SDL2 for Windows and OSX: rebuilt from SDL hg-11493:93013728e8a3

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1498 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
Ozkan Sezer 2017-09-11 14:40:26 +00:00
parent 61deae5b67
commit 14e157d051
36 changed files with 245 additions and 222 deletions

View file

@ -35,16 +35,17 @@
#define HAVE_GCC_ATOMICS 1
#define HAVE_ALLOCA_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STRING_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_STDINT_H 1
#define HAVE_ALLOCA_H 1
#define HAVE_CTYPE_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_LIMITS_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_STDINT_H 1
#define HAVE_STDIO_H 1
#define HAVE_STRING_H 1
#define HAVE_SYS_TYPES_H 1
/* C library functions */
#define HAVE_MALLOC 1

View file

@ -33,16 +33,17 @@
#define HAVE_GCC_ATOMICS 1
#define HAVE_ALLOCA_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STRING_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_STDINT_H 1
#define HAVE_ALLOCA_H 1
#define HAVE_CTYPE_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_LIMITS_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_STDINT_H 1
#define HAVE_STDIO_H 1
#define HAVE_STRING_H 1
#define HAVE_SYS_TYPES_H 1
/* C library functions */
#define HAVE_MALLOC 1

View file

@ -37,16 +37,18 @@
#endif
/* Useful headers */
#define HAVE_ALLOCA_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STRING_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_STDINT_H 1
#define HAVE_ALLOCA_H 1
#define HAVE_CTYPE_H 1
#define HAVE_FLOAT_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_LIMITS_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_STDINT_H 1
#define HAVE_STDIO_H 1
#define HAVE_STRING_H 1
#define HAVE_SYS_TYPES_H 1
/* C library functions */
#define HAVE_MALLOC 1

View file

@ -27,20 +27,6 @@
#define HAVE_STDARG_H 1
#define HAVE_STDDEF_H 1
#if 0 /* have stdint.h instead */
/* Here are some reasonable defaults */
typedef unsigned int size_t;
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef signed long long int64_t;
typedef unsigned long long uint64_t;
typedef unsigned long uintptr_t;
#endif
#define SDL_AUDIO_DRIVER_DUMMY 1
#define SDL_AUDIO_DRIVER_DISK 1
/* Enable the OS/2 audio driver (src/audio/os2/\*.c) */
@ -88,14 +74,13 @@ typedef unsigned long uintptr_t;
#define HAVE_MATH_H 1
#define HAVE_FLOAT_H 1
#define HAVE_SIGNAL_H 1
/* #undef HAVE_LIBSAMPLERATE_H */
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#ifdef __WATCOMC__
#if defined(__WATCOMC__)
#define HAVE__FSEEKI64 1
#define HAVE__FTELLI64 1
#endif
@ -103,7 +88,6 @@ typedef unsigned long uintptr_t;
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
/*#undef HAVE_UNSETENV */
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
@ -158,13 +142,15 @@ typedef unsigned long uintptr_t;
#define HAVE_FABS 1
#define HAVE_FLOOR 1
#define HAVE_POW 1
/*#define HAVE_SCALBN 1*/
/* #undef HAVE_SCALBN */
#define HAVE_SIN 1
#define HAVE_SQRT 1
#define HAVE_TAN 1
#define HAVE_LOG 1
/* #undef HAVE_ICONV */
#define HAVE_ICONV_H 1
/* #undef HAVE_POLL */
/* #undef HAVE_LIBSAMPLERATE_H */
/* Enable assembly routines */
#define SDL_ASSEMBLY_ROUTINES 1
#endif /* SDL_config_os2_h_ */

