mirror of
https://github.com/Shpoike/Quakespasm.git
synced 2024-11-10 07:21:58 +00:00
rebuilt SDL2 from latest 2.0.14 release.
Windows dlls are the same as libsdl.org releases. OSX framework is cross-compiled in-house on a Linux setup for x86 and x86_64.
This commit is contained in:
parent
bbda7657fe
commit
8146709a81
157 changed files with 2646 additions and 470 deletions
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -59,6 +59,8 @@
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#include "SDL_timer.h"
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#include "SDL_version.h"
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#include "SDL_video.h"
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#include "SDL_locale.h"
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#include "SDL_misc.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -53,6 +53,8 @@ assert can have unique static variables associated with it.
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#define SDL_TriggerBreakpoint() __debugbreak()
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#elif ( (!defined(__NACL__)) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))) )
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#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
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#elif ( defined(__APPLE__) && defined(__arm64__) ) /* this might work on other ARM targets, but this is a known quantity... */
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#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #22\n\t" )
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#elif defined(__386__) && defined(__WATCOMC__)
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#define SDL_TriggerBreakpoint() { _asm { int 0x03 } }
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#elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__)
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -50,6 +50,9 @@ typedef enum
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SDL_BLENDMODE_MOD = 0x00000004, /**< color modulate
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dstRGB = srcRGB * dstRGB
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dstA = dstA */
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SDL_BLENDMODE_MUL = 0x00000008, /**< color multiply
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dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA))
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dstA = (srcA * dstA) + (dstA * (1-srcA)) */
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SDL_BLENDMODE_INVALID = 0x7FFFFFFF
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/* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -121,6 +121,8 @@
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#define HAVE_SQRTF 1
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#define HAVE_TAN 1
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#define HAVE_TANF 1
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#define HAVE_TRUNC 1
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#define HAVE_TRUNCF 1
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#define HAVE_SIGACTION 1
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#define HAVE_SETJMP 1
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#define HAVE_NANOSLEEP 1
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@ -136,8 +138,9 @@
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/* Enable various input drivers */
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#define SDL_JOYSTICK_ANDROID 1
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#define SDL_JOYSTICK_HIDAPI 1
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#define SDL_HAPTIC_ANDROID 1
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#define SDL_JOYSTICK_HIDAPI 1
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#define SDL_JOYSTICK_VIRTUAL 1
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#define SDL_HAPTIC_ANDROID 1
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/* Enable sensor driver */
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#define SDL_SENSOR_ANDROID 1
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -122,6 +122,8 @@
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#define HAVE_SQRTF 1
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#define HAVE_TAN 1
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#define HAVE_TANF 1
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#define HAVE_TRUNC 1
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#define HAVE_TRUNCF 1
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#define HAVE_SIGACTION 1
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#define HAVE_SETJMP 1
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#define HAVE_NANOSLEEP 1
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/* Enable the stub haptic driver (src/haptic/dummy/\*.c) */
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#define SDL_HAPTIC_DUMMY 1
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/* Enable MFi joystick support */
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#define SDL_JOYSTICK_MFI 1
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/* Enable joystick support */
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/* Only enable HIDAPI support if you want to support Steam Controllers on iOS and tvOS */
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/*#define SDL_JOYSTICK_HIDAPI 1*/
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#define SDL_JOYSTICK_MFI 1
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#define SDL_JOYSTICK_VIRTUAL 1
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#ifdef __TVOS__
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#define SDL_SENSOR_DUMMY 1
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#define SDL_VIDEO_RENDER_OGL_ES 1
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#define SDL_VIDEO_RENDER_OGL_ES2 1
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/* Metal supported on 64-bit devices running iOS 8.0 and tvOS 9.0 and newer */
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#if !TARGET_OS_SIMULATOR && !TARGET_CPU_ARM && ((__IPHONE_OS_VERSION_MIN_REQUIRED >= 80000) || (__TV_OS_VERSION_MIN_REQUIRED >= 90000))
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/* Metal supported on 64-bit devices running iOS 8.0 and tvOS 9.0 and newer
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Also supported in simulator from iOS 13.0 and tvOS 13.0
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*/
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#if (TARGET_OS_SIMULATOR && ((__IPHONE_OS_VERSION_MIN_REQUIRED >= 130000) || (__TV_OS_VERSION_MIN_REQUIRED >= 130000))) || (!TARGET_CPU_ARM && ((__IPHONE_OS_VERSION_MIN_REQUIRED >= 80000) || (__TV_OS_VERSION_MIN_REQUIRED >= 90000)))
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#define SDL_PLATFORM_SUPPORTS_METAL 1
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#else
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#define SDL_PLATFORM_SUPPORTS_METAL 0
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@ -195,11 +201,6 @@
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/* enable iOS extended launch screen */
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#define SDL_IPHONE_LAUNCHSCREEN 1
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/* Set max recognized G-force from accelerometer
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See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed
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*/
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#define SDL_IPHONE_MAX_GFORCE 5.0
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/* enable filesystem support */
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#define SDL_FILESYSTEM_COCOA 1
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -125,6 +125,8 @@
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#define HAVE_SQRTF 1
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#define HAVE_TAN 1
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#define HAVE_TANF 1
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#define HAVE_TRUNC 1
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#define HAVE_TRUNCF 1
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#define HAVE_SIGACTION 1
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#define HAVE_SETJMP 1
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#define HAVE_NANOSLEEP 1
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#define SDL_AUDIO_DRIVER_DUMMY 1
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/* Enable various input drivers */
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#define SDL_JOYSTICK_HIDAPI 1
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#define SDL_JOYSTICK_IOKIT 1
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#define SDL_JOYSTICK_HIDAPI 1
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#define SDL_JOYSTICK_VIRTUAL 1
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#define SDL_HAPTIC_IOKIT 1
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/* The MFI controller support requires ARC Objective C runtime */
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#if MAC_OS_X_VERSION_MIN_REQUIRED >= 1080 && !defined(__i386__)
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#define SDL_JOYSTICK_MFI 1
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#endif
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/* Enable the dummy sensor driver */
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#define SDL_SENSOR_DUMMY 1
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#endif
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/* Metal only supported on 64-bit architectures with 10.11+ */
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#if TARGET_CPU_X86_64 && (MAC_OS_X_VERSION_MAX_ALLOWED >= 101100)
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#if TARGET_RT_64_BIT && (MAC_OS_X_VERSION_MAX_ALLOWED >= 101100)
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#define SDL_PLATFORM_SUPPORTS_METAL 1
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#else
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#define SDL_PLATFORM_SUPPORTS_METAL 0
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -27,14 +27,17 @@
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#define SDL_AUDIO_DRIVER_DUMMY 1
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#define SDL_AUDIO_DRIVER_DISK 1
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#define SDL_AUDIO_DRIVER_OS2 1
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#define SDL_POWER_DISABLED 1
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#define SDL_JOYSTICK_DISABLED 1
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#define SDL_HAPTIC_DISABLED 1
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/*#undef SDL_JOYSTICK_HIDAPI */
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/*#undef SDL_JOYSTICK_VIRTUAL */
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#define SDL_SENSOR_DUMMY 1
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#define SDL_VIDEO_DRIVER_DUMMY 1
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#define SDL_VIDEO_DRIVER_OS2 1
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/* Enable OpenGL support */
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/* #undef SDL_VIDEO_OPENGL */
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/* Enable Vulkan support */
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/* #undef SDL_VIDEO_VULKAN */
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#define SDL_LOADSO_DISABLED 1
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#define SDL_THREADS_DISABLED 1
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#define SDL_TIMERS_DISABLED 1
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#define SDL_FILESYSTEM_DUMMY 1
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#define SDL_THREAD_OS2 1
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#define SDL_LOADSO_OS2 1
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#define SDL_TIMER_OS2 1
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#define SDL_FILESYSTEM_OS2 1
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/* Enable assembly routines */
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#define SDL_ASSEMBLY_ROUTINES 1
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/* #undef HAVE_LIBSAMPLERATE_H */
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/* use libsamplerate for audio rate conversion. */
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/*#define HAVE_LIBSAMPLERATE_H 1 */
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/* Enable dynamic libsamplerate support */
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/* #undef SDL_LIBSAMPLERATE_DYNAMIC */
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#define SDL_LIBSAMPLERATE_DYNAMIC "SAMPRATE.DLL"
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#define HAVE_LIBC 1
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#define HAVE_WCSLCPY 1
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#define HAVE_WCSLCAT 1
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#define HAVE_WCSCMP 1
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#define HAVE__WCSICMP 1
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#define HAVE__WCSNICMP 1
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#define HAVE_STRLEN 1
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#define HAVE_STRLCPY 1
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#define HAVE_STRLCAT 1
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/* #undef HAVE_SQRTF */
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#define HAVE_TAN 1
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/* #undef HAVE_TANF */
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/* #undef HAVE_TRUNC */
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/* #undef HAVE_TRUNCF */
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#endif /* SDL_config_os2_h_ */
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -102,6 +102,8 @@
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#define HAVE_SQRTF 1
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#define HAVE_TAN 1
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#define HAVE_TANF 1
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#define HAVE_TRUNC 1
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#define HAVE_TRUNCF 1
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#define HAVE_SIGACTION 1
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#define HAVE_SETJMP 1
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#define HAVE_NANOSLEEP 1
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#define SDL_AUDIO_DRIVER_OSS 1
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#define SDL_INPUT_LINUXEV 1
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#define SDL_INPUT_TSLIB 1
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#define SDL_JOYSTICK_LINUX 1
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#define SDL_JOYSTICK_VIRTUAL 1
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#define SDL_HAPTIC_LINUX 1
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#define SDL_SENSOR_DUMMY 1
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
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This software is provided 'as-is', without any express or implied
|
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warranty. In no event will the authors be held liable for any damages
|
||||
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@ -136,6 +136,7 @@
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/* Enable the PSP joystick driver (src/joystick/psp/\*.c) */
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#define SDL_JOYSTICK_PSP 1
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#define SDL_JOYSTICK_VIRTUAL 1
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/* Enable the dummy sensor driver */
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#define SDL_SENSOR_DUMMY 1
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
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|
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This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
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@ -84,6 +84,7 @@ typedef unsigned int uintptr_t;
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#define HAVE_XINPUT_H 1
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#define HAVE_MMDEVICEAPI_H 1
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#define HAVE_AUDIOCLIENT_H 1
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#define HAVE_SENSORSAPI_H
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/* This is disabled by default to avoid C runtime dependencies and manifest requirements */
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#ifdef HAVE_LIBC
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@ -133,6 +134,8 @@ typedef unsigned int uintptr_t;
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#define HAVE_STRNCMP 1
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#define HAVE__STRICMP 1
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#define HAVE__STRNICMP 1
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#define HAVE__WCSICMP 1
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#define HAVE__WCSNICMP 1
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#define HAVE_ACOS 1
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#define HAVE_ACOSF 1
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#define HAVE_ASIN 1
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@ -172,6 +175,8 @@ typedef unsigned int uintptr_t;
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#define HAVE_VSSCANF 1
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#define HAVE_SCALBN 1
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#define HAVE_SCALBNF 1
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#define HAVE_TRUNC 1
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#define HAVE_TRUNCF 1
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#endif
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/* This function is available with at least the VC++ 2008 C runtime library */
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#if _MSC_VER >= 1400
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@ -186,8 +191,22 @@ typedef unsigned int uintptr_t;
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#define HAVE_STDDEF_H 1
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#endif
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/* Check to see if we have Windows 10 build environment */
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#if _MSC_VER >= 1911 /* Visual Studio 15.3 */
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#include <sdkddkver.h>
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#if _WIN32_WINNT >= 0x0601 /* Windows 7 */
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#define SDL_WINDOWS7_SDK
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#endif
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#if _WIN32_WINNT >= 0x0602 /* Windows 8 */
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#define SDL_WINDOWS8_SDK
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#endif
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||||
#if _WIN32_WINNT >= 0x0A00 /* Windows 10 */
|
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#define SDL_WINDOWS10_SDK
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#endif
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#endif /* _MSC_VER >= 1911 */
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|
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/* Enable various audio drivers */
|
||||
/* #undef SDL_AUDIO_DRIVER_WASAPI */
|
||||
#define SDL_AUDIO_DRIVER_WASAPI 1
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||||
#define SDL_AUDIO_DRIVER_DSOUND 1
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#define SDL_AUDIO_DRIVER_WINMM 1
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#define SDL_AUDIO_DRIVER_DISK 1
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@ -195,13 +214,20 @@ typedef unsigned int uintptr_t;
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|
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/* Enable various input drivers */
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#define SDL_JOYSTICK_DINPUT 1
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||||
#define SDL_JOYSTICK_XINPUT 1
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#define SDL_JOYSTICK_HIDAPI 1
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#ifndef __WINRT__
|
||||
#define SDL_JOYSTICK_RAWINPUT 1
|
||||
#endif
|
||||
#define SDL_JOYSTICK_VIRTUAL 1
|
||||
#ifdef SDL_WINDOWS10_SDK
|
||||
#define SDL_JOYSTICK_WGI 1
|
||||
#endif
|
||||
#define SDL_JOYSTICK_XINPUT 1
|
||||
#define SDL_HAPTIC_DINPUT 1
|
||||
#define SDL_HAPTIC_XINPUT 1
|
||||
|
||||
/* Enable the dummy sensor driver */
|
||||
#define SDL_SENSOR_DUMMY 1
|
||||
/* Enable the sensor driver */
|
||||
#define SDL_SENSOR_WINDOWS 1
|
||||
|
||||
/* Enable various shared object loading systems */
|
||||
#define SDL_LOADSO_WINDOWS 1
|
||||
|
@ -219,8 +245,8 @@ typedef unsigned int uintptr_t;
|
|||
#ifndef SDL_VIDEO_RENDER_D3D
|
||||
#define SDL_VIDEO_RENDER_D3D 1
|
||||
#endif
|
||||
#ifndef SDL_VIDEO_RENDER_D3D11
|
||||
#define SDL_VIDEO_RENDER_D3D11 0
|
||||
#ifdef SDL_WINDOWS7_SDK
|
||||
#define SDL_VIDEO_RENDER_D3D11 1
|
||||
#endif
|
||||
|
||||
/* Enable OpenGL support */
|
||||
|
@ -258,3 +284,5 @@ typedef unsigned int uintptr_t;
|
|||
#endif
|
||||
|
||||
#endif /* SDL_config_windows_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -181,6 +181,8 @@ typedef unsigned int uintptr_t;
|
|||
#define HAVE_SQRTF 1
|
||||
#define HAVE_TAN 1
|
||||
#define HAVE_TANF 1
|
||||
#define HAVE_TRUNC 1
|
||||
#define HAVE_TRUNCF 1
|
||||
#define HAVE__FSEEKI64 1
|
||||
|
||||
/* Enable various audio drivers */
|
||||
|
@ -193,6 +195,7 @@ typedef unsigned int uintptr_t;
|
|||
#define SDL_JOYSTICK_DISABLED 1
|
||||
#define SDL_HAPTIC_DISABLED 1
|
||||
#else
|
||||
#define SDL_JOYSTICK_VIRTUAL 1
|
||||
#define SDL_JOYSTICK_XINPUT 1
|
||||
#define SDL_HAPTIC_XINPUT 1
|
||||
#endif
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -117,6 +117,8 @@
|
|||
#define HAVE_SQRTF 1
|
||||
#define HAVE_TAN 1
|
||||
#define HAVE_TANF 1
|
||||
#define HAVE_TRUNC 1
|
||||
#define HAVE_TRUNCF 1
|
||||
#define HAVE_SIGACTION 1
|
||||
#define HAVE_SETJMP 1
|
||||
#define HAVE_NANOSLEEP 1
|
||||
|
@ -126,8 +128,8 @@
|
|||
#define SDL_AUDIO_DRIVER_OSS 1
|
||||
|
||||
#define SDL_INPUT_LINUXEV 1
|
||||
#define SDL_INPUT_TSLIB 1
|
||||
#define SDL_JOYSTICK_LINUX 1
|
||||
#define SDL_JOYSTICK_VIRTUAL 1
|
||||
#define SDL_HAPTIC_LINUX 1
|
||||
|
||||
#define SDL_SENSOR_DUMMY 1
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -246,10 +246,33 @@ extern DECLSPEC size_t SDLCALL SDL_SIMDGetAlignment(void);
|
|||
* \return Pointer to newly-allocated block, NULL if out of memory.
|
||||
*
|
||||
* \sa SDL_SIMDAlignment
|
||||
* \sa SDL_SIMDRealloc
|
||||
* \sa SDL_SIMDFree
|
||||
*/
|
||||
extern DECLSPEC void * SDLCALL SDL_SIMDAlloc(const size_t len);
|
||||
|
||||
/**
|
||||
* \brief Reallocate memory obtained from SDL_SIMDAlloc
|
||||
*
|
||||
* It is not valid to use this function on a pointer from anything but
|
||||
* SDL_SIMDAlloc(). It can't be used on pointers from malloc, realloc,
|
||||
* SDL_malloc, memalign, new[], etc.
|
||||
*
|
||||
* \param mem The pointer obtained from SDL_SIMDAlloc. This function also
|
||||
* accepts NULL, at which point this function is the same as
|
||||
* calling SDL_realloc with a NULL pointer.
|
||||
* \param len The length, in bytes, of the block to allocated. The actual
|
||||
* allocated block might be larger due to padding, etc. Passing 0
|
||||
* will return a non-NULL pointer, assuming the system isn't out of
|
||||
* memory.
|
||||
* \return Pointer to newly-reallocated block, NULL if out of memory.
|
||||
*
|
||||
* \sa SDL_SIMDAlignment
|
||||
* \sa SDL_SIMDAlloc
|
||||
* \sa SDL_SIMDFree
|
||||
*/
|
||||
extern DECLSPEC void * SDLCALL SDL_SIMDRealloc(void *mem, const size_t len);
|
||||
|
||||
/**
|
||||
* \brief Deallocate memory obtained from SDL_SIMDAlloc
|
||||
*
|
||||
|
@ -260,6 +283,7 @@ extern DECLSPEC void * SDLCALL SDL_SIMDAlloc(const size_t len);
|
|||
* However, SDL_SIMDFree(NULL) is a legal no-op.
