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Gorge web fixes for collision detection
* Webs placed on the floor now correctly connect with marines walking over them * Allies and structures no longer block the web's effect if they're between the enemy and the web origin point
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parent
bebb696e50
commit
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2 changed files with 29 additions and 6 deletions
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@ -1738,13 +1738,23 @@ void AvHWebStrand::StrandThink()
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if (!FNullEnt(Hit.pHit))
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{
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edict_t* webbedEdict = Hit.pHit;
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AvHPlayer* theWebbedPlayer = dynamic_cast<AvHPlayer*>(CBaseEntity::Instance(webbedEdict));
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if (theWebbedPlayer)
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while (!FNullEnt(Hit.pHit) && Hit.flFraction < 0.99f)
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{
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StrandTouch(theWebbedPlayer);
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edict_t* webbedEdict = Hit.pHit;
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AvHPlayer* theWebbedPlayer = dynamic_cast<AvHPlayer*>(CBaseEntity::Instance(webbedEdict));
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if (theWebbedPlayer && theWebbedPlayer->pev->team != this->pev->team && theWebbedPlayer->GetCanBeAffectedByEnemies())
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{
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StrandTouch(theWebbedPlayer);
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break;
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}
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else
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{
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UTIL_TraceLine(Hit.vecEndPos, EndTrace, dont_ignore_monsters, Hit.pHit, &Hit);
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}
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}
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}
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if (!this->mSolid)
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@ -66,6 +66,7 @@
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#include "AvHConstants.h"
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#ifdef AVH_SERVER
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#include "AvHGamerules.h"
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#include "AvHServerUtil.h"
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@ -86,8 +87,20 @@ bool AvHWebProjectile::CreateWeb()
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AvHWebSpinner* theWebSpinner = NULL;
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if(this->GetWebSpinner(theWebSpinner))
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{
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vec3_t NormalizedVelocity;
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VectorCopy(this->pev->velocity, NormalizedVelocity);
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NormalizedVelocity.Normalize();
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TraceResult surfaceTraceResult;
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UTIL_TraceLine(this->pev->origin, this->pev->origin + (NormalizedVelocity * 10.0f), dont_ignore_monsters, this->edict(), &surfaceTraceResult);
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vec3_t theNewPoint = this->pev->origin;
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if (surfaceTraceResult.flFraction < 1.0f)
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{
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theNewPoint = theNewPoint + (surfaceTraceResult.vecPlaneNormal * 3.0f);
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}
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vec3_t theLastPoint;
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if(theWebSpinner->GetLastPoint(theLastPoint))
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{
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