Clean up our player enumflags.

This commit is contained in:
Marco Cawthorne 2022-08-07 14:14:42 -07:00
parent bfed23ca7a
commit f67729df5b
Signed by: eukara
GPG key ID: CE2032F0A2882A22

View file

@ -14,25 +14,10 @@
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/* all potential SendFlags bits we can possibly send */
enumflags
{
PLAYER_KEEPALIVE,
PLAYER_MODELINDEX,
PLAYER_ORIGIN,
PLAYER_ORIGIN_Z,
PLAYER_ANGLES_X,
PLAYER_ANGLES_Y,
PLAYER_COLORMAP,
PLAYER_VELOCITY,
PLAYER_VELOCITY_Z,
PLAYER_FLAGS,
PLAYER_WEAPON,
PLAYER_ITEMS,
PLAYER_HEALTH,
PLAYER_ARMOR,
PLAYER_MOVETYPE,
PLAYER_VIEWOFS,
PLAYER_TOPFRAME,
PLAYER_TOPFRAME = PLAYER_CUSTOMFIELDSTART,
PLAYER_BOTTOMFRAME,
PLAYER_AMMO1,
PLAYER_AMMO2,
@ -526,10 +511,14 @@ player::SendEntity(entity ePEnt, float fChanged)
if (ePEnt != self) {
fChanged &= ~PLAYER_ITEMS;
fChanged &= ~PLAYER_HEALTH;
fChanged &= ~PLAYER_ARMOR;
fChanged &= ~PLAYER_TIMINGS;
fChanged &= ~PLAYER_AMMO1;
fChanged &= ~PLAYER_AMMO2;
fChanged &= ~PLAYER_AMMO3;
fChanged &= ~PLAYER_FLAGS;
fChanged &= ~PLAYER_PUNCHANGLE;
fChanged &= ~PLAYER_VIEWZOOM;
fChanged &= ~PLAYER_SPECTATE;
}
WriteByte(MSG_ENTITY, ENT_PLAYER);