|
||||
*
|
||||
* \sa SDL_SIMDAlloc
|
||||
* \sa SDL_SIMDRealloc
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SIMDFree(void *ptr);
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -37,9 +37,45 @@ extern "C" {
|
|||
#endif
|
||||
|
||||
/* Public functions */
|
||||
/* SDL_SetError() unconditionally returns -1. */
|
||||
|
||||
|
||||
/**
|
||||
* \brief Set the error message for the current thread
|
||||
*
|
||||
* \return -1, there is no error handling for this function
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
|
||||
|
||||
/**
|
||||
* \brief Get the last error message that was set
|
||||
*
|
||||
* SDL API functions may set error messages and then succeed, so you should
|
||||
* only use the error value if a function fails.
|
||||
*
|
||||
* This returns a pointer to a static buffer for convenience and should not
|
||||
* be called by multiple threads simultaneously.
|
||||
*
|
||||
* \return a pointer to the last error message that was set
|
||||
*/
|
||||
extern DECLSPEC const char *SDLCALL SDL_GetError(void);
|
||||
|
||||
/**
|
||||
* \brief Get the last error message that was set for the current thread
|
||||
*
|
||||
* SDL API functions may set error messages and then succeed, so you should
|
||||
* only use the error value if a function fails.
|
||||
*
|
||||
* \param errstr A buffer to fill with the last error message that was set
|
||||
* for the current thread
|
||||
* \param maxlen The size of the buffer pointed to by the errstr parameter
|
||||
*
|
||||
* \return errstr
|
||||
*/
|
||||
extern DECLSPEC char * SDLCALL SDL_GetErrorMsg(char *errstr, int maxlen);
|
||||
|
||||
/**
|
||||
* \brief Clear the error message for the current thread
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_ClearError(void);
|
||||
|
||||
/**
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -85,6 +85,8 @@ typedef enum
|
|||
Called on Android in onResume()
|
||||
*/
|
||||
|
||||
SDL_LOCALECHANGED, /**< The user's locale preferences have changed. */
|
||||
|
||||
/* Display events */
|
||||
SDL_DISPLAYEVENT = 0x150, /**< Display state change */
|
||||
|
||||
|
@ -123,6 +125,10 @@ typedef enum
|
|||
SDL_CONTROLLERDEVICEADDED, /**< A new Game controller has been inserted into the system */
|
||||
SDL_CONTROLLERDEVICEREMOVED, /**< An opened Game controller has been removed */
|
||||
SDL_CONTROLLERDEVICEREMAPPED, /**< The controller mapping was updated */
|
||||
SDL_CONTROLLERTOUCHPADDOWN, /**< Game controller touchpad was touched */
|
||||
SDL_CONTROLLERTOUCHPADMOTION, /**< Game controller touchpad finger was moved */
|
||||
SDL_CONTROLLERTOUCHPADUP, /**< Game controller touchpad finger was lifted */
|
||||
SDL_CONTROLLERSENSORUPDATE, /**< Game controller sensor was updated */
|
||||
|
||||
/* Touch events */
|
||||
SDL_FINGERDOWN = 0x700,
|
||||
|
@ -413,6 +419,33 @@ typedef struct SDL_ControllerDeviceEvent
|
|||
Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */
|
||||
} SDL_ControllerDeviceEvent;
|
||||
|
||||
/**
|
||||
* \brief Game controller touchpad event structure (event.ctouchpad.*)
|
||||
*/
|
||||
typedef struct SDL_ControllerTouchpadEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_CONTROLLERTOUCHPADDOWN or ::SDL_CONTROLLERTOUCHPADMOTION or ::SDL_CONTROLLERTOUCHPADUP */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
SDL_JoystickID which; /**< The joystick instance id */
|
||||
Sint32 touchpad; /**< The index of the touchpad */
|
||||
Sint32 finger; /**< The index of the finger on the touchpad */
|
||||
float x; /**< Normalized in the range 0...1 with 0 being on the left */
|
||||
float y; /**< Normalized in the range 0...1 with 0 being at the top */
|
||||
float pressure; /**< Normalized in the range 0...1 */
|
||||
} SDL_ControllerTouchpadEvent;
|
||||
|
||||
/**
|
||||
* \brief Game controller sensor event structure (event.csensor.*)
|
||||
*/
|
||||
typedef struct SDL_ControllerSensorEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_CONTROLLERSENSORUPDATE */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
SDL_JoystickID which; /**< The joystick instance id */
|
||||
Sint32 sensor; /**< The type of the sensor, one of the values of ::SDL_SensorType */
|
||||
float data[3]; /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */
|
||||
} SDL_ControllerSensorEvent;
|
||||
|
||||
/**
|
||||
* \brief Audio device event structure (event.adevice.*)
|
||||
*/
|
||||
|
@ -557,33 +590,35 @@ typedef struct SDL_SysWMEvent
|
|||
*/
|
||||
typedef union SDL_Event
|
||||
{
|
||||
Uint32 type; /**< Event type, shared with all events */
|
||||
SDL_CommonEvent common; /**< Common event data */
|
||||
SDL_DisplayEvent display; /**< Display event data */
|
||||
SDL_WindowEvent window; /**< Window event data */
|
||||
SDL_KeyboardEvent key; /**< Keyboard event data */
|
||||
SDL_TextEditingEvent edit; /**< Text editing event data */
|
||||
SDL_TextInputEvent text; /**< Text input event data */
|
||||
SDL_MouseMotionEvent motion; /**< Mouse motion event data */
|
||||
SDL_MouseButtonEvent button; /**< Mouse button event data */
|
||||
SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */
|
||||
SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */
|
||||
SDL_JoyBallEvent jball; /**< Joystick ball event data */
|
||||
SDL_JoyHatEvent jhat; /**< Joystick hat event data */
|
||||
SDL_JoyButtonEvent jbutton; /**< Joystick button event data */
|
||||
SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */
|
||||
SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */
|
||||
SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */
|
||||
SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */
|
||||
SDL_AudioDeviceEvent adevice; /**< Audio device event data */
|
||||
SDL_SensorEvent sensor; /**< Sensor event data */
|
||||
SDL_QuitEvent quit; /**< Quit request event data */
|
||||
SDL_UserEvent user; /**< Custom event data */
|
||||
SDL_SysWMEvent syswm; /**< System dependent window event data */
|
||||
SDL_TouchFingerEvent tfinger; /**< Touch finger event data */
|
||||
SDL_MultiGestureEvent mgesture; /**< Gesture event data */
|
||||
SDL_DollarGestureEvent dgesture; /**< Gesture event data */
|
||||
SDL_DropEvent drop; /**< Drag and drop event data */
|
||||
Uint32 type; /**< Event type, shared with all events */
|
||||
SDL_CommonEvent common; /**< Common event data */
|
||||
SDL_DisplayEvent display; /**< Display event data */
|
||||
SDL_WindowEvent window; /**< Window event data */
|
||||
SDL_KeyboardEvent key; /**< Keyboard event data */
|
||||
SDL_TextEditingEvent edit; /**< Text editing event data */
|
||||
SDL_TextInputEvent text; /**< Text input event data */
|
||||
SDL_MouseMotionEvent motion; /**< Mouse motion event data */
|
||||
SDL_MouseButtonEvent button; /**< Mouse button event data */
|
||||
SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */
|
||||
SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */
|
||||
SDL_JoyBallEvent jball; /**< Joystick ball event data */
|
||||
SDL_JoyHatEvent jhat; /**< Joystick hat event data */
|
||||
SDL_JoyButtonEvent jbutton; /**< Joystick button event data */
|
||||
SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */
|
||||
SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */
|
||||
SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */
|
||||
SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */
|
||||
SDL_ControllerTouchpadEvent ctouchpad; /**< Game Controller touchpad event data */
|
||||
SDL_ControllerSensorEvent csensor; /**< Game Controller sensor event data */
|
||||
SDL_AudioDeviceEvent adevice; /**< Audio device event data */
|
||||
SDL_SensorEvent sensor; /**< Sensor event data */
|
||||
SDL_QuitEvent quit; /**< Quit request event data */
|
||||
SDL_UserEvent user; /**< Custom event data */
|
||||
SDL_SysWMEvent syswm; /**< System dependent window event data */
|
||||
SDL_TouchFingerEvent tfinger; /**< Touch finger event data */
|
||||
SDL_MultiGestureEvent mgesture; /**< Gesture event data */
|
||||
SDL_DollarGestureEvent dgesture; /**< Gesture event data */
|
||||
SDL_DropEvent drop; /**< Drag and drop event data */
|
||||
|
||||
/* This is necessary for ABI compatibility between Visual C++ and GCC
|
||||
Visual C++ will respect the push pack pragma and use 52 bytes for
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -31,6 +31,7 @@
|
|||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_rwops.h"
|
||||
#include "SDL_sensor.h"
|
||||
#include "SDL_joystick.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
|
@ -64,7 +65,9 @@ typedef enum
|
|||
SDL_CONTROLLER_TYPE_XBOXONE,
|
||||
SDL_CONTROLLER_TYPE_PS3,
|
||||
SDL_CONTROLLER_TYPE_PS4,
|
||||
SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO
|
||||
SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO,
|
||||
SDL_CONTROLLER_TYPE_VIRTUAL,
|
||||
SDL_CONTROLLER_TYPE_PS5
|
||||
} SDL_GameControllerType;
|
||||
|
||||
typedef enum
|
||||
|
@ -170,7 +173,7 @@ extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForGUID(SDL_JoystickGUID
|
|||
*
|
||||
* \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available
|
||||
*/
|
||||
extern DECLSPEC char * SDLCALL SDL_GameControllerMapping(SDL_GameController * gamecontroller);
|
||||
extern DECLSPEC char * SDLCALL SDL_GameControllerMapping(SDL_GameController *gamecontroller);
|
||||
|
||||
/**
|
||||
* Is the joystick on this index supported by the game controller interface?
|
||||
|
@ -245,19 +248,26 @@ extern DECLSPEC void SDLCALL SDL_GameControllerSetPlayerIndex(SDL_GameController
|
|||
* Get the USB vendor ID of an opened controller, if available.
|
||||
* If the vendor ID isn't available this function returns 0.
|
||||
*/
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController * gamecontroller);
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController *gamecontroller);
|
||||
|
||||
/**
|
||||
* Get the USB product ID of an opened controller, if available.
|
||||
* If the product ID isn't available this function returns 0.
|
||||
*/
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController * gamecontroller);
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController *gamecontroller);
|
||||
|
||||
/**
|
||||
* Get the product version of an opened controller, if available.
|
||||
* If the product version isn't available this function returns 0.
|
||||
*/
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController * gamecontroller);
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController *gamecontroller);
|
||||
|
||||
/**
|
||||
* Get the serial number of an opened controller, if available.
|
||||
*
|
||||
* Returns the serial number of the controller, or NULL if it is not available.
|
||||
*/
|
||||
extern DECLSPEC const char * SDLCALL SDL_GameControllerGetSerial(SDL_GameController *gamecontroller);
|
||||
|
||||
/**
|
||||
* Returns SDL_TRUE if the controller has been opened and currently connected,
|
||||
|
@ -328,6 +338,12 @@ extern DECLSPEC SDL_GameControllerButtonBind SDLCALL
|
|||
SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller,
|
||||
SDL_GameControllerAxis axis);
|
||||
|
||||
/**
|
||||
* Return whether a game controller has a given axis
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL
|
||||
SDL_GameControllerHasAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
|
||||
|
||||
/**
|
||||
* Get the current state of an axis control on a game controller.
|
||||
*
|
||||
|
@ -337,8 +353,7 @@ SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller,
|
|||
* The axis indices start at index 0.
|
||||
*/
|
||||
extern DECLSPEC Sint16 SDLCALL
|
||||
SDL_GameControllerGetAxis(SDL_GameController *gamecontroller,
|
||||
SDL_GameControllerAxis axis);
|
||||
SDL_GameControllerGetAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
|
||||
|
||||
/**
|
||||
* The list of buttons available from a controller
|
||||
|
@ -361,6 +376,12 @@ typedef enum
|
|||
SDL_CONTROLLER_BUTTON_DPAD_DOWN,
|
||||
SDL_CONTROLLER_BUTTON_DPAD_LEFT,
|
||||
SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
|
||||
SDL_CONTROLLER_BUTTON_MISC1, /* Xbox Series X share button, PS5 microphone button, Nintendo Switch Pro capture button */
|
||||
SDL_CONTROLLER_BUTTON_PADDLE1, /* Xbox Elite paddle P1 */
|
||||
SDL_CONTROLLER_BUTTON_PADDLE2, /* Xbox Elite paddle P3 */
|
||||
SDL_CONTROLLER_BUTTON_PADDLE3, /* Xbox Elite paddle P2 */
|
||||
SDL_CONTROLLER_BUTTON_PADDLE4, /* Xbox Elite paddle P4 */
|
||||
SDL_CONTROLLER_BUTTON_TOUCHPAD, /* PS4/PS5 touchpad button */
|
||||
SDL_CONTROLLER_BUTTON_MAX
|
||||
} SDL_GameControllerButton;
|
||||
|
||||
|
@ -381,6 +402,11 @@ extern DECLSPEC SDL_GameControllerButtonBind SDLCALL
|
|||
SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller,
|
||||
SDL_GameControllerButton button);
|
||||
|
||||
/**
|
||||
* Return whether a game controller has a given button
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasButton(SDL_GameController *gamecontroller,
|
||||
SDL_GameControllerButton button);
|
||||
|
||||
/**
|
||||
* Get the current state of a button on a game controller.
|
||||
|
@ -391,7 +417,68 @@ extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *ga
|
|||
SDL_GameControllerButton button);
|
||||
|
||||
/**
|
||||
* Trigger a rumble effect
|
||||
* Get the number of touchpads on a game controller.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerGetNumTouchpads(SDL_GameController *gamecontroller);
|
||||
|
||||
/**
|
||||
* Get the number of supported simultaneous fingers on a touchpad on a game controller.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerGetNumTouchpadFingers(SDL_GameController *gamecontroller, int touchpad);
|
||||
|
||||
/**
|
||||
* Get the current state of a finger on a touchpad on a game controller.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerGetTouchpadFinger(SDL_GameController *gamecontroller, int touchpad, int finger, Uint8 *state, float *x, float *y, float *pressure);
|
||||
|
||||
/**
|
||||
* Return whether a game controller has a particular sensor.
|
||||
*
|
||||
* \param gamecontroller The controller to query
|
||||
* \param type The type of sensor to query
|
||||
*
|
||||
* \return SDL_TRUE if the sensor exists, SDL_FALSE otherwise.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasSensor(SDL_GameController *gamecontroller, SDL_SensorType type);
|
||||
|
||||
/**
|
||||
* Set whether data reporting for a game controller sensor is enabled
|
||||
*
|
||||
* \param gamecontroller The controller to update
|
||||
* \param type The type of sensor to enable/disable
|
||||
* \param enabled Whether data reporting should be enabled
|
||||
*
|
||||
* \return 0 or -1 if an error occurred.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerSetSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type, SDL_bool enabled);
|
||||
|
||||
/**
|
||||
* Query whether sensor data reporting is enabled for a game controller
|
||||
*
|
||||
* \param gamecontroller The controller to query
|
||||
* \param type The type of sensor to query
|
||||
*
|
||||
* \return SDL_TRUE if the sensor is enabled, SDL_FALSE otherwise.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerIsSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type);
|
||||
|
||||
/**
|
||||
* Get the current state of a game controller sensor.
|
||||
*
|
||||
* The number of values and interpretation of the data is sensor dependent.
|
||||
* See SDL_sensor.h for the details for each type of sensor.
|
||||
*
|
||||
* \param gamecontroller The controller to query
|
||||
* \param type The type of sensor to query
|
||||
* \param data A pointer filled with the current sensor state
|
||||
* \param num_values The number of values to write to data
|
||||
*
|
||||
* \return 0 or -1 if an error occurred.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerGetSensorData(SDL_GameController *gamecontroller, SDL_SensorType type, float *data, int num_values);
|
||||
|
||||
/**
|
||||
* Start a rumble effect
|
||||
* Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
|
||||
*
|
||||
* \param gamecontroller The controller to vibrate
|
||||
|
@ -399,10 +486,44 @@ extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *ga
|
|||
* \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF
|
||||
* \param duration_ms The duration of the rumble effect, in milliseconds
|
||||
*
|
||||
* \return 0, or -1 if rumble isn't supported on this joystick
|
||||
* \return 0, or -1 if rumble isn't supported on this controller
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
|
||||
|
||||
/**
|
||||
* Start a rumble effect in the game controller's triggers
|
||||
* Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity stops any rumbling.
|
||||
*
|
||||
* \param gamecontroller The controller to vibrate
|
||||
* \param left_rumble The intensity of the left trigger rumble motor, from 0 to 0xFFFF
|
||||
* \param right_rumble The intensity of the right trigger rumble motor, from 0 to 0xFFFF
|
||||
* \param duration_ms The duration of the rumble effect, in milliseconds
|
||||
*
|
||||
* \return 0, or -1 if rumble isn't supported on this controller
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerRumbleTriggers(SDL_GameController *gamecontroller, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
|
||||
|
||||
/**
|
||||
* Return whether a controller has an LED
|
||||
*
|
||||
* \param gamecontroller The controller to query
|
||||
*
|
||||
* \return SDL_TRUE, or SDL_FALSE if this controller does not have a modifiable LED
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasLED(SDL_GameController *gamecontroller);
|
||||
|
||||
/**
|
||||
* Update a controller's LED color.
|
||||
*
|
||||
* \param gamecontroller The controller to update
|
||||
* \param red The intensity of the red LED
|
||||
* \param green The intensity of the green LED
|
||||
* \param blue The intensity of the blue LED
|
||||
*
|
||||
* \return 0, or -1 if this controller does not have a modifiable LED
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerSetLED(SDL_GameController *gamecontroller, Uint8 red, Uint8 green, Uint8 blue);
|
||||
|
||||
/**
|
||||
* Close a controller previously opened with SDL_GameControllerOpen().
