HL25 fixes

-Add new widescreen method and exploit prevention
-disable old widescreen method and exploit prevention
-force sv_rollangle 0
-add sv_widescreenclamp to limit fov expansion to 16:9
This commit is contained in:
pierow 2023-11-27 16:01:49 -05:00
parent bf34643be3
commit 0e88d368b9
9 changed files with 109 additions and 40 deletions

View file

@ -41,47 +41,46 @@ int CHud::UpdateClientData(client_data_t *cdata, float time)
Think();
//cdata->fov = m_iFOV;
cdata->fov = m_iFOV;
float width = ScreenWidth();
float height = ScreenHeight();
//// Horizontal+ widescreen view correction - Removed after HL25 update
//float width = ScreenWidth();
//float height = ScreenHeight();
// Horizontal+ widescreen view correction - engine uses vertical- cropping
//// Cvar to let players use old widescreen. Only allow it to change when not alive so it can't be used as a zoom toggle.
//if (!gHUD.GetIsAlive(false))
//{
// wstoggle = CVAR_GET_FLOAT("cl_widescreen") != 0;
//}
// Cvar to let players use old widescreen. Only allow it to change when not alive so it can't be used as a zoom toggle.
if (!gHUD.GetIsAlive(false))
{
wstoggle = CVAR_GET_FLOAT("cl_widescreen") != 0;
}
//if (wstoggle)
//{
// m_wsFOV = atanf(tan(m_iFOV * M_PI / 360) * 0.75 * width / height) * 360 / M_PI;
if (wstoggle)
{
m_wsFOV = atanf(tan(m_iFOV * M_PI / 360) * 0.75 * width / height) * 360 / M_PI;
// //clamp for game balance
// if (m_iFOV == 105 && m_wsFOV > 121)
// {
// m_wsFOV = 120;
// }
// else if (m_iFOV == 100 && m_wsFOV > 117)
// {
// m_wsFOV = 116;
// }
// else if (m_iFOV == 90 && m_wsFOV > 107)
// {
// m_wsFOV = 106;
// }
// else if (m_wsFOV < 90)
// {
// m_wsFOV = 90;
// }
//}
//else
//{
// m_wsFOV = m_iFOV;
//}
//clamp for game balance
if (m_iFOV == 105 && m_wsFOV > 121)
{
m_wsFOV = 120;
}
else if (m_iFOV == 100 && m_wsFOV > 117)
{
m_wsFOV = 116;
}
else if (m_iFOV == 90 && m_wsFOV > 107)
{
m_wsFOV = 106;
}
else if (m_wsFOV < 90)
{
m_wsFOV = 90;
}
}
else
{
m_wsFOV = m_iFOV;
}
cdata->fov = m_wsFOV;
//cdata->fov = m_wsFOV;
CL_ResetButtonBits( m_iKeyBits );

View file

@ -138,7 +138,7 @@ cvar_t *cl_dynamiclights;
cvar_t *r_dynamic;
cvar_t *cl_buildmessages;
cvar_t *cl_particleinfo;
cvar_t *cl_widescreen;
//cvar_t *cl_widescreen;
cvar_t *cl_ambientsound;
cvar_t *senslock;
cvar_t *hud_style;
@ -1638,7 +1638,7 @@ void InitInput (void)
cl_cmhotkeys = gEngfuncs.pfnRegisterVariable ( kvCMHotkeys, "qwerasdfzxcv", FCVAR_ARCHIVE );
//cl_forcedefaultfov = gEngfuncs.pfnRegisterVariable ( kvForceDefaultFOV, "0", FCVAR_ARCHIVE );
cl_particleinfo = gEngfuncs.pfnRegisterVariable ( kvParticleInfo, "0", FCVAR_ARCHIVE );
cl_widescreen = gEngfuncs.pfnRegisterVariable ( kvWidescreen, "1", FCVAR_ARCHIVE );
//cl_widescreen = gEngfuncs.pfnRegisterVariable ( kvWidescreen, "1", FCVAR_ARCHIVE );
cl_ambientsound = gEngfuncs.pfnRegisterVariable ( kvAmbientSound, "0", FCVAR_ARCHIVE);
senslock = gEngfuncs.pfnRegisterVariable ("senslock", "0", FCVAR_ARCHIVE);
hud_style = gEngfuncs.pfnRegisterVariable ("hud_style", "1", FCVAR_ARCHIVE);