View file

@ -36,22 +36,24 @@
#define SDL_BYTEORDER 1234
#define HAVE_ALLOCA_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STDLIB_H 1
#define HAVE_STDARG_H 1
#define HAVE_MALLOC_H 1
#define HAVE_MEMORY_H 1
#define HAVE_STRING_H 1
#define HAVE_STRINGS_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_STDINT_H 1
#define HAVE_ALLOCA_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_ICONV_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_LIMITS_H 1
#define HAVE_MALLOC_H 1
#define HAVE_MATH_H 1
#define HAVE_MEMORY_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_STDARG_H 1
#define HAVE_STDINT_H 1
#define HAVE_STDIO_H 1
#define HAVE_STDLIB_H 1
#define HAVE_STRINGS_H 1
#define HAVE_STRING_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1

View file

@ -33,16 +33,17 @@
#define HAVE_GCC_ATOMICS 1
#define HAVE_ALLOCA_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STRING_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_STDINT_H 1
#define HAVE_ALLOCA_H 1
#define HAVE_CTYPE_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_LIMITS_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_STDINT_H 1
#define HAVE_STDIO_H 1
#define HAVE_STRING_H 1
#define HAVE_SYS_TYPES_H 1
/* C library functions */
#define HAVE_MALLOC 1

View file

@ -86,12 +86,14 @@ typedef unsigned int uintptr_t;
/* This is disabled by default to avoid C runtime dependencies and manifest requirements */
#ifdef HAVE_LIBC
/* Useful headers */
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STRING_H 1
#define HAVE_CTYPE_H 1
#define HAVE_FLOAT_H 1
#define HAVE_LIMITS_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_STDIO_H 1
#define HAVE_STRING_H 1
/* C library functions */
#define HAVE_MALLOC 1
@ -140,12 +142,19 @@ typedef unsigned int uintptr_t;
#define HAVE_SQRTF 1
#define HAVE_TAN 1
#define HAVE_TANF 1
#define HAVE__COPYSIGN 1
#if defined(_MSC_VER)
/* These functions were added with the VC++ 2013 C runtime library */
#if _MSC_VER >= 1800
#define HAVE_STRTOLL 1
#define HAVE_VSSCANF 1
#define HAVE_COPYSIGN 1
#define HAVE_SCALBN 1
#endif
/* This function is available with at least the VC++ 2008 C runtime library */
#if _MSC_VER >= 1400
#define HAVE__FSEEKI64 1
#endif
#endif
#if !defined(_MSC_VER) || defined(_USE_MATH_DEFINES)
#define HAVE_M_PI 1
#endif
@ -155,7 +164,7 @@ typedef unsigned int uintptr_t;
#endif
/* Enable various audio drivers */
/*#define SDL_AUDIO_DRIVER_WASAPI 1*/
/* #undef SDL_AUDIO_DRIVER_WASAPI */
#define SDL_AUDIO_DRIVER_DSOUND 1
#define SDL_AUDIO_DRIVER_XAUDIO2 0
#define SDL_AUDIO_DRIVER_WINMM 1

View file

@ -98,13 +98,14 @@ typedef unsigned int uintptr_t;
#define HAVE_XINPUT_H 1
#endif
#define HAVE_LIBC 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STRING_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_FLOAT_H 1
#define HAVE_LIMITS_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_STDIO_H 1
#define HAVE_STRING_H 1
/* C library functions */
#define HAVE_MALLOC 1

View file

@ -30,22 +30,24 @@
#define SDL_BYTEORDER 1234
#define HAVE_ALLOCA_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STDLIB_H 1
#define HAVE_STDARG_H 1
#define HAVE_MALLOC_H 1
#define HAVE_MEMORY_H 1
#define HAVE_STRING_H 1
#define HAVE_STRINGS_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_STDINT_H 1
#define HAVE_ALLOCA_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_ICONV_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_LIMITS_H 1
#define HAVE_MALLOC_H 1
#define HAVE_MATH_H 1
#define HAVE_MEMORY_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_STDARG_H 1
#define HAVE_STDINT_H 1
#define HAVE_STDIO_H 1
#define HAVE_STDLIB_H 1
#define HAVE_STRINGS_H 1
#define HAVE_STRING_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1