|
||||
*/
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -336,6 +336,14 @@ typedef struct _SDL_Haptic SDL_Haptic;
|
|||
*/
|
||||
#define SDL_HAPTIC_SPHERICAL 2
|
||||
|
||||
/**
|
||||
* \brief Use this value to play an effect on the steering wheel axis. This
|
||||
* provides better compatibility across platforms and devices as SDL will guess
|
||||
* the correct axis.
|
||||
* \sa SDL_HapticDirection
|
||||
*/
|
||||
#define SDL_HAPTIC_STEERING_AXIS 3
|
||||
|
||||
/* @} *//* Direction encodings */
|
||||
|
||||
/* @} *//* Haptic features */
|
||||
|
@ -444,6 +452,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
|
|||
* \sa SDL_HAPTIC_POLAR
|
||||
* \sa SDL_HAPTIC_CARTESIAN
|
||||
* \sa SDL_HAPTIC_SPHERICAL
|
||||
* \sa SDL_HAPTIC_STEERING_AXIS
|
||||
* \sa SDL_HapticEffect
|
||||
* \sa SDL_HapticNumAxes
|
||||
*/
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -244,6 +244,17 @@ extern "C" {
|
|||
*/
|
||||
#define SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR "SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether X11 should use GLX or EGL by default
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - Use GLX
|
||||
* "1" - Use EGL
|
||||
*
|
||||
* By default SDL will use GLX when both are present.
|
||||
*/
|
||||
#define SDL_HINT_VIDEO_X11_FORCE_EGL "SDL_VIDEO_X11_FORCE_EGL"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the window frame and title bar are interactive when the cursor is hidden
|
||||
*
|
||||
|
@ -303,6 +314,17 @@ extern "C" {
|
|||
*/
|
||||
#define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE "SDL_MOUSE_RELATIVE_SPEED_SCALE"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether relative mouse motion is affected by renderer scaling
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - Relative motion is unaffected by DPI or renderer's logical size
|
||||
* "1" - Relative motion is scaled according to DPI scaling and logical size
|
||||
*
|
||||
* By default relative mouse deltas are affected by DPI and renderer scaling
|
||||
*/
|
||||
#define SDL_HINT_MOUSE_RELATIVE_SCALING "SDL_MOUSE_RELATIVE_SCALING"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether relative mouse mode is implemented using mouse warping
|
||||
*
|
||||
|
@ -347,7 +369,9 @@ extern "C" {
|
|||
#define SDL_HINT_MOUSE_TOUCH_EVENTS "SDL_MOUSE_TOUCH_EVENTS"
|
||||
|
||||
/**
|
||||
* \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true.
|
||||
* \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to false.
|
||||
* \warning Before SDL 2.0.14, this defaulted to true! In 2.0.14, we're
|
||||
* seeing if "true" causes more problems than it solves in modern times.
|
||||
*
|
||||
*/
|
||||
#define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS"
|
||||
|
@ -457,6 +481,25 @@ extern "C" {
|
|||
*/
|
||||
#define SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING "SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING"
|
||||
|
||||
/**
|
||||
* \brief A variable that overrides the automatic controller type detection
|
||||
*
|
||||
* The variable should be comma separated entries, in the form: VID/PID=type
|
||||
*
|
||||
* The VID and PID should be hexadecimal with exactly 4 digits, e.g. 0x00fd
|
||||
*
|
||||
* The type should be one of:
|
||||
* Xbox360
|
||||
* XboxOne
|
||||
* PS3
|
||||
* PS4
|
||||
* PS5
|
||||
* SwitchPro
|
||||
*
|
||||
* This hint affects what driver is used, and must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER)
|
||||
*/
|
||||
#define SDL_HINT_GAMECONTROLLERTYPE "SDL_GAMECONTROLLERTYPE"
|
||||
|
||||
/**
|
||||
* \brief A variable that lets you manually hint extra gamecontroller db entries.
|
||||
*
|
||||
|
@ -561,6 +604,17 @@ extern "C" {
|
|||
*/
|
||||
#define SDL_HINT_JOYSTICK_HIDAPI_PS4 "SDL_JOYSTICK_HIDAPI_PS4"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the HIDAPI driver for PS5 controllers should be used.
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - HIDAPI driver is not used
|
||||
* "1" - HIDAPI driver is used
|
||||
*
|
||||
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
|
||||
*/
|
||||
#define SDL_HINT_JOYSTICK_HIDAPI_PS5 "SDL_JOYSTICK_HIDAPI_PS5"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether extended input reports should be used for PS4 controllers when using the HIDAPI driver.
|
||||
*
|
||||
|
@ -605,10 +659,23 @@ extern "C" {
|
|||
* "0" - HIDAPI driver is not used
|
||||
* "1" - HIDAPI driver is used
|
||||
*
|
||||
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
|
||||
* The default is "0" on Windows, otherwise the value of SDL_HINT_JOYSTICK_HIDAPI
|
||||
*/
|
||||
#define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the HIDAPI driver for XBox controllers on Windows should pull correlated
|
||||
* data from XInput.
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - HIDAPI Xbox driver will only use HIDAPI data
|
||||
* "1" - HIDAPI Xbox driver will also pull data from XInput, providing better trigger axes, guide button
|
||||
* presses, and rumble support
|
||||
*
|
||||
* The default is "1". This hint applies to any joysticks opened after setting the hint.
|
||||
*/
|
||||
#define SDL_HINT_JOYSTICK_HIDAPI_CORRELATE_XINPUT "SDL_JOYSTICK_HIDAPI_CORRELATE_XINPUT"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the HIDAPI driver for Nintendo GameCube controllers should be used.
|
||||
*
|
||||
|
@ -631,6 +698,35 @@ extern "C" {
|
|||
*/
|
||||
#define SDL_HINT_ENABLE_STEAM_CONTROLLERS "SDL_ENABLE_STEAM_CONTROLLERS"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the RAWINPUT joystick drivers should be used for better handling XInput-capable devices.
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - RAWINPUT drivers are not used
|
||||
* "1" - RAWINPUT drivers are used (the default)
|
||||
*
|
||||
*/
|
||||
#define SDL_HINT_JOYSTICK_RAWINPUT "SDL_JOYSTICK_RAWINPUT"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether a separate thread should be used
|
||||
* for handling joystick detection and raw input messages on Windows
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - A separate thread is not used (the default)
|
||||
* "1" - A separate thread is used for handling raw input messages
|
||||
*
|
||||
*/
|
||||
#define SDL_HINT_JOYSTICK_THREAD "SDL_JOYSTICK_THREAD"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether joysticks on Linux adhere to their HID-defined deadzones or return unfiltered values.
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - Return unfiltered joystick axis values (the default)
|
||||
* "1" - Return axis values with deadzones taken into account
|
||||
*/
|
||||
#define SDL_HINT_LINUX_JOYSTICK_DEADZONES "SDL_LINUX_JOYSTICK_DEADZONES"
|
||||
|
||||
/**
|
||||
* \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it.
|
||||
|
@ -701,6 +797,42 @@ extern "C" {
|
|||
*/
|
||||
#define SDL_HINT_THREAD_STACK_SIZE "SDL_THREAD_STACK_SIZE"
|
||||
|
||||
/**
|
||||
* \brief A string specifying additional information to use with SDL_SetThreadPriority.
|
||||
*
|
||||
* By default SDL_SetThreadPriority will make appropriate system changes in order to
|
||||
* apply a thread priority. For example on systems using pthreads the scheduler policy
|
||||
* is changed automatically to a policy that works well with a given priority.
|
||||
* Code which has specific requirements can override SDL's default behavior with this hint.
|
||||
*
|
||||
* pthread hint values are "current", "other", "fifo" and "rr".
|
||||
* Currently no other platform hint values are defined but may be in the future.
|
||||
*
|
||||
* \note On Linux, the kernel may send SIGKILL to realtime tasks which exceed the distro
|
||||
* configured execution budget for rtkit. This budget can be queried through RLIMIT_RTTIME
|
||||
* after calling SDL_SetThreadPriority().
|
||||
*/
|
||||
#define SDL_HINT_THREAD_PRIORITY_POLICY "SDL_THREAD_PRIORITY_POLICY"
|
||||
|
||||
/**
|
||||
* \brief Specifies whether SDL_THREAD_PRIORITY_TIME_CRITICAL should be treated as realtime.
|
||||
*
|
||||
* On some platforms, like Linux, a realtime priority thread may be subject to restrictions
|
||||
* that require special handling by the application. This hint exists to let SDL know that
|
||||
* the app is prepared to handle said restrictions.
|
||||
*
|
||||
* On Linux, SDL will apply the following configuration to any thread that becomes realtime:
|
||||
* * The SCHED_RESET_ON_FORK bit will be set on the scheduling policy,
|
||||
* * An RLIMIT_RTTIME budget will be configured to the rtkit specified limit.
|
||||
* * Exceeding this limit will result in the kernel sending SIGKILL to the app,
|
||||
* * Refer to the man pages for more information.
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - default platform specific behaviour
|
||||
* "1" - Force SDL_THREAD_PRIORITY_TIME_CRITICAL to a realtime scheduling policy
|
||||
*/
|
||||
#define SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL "SDL_THREAD_FORCE_REALTIME_TIME_CRITICAL"
|
||||
|
||||
/**
|
||||
* \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac and iOS)
|
||||
*/
|
||||
|
@ -939,6 +1071,18 @@ extern "C" {
|
|||
*/
|
||||
#define SDL_HINT_ANDROID_BLOCK_ON_PAUSE "SDL_ANDROID_BLOCK_ON_PAUSE"
|
||||
|
||||
/**
|
||||
* \brief A variable to control whether SDL will pause audio in background
|
||||
* (Requires SDL_ANDROID_BLOCK_ON_PAUSE as "Non blocking")
|
||||
*
|
||||
* The variable can be set to the following values:
|
||||
* "0" - Non paused.
|
||||
* "1" - Paused. (default)
|
||||
*
|
||||
* The value should be set before SDL is initialized.
|
||||
*/
|
||||
#define SDL_HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO "SDL_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO"
|
||||
|
||||
/**
|
||||
* \brief A variable to control whether the return key on the soft keyboard
|
||||
* should hide the soft keyboard on Android and iOS.
|
||||
|
@ -965,10 +1109,26 @@ extern "C" {
|
|||
*/
|
||||
#define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT"
|
||||
|
||||
/**
|
||||
* \brief Disable giving back control to the browser automatically
|
||||
* when running with asyncify
|
||||
*
|
||||
* With -s ASYNCIFY, SDL2 calls emscripten_sleep during operations
|
||||
* such as refreshing the screen or polling events.
|
||||
*
|
||||
* This hint only applies to the emscripten platform
|
||||
*
|
||||
* The variable can be set to the following values:
|
||||
* "0" - Disable emscripten_sleep calls (if you give back browser control manually or use asyncify for other purposes)
|
||||
* "1" - Enable emscripten_sleep calls (the default)
|
||||
*/
|
||||
#define SDL_HINT_EMSCRIPTEN_ASYNCIFY "SDL_EMSCRIPTEN_ASYNCIFY"
|
||||
|
||||
/**
|
||||
* \brief Tell SDL not to catch the SIGINT or SIGTERM signals.
|
||||
*
|
||||
* This hint only applies to Unix-like platforms.
|
||||
* This hint only applies to Unix-like platforms, and should set before
|
||||
* any calls to SDL_Init()
|
||||
*
|
||||
* The variable can be set to the following values:
|
||||
* "0" - SDL will install a SIGINT and SIGTERM handler, and when it
|
||||
|
@ -1142,6 +1302,32 @@ extern "C" {
|
|||
#define SDL_HINT_RENDER_BATCHING "SDL_RENDER_BATCHING"
|
||||
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether SDL updates joystick state when getting input events
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
*
|
||||
* "0" - You'll call SDL_JoystickUpdate() manually
|
||||
* "1" - SDL will automatically call SDL_JoystickUpdate() (default)
|
||||
*
|
||||
* This hint can be toggled on and off at runtime.
|
||||
*/
|
||||
#define SDL_HINT_AUTO_UPDATE_JOYSTICKS "SDL_AUTO_UPDATE_JOYSTICKS"
|
||||
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether SDL updates sensor state when getting input events
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
*
|
||||
* "0" - You'll call SDL_SensorUpdate() manually
|
||||
* "1" - SDL will automatically call SDL_SensorUpdate() (default)
|
||||
*
|
||||
* This hint can be toggled on and off at runtime.
|
||||
*/
|
||||
#define SDL_HINT_AUTO_UPDATE_SENSORS "SDL_AUTO_UPDATE_SENSORS"
|
||||
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether SDL logs all events pushed onto its internal queue.
|
||||
*
|
||||
|
@ -1229,6 +1415,77 @@ extern "C" {
|
|||
*/
|
||||
#define SDL_HINT_WAVE_FACT_CHUNK "SDL_WAVE_FACT_CHUNK"
|
||||
|
||||
/**
|
||||
* \brief Override for SDL_GetDisplayUsableBounds()
|
||||
*
|
||||
* If set, this hint will override the expected results for
|
||||
* SDL_GetDisplayUsableBounds() for display index 0. Generally you don't want
|
||||
* to do this, but this allows an embedded system to request that some of the
|
||||
* screen be reserved for other uses when paired with a well-behaved
|
||||
* application.
|
||||
*
|
||||
* The contents of this hint must be 4 comma-separated integers, the first
|
||||
* is the bounds x, then y, width and height, in that order.
|
||||
*/
|
||||
#define SDL_HINT_DISPLAY_USABLE_BOUNDS "SDL_DISPLAY_USABLE_BOUNDS"
|
||||
|
||||
/**
|
||||
* \brief Specify an application name for an audio device.
|
||||
*
|
||||
* Some audio backends (such as PulseAudio) allow you to describe your audio
|
||||
* stream. Among other things, this description might show up in a system
|
||||
* control panel that lets the user adjust the volume on specific audio
|
||||
* streams instead of using one giant master volume slider.
|
||||
*
|
||||
* This hints lets you transmit that information to the OS. The contents of
|
||||
* this hint are used while opening an audio device. You should use a string
|
||||
* that describes your program ("My Game 2: The Revenge")
|
||||
*
|
||||
* Setting this to "" or leaving it unset will have SDL use a reasonable
|
||||
* default: probably the application's name or "SDL Application" if SDL
|
||||
* doesn't have any better information.
|
||||
*
|
||||
* On targets where this is not supported, this hint does nothing.
|
||||
*/
|
||||
#define SDL_HINT_AUDIO_DEVICE_APP_NAME "SDL_AUDIO_DEVICE_APP_NAME"
|
||||
|
||||
/**
|
||||
* \brief Specify an application name for an audio device.
|
||||
*
|
||||
* Some audio backends (such as PulseAudio) allow you to describe your audio
|
||||
* stream. Among other things, this description might show up in a system
|
||||
* control panel that lets the user adjust the volume on specific audio
|
||||
* streams instead of using one giant master volume slider.
|
||||
*
|
||||
* This hints lets you transmit that information to the OS. The contents of
|
||||
* this hint are used while opening an audio device. You should use a string
|
||||
* that describes your what your program is playing ("audio stream" is
|
||||
* probably sufficient in many cases, but this could be useful for something
|
||||
* like "team chat" if you have a headset playing VoIP audio separately).
|
||||
*
|
||||
* Setting this to "" or leaving it unset will have SDL use a reasonable
|
||||
* default: "audio stream" or something similar.
|
||||
*
|
||||
* On targets where this is not supported, this hint does nothing.
|
||||
*/
|
||||
#define SDL_HINT_AUDIO_DEVICE_STREAM_NAME "SDL_AUDIO_DEVICE_STREAM_NAME"
|
||||
|
||||
|
||||
/**
|
||||
* \brief Override for SDL_GetPreferredLocales()
|
||||
*
|
||||
* If set, this will be favored over anything the OS might report for the
|
||||
* user's preferred locales. Changing this hint at runtime will not generate
|
||||
* a SDL_LOCALECHANGED event (but if you can change the hint, you can push
|
||||
* your own event, if you want).
|
||||
*
|
||||
* The format of this hint is a comma-separated list of language and locale,
|
||||
* combined with an underscore, as is a common format: "en_GB". Locale is
|
||||
* optional: "en". So you might have a list like this: "en_GB,jp,es_PT"
|
||||
*/
|
||||
#define SDL_HINT_PREFERRED_LOCALES "SDL_PREFERRED_LOCALES"
|
||||
|
||||
|
||||
/**
|
||||
* \brief An enumeration of hint priorities
|
||||
*/
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -105,6 +105,12 @@ typedef enum
|
|||
SDL_JOYSTICK_POWER_MAX
|
||||
} SDL_JoystickPowerLevel;
|
||||
|
||||
/* Set max recognized G-force from accelerometer
|
||||
See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed
|
||||
*/
|
||||
#define SDL_IPHONE_MAX_GFORCE 5.0
|
||||
|
||||
|
||||
/* Function prototypes */
|
||||
|
||||
/**
|
||||
|
@ -199,51 +205,92 @@ extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID
|
|||
*/
|
||||
extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index);
|
||||
|
||||
/**
|
||||
* Attaches a new virtual joystick.
|
||||
* Returns the joystick's device index, or -1 if an error occurred.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type,
|
||||
int naxes,
|
||||
int nbuttons,
|
||||
int nhats);
|
||||
|
||||
/**
|
||||
* Detaches a virtual joystick
|
||||
* Returns 0 on success, or -1 if an error occurred.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index);
|
||||
|
||||
/**
|
||||
* Indicates whether or not a virtual-joystick is at a given device index.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);
|
||||
|
||||
/**
|
||||
* Set values on an opened, virtual-joystick's controls.
|
||||
* Please note that values set here will not be applied until the next
|
||||
* call to SDL_JoystickUpdate, which can either be called directly,
|
||||
* or can be called indirectly through various other SDL APIS,
|
||||
* including, but not limited to the following: SDL_PollEvent,
|
||||
* SDL_PumpEvents, SDL_WaitEventTimeout, SDL_WaitEvent.
