Player: RunClientCommand() was renamed to ServerInputFrame() for consistency.
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1 changed files with 2 additions and 2 deletions
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@ -182,7 +182,7 @@ class player:NSClientPlayer
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virtual void PredictPreFrame(void);
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virtual void PredictPostFrame(void);
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#else
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virtual void RunClientCommand(void);
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virtual void ServerInputFrame(void);
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virtual void EvaluateEntity(void);
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virtual float SendEntity(entity, float);
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@ -492,7 +492,7 @@ player::PredictPostFrame(void)
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#else
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void
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player::RunClientCommand(void)
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player::ServerInputFrame(void)
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{
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gflags &= ~GF_BUYZONE;
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gflags &= ~GF_RESCUEZONE;
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