View file

@ -120,7 +120,7 @@
#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
/* Try to find out if we're compiling for WinRT or non-WinRT */
#if defined(_MSC_VER) && _MSC_VER >= 1910 /* _MSC_VER == 1910 for Visual Studio 2017 */
#if defined(_MSC_VER) && defined(__has_include)
#define HAVE_WINAPIFAMILY_H __has_include(<winapifamily.h>)
/* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */
#elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */

View file

@ -1,2 +1,2 @@
#define SDL_REVISION "hg-11445:8d0fb04ecb13"
#define SDL_REVISION_NUMBER 11445
#define SDL_REVISION "hg-11493:93013728e8a3"
#define SDL_REVISION_NUMBER 11493

View file

@ -389,10 +389,10 @@ SDL_FORCE_INLINE void SDL_memset4(void *dst, Uint32 val, size_t dwords)
return;
switch (dwords % 4)
{
case 0: do { *_p++ = _val;
case 3: *_p++ = _val;
case 2: *_p++ = _val;
case 1: *_p++ = _val;
case 0: do { *_p++ = _val; /* fallthrough */
case 3: *_p++ = _val; /* fallthrough */
case 2: *_p++ = _val; /* fallthrough */
case 1: *_p++ = _val; /* fallthrough */
} while ( --_n );
}
#endif

View file

@ -110,11 +110,6 @@ typedef void *EGLSurface;
#include "SDL_egl.h"
#endif
#if defined(SDL_VIDEO_DRIVER_OS2)
#define INCL_WIN
#include <os2.h>
#endif
/**
* These are the various supported windowing subsystems
*/
@ -184,16 +179,6 @@ struct SDL_SysWMmsg
int dummy;
/* No Vivante window events yet */
} vivante;
#endif
#if defined(SDL_VIDEO_DRIVER_OS2)
struct
{
BOOL fFrame; /**< TRUE if hwnd is a frame window */
HWND hwnd; /**< The window receiving the message */
ULONG msg; /**< The message identifier */
MPARAM mp1; /**< The first first message parameter */
MPARAM mp2; /**< The second first message parameter */
} os2;
#endif
/* Can't have an empty union */
int dummy;
@ -288,14 +273,6 @@ struct SDL_SysWMinfo
} android;
#endif
#if defined(SDL_VIDEO_DRIVER_OS2)
struct
{
HWND hwnd; /**< The window handle */
HWND hwndFrame; /**< The frame window handle */
} os2;
#endif
#if defined(SDL_VIDEO_DRIVER_VIVANTE)
struct
{

View file

@ -604,8 +604,8 @@ extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
* \param w The width of the window, in screen coordinates. Must be >0.
* \param h The height of the window, in screen coordinates. Must be >0.
*
* \note You can't change the size of a fullscreen window, it automatically
* matches the size of the display mode.
* \note Fullscreen windows automatically match the size of the display mode,
* and you should use SDL_SetWindowDisplayMode() to change their size.
*
* The window size in screen coordinates may differ from the size in pixels, if
* the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with
@ -613,6 +613,7 @@ extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
* SDL_GetRendererOutputSize() to get the real client area size in pixels.
*
* \sa SDL_GetWindowSize()
* \sa SDL_SetWindowDisplayMode()
*/
extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
int h);

View file

@ -150,7 +150,7 @@ extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
* \note \c window should have been created with the \c SDL_WINDOW_VULKAN flag.
*
* \code
* unsigned count;
* unsigned int count;
* // get count of required extensions
* if(!SDL_Vulkan_GetInstanceExtensions(window, &count, NULL))
* handle_error();
@ -188,7 +188,7 @@ extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
*/
extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(
SDL_Window *window,
unsigned *pCount,
unsigned int *pCount,
const char **pNames);
/**

