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1c3d2656d3
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Client: btnCancel in vgui_buypages.qc should not have been a CSBuyItemButton, oops.
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2023-04-18 19:32:45 -07:00 |
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ca17bdd697
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Client: VGUI based buy menus have been implemented.
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2023-04-18 19:28:51 -07:00 |
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c4969943b8
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Bomb Defusal: fix the bomb not being removed from the game properly upon round ends. Requires a .customphysics fix in upstream Nuclide as well (so update!)
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2023-04-18 14:48:39 -07:00 |
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aad8d044e4
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Client: add support for the infokey 'vgui_menus', so if that's set you'll now use VGUI based menus for team selection
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2023-04-18 14:27:48 -07:00 |
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a22c33bb9f
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Gamerules: add the titles.txt messages for having spotted a friend, enemy and hostage rescue instructions
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2023-03-28 18:15:23 -07:00 |
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123814e707
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Gamerules: send titles.txt messages to the client for when they're the VIP/Bomb-guy, now that we have a message queue
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2023-03-28 16:37:11 -07:00 |
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3c3966fc33
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hostage_entity: add message for T's for when they attempt to +use on them
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2023-03-28 15:35:24 -07:00 |
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92497583a1
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func_buyzone: Now print the titles.txt message hint for telling you to buy stuff.
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2023-03-28 15:28:24 -07:00 |
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0704d3e7fd
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Multiplayer: Load and display a server message of the day if present.
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2023-03-25 17:34:47 -07:00 |
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b64bdc049a
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func_escapezone/func_vip_safetyzone: deactivate flashlight upon entering
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2023-03-01 23:09:25 -08:00 |
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2d51a765b7
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func_escapezone: balance tweak via new cvar fcs_escapepenalty. Suggested by Xylemon
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2023-03-01 23:07:02 -08:00 |
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f74e44ef4e
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CSMultiplayerRules: be explicit about calling NSGameRules::PlayerDisconnect() to handle player de-init
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2023-03-01 23:06:06 -08:00 |
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cb12c5d747
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CSGameRules: add cvar fcs_swaponround. Set to a positive value and the rules will swap teams after Nth number of rounds
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2023-03-01 22:23:24 -08:00 |
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ff59be9392
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CSMultiplayerRules: use Destroy() instead of plain remove() on NSEntity derivatives
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2023-03-01 21:58:55 -08:00 |
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c7d4f3631a
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WEAPON_P228: fix bug where you can reload the gun indefinitely. thanks /alpha/
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2023-03-01 21:54:18 -08:00 |
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125550e4c3
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CSMultiplayerRules: When players die, they'll always drop their primary weapon if they have one. Thanks /alpha/
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2023-03-01 21:48:18 -08:00 |
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339a003583
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func_vip_safetyzone: tweak CT reward money by $100
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2023-03-01 17:20:41 -08:00 |
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0357cb16fe
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func_vip_safetyzone: make that work again as well.
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2023-03-01 16:18:39 -08:00 |
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06a3e6bc6b
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func_escapezone: make it work again. can't find solid info on the rewards
so I may have to revisit it anyway for rebalancing issues
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2023-03-01 16:13:52 -08:00 |
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8177fc0bef
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CSMultiplayerRules: de-init players properly when they disconnect
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2023-03-01 14:53:00 -08:00 |
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08270f346f
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remove duplicate entry for sg552 in skill_cstrike.cfg
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2023-03-01 14:49:49 -08:00 |
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c89b95d98d
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Guns now have damage values defined within skill cvars as well.
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2023-03-01 14:47:20 -08:00 |
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6d6b3fc5d0
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WEAPON_KNIFE: damage values are now editable via skill cvars as well.
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2023-03-01 13:01:58 -08:00 |
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e5ec5afa67
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Create new file skill_cstrike.cfg, so users can tweak weapon and damage how they like!