|
||||
*
|
||||
* Returns 0 on success, -1 on error.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value);
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value);
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value);
|
||||
|
||||
/**
|
||||
* Return the name for this currently opened joystick.
|
||||
* If no name can be found, this function returns NULL.
|
||||
*/
|
||||
extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick);
|
||||
extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Get the player index of an opened joystick, or -1 if it's not available
|
||||
*
|
||||
* For XInput controllers this returns the XInput user index.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick * joystick);
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Set the player index of an opened joystick
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick * joystick, int player_index);
|
||||
extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, int player_index);
|
||||
|
||||
/**
|
||||
* Return the GUID for this opened joystick
|
||||
*/
|
||||
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joystick);
|
||||
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Get the USB vendor ID of an opened joystick, if available.
|
||||
* If the vendor ID isn't available this function returns 0.
|
||||
*/
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick * joystick);
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Get the USB product ID of an opened joystick, if available.
|
||||
* If the product ID isn't available this function returns 0.
|
||||
*/
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick * joystick);
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Get the product version of an opened joystick, if available.
|
||||
* If the product version isn't available this function returns 0.
|
||||
*/
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick * joystick);
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Get the serial number of an opened joystick, if available.
|
||||
*
|
||||
* Returns the serial number of the joystick, or NULL if it is not available.
|
||||
*/
|
||||
extern DECLSPEC const char * SDLCALL SDL_JoystickGetSerial(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Get the type of an opened joystick.
|
||||
*/
|
||||
extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick * joystick);
|
||||
extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Return a string representation for this guid. pszGUID must point to at least 33 bytes
|
||||
|
@ -259,17 +306,17 @@ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const cha
|
|||
/**
|
||||
* Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick * joystick);
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Get the instance ID of an opened joystick or -1 if the joystick is invalid.
|
||||
*/
|
||||
extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick * joystick);
|
||||
extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Get the number of general axis controls on a joystick.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick);
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Get the number of trackballs on a joystick.
|
||||
|
@ -277,17 +324,17 @@ extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick);
|
|||
* Joystick trackballs have only relative motion events associated
|
||||
* with them and their state cannot be polled.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick * joystick);
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Get the number of POV hats on a joystick.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick * joystick);
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Get the number of buttons on a joystick.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick);
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Update the current state of the open joysticks.
|
||||
|
@ -317,7 +364,7 @@ extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
|
|||
*
|
||||
* The axis indices start at index 0.
|
||||
*/
|
||||
extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick,
|
||||
extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick,
|
||||
int axis);
|
||||
|
||||
/**
|
||||
|
@ -329,7 +376,7 @@ extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick,
|
|||
*
|
||||
* \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick * joystick,
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *joystick,
|
||||
int axis, Sint16 *state);
|
||||
|
||||
/**
|
||||
|
@ -363,7 +410,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *
|
|||
* - ::SDL_HAT_LEFTUP
|
||||
* - ::SDL_HAT_LEFTDOWN
|
||||
*/
|
||||
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick,
|
||||
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick,
|
||||
int hat);
|
||||
|
||||
/**
|
||||
|
@ -373,7 +420,7 @@ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick,
|
|||
*
|
||||
* The ball indices start at index 0.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick,
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick,
|
||||
int ball, int *dx, int *dy);
|
||||
|
||||
/**
|
||||
|
@ -381,11 +428,11 @@ extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick,
|
|||
*
|
||||
* The button indices start at index 0.
|
||||
*/
|
||||
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
|
||||
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick,
|
||||
int button);
|
||||
|
||||
/**
|
||||
* Trigger a rumble effect
|
||||
* Start a rumble effect
|
||||
* Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
|
||||
*
|
||||
* \param joystick The joystick to vibrate
|
||||
|
@ -395,17 +442,51 @@ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
|
|||
*
|
||||
* \return 0, or -1 if rumble isn't supported on this joystick
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
|
||||
|
||||
/**
|
||||
* Start a rumble effect in the joystick's triggers
|
||||
* Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity stops any rumbling.
|
||||
*
|
||||
* \param joystick The joystick to vibrate
|
||||
* \param left_rumble The intensity of the left trigger rumble motor, from 0 to 0xFFFF
|
||||
* \param right_rumble The intensity of the right trigger rumble motor, from 0 to 0xFFFF
|
||||
* \param duration_ms The duration of the rumble effect, in milliseconds
|
||||
*
|
||||
* \return 0, or -1 if trigger rumble isn't supported on this joystick
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
|
||||
|
||||
/**
|
||||
* Return whether a joystick has an LED
|
||||
*
|
||||
* \param joystick The joystick to query
|
||||
*
|
||||
* \return SDL_TRUE, or SDL_FALSE if this joystick does not have a modifiable LED
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Update a joystick's LED color.
|
||||
*
|
||||
* \param joystick The joystick to update
|
||||
* \param red The intensity of the red LED
|
||||
* \param green The intensity of the green LED
|
||||
* \param blue The intensity of the blue LED
|
||||
*
|
||||
* \return 0, or -1 if this joystick does not have a modifiable LED
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
|
||||
|
||||
/**
|
||||
* Close a joystick previously opened with SDL_JoystickOpen().
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick);
|
||||
extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Return the battery level of this joystick
|
||||
*/
|
||||
extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick);
|
||||
extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick *joystick);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -88,9 +88,11 @@ typedef enum
|
|||
SDLK_GREATER = '>',
|
||||
SDLK_QUESTION = '?',
|
||||
SDLK_AT = '@',
|
||||
|
||||
/*
|
||||
Skip uppercase letters
|
||||
*/
|
||||
|
||||
SDLK_LEFTBRACKET = '[',
|
||||
SDLK_BACKSLASH = '\\',
|
||||
SDLK_RIGHTBRACKET = ']',
|
||||
|
@ -336,13 +338,13 @@ typedef enum
|
|||
KMOD_NUM = 0x1000,
|
||||
KMOD_CAPS = 0x2000,
|
||||
KMOD_MODE = 0x4000,
|
||||
KMOD_RESERVED = 0x8000
|
||||
} SDL_Keymod;
|
||||
KMOD_RESERVED = 0x8000,
|
||||
|
||||
#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL)
|
||||
#define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT)
|
||||
#define KMOD_ALT (KMOD_LALT|KMOD_RALT)
|
||||
#define KMOD_GUI (KMOD_LGUI|KMOD_RGUI)
|
||||
KMOD_CTRL = KMOD_LCTRL | KMOD_RCTRL,
|
||||
KMOD_SHIFT = KMOD_LSHIFT | KMOD_RSHIFT,
|
||||
KMOD_ALT = KMOD_LALT | KMOD_RALT,
|
||||
KMOD_GUI = KMOD_LGUI | KMOD_RGUI
|
||||
} SDL_Keymod;
|
||||
|
||||
#endif /* SDL_keycode_h_ */
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
101
MacOSX/SDL2.framework/Versions/A/Headers/SDL_locale.h
Normal file
101
MacOSX/SDL2.framework/Versions/A/Headers/SDL_locale.h
Normal file
|
@ -0,0 +1,101 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_locale.h
|
||||
*
|
||||
* Include file for SDL locale services
|
||||
*/
|
||||
|
||||
#ifndef _SDL_locale_h
|
||||
#define _SDL_locale_h
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
/* *INDENT-OFF* */
|
||||
extern "C" {
|
||||
/* *INDENT-ON* */
|
||||
#endif
|
||||
|
||||
|
||||
typedef struct SDL_Locale
|
||||
{
|
||||
const char *language; /**< A language name, like "en" for English. */
|
||||
const char *country; /**< A country, like "US" for America. Can be NULL. */
|
||||
} SDL_Locale;
|
||||
|
||||
/**
|
||||
* \brief Report the user's preferred locale.
|
||||
*
|
||||
* This returns an array of SDL_Locale structs, the final item zeroed out.
|
||||
* When the caller is done with this array, it should call SDL_free() on
|
||||
* the returned value; all the memory involved is allocated in a single
|
||||
* block, so a single SDL_free() will suffice.
|
||||
*
|
||||
* Returned language strings are in the format xx, where 'xx' is an ISO-639
|
||||
* language specifier (such as "en" for English, "de" for German, etc).
|
||||
* Country strings are in the format YY, where "YY" is an ISO-3166 country
|
||||
* code (such as "US" for the United States, "CA" for Canada, etc). Country
|
||||
* might be NULL if there's no specific guidance on them (so you might get
|
||||
* { "en", "US" } for American English, but { "en", NULL } means "English
|
||||
* language, generically"). Language strings are never NULL, except to
|
||||
* terminate the array.
|
||||
*
|
||||
* Please note that not all of these strings are 2 characters; some are
|
||||
* three or more.
|
||||
*
|
||||
* The returned list of locales are in the order of the user's preference.
|
||||
* For example, a German citizen that is fluent in US English and knows
|
||||
* enough Japanese to navigate around Tokyo might have a list like:
|
||||
* { "de", "en_US", "jp", NULL }. Someone from England might prefer British
|
||||
* English (where "color" is spelled "colour", etc), but will settle for
|
||||
* anything like it: { "en_GB", "en", NULL }.
|
||||
*
|
||||
* This function returns NULL on error, including when the platform does not
|
||||
* supply this information at all.
|
||||
*
|
||||
* This might be a "slow" call that has to query the operating system. It's
|
||||
* best to ask for this once and save the results. However, this list can
|
||||
* change, usually because the user has changed a system preference outside
|
||||
* of your program; SDL will send an SDL_LOCALECHANGED event in this case,
|
||||
* if possible, and you can call this function again to get an updated copy
|
||||
* of preferred locales.
|
||||
*
|
||||
* \return array of locales, terminated with a locale with a NULL language
|
||||
* field. Will return NULL on error.
|
||||
*/
|
||||
extern DECLSPEC SDL_Locale * SDLCALL SDL_GetPreferredLocales(void);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
/* *INDENT-OFF* */
|
||||
}
|
||||
/* *INDENT-ON* */
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* _SDL_locale_h */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -55,18 +55,13 @@ typedef void *SDL_MetalView;
|
|||
* On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on its
|
||||
* own. It is up to user code to do that.
|
||||
*
|
||||
* The returned handle can be casted directly to a NSView or UIView, and the
|
||||
* CAMetalLayer can be accessed from the view's 'layer' property.
|
||||
* The returned handle can be casted directly to a NSView or UIView.
|
||||
* To access the backing CAMetalLayer, call SDL_Metal_GetLayer().
|
||||
*
|
||||
* \code
|
||||
* SDL_MetalView metalview = SDL_Metal_CreateView(window);
|
||||
* UIView *uiview = (__bridge UIView *)metalview;
|
||||
* CAMetalLayer *metallayer = (CAMetalLayer *)uiview.layer;
|
||||
* // [...]
|
||||
* SDL_Metal_DestroyView(metalview);
|
||||
* \endcode
|
||||
* \note \a window must be created with the SDL_WINDOW_METAL flag.
|
||||
*
|
||||
* \sa SDL_Metal_DestroyView
|
||||
* \sa SDL_Metal_GetLayer
|
||||
*/
|
||||
extern DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window * window);
|
||||
|
||||
|
@ -80,6 +75,37 @@ extern DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window * window);
|
|||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view);
|
||||
|
||||
/**
|
||||
* \brief Get a pointer to the backing CAMetalLayer for the given view.
|
||||
*
|
||||
* \sa SDL_MetalCreateView
|
||||
*/
|
||||
extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view);
|
||||
|
||||
/**
|
||||
* \brief Get the size of a window's underlying drawable in pixels (for use
|
||||
* with setting viewport, scissor & etc).
|
||||
*
|
||||
* \param window SDL_Window from which the drawable size should be queried
|
||||
* \param w Pointer to variable for storing the width in pixels,
|
||||
* may be NULL
|
||||
* \param h Pointer to variable for storing the height in pixels,
|
||||
* may be NULL
|
||||
*
|
||||
* This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
|
||||
* drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
|
||||
* platform with high-DPI support (Apple calls this "Retina"), and not disabled
|
||||
* by the \c SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
|
||||
*
|
||||
* \note On macOS high-DPI support must be enabled for an application by
|
||||
* setting NSHighResolutionCapable to true in its Info.plist.
|
||||
*
|
||||
* \sa SDL_GetWindowSize()
|
||||
* \sa SDL_CreateWindow()
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_Metal_GetDrawableSize(SDL_Window* window, int *w,
|
||||
int *h);
|
||||
|
||||
/* @} *//* Metal support functions */
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
|
|
75
MacOSX/SDL2.framework/Versions/A/Headers/SDL_misc.h
Normal file
75
MacOSX/SDL2.framework/Versions/A/Headers/SDL_misc.h
Normal file
|
@ -0,0 +1,75 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_misc.h
|
||||
*
|
||||
* \brief Include file for SDL API functions that don't fit elsewhere.
|
||||
*/
|
||||
|
||||
#ifndef SDL_misc_h_
|
||||
#define SDL_misc_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \brief Open an URL / URI in the browser or other
|
||||
*
|
||||
* Open a URL in a separate, system-provided application. How this works will
|
||||
* vary wildly depending on the platform. This will likely launch what
|
||||
* makes sense to handle a specific URL's protocol (a web browser for http://,
|
||||
* etc), but it might also be able to launch file managers for directories
|
||||
* and other things.
|
||||
*
|
||||
* What happens when you open a URL varies wildly as well: your game window
|
||||
* may lose focus (and may or may not lose focus if your game was fullscreen
|
||||
* or grabbing input at the time). On mobile devices, your app will likely
|
||||
* move to the background or your process might be paused. Any given platform
|
||||
* may or may not handle a given URL.
|
||||
*
|
||||
* If this is unimplemented (or simply unavailable) for a platform, this will
|
||||
* fail with an error. A successful result does not mean the URL loaded, just
|
||||
* that we launched something to handle it (or at least believe we did).
|
||||
*
|
||||
* All this to say: this function can be useful, but you should definitely
|
||||
* test it on every platform you target.
|
||||
*
|
||||
* \param url A valid URL to open.
|
||||
* \return 0 on success, or -1 on error.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_OpenURL(const char *url);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* SDL_misc_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -188,18 +188,22 @@ typedef enum
|
|||
SDL_PIXELFORMAT_RGB332 =
|
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED8, SDL_PACKEDORDER_XRGB,
|
||||
SDL_PACKEDLAYOUT_332, 8, 1),
|
||||
SDL_PIXELFORMAT_RGB444 =
|
||||
SDL_PIXELFORMAT_XRGB4444 =
|
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
|
||||
SDL_PACKEDLAYOUT_4444, 12, 2),
|
||||
SDL_PIXELFORMAT_BGR444 =
|
||||
SDL_PIXELFORMAT_RGB444 = SDL_PIXELFORMAT_XRGB4444,
|
||||
SDL_PIXELFORMAT_XBGR4444 =
|
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
|
||||
SDL_PACKEDLAYOUT_4444, 12, 2),
|
||||
SDL_PIXELFORMAT_RGB555 =
|
||||
SDL_PIXELFORMAT_BGR444 = SDL_PIXELFORMAT_XBGR4444,
|
||||
SDL_PIXELFORMAT_XRGB1555 =
|
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
|
||||
SDL_PACKEDLAYOUT_1555, 15, 2),
|
||||
SDL_PIXELFORMAT_BGR555 =
|
||||
SDL_PIXELFORMAT_RGB555 = SDL_PIXELFORMAT_XRGB1555,
|
||||
SDL_PIXELFORMAT_XBGR1555 =
|
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
|
||||
SDL_PACKEDLAYOUT_1555, 15, 2),
|
||||
SDL_PIXELFORMAT_BGR555 = SDL_PIXELFORMAT_XBGR1555,
|
||||
SDL_PIXELFORMAT_ARGB4444 =
|
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB,
|
||||
SDL_PACKEDLAYOUT_4444, 16, 2),
|
||||
|
@ -236,15 +240,17 @@ typedef enum
|
|||
SDL_PIXELFORMAT_BGR24 =
|
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_BGR, 0,
|
||||
24, 3),
|
||||
SDL_PIXELFORMAT_RGB888 =
|
||||
SDL_PIXELFORMAT_XRGB8888 =
|
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB,
|
||||
SDL_PACKEDLAYOUT_8888, 24, 4),
|
||||
SDL_PIXELFORMAT_RGB888 = SDL_PIXELFORMAT_XRGB8888,
|
||||
SDL_PIXELFORMAT_RGBX8888 =
|
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBX,
|
||||
SDL_PACKEDLAYOUT_8888, 24, 4),
|
||||
SDL_PIXELFORMAT_BGR888 =
|
||||
SDL_PIXELFORMAT_XBGR8888 =
|
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR,
|
||||
SDL_PACKEDLAYOUT_8888, 24, 4),
|
||||
SDL_PIXELFORMAT_BGR888 = SDL_PIXELFORMAT_XBGR8888,
|
||||
SDL_PIXELFORMAT_BGRX8888 =
|
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRX,
|
||||
SDL_PACKEDLAYOUT_8888, 24, 4),
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -618,8 +618,8 @@ extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer,
|
|||
* \brief Set the clip rectangle for the current target.
|
||||
*
|
||||
* \param renderer The renderer for which clip rectangle should be set.
|
||||
* \param rect A pointer to the rectangle to set as the clip rectangle, or
|
||||
* NULL to disable clipping.
|
||||
* \param rect A pointer to the rectangle to set as the clip rectangle,
|
||||
* relative to the viewport, or NULL to disable clipping.
