SDL2 for Windows and OSX: rebuilt from SDL hg-11442:11413fa29401 :

- Mainly includes a few Mac OS X fixes since rev. 11427, and some
  game controller updates (SDL bugs 3483, 3691, 3789, 3791, 3792.)

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1493 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
Ozkan Sezer 2017-09-02 12:10:42 +00:00
parent 5a999570e2
commit 050283be01
7 changed files with 6 additions and 6 deletions

View file

@ -60,7 +60,7 @@ extern _inline int _SDL_clz_watcom (Uint32);
SDL_FORCE_INLINE int
SDL_MostSignificantBitIndex32(Uint32 x)
{
#if defined(__GNUC__) && __GNUC__ >= 4
#if defined(__GNUC__) && (__GNUC__ >= 4 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4))
/* Count Leading Zeroes builtin in GCC.
* http://gcc.gnu.org/onlinedocs/gcc-4.3.4/gcc/Other-Builtins.html
*/

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@ -1,2 +1,2 @@
#define SDL_REVISION "hg-11427:381449ca1cd2"
#define SDL_REVISION_NUMBER 11427
#define SDL_REVISION "hg-11442:11413fa29401"
#define SDL_REVISION_NUMBER 11442

View file

@ -60,7 +60,7 @@ extern _inline int _SDL_clz_watcom (Uint32);
SDL_FORCE_INLINE int
SDL_MostSignificantBitIndex32(Uint32 x)
{
#if defined(__GNUC__) && __GNUC__ >= 4
#if defined(__GNUC__) && (__GNUC__ >= 4 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4))
/* Count Leading Zeroes builtin in GCC.
* http://gcc.gnu.org/onlinedocs/gcc-4.3.4/gcc/Other-Builtins.html
*/

View file

@ -1,2 +1,2 @@
#define SDL_REVISION "hg-11427:381449ca1cd2"
#define SDL_REVISION_NUMBER 11427
#define SDL_REVISION "hg-11442:11413fa29401"
#define SDL_REVISION_NUMBER 11442

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