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fix for typing another key in chat before releasing enter key causing it to send the message
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parent
a04cc4fd40
commit
1748d39d7e
1 changed files with 21 additions and 18 deletions
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@ -243,31 +243,34 @@ void ChatPanel::KeyEvent(int iKeydown)
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}
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if (state[SDL_SCANCODE_RETURN])
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{
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std::string theCommand;
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if (iKeydown && !bTextinput)
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{
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std::string theCommand;
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theCommand += mChatMode;
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theCommand += mChatMode;
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theCommand += " \"";
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theCommand += " \"";
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// Replace all ';' characters with ':' characters since we can't have
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// ';' characters on a console message.
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// Replace all ';' characters with ':' characters since we can't have
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// ';' characters on a console message.
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for (unsigned int i = 0; i < mText.length(); ++i)
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{
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if (mText[i] == ';')
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{
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mText[i] = ':';
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}
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}
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for (unsigned int i = 0; i < mText.length(); ++i)
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{
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if (mText[i] == ';')
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{
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mText[i] = ':';
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}
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}
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theCommand += mText;
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theCommand += mText;
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theCommand += "\"";
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theCommand += "\"";
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//say_x "the message here" instead of
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//say_x the message here (ever word was treated as another argument)
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gEngfuncs.pfnClientCmd((char*)theCommand.c_str());
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//say_x "the message here" instead of
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//say_x the message here (ever word was treated as another argument)
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gEngfuncs.pfnClientCmd((char*)theCommand.c_str());
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CancelChat();
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CancelChat();
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}
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}
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}
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