|
||||
*
|
||||
* \return 0 on success, or -1 on error
|
||||
*
|
||||
|
|
|
@ -1,2 +1,2 @@
|
|||
#define SDL_REVISION "hg-13387:8a12cc1abc9e"
|
||||
#define SDL_REVISION_NUMBER 13387
|
||||
#define SDL_REVISION "hg-14525:e52d96ea04fc"
|
||||
#define SDL_REVISION_NUMBER 14525
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -96,15 +96,7 @@ typedef struct SDL_RWops
|
|||
#if defined(__ANDROID__)
|
||||
struct
|
||||
{
|
||||
void *fileNameRef;
|
||||
void *inputStreamRef;
|
||||
void *readableByteChannelRef;
|
||||
void *readMethod;
|
||||
void *assetFileDescriptorRef;
|
||||
long position;
|
||||
long size;
|
||||
long offset;
|
||||
int fd;
|
||||
void *asset;
|
||||
} androidio;
|
||||
#elif defined(__WIN32__)
|
||||
struct
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -78,14 +78,16 @@ typedef enum
|
|||
* Accelerometer sensor
|
||||
*
|
||||
* The accelerometer returns the current acceleration in SI meters per
|
||||
* second squared. This includes gravity, so a device at rest will have
|
||||
* an acceleration of SDL_STANDARD_GRAVITY straight down.
|
||||
* second squared. This measurement includes the force of gravity, so
|
||||
* a device at rest will have an value of SDL_STANDARD_GRAVITY away
|
||||
* from the center of the earth.
|
||||
*
|
||||
* values[0]: Acceleration on the x axis
|
||||
* values[1]: Acceleration on the y axis
|
||||
* values[2]: Acceleration on the z axis
|
||||
*
|
||||
* For phones held in portrait mode, the axes are defined as follows:
|
||||
* For phones held in portrait mode and game controllers held in front of you,
|
||||
* the axes are defined as follows:
|
||||
* -X ... +X : left ... right
|
||||
* -Y ... +Y : bottom ... top
|
||||
* -Z ... +Z : farther ... closer
|
||||
|
@ -105,22 +107,36 @@ typedef enum
|
|||
* see positive rotation on that axis when it appeared to be rotating
|
||||
* counter-clockwise.
|
||||
*
|
||||
* values[0]: Angular speed around the x axis
|
||||
* values[1]: Angular speed around the y axis
|
||||
* values[2]: Angular speed around the z axis
|
||||
* values[0]: Angular speed around the x axis (pitch)
|
||||
* values[1]: Angular speed around the y axis (yaw)
|
||||
* values[2]: Angular speed around the z axis (roll)
|
||||
*
|
||||
* For phones held in portrait mode, the axes are defined as follows:
|
||||
* For phones held in portrait mode and game controllers held in front of you,
|
||||
* the axes are defined as follows:
|
||||
* -X ... +X : left ... right
|
||||
* -Y ... +Y : bottom ... top
|
||||
* -Z ... +Z : farther ... closer
|
||||
*
|
||||
* The axis data is not changed when the phone is rotated.
|
||||
* The axis data is not changed when the phone or controller is rotated.
|
||||
*
|
||||
* \sa SDL_GetDisplayOrientation()
|
||||
*/
|
||||
|
||||
/* Function prototypes */
|
||||
|
||||
/**
|
||||
* Locking for multi-threaded access to the sensor API
|
||||
*
|
||||
* If you are using the sensor API or handling events from multiple threads
|
||||
* you should use these locking functions to protect access to the sensors.
|
||||
*
|
||||
* In particular, you are guaranteed that the sensor list won't change, so
|
||||
* the API functions that take a sensor index will be valid, and sensor
|
||||
* events will not be delivered.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LockSensors(void);
|
||||
extern DECLSPEC void SDLCALL SDL_UnlockSensors(void);
|
||||
|
||||
/**
|
||||
* \brief Count the number of sensors attached to the system right now
|
||||
*/
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -30,6 +30,12 @@
|
|||
|
||||
#include "SDL_config.h"
|
||||
|
||||
#ifdef __APPLE__
|
||||
#ifndef _DARWIN_C_SOURCE
|
||||
#define _DARWIN_C_SOURCE 1 /* for memset_pattern4() */
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_SYS_TYPES_H
|
||||
#include <sys/types.h>
|
||||
#endif
|
||||
|
@ -408,9 +414,13 @@ extern DECLSPEC int SDLCALL SDL_abs(int x);
|
|||
|
||||
extern DECLSPEC int SDLCALL SDL_isdigit(int x);
|
||||
extern DECLSPEC int SDLCALL SDL_isspace(int x);
|
||||
extern DECLSPEC int SDLCALL SDL_isupper(int x);
|
||||
extern DECLSPEC int SDLCALL SDL_islower(int x);
|
||||
extern DECLSPEC int SDLCALL SDL_toupper(int x);
|
||||
extern DECLSPEC int SDLCALL SDL_tolower(int x);
|
||||
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_crc32(Uint32 crc, const void *data, size_t len);
|
||||
|
||||
extern DECLSPEC void *SDLCALL SDL_memset(SDL_OUT_BYTECAP(len) void *dst, int c, size_t len);
|
||||
|
||||
#define SDL_zero(x) SDL_memset(&(x), 0, sizeof((x)))
|
||||
|
@ -461,6 +471,8 @@ extern DECLSPEC wchar_t *SDLCALL SDL_wcsstr(const wchar_t *haystack, const wchar
|
|||
|
||||
extern DECLSPEC int SDLCALL SDL_wcscmp(const wchar_t *str1, const wchar_t *str2);
|
||||
extern DECLSPEC int SDLCALL SDL_wcsncmp(const wchar_t *str1, const wchar_t *str2, size_t maxlen);
|
||||
extern DECLSPEC int SDLCALL SDL_wcscasecmp(const wchar_t *str1, const wchar_t *str2);
|
||||
extern DECLSPEC int SDLCALL SDL_wcsncasecmp(const wchar_t *str1, const wchar_t *str2, size_t len);
|
||||
|
||||
extern DECLSPEC size_t SDLCALL SDL_strlen(const char *str);
|
||||
extern DECLSPEC size_t SDLCALL SDL_strlcpy(SDL_OUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen);
|
||||
|
@ -527,6 +539,8 @@ extern DECLSPEC double SDLCALL SDL_fabs(double x);
|
|||
extern DECLSPEC float SDLCALL SDL_fabsf(float x);
|
||||
extern DECLSPEC double SDLCALL SDL_floor(double x);
|
||||
extern DECLSPEC float SDLCALL SDL_floorf(float x);
|
||||
extern DECLSPEC double SDLCALL SDL_trunc(double x);
|
||||
extern DECLSPEC float SDLCALL SDL_truncf(float x);
|
||||
extern DECLSPEC double SDLCALL SDL_fmod(double x, double y);
|
||||
extern DECLSPEC float SDLCALL SDL_fmodf(float x, float y);
|
||||
extern DECLSPEC double SDLCALL SDL_log(double x);
|
||||
|
@ -573,6 +587,17 @@ extern DECLSPEC char *SDLCALL SDL_iconv_string(const char *tocode,
|
|||
/* force builds using Clang's static analysis tools to use literal C runtime
|
||||
here, since there are possibly tests that are ineffective otherwise. */
|
||||
#if defined(__clang_analyzer__) && !defined(SDL_DISABLE_ANALYZE_MACROS)
|
||||
|
||||
/* The analyzer knows about strlcpy even when the system doesn't provide it */
|
||||
#ifndef HAVE_STRLCPY
|
||||
size_t strlcpy(char* dst, const char* src, size_t size);
|
||||
#endif
|
||||
|
||||
/* The analyzer knows about strlcat even when the system doesn't provide it */
|
||||
#ifndef HAVE_STRLCAT
|
||||
size_t strlcat(char* dst, const char* src, size_t size);
|
||||
#endif
|
||||
|
||||
#define SDL_malloc malloc
|
||||
#define SDL_calloc calloc
|
||||
#define SDL_realloc realloc
|
||||
|
@ -581,16 +606,23 @@ extern DECLSPEC char *SDLCALL SDL_iconv_string(const char *tocode,
|
|||
#define SDL_memcpy memcpy
|
||||
#define SDL_memmove memmove
|
||||
#define SDL_memcmp memcmp
|
||||
#define SDL_strlen strlen
|
||||
#define SDL_strlcpy strlcpy
|
||||
#define SDL_strlcat strlcat
|
||||
#define SDL_strlen strlen
|
||||
#define SDL_wcslen wcslen
|
||||
#define SDL_wcslcpy wcslcpy
|
||||
#define SDL_wcslcat wcslcat
|
||||
#define SDL_strdup strdup
|
||||
#define SDL_wcsdup wcsdup
|
||||
#define SDL_strchr strchr
|
||||
#define SDL_strrchr strrchr
|
||||
#define SDL_strstr strstr
|
||||
#define SDL_wcsstr wcsstr
|
||||
#define SDL_strtokr strtok_r
|
||||
#define SDL_strcmp strcmp
|
||||
#define SDL_wcscmp wcscmp
|
||||
#define SDL_strncmp strncmp
|
||||
#define SDL_wcsncmp wcsncmp
|
||||
#define SDL_strcasecmp strcasecmp
|
||||
#define SDL_strncasecmp strncasecmp
|
||||
#define SDL_sscanf sscanf
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -80,7 +80,9 @@ typedef struct SDL_Surface
|
|||
|
||||
/** information needed for surfaces requiring locks */
|
||||
int locked; /**< Read-only */
|
||||
void *lock_data; /**< Read-only */
|
||||
|
||||
/** list of BlitMap that hold a reference to this surface */
|
||||
void *list_blitmap; /**< Private */
|
||||
|
||||
/** clipping information */
|
||||
SDL_Rect clip_rect; /**< Read-only */
|
||||
|
@ -235,6 +237,13 @@ extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
|
|||
extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
|
||||
int flag);
|
||||
|
||||
/**
|
||||
* \brief Returns whether the surface is RLE enabled
|
||||
*
|
||||
* \return SDL_TRUE if the surface is RLE enabled, or SDL_FALSE if the surface is NULL or not RLE enabled
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasSurfaceRLE(SDL_Surface * surface);
|
||||
|
||||
/**
|
||||
* \brief Sets the color key (transparent pixel) in a blittable surface.
|
||||
*
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -89,7 +89,7 @@ extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int prio
|
|||
#endif /* __LINUX__ */
|
||||
|
||||
/* Platform specific functions for iOS */
|
||||
#if defined(__IPHONEOS__) && __IPHONEOS__
|
||||
#ifdef __IPHONEOS__
|
||||
|
||||
#define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam)
|
||||
extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
|
||||
|
@ -101,7 +101,7 @@ extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
|
|||
|
||||
|
||||
/* Platform specific functions for Android */
|
||||
#if defined(__ANDROID__) && __ANDROID__
|
||||
#ifdef __ANDROID__
|
||||
|
||||
/**
|
||||
\brief Get the JNI environment for the current thread
|
||||
|
@ -120,6 +120,33 @@ extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void);
|
|||
*/
|
||||
extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void);
|
||||
|
||||
/**
|
||||
\brief Return API level of the current device
|
||||
|
||||
API level 30: Android 11
|
||||
API level 29: Android 10
|
||||
API level 28: Android 9
|
||||
API level 27: Android 8.1
|
||||
API level 26: Android 8.0
|
||||
API level 25: Android 7.1
|
||||
API level 24: Android 7.0
|
||||
API level 23: Android 6.0
|
||||
API level 22: Android 5.1
|
||||
API level 21: Android 5.0
|
||||
API level 20: Android 4.4W
|
||||
API level 19: Android 4.4
|
||||
API level 18: Android 4.3
|
||||
API level 17: Android 4.2
|
||||
API level 16: Android 4.1
|
||||
API level 15: Android 4.0.3
|
||||
API level 14: Android 4.0
|
||||
API level 13: Android 3.2
|
||||
API level 12: Android 3.1
|
||||
API level 11: Android 3.0
|
||||
API level 10: Android 2.3.3
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void);
|
||||
|
||||
/**
|
||||
\brief Return true if the application is running on Android TV
|
||||
*/
|
||||
|
@ -172,10 +199,18 @@ extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void);
|
|||
*/
|
||||
extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void);
|
||||
|
||||
/**
|
||||
\brief Request permissions at runtime.
|
||||
|
||||
This blocks the calling thread until the permission is granted or
|
||||
denied. Returns SDL_TRUE if the permission was granted.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permission);
|
||||
|
||||
#endif /* __ANDROID__ */
|
||||
|
||||
/* Platform specific functions for WinRT */
|
||||
#if defined(__WINRT__) && __WINRT__
|
||||
#ifdef __WINRT__
|
||||
|
||||
/**
|
||||
* \brief WinRT / Windows Phone path types
|
||||
|
@ -268,6 +303,17 @@ extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily();
|
|||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void);
|
||||
|
||||
/* Functions used by iOS application delegates to notify SDL about state changes */
|
||||
extern DECLSPEC void SDLCALL SDL_OnApplicationWillTerminate(void);
|
||||
extern DECLSPEC void SDLCALL SDL_OnApplicationDidReceiveMemoryWarning(void);
|
||||
extern DECLSPEC void SDLCALL SDL_OnApplicationWillResignActive(void);
|
||||
extern DECLSPEC void SDLCALL SDL_OnApplicationDidEnterBackground(void);
|
||||
extern DECLSPEC void SDLCALL SDL_OnApplicationWillEnterForeground(void);
|
||||
extern DECLSPEC void SDLCALL SDL_OnApplicationDidBecomeActive(void);
|
||||
#ifdef __IPHONEOS__
|
||||
extern DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void);
|
||||
#endif
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -106,6 +106,11 @@ typedef void *EGLSurface;
|
|||
#if defined(SDL_VIDEO_DRIVER_VIVANTE)
|
||||
#include "SDL_egl.h"
|
||||
#endif
|
||||
|
||||
#if defined(SDL_VIDEO_DRIVER_OS2)
|
||||
#define INCL_WIN
|
||||
#include <os2.h>
|
||||
#endif
|
||||
#endif /* SDL_PROTOTYPES_ONLY */
|
||||
|
||||
|
||||
|
@ -186,6 +191,16 @@ struct SDL_SysWMmsg
|
|||
int dummy;
|
||||
/* No Vivante window events yet */
|
||||
} vivante;
|
||||
#endif
|
||||
#if defined(SDL_VIDEO_DRIVER_OS2)
|
||||
struct
|
||||
{
|
||||
BOOL fFrame; /**< TRUE if hwnd is a frame window */
|
||||
HWND hwnd; /**< The window receiving the message */
|
||||
ULONG msg; /**< The message identifier */
|
||||
MPARAM mp1; /**< The first first message parameter */
|
||||
MPARAM mp2; /**< The second first message parameter */
|
||||
} os2;
|
||||
#endif
|
||||
/* Can't have an empty union */
|
||||
int dummy;
|
||||
|
@ -280,6 +295,14 @@ struct SDL_SysWMinfo
|
|||
} android;
|
||||
#endif
|
||||
|
||||
#if defined(SDL_VIDEO_DRIVER_OS2)
|
||||
struct
|
||||
{
|
||||
HWND hwnd; /**< The window handle */
|
||||
HWND hwndFrame; /**< The frame window handle */
|
||||
} os2;
|
||||
#endif
|
||||
|
||||
#if defined(SDL_VIDEO_DRIVER_VIVANTE)
|
||||
struct
|
||||
{
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -54,6 +54,11 @@ typedef unsigned int SDL_TLSID;
|
|||
/**
|
||||
* The SDL thread priority.
|
||||
*
|
||||
* SDL will make system changes as necessary in order to apply the thread priority.
|
||||
* Code which attempts to control thread state related to priority should be aware
|
||||
* that calling SDL_SetThreadPriority may alter such state.
|
||||
* SDL_HINT_THREAD_PRIORITY_POLICY can be used to control aspects of this behavior.
|
||||
*
|
||||
* \note On many systems you require special privileges to set high or time critical priority.
|
||||
*/
|
||||
typedef enum {
|
||||
|
@ -69,7 +74,7 @@ typedef enum {
|
|||
*/
|
||||
typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
|
||||
|
||||
#if defined(__WIN32__) && !defined(HAVE_LIBC)
|
||||
#if defined(__WIN32__)
|
||||
/**
|
||||
* \file SDL_thread.h
|
||||
*
|
||||
|
@ -93,11 +98,18 @@ typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
|
|||
#define SDL_PASSED_BEGINTHREAD_ENDTHREAD
|
||||
#include <process.h> /* _beginthreadex() and _endthreadex() */
|
||||
|
||||
typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread)
|
||||
typedef uintptr_t (__cdecl * pfnSDL_CurrentBeginThread)
|
||||
(void *, unsigned, unsigned (__stdcall *func)(void *),
|
||||
void * /*arg*/, unsigned, unsigned * /* threadID */);
|
||||
typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);
|
||||
|
||||
#ifndef SDL_beginthread
|
||||
#define SDL_beginthread _beginthreadex
|
||||
#endif
|
||||
#ifndef SDL_endthread
|
||||
#define SDL_endthread _endthreadex
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Create a thread.
|
||||
*/
|
||||
|
@ -118,12 +130,12 @@ SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *),
|
|||
*/
|
||||
#if defined(SDL_CreateThread) && SDL_DYNAMIC_API
|
||||
#undef SDL_CreateThread
|
||||
#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex)
|
||||
#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
|
||||
#undef SDL_CreateThreadWithStackSize
|
||||
#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex)
|
||||
#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
|
||||
#else
|
||||
#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex)
|
||||
#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex)
|
||||
#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
|
||||
#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)SDL_endthread)
|
||||
#endif
|
||||
|
||||
#elif defined(__OS2__)
|
||||
|
@ -132,13 +144,23 @@ SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *),
|
|||
* into a dll with Watcom's runtime statically linked.
|
||||
*/
|
||||
#define SDL_PASSED_BEGINTHREAD_ENDTHREAD
|
||||
|
||||
#ifndef __EMX__
|
||||
#include <process.h>
|
||||
#else
|
||||
#include <stdlib.h>
|
||||
#endif
|
||||
|
||||
typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void * /*arg*/);
|
||||
typedef void (*pfnSDL_CurrentEndThread)(void);
|
||||
|
||||
#ifndef SDL_beginthread
|
||||
#define SDL_beginthread _beginthread
|
||||
#endif
|
||||
#ifndef SDL_endthread
|
||||
#define SDL_endthread _endthread
|
||||
#endif
|
||||
|
||||
extern DECLSPEC SDL_Thread *SDLCALL
|
||||
SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
|
||||
pfnSDL_CurrentBeginThread pfnBeginThread,
|
||||
|
@ -147,14 +169,15 @@ extern DECLSPEC SDL_Thread *SDLCALL
|
|||
SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data,
|
||||
pfnSDL_CurrentBeginThread pfnBeginThread,
|
||||
pfnSDL_CurrentEndThread pfnEndThread);
|
||||
|
||||
#if defined(SDL_CreateThread) && SDL_DYNAMIC_API
|
||||
#undef SDL_CreateThread
|
||||
#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread)
|
||||
#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
|
||||
#undef SDL_CreateThreadWithStackSize
|
||||
#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread)
|
||||
#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
|
||||
#else
|
||||
#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread)
|
||||
#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread)
|
||||
#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
|
||||
#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
|
||||
#endif
|
||||
|
||||
#else
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -59,7 +59,7 @@ typedef struct SDL_version
|
|||
*/
|
||||
#define SDL_MAJOR_VERSION 2
|
||||
#define SDL_MINOR_VERSION 0
|
||||
#define SDL_PATCHLEVEL 11
|
||||
#define SDL_PATCHLEVEL 14
|
||||
|
||||
/**
|
||||
* \brief Macro to determine SDL version program was compiled against.
