CSMultiplayerRules: de-init players properly when they disconnect

This commit is contained in:
Marco Cawthorne 2023-03-01 14:53:00 -08:00
parent 08270f346f
commit 8177fc0bef
Signed by: eukara
GPG key ID: CE2032F0A2882A22

View file

@ -29,6 +29,8 @@ CSMultiplayerRules::PlayerDisconnect(NSClientPlayer pl)
{
if (health > 0)
PlayerDeath(pl);
super::PlayerDisconnect(pl);
}
void