pierow
56512a8f45
additional removal of old widescreen
2023-12-06 05:46:16 -05:00
pierow
0e88d368b9
HL25 fixes
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-Add new widescreen method and exploit prevention
-disable old widescreen method and exploit prevention
-force sv_rollangle 0
-add sv_widescreenclamp to limit fov expansion to 16:9
2023-11-27 16:01:49 -05:00
pierow
bf34643be3
revise mouse paramater comments
2023-11-25 13:46:15 -05:00
pierow
44ffcf24fd
version number to v33b8
2023-11-21 03:48:12 -05:00
pierow
e435bdad29
version number to v33b8
2023-11-21 03:46:47 -05:00
pierow
5fc8493b9a
Fix crash in debug mode when spectating aliens. Credit to Neoptolemus.
2023-11-21 03:43:56 -05:00
pierow
9f324e47b0
Fix crash when player completes a commander order. Credit to @RGreenlees
...
- The crash possibly only occured in debug mode?
2023-10-22 23:24:42 -04:00
pierow
1748d39d7e
fix for typing another key in chat before releasing enter key causing it to send the message
2023-10-04 18:11:40 -04:00
pierow
a04cc4fd40
add check for recent saying counter not resetting
2023-10-04 18:10:53 -04:00
pierow
61f3c7be61
fix mouse centering not working correctly with non-native fullscreen resolutions
2023-10-01 17:48:57 -04:00
RGreenlees
bf37abf714
Gorge web fixes for collision detection
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* Webs placed on the floor now correctly connect with marines walking over them
* Allies and structures no longer block the web's effect if they're between the enemy and the web origin point
2023-09-26 14:37:11 -04:00
pierow
bebb696e50
fix health rings showing on the gorge being spectated while dead
2023-09-26 08:36:11 -04:00
pierow
e2b3d7f2b2
generate symbols in release server dll for plugin offsets
2023-09-16 11:36:34 -04:00
pierow
e85d296092
fix ns_cvar_float returning int
2023-09-16 11:36:34 -04:00
pierow
ca5246501b
localization map update
2023-09-16 11:36:34 -04:00
RGreenlees
664a578775
Optimised Text Localisation
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Added an unordered map to act as a cache for text that has already been localised
2023-09-16 11:36:34 -04:00
RGreenlees
eb91c70a75
Prevent duplicate tooltips appearing on screen
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Tooltips will no longer be added to the screen if that message is already being displayed. This prevents the same message (e.g. the ready room F4 message) from appearing multiple times if the player keeps pressing F4.
2023-09-16 11:36:34 -04:00
pierow
f9a8db4963
fix mouse centering for windowed mode
2023-09-16 11:36:34 -04:00
pierow
e241e23752
disable old tooltip border
2023-09-16 11:36:34 -04:00
pierow
d40e6e15bc
mapnames update
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-fixed text transparency
-performance optimizations
-default to on
-renamed to hud_mapnames
2023-09-16 11:36:34 -04:00
pierow
7c60c0a1c8
tooltip rendering performance optimizations
2023-09-16 11:36:34 -04:00
pierow
77f9bb5625
version number to 3.3beta7
2023-09-16 11:36:34 -04:00
pierow
415de7fad2
Turret eye/barrel position fix
2023-09-16 11:36:34 -04:00
RGreenlees
1c2a421648
Reverted the ignore intangible check on building placement
...
This sadly means that buildings cannot be placed where destroyed func_breakables and func_weldables are. Unfortunately, the fix also meant structures could be placed inside railings which would immediately cause them to sink
2023-09-16 11:36:34 -04:00
RGreenlees
501fa5ab18
Fixed func_nobuild being invisible to clients
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* The client build preview now respects func_nobuild, fixing situations where the client thought it could build somewhere, but nothing would appear when clicking.
2023-09-16 11:36:34 -04:00
pierow
193f417144
Scoreboard squelch raw input update.
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-Also made showcursor code for comm fall within raw input check.
2023-09-16 11:36:34 -04:00
RGreenlees
c95aa67ca9
Fixed cursor decrement
2023-09-16 11:36:34 -04:00
RGreenlees
9c6f780336
Fixed pop-up menu and commander UI cursor centering
2023-09-16 11:36:34 -04:00
pierow
873c7b1403
scorepanel hit update, still WIP
2023-09-16 11:36:34 -04:00
pierow
1c8668638d
expand scoreboard panel and hitpanel so cursor can hit anywhere on screen
2023-09-16 11:36:34 -04:00
pierow
b44a8b7f63
fix commander view angle not restoring on exiting CC
2023-09-16 11:36:34 -04:00
pierow
91daecffdb
Scale ambient and music volumes to game volume
...
-cl_musicvolume changed to scalar
-cl_ambientsound changed back to scalar
2023-09-16 11:36:34 -04:00
RGreenlees
79d3e270a6
Fixed crouched Onos ladder logic
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Forgot to add exception when Onos is crouching to previous commit
2023-09-16 11:36:34 -04:00
RGreenlees
fcaa98aefe
Fixed Onos ladder code
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Onos ladder detection was assuming player was 64 units high instead of actual 108. By correcting the assumed hull size for Onos players, it now detects ladders as reliably as other player sizes.
