hostage_entity: add message for T's for when they attempt to +use on them
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3 changed files with 7 additions and 0 deletions
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@ -995,6 +995,7 @@ CSMultiplayerRules::PlayerReset(NSClientPlayer pl)
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p.money = 0;
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Money_AddMoney(pl, autocvar_mp_startmoney);
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p.m_buyMessage = false; /* unset the buy message. */
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p.m_hostMessageT = false;
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}
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/*
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@ -122,6 +122,11 @@ void
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hostage_entity::OnPlayerUse(void)
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{
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if (eActivator.team == TEAM_T) {
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player pl = (player)eActivator;
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if (pl.m_hostMessageT == false) {
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env_message_single(pl, "Only_CT_Can_Move_Hostages");
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pl.m_hostMessageT = true;
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}
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return;
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}
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@ -191,6 +191,7 @@ class player:NSClientPlayer
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float progress;
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bool m_buyMessage;
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bool m_hostMessageT;
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#endif
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};
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