mirror of
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SDL2 for Windows and OSX: rebuilt using SDL2-2.0.6 official release
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1509 af15c1b1-3010-417e-b628-4374ebc0bcbd
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parent
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commit
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8 changed files with 17 additions and 13 deletions
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@ -140,8 +140,8 @@
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#define SDL_VIDEO_RENDER_OGL_ES 1
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#define SDL_VIDEO_RENDER_OGL_ES2 1
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/* Enable Vulkan support */
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#if !TARGET_OS_SIMULATOR && !TARGET_CPU_ARM // Only 64-bit devices have Metal
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/* Enable Vulkan support on 64-bit devices when an iOS 8+ SDK is used. */
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#if !TARGET_OS_SIMULATOR && !TARGET_CPU_ARM && defined(__IPHONE_8_0)
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#define SDL_VIDEO_VULKAN 1
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#else
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#define SDL_VIDEO_VULKAN 0
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@ -1,2 +1,2 @@
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#define SDL_REVISION "hg-11511:833d4fbb3d76"
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#define SDL_REVISION_NUMBER 11511
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#define SDL_REVISION "hg-11524:8df7a59b5528"
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#define SDL_REVISION_NUMBER 11524
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@ -3,7 +3,7 @@
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<plist version="1.0">
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<dict>
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<key>BuildMachineOSBuild</key>
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<string>13E28</string>
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<string>16G29</string>
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>CFBundleExecutable</key>
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<string>2.0.6</string>
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<key>CFBundleSignature</key>
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<string>SDLX</string>
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<key>CFBundleSupportedPlatforms</key>
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<array>
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<string>MacOSX</string>
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</array>
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<key>CFBundleVersion</key>
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<string>2.0.6</string>
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<key>DTCompiler</key>
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<string>com.apple.compilers.llvm.clang.1_0</string>
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<key>DTPlatformBuild</key>
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<string>5B1008</string>
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<string>9A235</string>
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<key>DTPlatformVersion</key>
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<string>GM</string>
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<key>DTSDKBuild</key>
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<string>13C64</string>
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<string>17A360</string>
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<key>DTSDKName</key>
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<string>macosx10.8</string>
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<key>DTXcode</key>
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<string>0511</string>
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<string>0900</string>
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<key>DTXcodeBuild</key>
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<string>5B1008</string>
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<string>9A235</string>
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</dict>
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</plist>
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@ -140,8 +140,8 @@
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#define SDL_VIDEO_RENDER_OGL_ES 1
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#define SDL_VIDEO_RENDER_OGL_ES2 1
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/* Enable Vulkan support */
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#if !TARGET_OS_SIMULATOR && !TARGET_CPU_ARM // Only 64-bit devices have Metal
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/* Enable Vulkan support on 64-bit devices when an iOS 8+ SDK is used. */
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#if !TARGET_OS_SIMULATOR && !TARGET_CPU_ARM && defined(__IPHONE_8_0)
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#define SDL_VIDEO_VULKAN 1
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#else
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#define SDL_VIDEO_VULKAN 0
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@ -1,2 +1,2 @@
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#define SDL_REVISION "hg-11511:833d4fbb3d76"
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#define SDL_REVISION_NUMBER 11511
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#define SDL_REVISION "hg-11524:8df7a59b5528"
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#define SDL_REVISION_NUMBER 11524
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