View file

@ -182,7 +182,14 @@ void CreatePickingRay( int mousex, int mousey, Vector& outVecPickingRay )
// char gDebugMessage[256];
float fovDegrees = gHUD.m_wsFOV;
//float fovDegrees = gHUD.m_wsFOV;
bool wideScreen = CVAR_GET_FLOAT("gl_widescreen_yfov");
float fovDegrees = gHUD.m_iFOV;
//Adjust for widescreen FOV
if (wideScreen)
{
fovDegrees = atanf(tan(gHUD.m_iFOV * M_PI / 360) * 0.75f * ScreenWidth() / ScreenHeight()) * 360 / M_PI;
}
//cl_entity_s* theLocalEntity = gEngfuncs.GetLocalPlayer();
//Vector vecRenderOrigin = theLocalEntity->origin;

View file

@ -123,6 +123,7 @@ cvar_t avh_mapvoteratio = {kvMapVoteRatio, ".6", FCVAR_SERVER};
cvar_t avh_blockscripts = {kvBlockScripts, "1", FCVAR_SERVER};
cvar_t avh_jumpmode = {kvJumpMode, "1", FCVAR_SERVER};
cvar_t avh_version = {kvVersion, "330", FCVAR_SERVER};
cvar_t avh_widescreenclamp = {kvWidescreenClamp, "0", FCVAR_SERVER};
//playtest cvars
cvar_t avh_fastjp = {kvfastjp, "0", FCVAR_SERVER};
cvar_t avh_randomrfk = {kvRandomRfk, "1", FCVAR_SERVER};
@ -239,6 +240,7 @@ void GameDLLInit( void )
CVAR_REGISTER (&avh_blockscripts);
CVAR_REGISTER (&avh_jumpmode);
CVAR_REGISTER (&avh_version);
CVAR_REGISTER (&avh_widescreenclamp);
//playtest cvars
CVAR_REGISTER (&avh_fastjp);
CVAR_REGISTER (&avh_randomrfk);
@ -270,5 +272,8 @@ void GameDLLInit( void )
CVAR_REGISTER (&avh_uplink);
CVAR_REGISTER (&avh_killdelay);
//Remove HL25 addition of roll angle in code so servers don't need to update configs.
CVAR_SET_FLOAT("sv_rollangle", 0.0f);
}

View file

@ -47,7 +47,7 @@ extern cvar_t* cl_musicdir;
// :
#define kvCMHotKeys "cl_cmhotkeys"
//#define kvForceDefaultFOV "cl_forcedefaultfov"
#define kvWidescreen "cl_widescreen"
//#define kvWidescreen "cl_widescreen"
#define kvAmbientSound "cl_ambientsound"
#define kvCenterEntityID "cl_centerentityid"
#define kvHighDetail "cl_highdetail"

View file

@ -338,6 +338,8 @@ AvHGamerules::AvHGamerules() : mTeamA(TEAM_ONE), mTeamB(TEAM_TWO)
RegisterServerVariable(avh_cheats);
RegisterServerVariable(&avh_structurelimit);
RegisterServerVariable(&avh_version);
RegisterServerVariable(&avh_widescreenclamp);
//playtest cvars
RegisterServerVariable(&avh_fastjp);
RegisterServerVariable(&avh_randomrfk);