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2023-03-01 12:42:30 -08:00 |
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dfdc2f66e0
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WEAPON_KNIFE: skill cvar sk_plr_knife_range can now be used to set the knife range.
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2023-03-01 12:35:55 -08:00 |
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3e490cd515
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default.cfg: set cl_movespeedkey to 0.2
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2023-03-01 12:35:20 -08:00 |
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982d2cfd21
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Fix compiler warnings.
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2023-02-14 12:54:59 -08:00 |
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620756cf4d
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Remove base/src dependency and use valve/src's versions instead.
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2023-02-12 12:56:26 -08:00 |
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82a959aac3
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add instructions.txt file
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2023-02-08 16:31:46 -08:00 |
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bc793e217b
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Client: add IMPACT_SLOSH effect for water based impacts.
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2023-02-07 17:35:04 -08:00 |
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41e1ae463b
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Client: Use view_angles instead of input_angles to orient the radar.
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2023-02-07 17:34:45 -08:00 |
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bb7ac9ebee
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WEAPON_KNIFE: more accurate damage values thanks to the CS wiki. Also added the ability to back-stab!
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2023-02-07 17:23:48 -08:00 |
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6c9170ee74
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func_buyzone: ensure that our team value is set within SpawnKey()
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2023-01-19 19:53:16 -08:00 |
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d0ebfb8205
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Fix the zone triggers from not activating.
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2023-01-19 19:28:55 -08:00 |
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f14648a7f4
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Removal of Game_Input which has been made obsolete.
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2023-01-11 17:44:47 -08:00 |
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89c50dd85c
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player: Call super::ServerInputFrame() inside ServerInputFrame.
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2023-01-06 16:09:47 -08:00 |
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a5f2ee0174
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Player: RunClientCommand() was renamed to ServerInputFrame() for consistency.
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2022-12-28 17:25:56 -08:00 |
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2f9791b39e
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Get rid of obsolete routines, move the code handling buy/rescue/bomb zone triggers into the new RunClientCommand() player method.
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2022-12-28 16:51:52 -08:00 |
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8ce747c212
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Replace calls to TraceAttack_FireBullets() with the new TraceAttack_FireBulletsWithDecal(), thus fixing missing bullet decals.
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2022-12-28 15:00:18 -08:00 |
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27f04a0ee9
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Add manifest file.
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2022-12-28 12:12:02 -08:00 |
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56b2d4259d
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Fix tree against the latest Nuclide code upstream.
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2022-11-30 14:27:11 -08:00 |
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e744c22f40
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Multiplayer: Clear server and client decals upon round end.
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2022-08-27 22:07:29 -07:00 |
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f436d17ee5
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Gamerules: Fix the creation for buyzones and rescue points.
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2022-08-27 21:20:39 -07:00 |
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e9e49ab216
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Clean up armoury_entity, func_bomb_target, func_buyzone, func_escapezone, func_hostage_rescue, info_buyzone, info_hostage_rescue, info_map_parameter and item_suit.
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2022-08-27 11:22:12 -07:00 |
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cd01daac6a
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Set pragma target fte_5768
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2022-08-22 23:26:18 -07:00 |
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f6f7fcd2e5
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armoury_entity: Minor cleanup
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2022-08-19 15:03:27 -07:00 |
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8b4a444387
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player class: Use parent method OptimiseChangedFlags() to cull some fields from being networked to players other than yourself
Use the new helper macros to simplify network code and make it more reliable.
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2022-08-09 09:32:45 -07:00 |
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f67729df5b
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Clean up our player enumflags.
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2022-08-07 14:14:42 -07:00 |
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bfed23ca7a
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Move the MUZZLE_ definitions over from Nuclide. As they belong here instead.
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2022-08-05 14:43:18 -07:00 |
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d457262d0c
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HUD: Only call weapon switch if we're going to a different weapon.
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2022-08-03 17:55:57 -07:00 |
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