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -118,7 +118,8 @@ typedef enum
|
|||
SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */
|
||||
SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */
|
||||
SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */
|
||||
SDL_WINDOW_VULKAN = 0x10000000 /**< window usable for Vulkan surface */
|
||||
SDL_WINDOW_VULKAN = 0x10000000, /**< window usable for Vulkan surface */
|
||||
SDL_WINDOW_METAL = 0x20000000 /**< window usable for Metal view */
|
||||
} SDL_WindowFlags;
|
||||
|
||||
/**
|
||||
|
@ -174,7 +175,9 @@ typedef enum
|
|||
typedef enum
|
||||
{
|
||||
SDL_DISPLAYEVENT_NONE, /**< Never used */
|
||||
SDL_DISPLAYEVENT_ORIENTATION /**< Display orientation has changed to data1 */
|
||||
SDL_DISPLAYEVENT_ORIENTATION, /**< Display orientation has changed to data1 */
|
||||
SDL_DISPLAYEVENT_CONNECTED, /**< Display has been added to the system */
|
||||
SDL_DISPLAYEVENT_DISCONNECTED /**< Display has been removed from the system */
|
||||
} SDL_DisplayEventID;
|
||||
|
||||
typedef enum
|
||||
|
@ -484,7 +487,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
|
|||
* ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_BORDERLESS,
|
||||
* ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED,
|
||||
* ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED,
|
||||
* ::SDL_WINDOW_ALLOW_HIGHDPI, ::SDL_WINDOW_VULKAN.
|
||||
* ::SDL_WINDOW_ALLOW_HIGHDPI, ::SDL_WINDOW_VULKAN
|
||||
* ::SDL_WINDOW_METAL.
|
||||
*
|
||||
* \return The created window, or NULL if window creation failed.
|
||||
*
|
||||
|
@ -503,6 +507,9 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
|
|||
* If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
|
||||
* SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.
|
||||
*
|
||||
* If SDL_WINDOW_METAL is specified on an OS that does not support Metal,
|
||||
* SDL_CreateWindow() will fail.
|
||||
*
|
||||
* \note On non-Apple devices, SDL requires you to either not link to the
|
||||
* Vulkan loader or link to a dynamic library version. This limitation
|
||||
* may be removed in a future version of SDL.
|
||||
|
|
|
@ -204,10 +204,9 @@ extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
|
|||
*
|
||||
* \sa SDL_Vulkan_CreateSurface()
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(
|
||||
SDL_Window *window,
|
||||
unsigned int *pCount,
|
||||
const char **pNames);
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(SDL_Window *window,
|
||||
unsigned int *pCount,
|
||||
const char **pNames);
|
||||
|
||||
/**
|
||||
* \brief Create a Vulkan rendering surface for a window.
|
||||
|
@ -238,10 +237,9 @@ extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(
|
|||
*
|
||||
* \sa SDL_Vulkan_GetInstanceExtensions()
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface(
|
||||
SDL_Window *window,
|
||||
VkInstance instance,
|
||||
VkSurfaceKHR* surface);
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface(SDL_Window *window,
|
||||
VkInstance instance,
|
||||
VkSurfaceKHR* surface);
|
||||
|
||||
/**
|
||||
* \brief Get the size of a window's underlying drawable in pixels (for use
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -51,15 +51,11 @@
|
|||
|
||||
/* Some compilers use a special export keyword */
|
||||
#ifndef DECLSPEC
|
||||
# if defined(__WIN32__) || defined(__WINRT__)
|
||||
# ifdef __BORLANDC__
|
||||
# ifdef BUILD_SDL
|
||||
# define DECLSPEC
|
||||
# else
|
||||
# define DECLSPEC __declspec(dllimport)
|
||||
# endif
|
||||
# else
|
||||
# if defined(__WIN32__) || defined(__WINRT__) || defined(__CYGWIN__)
|
||||
# ifdef DLL_EXPORT
|
||||
# define DECLSPEC __declspec(dllexport)
|
||||
# else
|
||||
# define DECLSPEC
|
||||
# endif
|
||||
# elif defined(__OS2__)
|
||||
# ifdef BUILD_SDL
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
<key>CFBundlePackageType</key>
|
||||
<string>FMWK</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>2.0.11</string>
|
||||
<string>2.0.14</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>SDLX</string>
|
||||
<key>CFBundleSupportedPlatforms</key>
|
||||
|
@ -27,7 +27,7 @@
|
|||
<string>MacOSX</string>
|
||||
</array>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>2.0.11</string>
|
||||
<string>2.0.14</string>
|
||||
<key>DTCompiler</key>
|
||||
<string>com.apple.compilers.llvm.clang.1_0</string>
|
||||
<key>DTPlatformBuild</key>
|
||||
|
|
Binary file not shown.
|
@ -1,6 +1,6 @@
|
|||
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -2,11 +2,141 @@
|
|||
This is a list of major changes in SDL's version history.
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
2.0.11/12:
|
||||
2.0.14:
|
||||
---------------------------------------------------------------------------
|
||||
General:
|
||||
* Added support for PS5 DualSense and Xbox Series X controllers to the HIDAPI controller driver
|
||||
* Added game controller button constants for paddles and new buttons
|
||||
* Added game controller functions to get additional information:
|
||||
* SDL_GameControllerGetSerial()
|
||||
* SDL_GameControllerHasAxis()
|
||||
* SDL_GameControllerHasButton()
|
||||
* SDL_GameControllerGetNumTouchpads()
|
||||
* SDL_GameControllerGetNumTouchpadFingers()
|
||||
* SDL_GameControllerGetTouchpadFinger()
|
||||
* SDL_GameControllerHasSensor()
|
||||
* SDL_GameControllerSetSensorEnabled()
|
||||
* SDL_GameControllerIsSensorEnabled()
|
||||
* SDL_GameControllerGetSensorData()
|
||||
* SDL_GameControllerRumbleTriggers()
|
||||
* SDL_GameControllerHasLED()
|
||||
* SDL_GameControllerSetLED()
|
||||
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_PS5 to control whether the HIDAPI driver for PS5 controllers should be used.
|
||||
* Added joystick functions to get additional information:
|
||||
* SDL_JoystickGetSerial()
|
||||
* SDL_JoystickRumbleTriggers()
|
||||
* SDL_JoystickHasLED()
|
||||
* SDL_JoystickSetLED()
|
||||
* Added an API to allow the application to create virtual joysticks:
|
||||
* SDL_JoystickAttachVirtual()
|
||||
* SDL_JoystickDetachVirtual()
|
||||
* SDL_JoystickIsVirtual()
|
||||
* SDL_JoystickSetVirtualAxis()
|
||||
* SDL_JoystickSetVirtualButton()
|
||||
* SDL_JoystickSetVirtualHat()
|
||||
* Added SDL_LockSensors() and SDL_UnlockSensors() to guarantee exclusive access to the sensor list
|
||||
* Added SDL_HAPTIC_STEERING_AXIS to play an effect on the steering wheel
|
||||
* Added the hint SDL_HINT_MOUSE_RELATIVE_SCALING to control whether relative motion is scaled by the screen DPI or renderer logical size
|
||||
* The default value for SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS is now false for better compatibility with modern window managers
|
||||
* Added SDL_GetPreferredLocales() to get the application's current locale setting
|
||||
* Added the hint SDL_HINT_PREFERRED_LOCALES to override your application's default locale setting
|
||||
* Added SDL_OpenURL() to open a URL in the system's default browser
|
||||
* Added SDL_HasSurfaceRLE() to tell whether a surface is currently using RLE encoding
|
||||
* Added SDL_SIMDRealloc() to reallocate memory obtained from SDL_SIMDAlloc()
|
||||
* Added SDL_GetErrorMsg() to get the last error in a thread-safe way
|
||||
* Added SDL_crc32(), SDL_wcscasecmp(), SDL_wcsncasecmp(), SDL_trunc(), SDL_truncf()
|
||||
* Added clearer names for RGB pixel formats, e.g. SDL_PIXELFORMAT_XRGB8888, SDL_PIXELFORMAT_XBGR8888, etc.
|
||||
|
||||
Windows:
|
||||
* Added the RAWINPUT controller driver to support more than 4 Xbox controllers simultaneously
|
||||
* Added the hint SDL_HINT_JOYSTICK_RAWINPUT to control whether the RAWINPUT driver should be used
|
||||
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_CORRELATE_XINPUT to control whether XInput and WGI should be used to for complete controller functionality with the RAWINPUT driver.
|
||||
|
||||
macOS:
|
||||
* Added the SDL_WINDOW_METAL flag to specify that a window should be created with a Metal view
|
||||
* Added SDL_Metal_GetLayer() to get the CAMetalLayer backing a Metal view
|
||||
* Added SDL_Metal_GetDrawableSize() to get the size of a window's drawable, in pixels
|
||||
|
||||
Linux:
|
||||
* Added the hint SDL_HINT_AUDIO_DEVICE_APP_NAME to specify the name that shows up in PulseAudio for your application
|
||||
* Added the hint SDL_HINT_AUDIO_DEVICE_STREAM_NAME to specify the name that shows up in PulseAudio associated with your audio stream
|
||||
* Added the hint SDL_HINT_LINUX_JOYSTICK_DEADZONES to control whether HID defined dead zones should be respected on Linux
|
||||
* Added the hint SDL_HINT_THREAD_PRIORITY_POLICY to specify the thread scheduler policy
|
||||
* Added the hint SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL to allow time critical threads to use a realtime scheduling policy
|
||||
|
||||
Android:
|
||||
* Added SDL_AndroidRequestPermission() to request a specific system permission
|
||||
* Added the hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO to control whether audio will pause when the application goes intot he background
|
||||
|
||||
OS/2:
|
||||
* Added support for OS/2, see docs/README-os2.md for details
|
||||
|
||||
Emscripten (running in a web browser):
|
||||
* Added the hint SDL_HINT_EMSCRIPTEN_ASYNCIFY to control whether SDL should call emscripten_sleep internally
|
||||
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
2.0.12:
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
General:
|
||||
* Added SDL_GetTextureScaleMode() and SDL_SetTextureScaleMode() to get and set the scaling mode used for a texture
|
||||
* Added SDL_LockTextureToSurface(), similar to SDL_LockTexture() but the locked area is exposed as a SDL surface.
|
||||
* Added new blend mode, SDL_BLENDMODE_MUL, which does a modulate and blend operation
|
||||
* Added the hint SDL_HINT_DISPLAY_USABLE_BOUNDS to override the results of SDL_GetDisplayUsableBounds() for display index 0.
|
||||
* Added the window underneath the finger to the SDL_TouchFingerEvent
|
||||
* Added SDL_GameControllerTypeForIndex(), SDL_GameControllerGetType() to return the type of a game controller (Xbox 360, Xbox One, PS3, PS4, or Nintendo Switch Pro)
|
||||
* Added the hint SDL_HINT_GAMECONTROLLERTYPE to override the automatic game controller type detection
|
||||
* Added SDL_JoystickFromPlayerIndex() and SDL_GameControllerFromPlayerIndex() to get the device associated with a player index
|
||||
* Added SDL_JoystickSetPlayerIndex() and SDL_GameControllerSetPlayerIndex() to set the player index associated with a device
|
||||
* Added the hint SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS to specify whether Nintendo Switch Pro controllers should use the buttons as labeled or swapped to match positional layout. The default is to use the buttons as labeled.
|
||||
* Added support for Nintendo GameCube controllers to the HIDAPI driver, and a hint SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE to control whether this is used.
|
||||
* Improved support for Xbox 360 and Xbox One controllers when using the HIDAPI driver
|
||||
* Added support for many game controllers, including:
|
||||
* 8BitDo FC30 Pro
|
||||
* 8BitDo M30 GamePad
|
||||
* BDA PS4 Fightpad
|
||||
* HORI Fighting Commander
|
||||
* Hyperkin Duke
|
||||
* Hyperkin X91
|
||||
* MOGA XP5-A Plus
|
||||
* NACON GC-400ES
|
||||
* NVIDIA Controller v01.04
|
||||
* PDP Versus Fighting Pad
|
||||
* Razer Raion Fightpad for PS4
|
||||
* Razer Serval
|
||||
* Stadia Controller
|
||||
* SteelSeries Stratus Duo
|
||||
* Victrix Pro Fight Stick for PS4
|
||||
* Xbox One Elite Series 2
|
||||
* Fixed blocking game controller rumble calls when using the HIDAPI driver
|
||||
* Added SDL_zeroa() macro to zero an array of elements
|
||||
* Added SDL_HasARMSIMD() which returns true if the CPU has ARM SIMD (ARMv6+) features
|
||||
|
||||
Windows:
|
||||
* Fixed crash when using the release SDL DLL with applications built with gcc
|
||||
* Fixed performance regression in event handling introduced in 2.0.10
|
||||
* Added support for SDL_SetThreadPriority() for UWP applications
|
||||
|
||||
Linux:
|
||||
* Added the hint SDL_HINT_VIDEO_X11_WINDOW_VISUALID to specify the visual chosen for new X11 windows
|
||||
* Added the hint SDL_HINT_VIDEO_X11_FORCE_EGL to specify whether X11 should use GLX or EGL by default
|
||||
|
||||
iOS / tvOS / macOS:
|
||||
* Added SDL_Metal_CreateView() and SDL_Metal_DestroyView() to create CAMetalLayer-backed NSView/UIView and attach it to the specified window.
|
||||
|
||||
iOS/ tvOS:
|
||||
* Added support for Bluetooth Steam Controllers as game controllers
|
||||
|
||||
tvOS:
|
||||
* Fixed support for surround sound on Apple TV
|
||||
|
||||
Android:
|
||||
* Added SDL_GetAndroidSDKVersion() to return the API level of the current device
|
||||
* Added support for audio capture using OpenSL-ES
|
||||
* Added support for Bluetooth Steam Controllers as game controllers
|
||||
* Fixed rare crashes when the app goes into the background or terminates
|
||||
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
2.0.10:
|
||||
|
|
|
@ -40,7 +40,7 @@ while test $# -gt 0; do
|
|||
lib_suffix=$optarg
|
||||
;;
|
||||
--version)
|
||||
echo 2.0.11
|
||||
echo 2.0.14
|
||||
;;
|
||||
--cflags)
|
||||
echo -I${prefix}/include -Dmain=SDL_main
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -59,6 +59,8 @@
|
|||
#include "SDL_timer.h"
|
||||
#include "SDL_version.h"
|
||||
#include "SDL_video.h"
|
||||
#include "SDL_locale.h"
|
||||
#include "SDL_misc.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -53,6 +53,8 @@ assert can have unique static variables associated with it.
