func_escapezone: balance tweak via new cvar fcs_escapepenalty. Suggested by Xylemon
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2 changed files with 16 additions and 1 deletions
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@ -67,6 +67,7 @@ var string autocvar_motdfile = "motd.txt";
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var int autocvar_mp_friendlyfire = FALSE;
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/* new, FreeCS exclusive variables */
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var int autocvar_fcs_escapepenalty = -300;
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var int autocvar_fcs_swaponround = 0;
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var int autocvar_fcs_voxannounce = FALSE;
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var int autocvar_fcs_knifeonly = FALSE; /* Disallows buying and spawning with weps */
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@ -52,7 +52,10 @@ void
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func_escapezone::Touch(entity eToucher)
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{
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CSMultiplayerRules rule = (CSMultiplayerRules)g_grMode;
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int to_escape = g_cs_total_t;
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int to_escape = 0;
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rule.CountPlayers();
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to_escape = g_cs_total_t;
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/* only 3 Ts need to escape, max */
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if (to_escape > 3)
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@ -72,6 +75,17 @@ func_escapezone::Touch(entity eToucher)
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rule.m_iEscapedTerrorists++;
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/* balancing tweak: for every escaped T, each and every CT will lose funds */
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if (autocvar_fcs_escapepenalty != 0) {
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for (entity eFind = world; (eFind = find(eFind, ::classname, "player"));) {
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player ct = (player)eFind;
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if (ct.team == TEAM_CT) {
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Money_AddMoney(ct, autocvar_fcs_escapepenalty);
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}
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}
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}
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/* mark player as spectator for the end of this 'round' */
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pl.MakeTempSpectator();
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