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SDL2-2.0.18 final windows build.
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7 changed files with 114 additions and 32 deletions
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@ -1,7 +1,7 @@
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Bugs are now managed in the SDL bug tracker, here:
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Bugs are now managed in the SDL issue tracker, here:
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https://bugzilla.libsdl.org/
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https://github.com/libsdl-org/SDL/issues
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You may report bugs there, and search to see if a given issue has already
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been reported, discussed, and maybe even fixed.
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@ -11,6 +11,6 @@ You may also find help at the SDL forums/mailing list:
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https://discourse.libsdl.org/
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Bug reports are welcome here, but we really appreciate if you use Bugzilla, as
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bugs discussed on the mailing list may be forgotten or missed.
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Bug reports are welcome here, but we really appreciate if you use the issue
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tracker, as bugs discussed on the mailing list may be forgotten or missed.
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@ -1,20 +1,18 @@
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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@ -1,11 +1,6 @@
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Simple DirectMedia Layer
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# Simple DirectMedia Layer (SDL) Version 2.0
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(SDL)
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Version 2.0
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---
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https://www.libsdl.org/
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Simple DirectMedia Layer is a cross-platform development library designed
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@ -18,4 +13,5 @@ More extensive documentation is available in the docs directory, starting
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with README.md
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Enjoy!
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Sam Lantinga (slouken@libsdl.org)
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Sam Lantinga (slouken@libsdl.org)
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@ -1,6 +1,94 @@
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This is a list of major changes in SDL's version history.
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---------------------------------------------------------------------------
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2.0.18:
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---------------------------------------------------------------------------
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General:
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* The SDL wiki documentation and development headers are automatically kept in sync
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* Each function has information about in which version of SDL it was introduced
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* SDL-specific CMake options are now prefixed with 'SDL_'. Be sure to update your CMake build scripts accordingly!
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* Added the hint SDL_HINT_APP_NAME to let SDL know the name of your application for various places it might show up in system information
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* Added SDL_RenderGeometry() and SDL_RenderGeometryRaw() to allow rendering of arbitrary shapes using the SDL 2D render API
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* Added SDL_SetTextureUserData() and SDL_GetTextureUserData() to associate application data with an SDL texture
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* Added SDL_RenderWindowToLogical() and SDL_RenderLogicalToWindow() to convert between window coordinates and logical render coordinates
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* Added SDL_RenderSetVSync() to change whether a renderer present is synchronized with vblank at runtime
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* Added SDL_PremultiplyAlpha() to premultiply alpha on a block of SDL_PIXELFORMAT_ARGB8888 pixels
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* Added a window event SDL_WINDOWEVENT_DISPLAY_CHANGED which is sent when a window changes what display it's centered on
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* Added SDL_GetWindowICCProfile() to query a window's ICC profile, and a window event SDL_WINDOWEVENT_ICCPROF_CHANGED that is sent when it changes
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* Added the hint SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY to allow EGL windows to be transparent instead of opaque
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* SDL_WaitEvent() has been redesigned to use less CPU in most cases
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* Added SDL_SetWindowMouseRect() and SDL_GetWindowMouseRect() to confine the mouse cursor to an area of a window
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* You can now read precise mouse wheel motion using 'preciseX' and 'preciseY' event fields
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* Added SDL_GameControllerHasRumble() and SDL_GameControllerHasRumbleTriggers() to query whether a game controller supports rumble
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* Added SDL_JoystickHasRumble() and SDL_JoystickHasRumbleTriggers() to query whether a joystick supports rumble
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* SDL's hidapi implementation is now available as a public API in SDL_hidapi.h
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Windows:
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* Improved relative mouse motion over Windows Remote Desktop
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* Added the hint SDL_HINT_IME_SHOW_UI to show native UI components instead of hiding them (defaults off)
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Windows/UWP:
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* WGI is used instead of XInput for better controller support in UWP apps
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Linux:
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* Added the hint SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME to set the activity that's displayed by the system when the screensaver is disabled
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* Added the hint SDL_HINT_LINUX_JOYSTICK_CLASSIC to control whether /dev/input/js* or /dev/input/event* are used as joystick devices
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* Added the hint SDL_HINT_JOYSTICK_DEVICE to allow the user to specify devices that will be opened in addition to the normal joystick detection
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* Added SDL_LinuxSetThreadPriorityAndPolicy() for more control over a thread priority on Linux
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Android:
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* Added support for audio output and capture using AAudio on Android 8.1 and newer
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* Steam Controller support is disabled by default, and can be enabled by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()
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Apple Arcade:
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* Added SDL_GameControllerGetAppleSFSymbolsNameForButton() and SDL_GameControllerGetAppleSFSymbolsNameForAxis() to support Apple Arcade titles
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iOS:
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* Added documentation that the UIApplicationSupportsIndirectInputEvents key must be set to true in your application's Info.plist in order to get real Bluetooth mouse events.
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* Steam Controller support is disabled by default, and can be enabled by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()
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---------------------------------------------------------------------------
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2.0.16:
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---------------------------------------------------------------------------
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General:
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* Added SDL_FlashWindow() to get a user's attention
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* Added SDL_GetAudioDeviceSpec() to get the preferred audio format of a device
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* Added SDL_SetWindowAlwaysOnTop() to dynamically change the SDL_WINDOW_ALWAYS_ON_TOP flag for a window
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* Added SDL_SetWindowKeyboardGrab() to support grabbing the keyboard independently of the mouse
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* Added SDL_SoftStretchLinear() to do bilinear scaling between 32-bit software surfaces
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* Added SDL_UpdateNVTexture() to update streaming NV12/21 textures
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* Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow sending custom trigger effects to the DualSense controller
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* Added SDL_GameControllerGetSensorDataRate() to get the sensor data rate for PlayStation and Nintendo Switch controllers
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* Added support for the Amazon Luna game controller
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* Added rumble support for the Google Stadia controller using the HIDAPI driver
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* Added SDL_GameControllerType constants for the Amazon Luna and Google Stadia controllers
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* Added analog rumble for Nintendo Switch Pro controllers using the HIDAPI driver
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* Reduced CPU usage when using SDL_WaitEvent() and SDL_WaitEventTimeout()
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Windows:
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* Added SDL_SetWindowsMessageHook() to set a function that is called for all Windows messages
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* Added SDL_RenderGetD3D11Device() to get the D3D11 device used by the SDL renderer
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Linux:
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* Greatly improved Wayland support
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* Added support for audio output and capture using Pipewire
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* Added the hint SDL_HINT_AUDIO_INCLUDE_MONITORS to control whether PulseAudio recording should include monitor devices
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* Added the hint SDL_HINT_AUDIO_DEVICE_STREAM_ROLE to describe the role of your application for audio control panels
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Android:
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* Added SDL_AndroidShowToast() to show a lightweight notification
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iOS:
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* Added support for mouse relative mode on iOS 14.1 and newer
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* Added support for the Xbox Series X controller
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tvOS:
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* Added support for the Xbox Series X controller
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---------------------------------------------------------------------------
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2.0.14:
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---------------------------------------------------------------------------
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#define SDL_REVISION "https://github.com/libsdl-org/SDL.git@942973dd86a868ddc08e390d776f7db3bb2e7cea"
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#define SDL_REVISION "https://github.com/libsdl-org/SDL.git@2e9821423a237a1206e3c09020778faacfe430be"
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#define SDL_REVISION_NUMBER 0
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