View file

@ -4883,6 +4883,8 @@ cvar_t *lightgamma = NULL;
cvar_t *texgamma = NULL;
cvar_t *r_detailtextures = NULL;
cvar_t *gl_max_size = NULL;
cvar_t *gl_widescreen_yfov = NULL;
cvar_t *sv_widescreenclamp = NULL;
void AvHHud::InitExploitPrevention() {
gl_monolights = gEngfuncs.pfnGetCvarPointer("gl_monolights");
@ -4897,6 +4899,7 @@ void AvHHud::InitExploitPrevention() {
texgamma = gEngfuncs.pfnGetCvarPointer("texgamma");
r_detailtextures = gEngfuncs.pfnGetCvarPointer("r_detailtextures");
gl_max_size = gEngfuncs.pfnGetCvarPointer("gl_max_size");
gl_widescreen_yfov = gEngfuncs.pfnGetCvarPointer("gl_widescreen_yfov");
ForceCvar("gl_monolights", gl_monolights, 0.0f);
ForceCvar("gl_overbright", gl_overbright, 0.0f);
@ -4922,6 +4925,11 @@ void AvHHud::InitExploitPrevention() {
if(texgamma && texgamma->value > 5.0) {
ForceCvar("texgamma", texgamma, 5.0f);
}
RemoveAlias("gl_widescreen_yfov");
if (gl_widescreen_yfov)
{
mWideScreen = gl_widescreen_yfov->value;
}
}
@ -4952,6 +4960,48 @@ void AvHHud::UpdateExploitPrevention()
if(texgamma && texgamma->value > 5.0) {
ForceCvar("texgamma", texgamma, 5.0f);
}
//Widescreen exploit prevention
if (gViewPort)
{
if (gHUD.GetIsAlive(false))
{
if (gl_widescreen_yfov && gl_widescreen_yfov->value == 0 && mWideScreen) {
ForceCvar("gl_widescreen_yfov", gl_widescreen_yfov, 1.0f);
mWideScreenChanged = true;
gEngfuncs.pfnCenterPrint("The Widescreen FOV\n will change after death\n");
}
if (gl_widescreen_yfov && gl_widescreen_yfov->value != 0 && !mWideScreen) {
ForceCvar("gl_widescreen_yfov", gl_widescreen_yfov, 0);
mWideScreenChanged = true;
gEngfuncs.pfnCenterPrint("The Widescreen FOV\n will change after death\n");
}
}
else if (mWideScreenChanged)
{
mWideScreen = !mWideScreen;
ForceCvar("gl_widescreen_yfov", gl_widescreen_yfov, (float)mWideScreen);
mWideScreenChanged = false;
}
else
{
mWideScreen = gl_widescreen_yfov->value;
}
//sv_widescreenclamp is to prevent abuse of ultra-widescreen FOVs in competitive play.
if ((ScreenWidth() / ScreenHeight()) > 1.8f)
{
if (this->GetServerVariableFloat(kvWidescreenClamp) != 0 && gl_widescreen_yfov && gl_widescreen_yfov->value != 0)
{
ForceCvar("gl_widescreen_yfov", gl_widescreen_yfov, 0);
gEngfuncs.pfnCenterPrint("This aspect ratio is not allowed\n on this server\n");
}
}
}
//else if (gl_widescreen_yfov)
//{
// mWideScreen = gl_widescreen_yfov->value;
// gEngfuncs.Con_Printf("init mwidescreen from update %d\n", mWideScreen);
//}
}
void AvHHud::UpdateAlienUI(float inCurrentTime)

View file

@ -876,6 +876,9 @@ private:
static bool sShowMap;
bool mWideScreen;
bool mWideScreenChanged;
};
#endif

View file

@ -96,6 +96,7 @@ extern cvar_t *violence_agibs;
extern cvar_t avh_killdelay;
extern cvar_t *showtriggers;
extern cvar_t avh_version;
extern cvar_t avh_widescreenclamp;
//playtest cvars
extern cvar_t avh_fastjp;
extern cvar_t avh_randomrfk;
@ -149,6 +150,8 @@ float ns_cvar_float(const cvar_t *cvar);
#define kvBlockScripts "mp_blockscripts"
#define kvJumpMode "sv_jumpmode"
#define kvVersion "sv_nsversion"
#define kvWidescreenClamp "sv_widescreenclamp"
//playtest cvars
#define kvfastjp "sv_fastjp"
#define kvRandomRfk "mp_randomresfromkill"