player: Call super::ServerInputFrame() inside ServerInputFrame.
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@ -494,6 +494,7 @@ player::PredictPostFrame(void)
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void
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player::ServerInputFrame(void)
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{
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super::ServerInputFrame();
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gflags &= ~GF_BUYZONE;
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gflags &= ~GF_RESCUEZONE;
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gflags &= ~GF_BOMBZONE;
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