WEAPON_KNIFE: skill cvar sk_plr_knife_range can now be used to set the knife range.

This commit is contained in:
Marco Cawthorne 2023-03-01 12:35:43 -08:00
parent 3e490cd515
commit dfdc2f66e0
Signed by: eukara
GPG key ID: CE2032F0A2882A22

View file

@ -109,9 +109,11 @@ w_knife_primary(player pl)
#ifdef SERVER
vector src;
int range = Skill_GetValue("plr_knife_range", 48);
Weapons_MakeVectors(pl);
src = pl.origin + pl.view_ofs;
traceline(src, src + (v_forward * 32), MOVE_HITMODEL, pl);
traceline(src, src + (v_forward * range), MOVE_HITMODEL, pl);
Sound_Play(pl, CHAN_WEAPON, "weapon_knife.miss");