2023-09-16 11:36:34 -04:00
RGreenlees
d6c9aa93af
Removed additional unneeded dependencies
...
And added SERVER preprocessor definition for debug/playtest
2023-09-16 11:36:34 -04:00
RGreenlees
b9fa136bef
Overhauled Visual Studio Project
...
* Removed superfluous configurations
* Removed superfluous include directories and hard-coded library locations
* There are now only 3 configurations: Debug, Playtest and Release
* Debug and Playtest have the PLAYTEST and BALANCE_ENABLED preprocessor commands, while release doesn't
* Release has maximum optimisations enabled. Debug has none, and playtest has minimal
* Removed hard-coded output directories based on half-life installations, dlls are output in the solution folder (and user can customise as they see fit)
* All projects for all configurations compile without warnings or errors
2023-09-16 11:36:34 -04:00
pierow
5cf36cb28f
add check for cl_musicenabled before initing fmod
2023-09-16 11:36:34 -04:00
pierow
a4970388ef
Fix for hang on exit.
...
Also change fmod to not load if cl_ambientsoun is 0 and made this cvar 0-100 to match the music volume cvar.
2023-09-16 11:36:34 -04:00
pierow
3d5cb0bc6d
Fixed func_breakable and func_weldable permanently blocking building placement
...
This is a fix for Issue #55 . Changes made:
* Server ignores intangible entities when determining if a building placement is valid (fixes func_breakable issue)
* If a func_weldable has the "welds open" spawnflag set, then upon completing the weld when it plays the break effect, it will become fully intangible. It will reset upon round restart.
Fix by @RGreenlees
2023-09-16 11:36:34 -04:00
RGreenlees
472e2c8d13
Fixed web hit detection
...
Fix for issue #94 .
Gorge web strands now have hit detection which matches their visible component. This is for both ensnaring marines, and for cutting them with a welder.
This has the following impacts:
* Webs are easier for marines to avoid since they can safely jump or duck under angled strands, however...
* Webs are harder for marines to cut as they can no longer clear a while corridor with a single click but have to actually aim at each strand
2023-09-05 13:14:40 -04:00
RGreenlees
23760a7df7
Generate debug symbols for client dll
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* This change now means that cl_dll can be properly debugged
2023-09-03 17:17:25 -04:00
pierow
2ca087b76c
sayings can be used twice in succession
2023-08-31 18:57:06 -04:00
pierow
6598ac870a
spectators can see hive and research info
...
-could use some clean up
2023-08-31 18:57:06 -04:00
pierow
98b815da57
fix server crash on HLTV join
2023-08-31 18:57:06 -04:00
pierow
6ee8db7f9e
fix rings drawn around hurt gorge being spectated
2023-08-31 18:57:06 -04:00
pierow
152869e6b1
add hud_drawwaypoints
2023-08-31 18:57:06 -04:00
pierow
b443eeb5a1
fix welder name tag showing on alien players
2023-08-31 18:57:06 -04:00
pierow
62206c3bdb
v3.3b6
2023-08-31 18:57:06 -04:00
pierow
dbf3b84ab7
add hud_nameinfo; welder text on client
2023-08-23 17:29:04 -04:00
pierow
60c4e0901c
research tracker info in demo/hltv
...
-not sure if there's a demo verison that needs to be updated
2023-08-23 17:29:04 -04:00
pierow
93d134dca4
Added mp_parasiteonmap playtest cvar
2023-08-23 17:29:04 -04:00
pierow
97ea2a098c
Add hud_minimapnames
...
-Original code by alien bird/eternium. Thanks!
-Removed names for self and other team
-Default off due to black background on text
2023-08-23 17:29:04 -04:00
pierow
0e90cd5414
Parasite indicator on player names
...
-Added indicator if looking at a parasited player
-Changed commander parasited player indicator and color to always show, regardless if selected
2023-08-23 17:29:04 -04:00
pierow
a8f20956c4
add welder indicator to names status bar
2023-08-23 17:29:04 -04:00
pierow
e17bd9f3de
add echodev command
2023-08-23 17:29:04 -04:00
pierow
edfee609fc
add hud_teamhealthalert
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-update ring UI logic to show weldable/healable players rings
2023-08-23 17:29:04 -04:00
pierow
3117a9f990
add cl_weaponswap
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-refactored from alienbird's autoswap with new features
2023-08-23 17:29:04 -04:00
pierow
ff051cab8e
add mp_randomresfromkill
2023-08-23 17:29:04 -04:00
pierow
c270808c43
fix being stuck reloading if reload was held while shooting sg or gl
2023-08-23 17:29:04 -04:00
pierow
cab8803828
fix reload animation not showing on client
...
