armoury_entity: Minor cleanup
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8b4a444387
commit
f6f7fcd2e5
1 changed files with 47 additions and 16 deletions
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@ -104,11 +104,56 @@ class armoury_entity:NSRenderableEntity
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int m_iID;
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void(void) armoury_entity;
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virtual void(float) Save;
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virtual void(string,string) Restore;
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virtual void(entity) Touch;
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virtual void(void) Respawn;
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virtual void(string, string) SpawnKey;
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};
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void
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armoury_entity::armoury_entity(void)
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{
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if (autocvar_fcs_nopickups == TRUE) {
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Destroy();
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return;
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}
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precache_sound("items/gunpickup2.wav");
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precache_sound("items/tr_kevlar.wav");
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m_iID = 0;
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m_iCount = 1;
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m_iLeft = 0;
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}
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void
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armoury_entity::Save(float handle)
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{
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super::Save(handle);
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SaveInt(handle, "m_iID", m_iID);
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SaveInt(handle, "m_iCount", m_iCount);
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SaveInt(handle, "m_iLeft", m_iLeft);
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}
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void
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armoury_entity::Restore(string strKey, string strValue)
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{
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switch (strKey) {
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case "m_iID":
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m_iID = ReadInt(strValue);
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break;
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case "m_iCount":
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m_iCount = ReadInt(strValue);
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break;
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case "m_iLeft":
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m_iLeft = ReadInt(strValue);
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break;
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default:
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super::Restore(strKey, strValue);
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}
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}
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void
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armoury_entity::Touch(entity eToucher)
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{
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@ -140,7 +185,7 @@ armoury_entity::Touch(entity eToucher)
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return;
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sound(pl, CHAN_ITEM, "items/tr_kevlar.wav", 1, ATTN_NORM);
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} else {
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} else { /* weapon pickup code */
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if (Weapons_AddItem(pl, g_cstrike_armouryitems[m_iID], -1) == FALSE)
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return;
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@ -149,6 +194,7 @@ armoury_entity::Touch(entity eToucher)
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Logging_Pickup(pl, this, __NULL__);
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m_iLeft--;
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if (m_iLeft <= 0) {
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Hide();
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}
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@ -184,18 +230,3 @@ armoury_entity::SpawnKey(string strKey, string strValue)
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break;
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}
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}
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void
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armoury_entity::armoury_entity(void)
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{
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if (autocvar_fcs_nopickups == TRUE) {
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remove(this);
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return;
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}
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precache_sound("items/gunpickup2.wav");
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precache_sound("items/tr_kevlar.wav");
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m_iID = 0;
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m_iCount = 1;
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super::NSRenderableEntity();
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}
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