CSMultiplayerRules: be explicit about calling NSGameRules::PlayerDisconnect() to handle player de-init
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cb12c5d747
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1 changed files with 11 additions and 26 deletions
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@ -30,7 +30,7 @@ CSMultiplayerRules::PlayerDisconnect(NSClientPlayer pl)
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if (health > 0)
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PlayerDeath(pl);
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super::PlayerDisconnect(pl);
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NSGameRules::PlayerDisconnect(pl);
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}
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void
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@ -687,34 +687,19 @@ CSMultiplayerRules::CountPlayers(void)
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g_cs_total_t = 0;
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g_cs_total_ct = 0;
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for (entity eFind = world; (eFind = findfloat(eFind, ::team, TEAM_T));) {
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if (!(eFind.flags & FL_CLIENT))
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continue;
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for (entity eFind = world; (eFind = find(eFind, ::classname, "player"));) {
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if (eFind.team == TEAM_T) {
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g_cs_total_t++;
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g_cs_total_t++;
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if (eFind.health > 0)
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g_cs_alive_t++;
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} else if (eFind.team == TEAM_CT || eFind.team == TEAM_VIP) {
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g_cs_total_ct++;
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if (eFind.health > 0)
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g_cs_alive_t++;
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if (eFind.health > 0)
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g_cs_alive_ct++;
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}
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}
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for (entity eFind = world; (eFind = findfloat(eFind, ::team, TEAM_CT));) {
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if (!(eFind.flags & FL_CLIENT))
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continue;
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g_cs_total_ct++;
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if (eFind.health > 0)
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g_cs_alive_ct++;
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}
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for (entity eFind = world; (eFind = findfloat(eFind, ::team, TEAM_VIP));) {
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if (!(eFind.flags & FL_CLIENT))
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continue;
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g_cs_total_ct++;
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if (eFind.health > 0)
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g_cs_alive_ct++;
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}
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g_total_players = g_cs_total_t + g_cs_total_ct;
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}
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