-occured if empty on reserve ammo and walking over an ammo pack while holding reload
2023-08-23 17:29:04 -04:00
pierow
8a12a11fd5
Jetpacks 15 res, by popular demand.
2023-08-23 17:29:04 -04:00
pierow
96a268a91f
Fixed weapon spread for fake clients (bots). Thanks Neoptolemus!
2023-08-23 17:29:04 -04:00
pierow
52630598ad
Debug build config. Works on server dll. Thanks Neoptolemus!
2023-08-23 17:29:04 -04:00
pierow
c7acee5e87
Removed v3.2 backwards compatability and some playtest cvars
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- Fork is now too different to maintain backwards compatability
2023-08-23 17:29:04 -04:00
pierow
21e6edcf2e
Fix lerk fly animation not showing if they walked off a ledge
2023-08-23 17:29:04 -04:00
pierow
f6b6e1b5c0
retarget for VS2022
2023-08-23 17:29:04 -04:00
pierow
7c724d99e4
3.3b5
2023-08-23 17:29:04 -04:00
pierow
99bf170e7e
Weapon/item drop rework
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-Fix crash from plugins.
-Add spawn offsets for items.
-Improvements to anti-stuck falling weapon code.
2023-08-23 17:29:04 -04:00
pierow
5202080232
research tracker update
2021-11-12 10:35:11 -05:00
pierow
ea279fb321
reload while using armory
2021-11-12 10:35:11 -05:00
pierow
6351afad0c
game version 3.3b4
2021-11-12 10:35:11 -05:00
pierow
5a42d00ce4
fixed cursor disappearing after alt tab
2021-10-30 19:09:10 -04:00
pierow
039f01e42c
Marine UI updates
2021-10-30 19:09:10 -04:00
pierow
22a171f4b5
cl_weaponcfgs and onos charge stick update
2021-10-30 19:09:10 -04:00
pierow
30c66a434b
GL staged reload and SG reload update
2021-10-30 19:09:10 -04:00
pierow
12a122af14
Disable unused libraries
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-libcurl, libpng, zlib
2021-10-30 19:09:10 -04:00
pierow
6e9cb6052b
clean out temp files
2021-10-30 19:09:10 -04:00
pierow
61270d6d42
model updates and hd models
2021-10-30 19:09:10 -04:00
pierow
998aae5632
updated consistency check message
2021-07-07 18:11:21 -04:00
pierow
ae3d8e5ea5
crosshair exploit prevention
2021-07-07 18:11:21 -04:00
pierow
0f47555bc7
cl_widescreen exploit prevention
2021-07-07 18:11:21 -04:00
pierow
ad8a003a00
fixed onos charge getting stuck
2021-03-01 20:39:18 -05:00
pierow
0c18bffed4
fixed sg pellet visuals backwards compatibility
2021-03-01 20:39:18 -05:00
pierow
96f1cf2f28
client side weapon reload prediction update
2021-03-01 20:39:18 -05:00
pierow
aa5c09d4ff
v33b3
2021-03-01 20:39:18 -05:00
pierow
e54684cdde
fix lerk sticking to ladders when on the ground
2021-03-01 20:39:18 -05:00
pierow
8e167f5eb8
crosshair system update
...
-a bunch of new configuration options
-fixed circle thickness being stuck at 1
2021-03-01 20:39:18 -05:00
pierow
fee6c4c975
removed debug console print
2021-02-12 09:00:57 -05:00
pierow
4645fd2166
comment clean up
2021-02-12 07:32:45 -05:00
pierow
ab841b0573
3.3b2
2021-02-12 07:32:45 -05:00
pierow
730f69477c
Adjust jetpack lateral accel on fps independent code. Weight scaling was being done twice.
2021-02-12 07:32:45 -05:00
pierow
b298eb9553
Fix popup menu costs not updating for 2nd round.
2021-02-12 07:32:45 -05:00
pierow
7b6821929d
Fix weapons not being able to be picked up if aliens touch them while falling.
2021-02-12 07:32:45 -05:00
pierow
f7f009a941
remove duplicate consistency entry
2021-02-12 07:32:45 -05:00
pierow
b2d10207c1
fixed lerk glide stuck on ramps
2021-02-08 08:13:37 -05:00
pierow
7f44ef2c8b
fixed incorrect shotgun pellet visuals
2021-02-08 08:13:37 -05:00
pierow
4625887633
nsversion added newline
2021-02-08 08:13:37 -05:00
pierow
68548a7af1
Reverting Gerhard's WIP minimap code ( #96 )
...
* revert Gerhard's minimap update. removing WIP code
* revert Gerhard's minimap alpha - removing WIP code from develop
* project file update
* fixed hl project mistake when reverting
* adding back Brett's changes lost in revert
* removed .wad checks for maps that are nolonger official
2021-02-05 22:00:14 -05:00
pierow
2586ec4c73
lerk gliding on ground
2021-02-05 16:18:16 -05:00
pierow
d4d05b21c5
Revert setmousevisibility showcursor change. Old piemenu showcursor code fixed.
2021-02-05 16:18:16 -05:00