SDL2 for Windows and OSX: rebuilt using SDL2-2.0.6 official release

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1509 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
Ozkan Sezer 2017-09-22 21:03:08 +00:00
parent f636f433f4
commit 5fba56326f
8 changed files with 17 additions and 13 deletions

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@ -140,8 +140,8 @@
#define SDL_VIDEO_RENDER_OGL_ES 1
#define SDL_VIDEO_RENDER_OGL_ES2 1
/* Enable Vulkan support */
#if !TARGET_OS_SIMULATOR && !TARGET_CPU_ARM // Only 64-bit devices have Metal
/* Enable Vulkan support on 64-bit devices when an iOS 8+ SDK is used. */
#if !TARGET_OS_SIMULATOR && !TARGET_CPU_ARM && defined(__IPHONE_8_0)
#define SDL_VIDEO_VULKAN 1
#else
#define SDL_VIDEO_VULKAN 0

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@ -1,2 +1,2 @@
#define SDL_REVISION "hg-11511:833d4fbb3d76"
#define SDL_REVISION_NUMBER 11511
#define SDL_REVISION "hg-11524:8df7a59b5528"
#define SDL_REVISION_NUMBER 11524

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@ -3,7 +3,7 @@
<plist version="1.0">
<dict>
<key>BuildMachineOSBuild</key>
<string>13E28</string>
<string>16G29</string>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
@ -22,21 +22,25 @@
<string>2.0.6</string>
<key>CFBundleSignature</key>
<string>SDLX</string>
<key>CFBundleSupportedPlatforms</key>
<array>
<string>MacOSX</string>
</array>
<key>CFBundleVersion</key>
<string>2.0.6</string>
<key>DTCompiler</key>
<string>com.apple.compilers.llvm.clang.1_0</string>
<key>DTPlatformBuild</key>
<string>5B1008</string>
<string>9A235</string>
<key>DTPlatformVersion</key>
<string>GM</string>
<key>DTSDKBuild</key>
<string>13C64</string>
<string>17A360</string>
<key>DTSDKName</key>
<string>macosx10.8</string>
<key>DTXcode</key>
<string>0511</string>
<string>0900</string>
<key>DTXcodeBuild</key>
<string>5B1008</string>
<string>9A235</string>
</dict>
</plist>

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@ -140,8 +140,8 @@
#define SDL_VIDEO_RENDER_OGL_ES 1
#define SDL_VIDEO_RENDER_OGL_ES2 1
/* Enable Vulkan support */
#if !TARGET_OS_SIMULATOR && !TARGET_CPU_ARM // Only 64-bit devices have Metal
/* Enable Vulkan support on 64-bit devices when an iOS 8+ SDK is used. */
#if !TARGET_OS_SIMULATOR && !TARGET_CPU_ARM && defined(__IPHONE_8_0)
#define SDL_VIDEO_VULKAN 1
#else
#define SDL_VIDEO_VULKAN 0

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@ -1,2 +1,2 @@
#define SDL_REVISION "hg-11511:833d4fbb3d76"
#define SDL_REVISION_NUMBER 11511
#define SDL_REVISION "hg-11524:8df7a59b5528"
#define SDL_REVISION_NUMBER 11524

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