|
|||
#define SDL_TriggerBreakpoint() __debugbreak()
|
||||
#elif ( (!defined(__NACL__)) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))) )
|
||||
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
|
||||
#elif ( defined(__APPLE__) && defined(__arm64__) ) /* this might work on other ARM targets, but this is a known quantity... */
|
||||
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #22\n\t" )
|
||||
#elif defined(__386__) && defined(__WATCOMC__)
|
||||
#define SDL_TriggerBreakpoint() { _asm { int 0x03 } }
|
||||
#elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__)
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -50,6 +50,9 @@ typedef enum
|
|||
SDL_BLENDMODE_MOD = 0x00000004, /**< color modulate
|
||||
dstRGB = srcRGB * dstRGB
|
||||
dstA = dstA */
|
||||
SDL_BLENDMODE_MUL = 0x00000008, /**< color multiply
|
||||
dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA))
|
||||
dstA = (srcA * dstA) + (dstA * (1-srcA)) */
|
||||
SDL_BLENDMODE_INVALID = 0x7FFFFFFF
|
||||
|
||||
/* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -121,6 +121,8 @@
|
|||
#define HAVE_SQRTF 1
|
||||
#define HAVE_TAN 1
|
||||
#define HAVE_TANF 1
|
||||
#define HAVE_TRUNC 1
|
||||
#define HAVE_TRUNCF 1
|
||||
#define HAVE_SIGACTION 1
|
||||
#define HAVE_SETJMP 1
|
||||
#define HAVE_NANOSLEEP 1
|
||||
|
@ -136,8 +138,9 @@
|
|||
|
||||
/* Enable various input drivers */
|
||||
#define SDL_JOYSTICK_ANDROID 1
|
||||
#define SDL_JOYSTICK_HIDAPI 1
|
||||
#define SDL_HAPTIC_ANDROID 1
|
||||
#define SDL_JOYSTICK_HIDAPI 1
|
||||
#define SDL_JOYSTICK_VIRTUAL 1
|
||||
#define SDL_HAPTIC_ANDROID 1
|
||||
|
||||
/* Enable sensor driver */
|
||||
#define SDL_SENSOR_ANDROID 1
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -122,6 +122,8 @@
|
|||
#define HAVE_SQRTF 1
|
||||
#define HAVE_TAN 1
|
||||
#define HAVE_TANF 1
|
||||
#define HAVE_TRUNC 1
|
||||
#define HAVE_TRUNCF 1
|
||||
#define HAVE_SIGACTION 1
|
||||
#define HAVE_SETJMP 1
|
||||
#define HAVE_NANOSLEEP 1
|
||||
|
@ -136,9 +138,11 @@
|
|||
/* Enable the stub haptic driver (src/haptic/dummy/\*.c) */
|
||||
#define SDL_HAPTIC_DUMMY 1
|
||||
|
||||
/* Enable MFi joystick support */
|
||||
#define SDL_JOYSTICK_MFI 1
|
||||
/* Enable joystick support */
|
||||
/* Only enable HIDAPI support if you want to support Steam Controllers on iOS and tvOS */
|
||||
/*#define SDL_JOYSTICK_HIDAPI 1*/
|
||||
#define SDL_JOYSTICK_MFI 1
|
||||
#define SDL_JOYSTICK_VIRTUAL 1
|
||||
|
||||
#ifdef __TVOS__
|
||||
#define SDL_SENSOR_DUMMY 1
|
||||
|
@ -167,8 +171,10 @@
|
|||
#define SDL_VIDEO_RENDER_OGL_ES 1
|
||||
#define SDL_VIDEO_RENDER_OGL_ES2 1
|
||||
|
||||
/* Metal supported on 64-bit devices running iOS 8.0 and tvOS 9.0 and newer */
|
||||
#if !TARGET_OS_SIMULATOR && !TARGET_CPU_ARM && ((__IPHONE_OS_VERSION_MIN_REQUIRED >= 80000) || (__TV_OS_VERSION_MIN_REQUIRED >= 90000))
|
||||
/* Metal supported on 64-bit devices running iOS 8.0 and tvOS 9.0 and newer
|
||||
Also supported in simulator from iOS 13.0 and tvOS 13.0
|
||||
*/
|
||||
#if (TARGET_OS_SIMULATOR && ((__IPHONE_OS_VERSION_MIN_REQUIRED >= 130000) || (__TV_OS_VERSION_MIN_REQUIRED >= 130000))) || (!TARGET_CPU_ARM && ((__IPHONE_OS_VERSION_MIN_REQUIRED >= 80000) || (__TV_OS_VERSION_MIN_REQUIRED >= 90000)))
|
||||
#define SDL_PLATFORM_SUPPORTS_METAL 1
|
||||
#else
|
||||
#define SDL_PLATFORM_SUPPORTS_METAL 0
|
||||
|
@ -195,11 +201,6 @@
|
|||
/* enable iOS extended launch screen */
|
||||
#define SDL_IPHONE_LAUNCHSCREEN 1
|
||||
|
||||
/* Set max recognized G-force from accelerometer
|
||||
See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed
|
||||
*/
|
||||
#define SDL_IPHONE_MAX_GFORCE 5.0
|
||||
|
||||
/* enable filesystem support */
|
||||
#define SDL_FILESYSTEM_COCOA 1
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -125,6 +125,8 @@
|
|||
#define HAVE_SQRTF 1
|
||||
#define HAVE_TAN 1
|
||||
#define HAVE_TANF 1
|
||||
#define HAVE_TRUNC 1
|
||||
#define HAVE_TRUNCF 1
|
||||
#define HAVE_SIGACTION 1
|
||||
#define HAVE_SETJMP 1
|
||||
#define HAVE_NANOSLEEP 1
|
||||
|
@ -139,10 +141,16 @@
|
|||
#define SDL_AUDIO_DRIVER_DUMMY 1
|
||||
|
||||
/* Enable various input drivers */
|
||||
#define SDL_JOYSTICK_HIDAPI 1
|
||||
#define SDL_JOYSTICK_IOKIT 1
|
||||
#define SDL_JOYSTICK_HIDAPI 1
|
||||
#define SDL_JOYSTICK_VIRTUAL 1
|
||||
#define SDL_HAPTIC_IOKIT 1
|
||||
|
||||
/* The MFI controller support requires ARC Objective C runtime */
|
||||
#if MAC_OS_X_VERSION_MIN_REQUIRED >= 1080 && !defined(__i386__)
|
||||
#define SDL_JOYSTICK_MFI 1
|
||||
#endif
|
||||
|
||||
/* Enable the dummy sensor driver */
|
||||
#define SDL_SENSOR_DUMMY 1
|
||||
|
||||
|
@ -195,7 +203,7 @@
|
|||
#endif
|
||||
|
||||
/* Metal only supported on 64-bit architectures with 10.11+ */
|
||||
#if TARGET_CPU_X86_64 && (MAC_OS_X_VERSION_MAX_ALLOWED >= 101100)
|
||||
#if TARGET_RT_64_BIT && (MAC_OS_X_VERSION_MAX_ALLOWED >= 101100)
|
||||
#define SDL_PLATFORM_SUPPORTS_METAL 1
|
||||
#else
|
||||
#define SDL_PLATFORM_SUPPORTS_METAL 0
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -27,14 +27,17 @@
|
|||
|
||||
#define SDL_AUDIO_DRIVER_DUMMY 1
|
||||
#define SDL_AUDIO_DRIVER_DISK 1
|
||||
#define SDL_AUDIO_DRIVER_OS2 1
|
||||
|
||||
#define SDL_POWER_DISABLED 1
|
||||
#define SDL_JOYSTICK_DISABLED 1
|
||||
#define SDL_HAPTIC_DISABLED 1
|
||||
/*#undef SDL_JOYSTICK_HIDAPI */
|
||||
/*#undef SDL_JOYSTICK_VIRTUAL */
|
||||
|
||||
#define SDL_SENSOR_DUMMY 1
|
||||
#define SDL_VIDEO_DRIVER_DUMMY 1
|
||||
#define SDL_VIDEO_DRIVER_OS2 1
|
||||
|
||||
/* Enable OpenGL support */
|
||||
/* #undef SDL_VIDEO_OPENGL */
|
||||
|
@ -42,18 +45,19 @@
|
|||
/* Enable Vulkan support */
|
||||
/* #undef SDL_VIDEO_VULKAN */
|
||||
|
||||
#define SDL_LOADSO_DISABLED 1
|
||||
#define SDL_THREADS_DISABLED 1
|
||||
#define SDL_TIMERS_DISABLED 1
|
||||
#define SDL_FILESYSTEM_DUMMY 1
|
||||
#define SDL_THREAD_OS2 1
|
||||
#define SDL_LOADSO_OS2 1
|
||||
#define SDL_TIMER_OS2 1
|
||||
#define SDL_FILESYSTEM_OS2 1
|
||||
|
||||
/* Enable assembly routines */
|
||||
#define SDL_ASSEMBLY_ROUTINES 1
|
||||
|
||||
/* #undef HAVE_LIBSAMPLERATE_H */
|
||||
/* use libsamplerate for audio rate conversion. */
|
||||
/*#define HAVE_LIBSAMPLERATE_H 1 */
|
||||
|
||||
/* Enable dynamic libsamplerate support */
|
||||
/* #undef SDL_LIBSAMPLERATE_DYNAMIC */
|
||||
#define SDL_LIBSAMPLERATE_DYNAMIC "SAMPRATE.DLL"
|
||||
|
||||
#define HAVE_LIBC 1
|
||||
|
||||
|
@ -99,6 +103,8 @@
|
|||
#define HAVE_WCSLCPY 1
|
||||
#define HAVE_WCSLCAT 1
|
||||
#define HAVE_WCSCMP 1
|
||||
#define HAVE__WCSICMP 1
|
||||
#define HAVE__WCSNICMP 1
|
||||
#define HAVE_STRLEN 1
|
||||
#define HAVE_STRLCPY 1
|
||||
#define HAVE_STRLCAT 1
|
||||
|
@ -176,5 +182,7 @@
|
|||
/* #undef HAVE_SQRTF */
|
||||
#define HAVE_TAN 1
|
||||
/* #undef HAVE_TANF */
|
||||
/* #undef HAVE_TRUNC */
|
||||
/* #undef HAVE_TRUNCF */
|
||||
|
||||
#endif /* SDL_config_os2_h_ */
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -102,6 +102,8 @@
|
|||
#define HAVE_SQRTF 1
|
||||
#define HAVE_TAN 1
|
||||
#define HAVE_TANF 1
|
||||
#define HAVE_TRUNC 1
|
||||
#define HAVE_TRUNCF 1
|
||||
#define HAVE_SIGACTION 1
|
||||
#define HAVE_SETJMP 1
|
||||
#define HAVE_NANOSLEEP 1
|
||||
|
@ -110,8 +112,8 @@
|
|||
#define SDL_AUDIO_DRIVER_OSS 1
|
||||
|
||||
#define SDL_INPUT_LINUXEV 1
|
||||
#define SDL_INPUT_TSLIB 1
|
||||
#define SDL_JOYSTICK_LINUX 1
|
||||
#define SDL_JOYSTICK_VIRTUAL 1
|
||||
#define SDL_HAPTIC_LINUX 1
|
||||
|
||||
#define SDL_SENSOR_DUMMY 1
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -136,6 +136,7 @@
|
|||
|
||||
/* Enable the PSP joystick driver (src/joystick/psp/\*.c) */
|
||||
#define SDL_JOYSTICK_PSP 1
|
||||
#define SDL_JOYSTICK_VIRTUAL 1
|
||||
|
||||
/* Enable the dummy sensor driver */
|
||||
#define SDL_SENSOR_DUMMY 1
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -84,6 +84,7 @@ typedef unsigned int uintptr_t;
|
|||
#define HAVE_XINPUT_H 1
|
||||
#define HAVE_MMDEVICEAPI_H 1
|
||||
#define HAVE_AUDIOCLIENT_H 1
|
||||
#define HAVE_SENSORSAPI_H
|
||||
|
||||
/* This is disabled by default to avoid C runtime dependencies and manifest requirements */
|
||||
#ifdef HAVE_LIBC
|
||||
|
@ -133,6 +134,8 @@ typedef unsigned int uintptr_t;
|
|||
#define HAVE_STRNCMP 1
|
||||
#define HAVE__STRICMP 1
|
||||
#define HAVE__STRNICMP 1
|
||||
#define HAVE__WCSICMP 1
|
||||
#define HAVE__WCSNICMP 1
|
||||
#define HAVE_ACOS 1
|
||||
#define HAVE_ACOSF 1
|
||||
#define HAVE_ASIN 1
|
||||
|
@ -172,6 +175,8 @@ typedef unsigned int uintptr_t;
|
|||
#define HAVE_VSSCANF 1
|
||||
#define HAVE_SCALBN 1
|
||||
#define HAVE_SCALBNF 1
|
||||
#define HAVE_TRUNC 1
|
||||
#define HAVE_TRUNCF 1
|
||||
#endif
|
||||
/* This function is available with at least the VC++ 2008 C runtime library */
|
||||
#if _MSC_VER >= 1400
|
||||
|
@ -186,8 +191,22 @@ typedef unsigned int uintptr_t;
|
|||
#define HAVE_STDDEF_H 1
|
||||
#endif
|
||||
|
||||
/* Check to see if we have Windows 10 build environment */
|
||||
#if _MSC_VER >= 1911 /* Visual Studio 15.3 */
|
||||
#include <sdkddkver.h>
|
||||
#if _WIN32_WINNT >= 0x0601 /* Windows 7 */
|
||||
#define SDL_WINDOWS7_SDK
|
||||
#endif
|
||||
#if _WIN32_WINNT >= 0x0602 /* Windows 8 */
|
||||
#define SDL_WINDOWS8_SDK
|
||||
#endif
|
||||
#if _WIN32_WINNT >= 0x0A00 /* Windows 10 */
|
||||
#define SDL_WINDOWS10_SDK
|
||||
#endif
|
||||
#endif /* _MSC_VER >= 1911 */
|
||||
|
||||
/* Enable various audio drivers */
|
||||
/* #undef SDL_AUDIO_DRIVER_WASAPI */
|
||||
#define SDL_AUDIO_DRIVER_WASAPI 1
|
||||
#define SDL_AUDIO_DRIVER_DSOUND 1
|
||||
#define SDL_AUDIO_DRIVER_WINMM 1
|
||||
#define SDL_AUDIO_DRIVER_DISK 1
|
||||
|
@ -195,13 +214,20 @@ typedef unsigned int uintptr_t;
|
|||
|
||||
/* Enable various input drivers */
|
||||
#define SDL_JOYSTICK_DINPUT 1
|
||||
#define SDL_JOYSTICK_XINPUT 1
|
||||
#define SDL_JOYSTICK_HIDAPI 1
|
||||
#ifndef __WINRT__
|
||||
#define SDL_JOYSTICK_RAWINPUT 1
|
||||
#endif
|
||||
#define SDL_JOYSTICK_VIRTUAL 1
|
||||
#ifdef SDL_WINDOWS10_SDK
|
||||
#define SDL_JOYSTICK_WGI 1
|
||||
#endif
|
||||
#define SDL_JOYSTICK_XINPUT 1
|
||||
#define SDL_HAPTIC_DINPUT 1
|
||||
#define SDL_HAPTIC_XINPUT 1
|
||||
|
||||
/* Enable the dummy sensor driver */
|
||||
#define SDL_SENSOR_DUMMY 1
|
||||
/* Enable the sensor driver */
|
||||
#define SDL_SENSOR_WINDOWS 1
|
||||
|
||||
/* Enable various shared object loading systems */
|
||||
#define SDL_LOADSO_WINDOWS 1
|
||||
|
@ -219,8 +245,8 @@ typedef unsigned int uintptr_t;
|
|||
#ifndef SDL_VIDEO_RENDER_D3D
|
||||
#define SDL_VIDEO_RENDER_D3D 1
|
||||
#endif
|
||||
#ifndef SDL_VIDEO_RENDER_D3D11
|
||||
#define SDL_VIDEO_RENDER_D3D11 0
|
||||
#ifdef SDL_WINDOWS7_SDK
|
||||
#define SDL_VIDEO_RENDER_D3D11 1
|
||||
#endif
|
||||
|
||||
/* Enable OpenGL support */
|
||||
|
@ -258,3 +284,5 @@ typedef unsigned int uintptr_t;
|
|||
#endif
|
||||
|
||||
#endif /* SDL_config_windows_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -181,6 +181,8 @@ typedef unsigned int uintptr_t;
|
|||
#define HAVE_SQRTF 1
|
||||
#define HAVE_TAN 1
|
||||
#define HAVE_TANF 1
|
||||
#define HAVE_TRUNC 1
|
||||
#define HAVE_TRUNCF 1
|
||||
#define HAVE__FSEEKI64 1
|
||||
|
||||
/* Enable various audio drivers */
|
||||
|
@ -193,6 +195,7 @@ typedef unsigned int uintptr_t;
|
|||
#define SDL_JOYSTICK_DISABLED 1
|
||||
#define SDL_HAPTIC_DISABLED 1
|
||||
#else
|
||||
#define SDL_JOYSTICK_VIRTUAL 1
|
||||
#define SDL_JOYSTICK_XINPUT 1
|
||||
#define SDL_HAPTIC_XINPUT 1
|
||||
#endif
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -117,6 +117,8 @@
|
|||
#define HAVE_SQRTF 1
|
||||
#define HAVE_TAN 1
|
||||
#define HAVE_TANF 1
|
||||
#define HAVE_TRUNC 1
|
||||
#define HAVE_TRUNCF 1
|
||||
#define HAVE_SIGACTION 1
|
||||
#define HAVE_SETJMP 1
|
||||
#define HAVE_NANOSLEEP 1
|
||||
|
@ -126,8 +128,8 @@
|
|||
#define SDL_AUDIO_DRIVER_OSS 1
|
||||
|
||||
#define SDL_INPUT_LINUXEV 1
|
||||
#define SDL_INPUT_TSLIB 1
|
||||
#define SDL_JOYSTICK_LINUX 1
|
||||
#define SDL_JOYSTICK_VIRTUAL 1
|
||||
#define SDL_HAPTIC_LINUX 1
|
||||
|
||||
#define SDL_SENSOR_DUMMY 1
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -246,10 +246,33 @@ extern DECLSPEC size_t SDLCALL SDL_SIMDGetAlignment(void);
|
|||
* \return Pointer to newly-allocated block, NULL if out of memory.
|
||||
*
|
||||
* \sa SDL_SIMDAlignment
|
||||
* \sa SDL_SIMDRealloc
|
||||
* \sa SDL_SIMDFree
|
||||
*/
|
||||
extern DECLSPEC void * SDLCALL SDL_SIMDAlloc(const size_t len);
|
||||
|
||||
/**
|
||||
* \brief Reallocate memory obtained from SDL_SIMDAlloc
|
||||
*
|
||||
* It is not valid to use this function on a pointer from anything but
|
||||
* SDL_SIMDAlloc(). It can't be used on pointers from malloc, realloc,
|
||||
* SDL_malloc, memalign, new[], etc.
|
||||
*
|
||||
* \param mem The pointer obtained from SDL_SIMDAlloc. This function also
|
||||
* accepts NULL, at which point this function is the same as
|
||||
* calling SDL_realloc with a NULL pointer.
|
||||
* \param len The length, in bytes, of the block to allocated. The actual
|
||||
* allocated block might be larger due to padding, etc. Passing 0
|
||||
* will return a non-NULL pointer, assuming the system isn't out of
|
||||
* memory.
|
||||
* \return Pointer to newly-reallocated block, NULL if out of memory.
|
||||
*
|
||||
* \sa SDL_SIMDAlignment
|
||||
* \sa SDL_SIMDAlloc
|
||||
* \sa SDL_SIMDFree
|
||||
*/
|
||||
extern DECLSPEC void * SDLCALL SDL_SIMDRealloc(void *mem, const size_t len);
|
||||
|
||||
/**
|
||||
* \brief Deallocate memory obtained from SDL_SIMDAlloc
|
||||
*
|
||||
|
@ -260,6 +283,7 @@ extern DECLSPEC void * SDLCALL SDL_SIMDAlloc(const size_t len);
|
|||
* However, SDL_SIMDFree(NULL) is a legal no-op.
