WEAPON_KNIFE: skill cvar sk_plr_knife_range can now be used to set the knife range.
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1 changed files with 3 additions and 1 deletions
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@ -109,9 +109,11 @@ w_knife_primary(player pl)
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#ifdef SERVER
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vector src;
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int range = Skill_GetValue("plr_knife_range", 48);
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Weapons_MakeVectors(pl);
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src = pl.origin + pl.view_ofs;
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traceline(src, src + (v_forward * 32), MOVE_HITMODEL, pl);
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traceline(src, src + (v_forward * range), MOVE_HITMODEL, pl);
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Sound_Play(pl, CHAN_WEAPON, "weapon_knife.miss");
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