View file

@ -61,7 +61,7 @@
# else
# define DECLSPEC __declspec(dllexport)
# endif
# elif defined(__OS2__) && defined(__WATCOMC__)
# elif defined(__OS2__)
# ifdef BUILD_SDL
# define DECLSPEC __declspec(dllexport)
# else

View file

@ -1,6 +1,63 @@
This is a list of major changes in SDL's version history.
---------------------------------------------------------------------------
2.0.6:
---------------------------------------------------------------------------
General:
* Added cross-platform Vulkan graphics support in SDL_vulkan.h
SDL_Vulkan_LoadLibrary()
SDL_Vulkan_GetVkGetInstanceProcAddr()
SDL_Vulkan_GetInstanceExtensions()
SDL_Vulkan_CreateSurface()
SDL_Vulkan_GetDrawableSize()
SDL_Vulkan_UnloadLibrary()
This is all the platform-specific code you need to bring up Vulkan on all SDL platforms. You can look at an example in test/testvulkan.c
* Added SDL_ComposeCustomBlendMode() to create custom blend modes for 2D rendering
* Added SDL_HasNEON() which returns whether the CPU has NEON instruction support
* Added support for many game controllers, including the Nintendo Switch Pro Controller
* Added support for inverted axes and separate axis directions in game controller mappings
* Added functions to return information about a joystick before it's opened:
SDL_JoystickGetDeviceVendor()
SDL_JoystickGetDeviceProduct()
SDL_JoystickGetDeviceProductVersion()
SDL_JoystickGetDeviceType()
SDL_JoystickGetDeviceInstanceID()
* Added functions to return information about an open joystick:
SDL_JoystickGetVendor()
SDL_JoystickGetProduct()
SDL_JoystickGetProductVersion()
SDL_JoystickGetType()
SDL_JoystickGetAxisInitialState()
* Added functions to return information about an open game controller:
SDL_GameControllerGetVendor()
SDL_GameControllerGetProduct()
SDL_GameControllerGetProductVersion()
* Added SDL_GameControllerNumMappings() and SDL_GameControllerMappingForIndex() to be able to enumerate the built-in game controller mappings
* Added SDL_LoadFile() and SDL_LoadFile_RW() to load a file into memory
* Added SDL_DuplicateSurface() to make a copy of a surface
* Added an experimental JACK audio driver
* Implemented non-power-of-two audio resampling, optionally using libsamplerate to perform the resampling
* Added the hint SDL_HINT_AUDIO_RESAMPLING_MODE to control the quality of resampling
* Added the hint SDL_HINT_RENDER_LOGICAL_SIZE_MODE to control the scaling policy for SDL_RenderSetLogicalSize():
"0" or "letterbox" - Uses letterbox/sidebars to fit the entire rendering on screen (the default)
"1" or "overscan" - Will zoom the rendering so it fills the entire screen, allowing edges to be drawn offscreen
* Added the hints SDL_HINT_MOUSE_NORMAL_SPEED_SCALE and SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE to scale the mouse speed when being read from raw mouse input
* Added the hint SDL_HINT_TOUCH_MOUSE_EVENTS to control whether SDL will synthesize mouse events from touch events
Windows:
* The new default audio driver on Windows is WASAPI and supports hot-plugging devices and changing the default audio device
* The old XAudio2 audio driver is deprecated and will be removed in the next release
* Added hints SDL_HINT_WINDOWS_INTRESOURCE_ICON and SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL to specify a custom icon resource ID for SDL windows
* The hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING is now on by default for compatibility with .NET languages and various Windows debuggers
* Updated the GUID format for game controller mappings, older mappings will be automatically converted on load
* Implemented the SDL_WINDOW_ALWAYS_ON_TOP flag on Windows
Linux:
* Added an experimental KMS/DRM video driver for embedded development
---------------------------------------------------------------------------
2.0.5:
---------------------------------------------------------------------------

View file

@ -35,16 +35,17 @@
#define HAVE_GCC_ATOMICS 1
#define HAVE_ALLOCA_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STRING_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_STDINT_H 1
#define HAVE_ALLOCA_H 1
#define HAVE_CTYPE_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_LIMITS_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_STDINT_H 1
#define HAVE_STDIO_H 1
#define HAVE_STRING_H 1
#define HAVE_SYS_TYPES_H 1
/* C library functions */
#define HAVE_MALLOC 1

View file

@ -33,16 +33,17 @@
#define HAVE_GCC_ATOMICS 1
#define HAVE_ALLOCA_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STRING_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_STDINT_H 1
#define HAVE_ALLOCA_H 1
#define HAVE_CTYPE_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_LIMITS_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_STDINT_H 1
#define HAVE_STDIO_H 1
#define HAVE_STRING_H 1
#define HAVE_SYS_TYPES_H 1
/* C library functions */
#define HAVE_MALLOC 1

View file

@ -37,16 +37,18 @@
#endif
/* Useful headers */
#define HAVE_ALLOCA_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STRING_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_STDINT_H 1
#define HAVE_ALLOCA_H 1
#define HAVE_CTYPE_H 1
#define HAVE_FLOAT_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_LIMITS_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_STDINT_H 1
#define HAVE_STDIO_H 1
#define HAVE_STRING_H 1
#define HAVE_SYS_TYPES_H 1
/* C library functions */
#define HAVE_MALLOC 1

View file

@ -27,20 +27,6 @@
#define HAVE_STDARG_H 1
#define HAVE_STDDEF_H 1
#if 0 /* have stdint.h instead */
/* Here are some reasonable defaults */
typedef unsigned int size_t;
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef signed long long int64_t;
typedef unsigned long long uint64_t;
typedef unsigned long uintptr_t;
#endif
#define SDL_AUDIO_DRIVER_DUMMY 1
#define SDL_AUDIO_DRIVER_DISK 1
/* Enable the OS/2 audio driver (src/audio/os2/\*.c) */
@ -88,14 +74,13 @@ typedef unsigned long uintptr_t;
#define HAVE_MATH_H 1
#define HAVE_FLOAT_H 1
#define HAVE_SIGNAL_H 1
/* #undef HAVE_LIBSAMPLERATE_H */
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#ifdef __WATCOMC__
#if defined(__WATCOMC__)
#define HAVE__FSEEKI64 1
#define HAVE__FTELLI64 1
#endif
@ -103,7 +88,6 @@ typedef unsigned long uintptr_t;
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
/*#undef HAVE_UNSETENV */
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
@ -158,13 +142,15 @@ typedef unsigned long uintptr_t;
#define HAVE_FABS 1
#define HAVE_FLOOR 1
#define HAVE_POW 1
/*#define HAVE_SCALBN 1*/
/* #undef HAVE_SCALBN */
#define HAVE_SIN 1
#define HAVE_SQRT 1
#define HAVE_TAN 1
#define HAVE_LOG 1
/* #undef HAVE_ICONV */
#define HAVE_ICONV_H 1
/* #undef HAVE_POLL */
/* #undef HAVE_LIBSAMPLERATE_H */
/* Enable assembly routines */
#define SDL_ASSEMBLY_ROUTINES 1
#endif /* SDL_config_os2_h_ */

View file

@ -36,22 +36,24 @@
#define SDL_BYTEORDER 1234
#define HAVE_ALLOCA_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STDLIB_H 1
#define HAVE_STDARG_H 1
#define HAVE_MALLOC_H 1
#define HAVE_MEMORY_H 1
#define HAVE_STRING_H 1
#define HAVE_STRINGS_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_STDINT_H 1
#define HAVE_ALLOCA_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_ICONV_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_LIMITS_H 1
#define HAVE_MALLOC_H 1
#define HAVE_MATH_H 1
#define HAVE_MEMORY_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_STDARG_H 1
#define HAVE_STDINT_H 1
#define HAVE_STDIO_H 1
#define HAVE_STDLIB_H 1
#define HAVE_STRINGS_H 1
#define HAVE_STRING_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1

View file

@ -33,16 +33,17 @@
#define HAVE_GCC_ATOMICS 1
#define HAVE_ALLOCA_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STRING_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_STDINT_H 1
#define HAVE_ALLOCA_H 1
#define HAVE_CTYPE_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_LIMITS_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_STDINT_H 1
#define HAVE_STDIO_H 1
#define HAVE_STRING_H 1
#define HAVE_SYS_TYPES_H 1
/* C library functions */
#define HAVE_MALLOC 1

View file

@ -86,12 +86,14 @@ typedef unsigned int uintptr_t;
/* This is disabled by default to avoid C runtime dependencies and manifest requirements */
#ifdef HAVE_LIBC
/* Useful headers */
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STRING_H 1
#define HAVE_CTYPE_H 1
#define HAVE_FLOAT_H 1
#define HAVE_LIMITS_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_STDIO_H 1
#define HAVE_STRING_H 1
/* C library functions */
#define HAVE_MALLOC 1
@ -140,12 +142,19 @@ typedef unsigned int uintptr_t;
#define HAVE_SQRTF 1
#define HAVE_TAN 1
#define HAVE_TANF 1
#define HAVE__COPYSIGN 1
#if defined(_MSC_VER)
/* These functions were added with the VC++ 2013 C runtime library */
#if _MSC_VER >= 1800
#define HAVE_STRTOLL 1
#define HAVE_VSSCANF 1
#define HAVE_COPYSIGN 1
#define HAVE_SCALBN 1
#endif
/* This function is available with at least the VC++ 2008 C runtime library */
#if _MSC_VER >= 1400
#define HAVE__FSEEKI64 1
#endif
#endif
#if !defined(_MSC_VER) || defined(_USE_MATH_DEFINES)
#define HAVE_M_PI 1
#endif
@ -155,7 +164,7 @@ typedef unsigned int uintptr_t;
#endif
/* Enable various audio drivers */
/*#define SDL_AUDIO_DRIVER_WASAPI 1*/
/* #undef SDL_AUDIO_DRIVER_WASAPI */
#define SDL_AUDIO_DRIVER_DSOUND 1
#define SDL_AUDIO_DRIVER_XAUDIO2 0
#define SDL_AUDIO_DRIVER_WINMM 1

View file

@ -98,13 +98,14 @@ typedef unsigned int uintptr_t;
#define HAVE_XINPUT_H 1
#endif
#define HAVE_LIBC 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STRING_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_FLOAT_H 1
#define HAVE_LIMITS_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_STDIO_H 1
#define HAVE_STRING_H 1
/* C library functions */
#define HAVE_MALLOC 1

View file

@ -30,22 +30,24 @@
#define SDL_BYTEORDER 1234
#define HAVE_ALLOCA_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STDLIB_H 1
#define HAVE_STDARG_H 1
#define HAVE_MALLOC_H 1
#define HAVE_MEMORY_H 1
#define HAVE_STRING_H 1
#define HAVE_STRINGS_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_STDINT_H 1
#define HAVE_ALLOCA_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_ICONV_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_LIMITS_H 1
#define HAVE_MALLOC_H 1
#define HAVE_MATH_H 1
#define HAVE_MEMORY_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_STDARG_H 1
#define HAVE_STDINT_H 1
#define HAVE_STDIO_H 1
#define HAVE_STDLIB_H 1
#define HAVE_STRINGS_H 1
#define HAVE_STRING_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1

View file

@ -120,7 +120,7 @@
#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
/* Try to find out if we're compiling for WinRT or non-WinRT */
#if defined(_MSC_VER) && _MSC_VER >= 1910 /* _MSC_VER == 1910 for Visual Studio 2017 */
#if defined(_MSC_VER) && defined(__has_include)
#define HAVE_WINAPIFAMILY_H __has_include(<winapifamily.h>)
/* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */
#elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */

View file

@ -1,2 +1,2 @@
#define SDL_REVISION "hg-11445:8d0fb04ecb13"
#define SDL_REVISION_NUMBER 11445
#define SDL_REVISION "hg-11493:93013728e8a3"
#define SDL_REVISION_NUMBER 11493

View file

@ -389,10 +389,10 @@ SDL_FORCE_INLINE void SDL_memset4(void *dst, Uint32 val, size_t dwords)
return;
switch (dwords % 4)
{
case 0: do { *_p++ = _val;
case 3: *_p++ = _val;
case 2: *_p++ = _val;
case 1: *_p++ = _val;
case 0: do { *_p++ = _val; /* fallthrough */
case 3: *_p++ = _val; /* fallthrough */
case 2: *_p++ = _val; /* fallthrough */
case 1: *_p++ = _val; /* fallthrough */
} while ( --_n );
}
#endif

View file

@ -110,11 +110,6 @@ typedef void *EGLSurface;
#include "SDL_egl.h"
#endif
#if defined(SDL_VIDEO_DRIVER_OS2)
#define INCL_WIN
#include <os2.h>
#endif
/**
* These are the various supported windowing subsystems
*/
@ -184,16 +179,6 @@ struct SDL_SysWMmsg
int dummy;
/* No Vivante window events yet */
} vivante;
#endif
#if defined(SDL_VIDEO_DRIVER_OS2)
struct
{
BOOL fFrame; /**< TRUE if hwnd is a frame window */
HWND hwnd; /**< The window receiving the message */
ULONG msg; /**< The message identifier */
MPARAM mp1; /**< The first first message parameter */
MPARAM mp2; /**< The second first message parameter */
} os2;
#endif
/* Can't have an empty union */
int dummy;
@ -288,14 +273,6 @@ struct SDL_SysWMinfo
} android;
#endif
#if defined(SDL_VIDEO_DRIVER_OS2)
struct
{
HWND hwnd; /**< The window handle */
HWND hwndFrame; /**< The frame window handle */
} os2;
#endif
#if defined(SDL_VIDEO_DRIVER_VIVANTE)
struct
{

View file

@ -604,8 +604,8 @@ extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
* \param w The width of the window, in screen coordinates. Must be >0.
* \param h The height of the window, in screen coordinates. Must be >0.
*
* \note You can't change the size of a fullscreen window, it automatically
* matches the size of the display mode.
* \note Fullscreen windows automatically match the size of the display mode,
* and you should use SDL_SetWindowDisplayMode() to change their size.
*
* The window size in screen coordinates may differ from the size in pixels, if
* the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with
@ -613,6 +613,7 @@ extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
* SDL_GetRendererOutputSize() to get the real client area size in pixels.
*
* \sa SDL_GetWindowSize()
* \sa SDL_SetWindowDisplayMode()
*/
extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
int h);

View file

@ -150,7 +150,7 @@ extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
* \note \c window should have been created with the \c SDL_WINDOW_VULKAN flag.
*
* \code
* unsigned count;
* unsigned int count;
* // get count of required extensions
* if(!SDL_Vulkan_GetInstanceExtensions(window, &count, NULL))
* handle_error();
@ -188,7 +188,7 @@ extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
*/
extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(
SDL_Window *window,
unsigned *pCount,
unsigned int *pCount,
const char **pNames);
/**

View file

@ -61,7 +61,7 @@
# else
# define DECLSPEC __declspec(dllexport)
# endif
# elif defined(__OS2__) && defined(__WATCOMC__)
# elif defined(__OS2__)
# ifdef BUILD_SDL
# define DECLSPEC __declspec(dllexport)
# else

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