|
||||
*
|
||||
* \sa SDL_SIMDAlloc
|
||||
* \sa SDL_SIMDRealloc
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SIMDFree(void *ptr);
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -37,9 +37,45 @@ extern "C" {
|
|||
#endif
|
||||
|
||||
/* Public functions */
|
||||
/* SDL_SetError() unconditionally returns -1. */
|
||||
|
||||
|
||||
/**
|
||||
* \brief Set the error message for the current thread
|
||||
*
|
||||
* \return -1, there is no error handling for this function
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
|
||||
|
||||
/**
|
||||
* \brief Get the last error message that was set
|
||||
*
|
||||
* SDL API functions may set error messages and then succeed, so you should
|
||||
* only use the error value if a function fails.
|
||||
*
|
||||
* This returns a pointer to a static buffer for convenience and should not
|
||||
* be called by multiple threads simultaneously.
|
||||
*
|
||||
* \return a pointer to the last error message that was set
|
||||
*/
|
||||
extern DECLSPEC const char *SDLCALL SDL_GetError(void);
|
||||
|
||||
/**
|
||||
* \brief Get the last error message that was set for the current thread
|
||||
*
|
||||
* SDL API functions may set error messages and then succeed, so you should
|
||||
* only use the error value if a function fails.
|
||||
*
|
||||
* \param errstr A buffer to fill with the last error message that was set
|
||||
* for the current thread
|
||||
* \param maxlen The size of the buffer pointed to by the errstr parameter
|
||||
*
|
||||
* \return errstr
|
||||
*/
|
||||
extern DECLSPEC char * SDLCALL SDL_GetErrorMsg(char *errstr, int maxlen);
|
||||
|
||||
/**
|
||||
* \brief Clear the error message for the current thread
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_ClearError(void);
|
||||
|
||||
/**
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -85,6 +85,8 @@ typedef enum
|
|||
Called on Android in onResume()
|
||||
*/
|
||||
|
||||
SDL_LOCALECHANGED, /**< The user's locale preferences have changed. */
|
||||
|
||||
/* Display events */
|
||||
SDL_DISPLAYEVENT = 0x150, /**< Display state change */
|
||||
|
||||
|
@ -123,6 +125,10 @@ typedef enum
|
|||
SDL_CONTROLLERDEVICEADDED, /**< A new Game controller has been inserted into the system */
|
||||
SDL_CONTROLLERDEVICEREMOVED, /**< An opened Game controller has been removed */
|
||||
SDL_CONTROLLERDEVICEREMAPPED, /**< The controller mapping was updated */
|
||||
SDL_CONTROLLERTOUCHPADDOWN, /**< Game controller touchpad was touched */
|
||||
SDL_CONTROLLERTOUCHPADMOTION, /**< Game controller touchpad finger was moved */
|
||||
SDL_CONTROLLERTOUCHPADUP, /**< Game controller touchpad finger was lifted */
|
||||
SDL_CONTROLLERSENSORUPDATE, /**< Game controller sensor was updated */
|
||||
|
||||
/* Touch events */
|
||||
SDL_FINGERDOWN = 0x700,
|
||||
|
@ -413,6 +419,33 @@ typedef struct SDL_ControllerDeviceEvent
|
|||
Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */
|
||||
} SDL_ControllerDeviceEvent;
|
||||
|
||||
/**
|
||||
* \brief Game controller touchpad event structure (event.ctouchpad.*)
|
||||
*/
|
||||
typedef struct SDL_ControllerTouchpadEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_CONTROLLERTOUCHPADDOWN or ::SDL_CONTROLLERTOUCHPADMOTION or ::SDL_CONTROLLERTOUCHPADUP */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
SDL_JoystickID which; /**< The joystick instance id */
|
||||
Sint32 touchpad; /**< The index of the touchpad */
|
||||
Sint32 finger; /**< The index of the finger on the touchpad */
|
||||
float x; /**< Normalized in the range 0...1 with 0 being on the left */
|
||||
float y; /**< Normalized in the range 0...1 with 0 being at the top */
|
||||
float pressure; /**< Normalized in the range 0...1 */
|
||||
} SDL_ControllerTouchpadEvent;
|
||||
|
||||
/**
|
||||
* \brief Game controller sensor event structure (event.csensor.*)
|
||||
*/
|
||||
typedef struct SDL_ControllerSensorEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_CONTROLLERSENSORUPDATE */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
SDL_JoystickID which; /**< The joystick instance id */
|
||||
Sint32 sensor; /**< The type of the sensor, one of the values of ::SDL_SensorType */
|
||||
float data[3]; /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */
|
||||
} SDL_ControllerSensorEvent;
|
||||
|
||||
/**
|
||||
* \brief Audio device event structure (event.adevice.*)
|
||||
*/
|
||||
|
@ -557,33 +590,35 @@ typedef struct SDL_SysWMEvent
|
|||
*/
|
||||
typedef union SDL_Event
|
||||
{
|
||||
Uint32 type; /**< Event type, shared with all events */
|
||||
SDL_CommonEvent common; /**< Common event data */
|
||||
SDL_DisplayEvent display; /**< Display event data */
|
||||
SDL_WindowEvent window; /**< Window event data */
|
||||
SDL_KeyboardEvent key; /**< Keyboard event data */
|
||||
SDL_TextEditingEvent edit; /**< Text editing event data */
|
||||
SDL_TextInputEvent text; /**< Text input event data */
|
||||
SDL_MouseMotionEvent motion; /**< Mouse motion event data */
|
||||
SDL_MouseButtonEvent button; /**< Mouse button event data */
|
||||
SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */
|
||||
SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */
|
||||
SDL_JoyBallEvent jball; /**< Joystick ball event data */
|
||||
SDL_JoyHatEvent jhat; /**< Joystick hat event data */
|
||||
SDL_JoyButtonEvent jbutton; /**< Joystick button event data */
|
||||
SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */
|
||||
SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */
|
||||
SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */
|
||||
SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */
|
||||
SDL_AudioDeviceEvent adevice; /**< Audio device event data */
|
||||
SDL_SensorEvent sensor; /**< Sensor event data */
|
||||
SDL_QuitEvent quit; /**< Quit request event data */
|
||||
SDL_UserEvent user; /**< Custom event data */
|
||||
SDL_SysWMEvent syswm; /**< System dependent window event data */
|
||||
SDL_TouchFingerEvent tfinger; /**< Touch finger event data */
|
||||
SDL_MultiGestureEvent mgesture; /**< Gesture event data */
|
||||
SDL_DollarGestureEvent dgesture; /**< Gesture event data */
|
||||
SDL_DropEvent drop; /**< Drag and drop event data */
|
||||
Uint32 type; /**< Event type, shared with all events */
|
||||
SDL_CommonEvent common; /**< Common event data */
|
||||
SDL_DisplayEvent display; /**< Display event data */
|
||||
SDL_WindowEvent window; /**< Window event data */
|
||||
SDL_KeyboardEvent key; /**< Keyboard event data */
|
||||
SDL_TextEditingEvent edit; /**< Text editing event data */
|
||||
SDL_TextInputEvent text; /**< Text input event data */
|
||||
SDL_MouseMotionEvent motion; /**< Mouse motion event data */
|
||||
SDL_MouseButtonEvent button; /**< Mouse button event data */
|
||||
SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */
|
||||
SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */
|
||||
SDL_JoyBallEvent jball; /**< Joystick ball event data */
|
||||
SDL_JoyHatEvent jhat; /**< Joystick hat event data */
|
||||
SDL_JoyButtonEvent jbutton; /**< Joystick button event data */
|
||||
SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */
|
||||
SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */
|
||||
SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */
|
||||
SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */
|
||||
SDL_ControllerTouchpadEvent ctouchpad; /**< Game Controller touchpad event data */
|
||||
SDL_ControllerSensorEvent csensor; /**< Game Controller sensor event data */
|
||||
SDL_AudioDeviceEvent adevice; /**< Audio device event data */
|
||||
SDL_SensorEvent sensor; /**< Sensor event data */
|
||||
SDL_QuitEvent quit; /**< Quit request event data */
|
||||
SDL_UserEvent user; /**< Custom event data */
|
||||
SDL_SysWMEvent syswm; /**< System dependent window event data */
|
||||
SDL_TouchFingerEvent tfinger; /**< Touch finger event data */
|
||||
SDL_MultiGestureEvent mgesture; /**< Gesture event data */
|
||||
SDL_DollarGestureEvent dgesture; /**< Gesture event data */
|
||||
SDL_DropEvent drop; /**< Drag and drop event data */
|
||||
|
||||
/* This is necessary for ABI compatibility between Visual C++ and GCC
|
||||
Visual C++ will respect the push pack pragma and use 52 bytes for
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -31,6 +31,7 @@
|
|||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_rwops.h"
|
||||
#include "SDL_sensor.h"
|
||||
#include "SDL_joystick.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
|
@ -64,7 +65,9 @@ typedef enum
|
|||
SDL_CONTROLLER_TYPE_XBOXONE,
|
||||
SDL_CONTROLLER_TYPE_PS3,
|
||||
SDL_CONTROLLER_TYPE_PS4,
|
||||
SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO
|
||||
SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO,
|
||||
SDL_CONTROLLER_TYPE_VIRTUAL,
|
||||
SDL_CONTROLLER_TYPE_PS5
|
||||
} SDL_GameControllerType;
|
||||
|
||||
typedef enum
|
||||
|
@ -170,7 +173,7 @@ extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForGUID(SDL_JoystickGUID
|
|||
*
|
||||
* \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available
|
||||
*/
|
||||
extern DECLSPEC char * SDLCALL SDL_GameControllerMapping(SDL_GameController * gamecontroller);
|
||||
extern DECLSPEC char * SDLCALL SDL_GameControllerMapping(SDL_GameController *gamecontroller);
|
||||
|
||||
/**
|
||||
* Is the joystick on this index supported by the game controller interface?
|
||||
|
@ -245,19 +248,26 @@ extern DECLSPEC void SDLCALL SDL_GameControllerSetPlayerIndex(SDL_GameController
|
|||
* Get the USB vendor ID of an opened controller, if available.
|
||||
* If the vendor ID isn't available this function returns 0.
|
||||
*/
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController * gamecontroller);
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController *gamecontroller);
|
||||
|
||||
/**
|
||||
* Get the USB product ID of an opened controller, if available.
|
||||
* If the product ID isn't available this function returns 0.
|
||||
*/
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController * gamecontroller);
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController *gamecontroller);
|
||||
|
||||
/**
|
||||
* Get the product version of an opened controller, if available.
|
||||
* If the product version isn't available this function returns 0.
|
||||
*/
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController * gamecontroller);
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController *gamecontroller);
|
||||
|
||||
/**
|
||||
* Get the serial number of an opened controller, if available.
|
||||
*
|
||||
* Returns the serial number of the controller, or NULL if it is not available.
|
||||
*/
|
||||
extern DECLSPEC const char * SDLCALL SDL_GameControllerGetSerial(SDL_GameController *gamecontroller);
|
||||
|
||||
/**
|
||||
* Returns SDL_TRUE if the controller has been opened and currently connected,
|
||||
|
@ -328,6 +338,12 @@ extern DECLSPEC SDL_GameControllerButtonBind SDLCALL
|
|||
SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller,
|
||||
SDL_GameControllerAxis axis);
|
||||
|
||||
/**
|
||||
* Return whether a game controller has a given axis
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL
|
||||
SDL_GameControllerHasAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
|
||||
|
||||
/**
|
||||
* Get the current state of an axis control on a game controller.
|
||||
*
|
||||
|
@ -337,8 +353,7 @@ SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller,
|
|||
* The axis indices start at index 0.
|
||||
*/
|
||||
extern DECLSPEC Sint16 SDLCALL
|
||||
SDL_GameControllerGetAxis(SDL_GameController *gamecontroller,
|
||||
SDL_GameControllerAxis axis);
|
||||
SDL_GameControllerGetAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
|
||||
|
||||
/**
|
||||
* The list of buttons available from a controller
|
||||
|
@ -361,6 +376,12 @@ typedef enum
|
|||
SDL_CONTROLLER_BUTTON_DPAD_DOWN,
|
||||
SDL_CONTROLLER_BUTTON_DPAD_LEFT,
|
||||
SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
|
||||
SDL_CONTROLLER_BUTTON_MISC1, /* Xbox Series X share button, PS5 microphone button, Nintendo Switch Pro capture button */
|
||||
SDL_CONTROLLER_BUTTON_PADDLE1, /* Xbox Elite paddle P1 */
|
||||
SDL_CONTROLLER_BUTTON_PADDLE2, /* Xbox Elite paddle P3 */
|
||||
SDL_CONTROLLER_BUTTON_PADDLE3, /* Xbox Elite paddle P2 */
|
||||
SDL_CONTROLLER_BUTTON_PADDLE4, /* Xbox Elite paddle P4 */
|
||||
SDL_CONTROLLER_BUTTON_TOUCHPAD, /* PS4/PS5 touchpad button */
|
||||
SDL_CONTROLLER_BUTTON_MAX
|
||||
} SDL_GameControllerButton;
|
||||
|
||||
|
@ -381,6 +402,11 @@ extern DECLSPEC SDL_GameControllerButtonBind SDLCALL
|
|||
SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller,
|
||||
SDL_GameControllerButton button);
|
||||
|
||||
/**
|
||||
* Return whether a game controller has a given button
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasButton(SDL_GameController *gamecontroller,
|
||||
SDL_GameControllerButton button);
|
||||
|
||||
/**
|
||||
* Get the current state of a button on a game controller.
|
||||
|
@ -391,7 +417,68 @@ extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *ga
|
|||
SDL_GameControllerButton button);
|
||||
|
||||
/**
|
||||
* Trigger a rumble effect
|
||||
* Get the number of touchpads on a game controller.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerGetNumTouchpads(SDL_GameController *gamecontroller);
|
||||
|
||||
/**
|
||||
* Get the number of supported simultaneous fingers on a touchpad on a game controller.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerGetNumTouchpadFingers(SDL_GameController *gamecontroller, int touchpad);
|
||||
|
||||
/**
|
||||
* Get the current state of a finger on a touchpad on a game controller.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerGetTouchpadFinger(SDL_GameController *gamecontroller, int touchpad, int finger, Uint8 *state, float *x, float *y, float *pressure);
|
||||
|
||||
/**
|
||||
* Return whether a game controller has a particular sensor.
|
||||
*
|
||||
* \param gamecontroller The controller to query
|
||||
* \param type The type of sensor to query
|
||||
*
|
||||
* \return SDL_TRUE if the sensor exists, SDL_FALSE otherwise.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasSensor(SDL_GameController *gamecontroller, SDL_SensorType type);
|
||||
|
||||
/**
|
||||
* Set whether data reporting for a game controller sensor is enabled
|
||||
*
|
||||
* \param gamecontroller The controller to update
|
||||
* \param type The type of sensor to enable/disable
|
||||
* \param enabled Whether data reporting should be enabled
|
||||
*
|
||||
* \return 0 or -1 if an error occurred.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerSetSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type, SDL_bool enabled);
|
||||
|
||||
/**
|
||||
* Query whether sensor data reporting is enabled for a game controller
|
||||
*
|
||||
* \param gamecontroller The controller to query
|
||||
* \param type The type of sensor to query
|
||||
*
|
||||
* \return SDL_TRUE if the sensor is enabled, SDL_FALSE otherwise.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerIsSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type);
|
||||
|
||||
/**
|
||||
* Get the current state of a game controller sensor.
|
||||
*
|
||||
* The number of values and interpretation of the data is sensor dependent.
|
||||
* See SDL_sensor.h for the details for each type of sensor.
|
||||
*
|
||||
* \param gamecontroller The controller to query
|
||||
* \param type The type of sensor to query
|
||||
* \param data A pointer filled with the current sensor state
|
||||
* \param num_values The number of values to write to data
|
||||
*
|
||||
* \return 0 or -1 if an error occurred.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerGetSensorData(SDL_GameController *gamecontroller, SDL_SensorType type, float *data, int num_values);
|
||||
|
||||
/**
|
||||
* Start a rumble effect
|
||||
* Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
|
||||
*
|
||||
* \param gamecontroller The controller to vibrate
|
||||
|
@ -399,10 +486,44 @@ extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *ga
|
|||
* \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF
|
||||
* \param duration_ms The duration of the rumble effect, in milliseconds
|
||||
*
|
||||
* \return 0, or -1 if rumble isn't supported on this joystick
|
||||
* \return 0, or -1 if rumble isn't supported on this controller
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
|
||||
|
||||
/**
|
||||
* Start a rumble effect in the game controller's triggers
|
||||
* Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity stops any rumbling.
|
||||
*
|
||||
* \param gamecontroller The controller to vibrate
|
||||
* \param left_rumble The intensity of the left trigger rumble motor, from 0 to 0xFFFF
|
||||
* \param right_rumble The intensity of the right trigger rumble motor, from 0 to 0xFFFF
|
||||
* \param duration_ms The duration of the rumble effect, in milliseconds
|
||||
*
|
||||
* \return 0, or -1 if rumble isn't supported on this controller
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerRumbleTriggers(SDL_GameController *gamecontroller, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
|
||||
|
||||
/**
|
||||
* Return whether a controller has an LED
|
||||
*
|
||||
* \param gamecontroller The controller to query
|
||||
*
|
||||
* \return SDL_TRUE, or SDL_FALSE if this controller does not have a modifiable LED
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasLED(SDL_GameController *gamecontroller);
|
||||
|
||||
/**
|
||||
* Update a controller's LED color.
|
||||
*
|
||||
* \param gamecontroller The controller to update
|
||||
* \param red The intensity of the red LED
|
||||
* \param green The intensity of the green LED
|
||||
* \param blue The intensity of the blue LED
|
||||
*
|
||||
* \return 0, or -1 if this controller does not have a modifiable LED
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerSetLED(SDL_GameController *gamecontroller, Uint8 red, Uint8 green, Uint8 blue);
|
||||
|
||||
/**
|
||||
* Close a controller previously opened with SDL_GameControllerOpen().
|
||||
*/
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue