mirror of
https://github.com/Shpoike/Quakespasm.git
synced 2025-03-10 03:51:41 +00:00
SDL2: rebuilt from latest SDL2-hg-r13033 to test upcoming v2.0.11.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1621 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
parent
0351068457
commit
c762d597fc
30 changed files with 255 additions and 23 deletions
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@ -47,6 +47,7 @@
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#include "SDL_loadso.h"
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#include "SDL_log.h"
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#include "SDL_messagebox.h"
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#include "SDL_metal.h"
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#include "SDL_mutex.h"
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#include "SDL_power.h"
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#include "SDL_render.h"
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@ -181,6 +181,10 @@
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#define SDL_VIDEO_VULKAN 1
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#endif
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#if SDL_PLATFORM_SUPPORTS_METAL
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#define SDL_VIDEO_METAL 1
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#endif
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/* Enable system power support */
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#define SDL_POWER_UIKIT 1
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@ -193,9 +193,15 @@
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#define SDL_VIDEO_RENDER_OGL_ES2 1
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#endif
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#ifndef SDL_VIDEO_RENDER_METAL
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/* Metal only supported on 64-bit architectures with 10.11+ */
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#if TARGET_CPU_X86_64 && (MAC_OS_X_VERSION_MAX_ALLOWED >= 101100)
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#define SDL_PLATFORM_SUPPORTS_METAL 1
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#else
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#define SDL_PLATFORM_SUPPORTS_METAL 0
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#endif
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#ifndef SDL_VIDEO_RENDER_METAL
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#if SDL_PLATFORM_SUPPORTS_METAL
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#define SDL_VIDEO_RENDER_METAL 1
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#else
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#define SDL_VIDEO_RENDER_METAL 0
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@ -219,13 +225,22 @@
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#define SDL_VIDEO_OPENGL_GLX 1
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#endif
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/* Enable Vulkan support */
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/* Metal/Vulkan Portability only supported on 64-bit architectures with 10.11+ */
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#if TARGET_CPU_X86_64 && (MAC_OS_X_VERSION_MAX_ALLOWED >= 101100)
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/* Enable Vulkan and Metal support */
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#ifndef SDL_VIDEO_VULKAN
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#if SDL_PLATFORM_SUPPORTS_METAL
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#define SDL_VIDEO_VULKAN 1
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#else
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#define SDL_VIDEO_VULKAN 0
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#endif
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#endif
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#ifndef SDL_VIDEO_METAL
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#if SDL_PLATFORM_SUPPORTS_METAL
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#define SDL_VIDEO_METAL 1
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#else
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#define SDL_VIDEO_METAL 0
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#endif
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#endif
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/* Enable system power support */
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#define SDL_POWER_MACOSX 1
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@ -73,8 +73,8 @@
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# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */
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# endif
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# if defined (_M_ARM64)
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# include <armintr.h>
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# include <arm_neon.h>
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# include <arm64intr.h>
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# include <arm64_neon.h>
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# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */
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# endif
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# endif
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@ -442,6 +442,7 @@ typedef struct SDL_TouchFingerEvent
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float dx; /**< Normalized in the range -1...1 */
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float dy; /**< Normalized in the range -1...1 */
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float pressure; /**< Normalized in the range 0...1 */
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Uint32 windowID; /**< The window underneath the finger, if any */
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} SDL_TouchFingerEvent;
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@ -36,9 +36,11 @@ extern "C" {
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*/
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typedef enum
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{
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SDL_MESSAGEBOX_ERROR = 0x00000010, /**< error dialog */
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SDL_MESSAGEBOX_WARNING = 0x00000020, /**< warning dialog */
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SDL_MESSAGEBOX_INFORMATION = 0x00000040 /**< informational dialog */
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SDL_MESSAGEBOX_ERROR = 0x00000010, /**< error dialog */
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SDL_MESSAGEBOX_WARNING = 0x00000020, /**< warning dialog */
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SDL_MESSAGEBOX_INFORMATION = 0x00000040, /**< informational dialog */
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SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT = 0x00000080, /**< buttons placed left to right */
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SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT = 0x00000100, /**< buttons placed right to left */
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} SDL_MessageBoxFlags;
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/**
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91
MacOSX/SDL2.framework/Versions/A/Headers/SDL_metal.h
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91
MacOSX/SDL2.framework/Versions/A/Headers/SDL_metal.h
Normal file
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_metal.h
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*
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* Header file for functions to creating Metal layers and views on SDL windows.
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*/
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#ifndef SDL_metal_h_
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#define SDL_metal_h_
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#include "SDL_video.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* \brief A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS).
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*
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* \note This can be cast directly to an NSView or UIView.
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*/
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typedef void *SDL_MetalView;
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/**
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* \name Metal support functions
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*/
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/* @{ */
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/**
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* \brief Create a CAMetalLayer-backed NSView/UIView and attach it to the
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* specified window.
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*
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* On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on its
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* own. It is up to user code to do that.
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*
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* The returned handle can be casted directly to a NSView or UIView, and the
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* CAMetalLayer can be accessed from the view's 'layer' property.
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*
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* \code
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* SDL_MetalView metalview = SDL_Metal_CreateView(window);
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* UIView *uiview = (__bridge UIView *)metalview;
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* CAMetalLayer *metallayer = (CAMetalLayer *)uiview.layer;
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* // [...]
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* SDL_Metal_DestroyView(metalview);
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* \endcode
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*
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* \sa SDL_Metal_DestroyView
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*/
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extern DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window * window);
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/**
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* \brief Destroy an existing SDL_MetalView object.
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*
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* This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was
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* called after SDL_CreateWindow.
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*
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* \sa SDL_Metal_CreateView
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*/
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extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view);
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/* @} *//* Metal support functions */
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* SDL_metal_h_ */
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@ -1,2 +1,2 @@
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#define SDL_REVISION "hg-12978:d2e027c5a389"
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#define SDL_REVISION_NUMBER 12978
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#define SDL_REVISION "hg-13033:70bf772a32d7"
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#define SDL_REVISION_NUMBER 13033
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#include "SDL_loadso.h"
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#include "SDL_log.h"
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#include "SDL_messagebox.h"
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#include "SDL_metal.h"
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#include "SDL_mutex.h"
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#include "SDL_power.h"
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#include "SDL_render.h"
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#define SDL_VIDEO_VULKAN 1
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#endif
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#if SDL_PLATFORM_SUPPORTS_METAL
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#define SDL_VIDEO_METAL 1
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#endif
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/* Enable system power support */
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#define SDL_POWER_UIKIT 1
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#define SDL_VIDEO_RENDER_OGL_ES2 1
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#endif
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#ifndef SDL_VIDEO_RENDER_METAL
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/* Metal only supported on 64-bit architectures with 10.11+ */
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#if TARGET_CPU_X86_64 && (MAC_OS_X_VERSION_MAX_ALLOWED >= 101100)
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#define SDL_PLATFORM_SUPPORTS_METAL 1
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#else
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#define SDL_PLATFORM_SUPPORTS_METAL 0
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#endif
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#ifndef SDL_VIDEO_RENDER_METAL
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#if SDL_PLATFORM_SUPPORTS_METAL
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#define SDL_VIDEO_RENDER_METAL 1
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#else
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#define SDL_VIDEO_RENDER_METAL 0
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#define SDL_VIDEO_OPENGL_GLX 1
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#endif
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/* Enable Vulkan support */
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/* Metal/Vulkan Portability only supported on 64-bit architectures with 10.11+ */
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#if TARGET_CPU_X86_64 && (MAC_OS_X_VERSION_MAX_ALLOWED >= 101100)
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/* Enable Vulkan and Metal support */
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#ifndef SDL_VIDEO_VULKAN
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#if SDL_PLATFORM_SUPPORTS_METAL
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#define SDL_VIDEO_VULKAN 1
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#else
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#define SDL_VIDEO_VULKAN 0
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#endif
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#endif
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#ifndef SDL_VIDEO_METAL
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#if SDL_PLATFORM_SUPPORTS_METAL
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#define SDL_VIDEO_METAL 1
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#else
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#define SDL_VIDEO_METAL 0
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#endif
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#endif
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/* Enable system power support */
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#define SDL_POWER_MACOSX 1
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@ -73,8 +73,8 @@
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# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */
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# endif
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# if defined (_M_ARM64)
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# include <armintr.h>
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# include <arm_neon.h>
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# include <arm64intr.h>
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# include <arm64_neon.h>
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# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */
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# endif
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# endif
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@ -442,6 +442,7 @@ typedef struct SDL_TouchFingerEvent
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float dx; /**< Normalized in the range -1...1 */
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float dy; /**< Normalized in the range -1...1 */
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float pressure; /**< Normalized in the range 0...1 */
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Uint32 windowID; /**< The window underneath the finger, if any */
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} SDL_TouchFingerEvent;
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@ -36,9 +36,11 @@ extern "C" {
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*/
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typedef enum
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{
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SDL_MESSAGEBOX_ERROR = 0x00000010, /**< error dialog */
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SDL_MESSAGEBOX_WARNING = 0x00000020, /**< warning dialog */
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SDL_MESSAGEBOX_INFORMATION = 0x00000040 /**< informational dialog */
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SDL_MESSAGEBOX_ERROR = 0x00000010, /**< error dialog */
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SDL_MESSAGEBOX_WARNING = 0x00000020, /**< warning dialog */
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SDL_MESSAGEBOX_INFORMATION = 0x00000040, /**< informational dialog */
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SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT = 0x00000080, /**< buttons placed left to right */
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SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT = 0x00000100, /**< buttons placed right to left */
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} SDL_MessageBoxFlags;
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/**
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91
Windows/SDL2/include/SDL_metal.h
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91
Windows/SDL2/include/SDL_metal.h
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
|
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
|
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_metal.h
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*
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* Header file for functions to creating Metal layers and views on SDL windows.
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*/
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#ifndef SDL_metal_h_
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#define SDL_metal_h_
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#include "SDL_video.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* \brief A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS).
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*
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* \note This can be cast directly to an NSView or UIView.
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*/
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typedef void *SDL_MetalView;
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/**
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* \name Metal support functions
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*/
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/* @{ */
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/**
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* \brief Create a CAMetalLayer-backed NSView/UIView and attach it to the
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* specified window.
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*
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* On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on its
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* own. It is up to user code to do that.
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*
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* The returned handle can be casted directly to a NSView or UIView, and the
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* CAMetalLayer can be accessed from the view's 'layer' property.
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*
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* \code
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* SDL_MetalView metalview = SDL_Metal_CreateView(window);
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* UIView *uiview = (__bridge UIView *)metalview;
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* CAMetalLayer *metallayer = (CAMetalLayer *)uiview.layer;
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* // [...]
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* SDL_Metal_DestroyView(metalview);
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* \endcode
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*
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* \sa SDL_Metal_DestroyView
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*/
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extern DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window * window);
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/**
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* \brief Destroy an existing SDL_MetalView object.
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*
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* This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was
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* called after SDL_CreateWindow.
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*
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* \sa SDL_Metal_CreateView
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*/
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extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view);
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/* @} *//* Metal support functions */
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* SDL_metal_h_ */
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@ -1,2 +1,2 @@
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#define SDL_REVISION "hg-12978:d2e027c5a389"
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#define SDL_REVISION_NUMBER 12978
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#define SDL_REVISION "hg-13033:70bf772a32d7"
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#define SDL_REVISION_NUMBER 13033
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;; lib /def:SDL2.def /out:SDL2.lib /machine:x86
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; lib /def:SDL2.def /out:SDL2.lib /machine:x86
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LIBRARY SDL2.dll
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EXPORTS
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SDL_AddEventWatch
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@ -379,6 +379,8 @@ SDL_MasksToPixelFormatEnum
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SDL_MaximizeWindow
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SDL_MemoryBarrierAcquireFunction
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SDL_MemoryBarrierReleaseFunction
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SDL_Metal_CreateView
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SDL_Metal_DestroyView
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SDL_MinimizeWindow
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SDL_MixAudio
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SDL_MixAudioFormat
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@ -376,6 +376,8 @@
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++'_SDL_MaximizeWindow'.'SDL2.DLL'..'SDL_MaximizeWindow'
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++'_SDL_MemoryBarrierAcquireFunction'.'SDL2.DLL'..'SDL_MemoryBarrierAcquireFunction'
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++'_SDL_MemoryBarrierReleaseFunction'.'SDL2.DLL'..'SDL_MemoryBarrierReleaseFunction'
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++'_SDL_Metal_CreateView'.'SDL2.DLL'..'SDL_Metal_CreateView'
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++'_SDL_Metal_DestroyView'.'SDL2.DLL'..'SDL_Metal_DestroyView'
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++'_SDL_MinimizeWindow'.'SDL2.DLL'..'SDL_MinimizeWindow'
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++'_SDL_MixAudio'.'SDL2.DLL'..'SDL_MixAudio'
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++'_SDL_MixAudioFormat'.'SDL2.DLL'..'SDL_MixAudioFormat'
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