mirror of
https://github.com/ENSL/NS.git
synced 2025-01-21 17:00:46 +00:00
Removed additional unneeded dependencies
And added SERVER preprocessor definition for debug/playtest
This commit is contained in:
parent
b9fa136bef
commit
d6c9aa93af
4 changed files with 24 additions and 16 deletions
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@ -122,7 +122,7 @@
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<Link>
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<AdditionalDependencies>particles.lib;vgui.lib;wsock32.lib;sdl2.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<AdditionalLibraryDirectories>$(SolutionDir)\Release\Particles;$(SolutionDir)\includes\lpng1251;$(SolutionDir)\includes\zlib-1.2.8;$(SolutionDir)\includes\vgui\lib\win32_vc6;$(SolutionDir)\lib\public;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories>$(SolutionDir)\Release\Particles;$(SolutionDir)\includes\vgui\lib\win32_vc6;$(SolutionDir)\lib\public</AdditionalLibraryDirectories>
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<IgnoreSpecificDefaultLibraries>
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</IgnoreSpecificDefaultLibraries>
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<ProgramDatabaseFile>
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@ -185,7 +185,7 @@
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<Link>
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<AdditionalDependencies>particles.lib;vgui.lib;wsock32.lib;sdl2.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<AdditionalLibraryDirectories>$(SolutionDir)\Release\Particles;$(SolutionDir)\includes\lpng1251;$(SolutionDir)\includes\zlib-1.2.8;$(SolutionDir)\includes\vgui\lib\win32_vc6;$(SolutionDir)\lib\public;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories>$(SolutionDir)\Release\Particles;$(SolutionDir)\includes\vgui\lib\win32_vc6;$(SolutionDir)\lib\public</AdditionalLibraryDirectories>
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<IgnoreSpecificDefaultLibraries>
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</IgnoreSpecificDefaultLibraries>
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<ProgramDatabaseFile>
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@ -249,7 +249,7 @@
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<Link>
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<AdditionalDependencies>particles.lib;vgui.lib;wsock32.lib;sdl2.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<AdditionalLibraryDirectories>$(SolutionDir)\Debug\Particles;$(SolutionDir)\includes\lpng1251;$(SolutionDir)\includes\zlib-1.2.8;$(SolutionDir)\includes\vgui\lib\win32_vc6;$(SolutionDir)\lib\public;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories>$(SolutionDir)\Debug\Particles;$(SolutionDir)\includes\vgui\lib\win32_vc6;$(SolutionDir)\lib\public</AdditionalLibraryDirectories>
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<IgnoreSpecificDefaultLibraries>
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</IgnoreSpecificDefaultLibraries>
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<ProgramDatabaseFile>$(OutDir)cl_dll.pdb</ProgramDatabaseFile>
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@ -1,9 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Client - Playtest|Win32'">
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<LocalDebuggerCommand>C:\Program Files (x86)\Steam\steamapps\common\Half-Life\hl.exe</LocalDebuggerCommand>
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<LocalDebuggerCommand>
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</LocalDebuggerCommand>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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<LocalDebuggerCommandArguments> -allowdebug -dev -steam -game ns</LocalDebuggerCommandArguments>
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<LocalDebuggerCommandArguments>
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</LocalDebuggerCommandArguments>
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<LocalDebuggerWorkingDirectory>..\..</LocalDebuggerWorkingDirectory>
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<LocalDebuggerAttach>false</LocalDebuggerAttach>
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<LocalDebuggerDebuggerType>Auto</LocalDebuggerDebuggerType>
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@ -19,9 +21,10 @@
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<LocalDebuggerDebuggerType>Auto</LocalDebuggerDebuggerType>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Client - Debug|Win32'">
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<LocalDebuggerCommand>E:\SteamLibrary\steamapps\common\Half-Life\hl.exe</LocalDebuggerCommand>
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<LocalDebuggerCommand>
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</LocalDebuggerCommand>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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<LocalDebuggerCommandArguments> -allowdebug -dev -steam -game ns</LocalDebuggerCommandArguments>
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<LocalDebuggerCommandArguments>-allowdebug -dev -game ns</LocalDebuggerCommandArguments>
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<LocalDebuggerWorkingDirectory>..\..</LocalDebuggerWorkingDirectory>
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<LocalDebuggerAttach>false</LocalDebuggerAttach>
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<LocalDebuggerDebuggerType>Auto</LocalDebuggerDebuggerType>
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@ -82,7 +82,7 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_DEBUG;DEBUG;WIN32;_WINDOWS;QUIVER;VOXEL;QUAKE2;VALVE_DLL;AVH_SERVER;USE_OLDAUTH;AVH_NO_NEXUS;AVH_PLAYTEST_BUILD;BALANCE_ENABLED;PLAYTEST_BUILD</PreprocessorDefinitions>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_DEBUG;DEBUG;WIN32;_WINDOWS;QUIVER;VOXEL;QUAKE2;VALVE_DLL;AVH_SERVER;SERVER;USE_OLDAUTH;AVH_NO_NEXUS;AVH_PLAYTEST_BUILD;BALANCE_ENABLED;PLAYTEST_BUILD</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<RuntimeTypeInfo>true</RuntimeTypeInfo>
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<PrecompiledHeader>
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@ -100,10 +100,10 @@
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<AdditionalIncludeDirectories>$(SolutionDir);$(SolutionDir)\includes\lua\include;$(SolutionDir)\particles\;$(SolutionDir)\includes\vgui\include;$(SolutionDir)\includes\libcurl-7.50-nossl\include;$(SolutionDir)\common;$(SolutionDir)\public;$(SolutionDir)\util;$(SolutionDir)\engine;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<AdditionalDependencies>particles.lib;lua5.1.lib;Winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>winmm.lib;ws2_32.lib;particles.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(SolutionDir)\Debug\Server\$(TargetName).dll</OutputFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<AdditionalLibraryDirectories>$(SolutionDir)includes\libcurl-7.50-nossl;$(SolutionDir)includes\vgui\lib\win32_vc6;$(SolutionDir)includes\lua\lib;$(SolutionDir)\Debug\Particles;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories>$(SolutionDir)\Debug\Particles;$(SolutionDir)\includes\lpng1251;$(SolutionDir)\includes\zlib-1.2.8;$(SolutionDir)\includes\vgui\lib\win32_vc6;$(SolutionDir)\lib\public;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<IgnoreSpecificDefaultLibraries>libcmt;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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<ModuleDefinitionFile>.\hl.def</ModuleDefinitionFile>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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@ -137,7 +137,7 @@
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<Optimization>Full</Optimization>
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<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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<IntrinsicFunctions>false</IntrinsicFunctions>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;NDEBUG;WIN32;_WINDOWS;QUIVER;VOXEL;QUAKE2;VALVE_DLL;AVH_SERVER;AVH_NO_NEXUS;USE_OLDAUTH;AVH_PLAYTEST_BUILD;BALANCE_ENABLED;PLAYTEST_BUILD</PreprocessorDefinitions>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;NDEBUG;WIN32;_WINDOWS;QUIVER;VOXEL;QUAKE2;VALVE_DLL;AVH_SERVER;SERVER;AVH_NO_NEXUS;USE_OLDAUTH;AVH_PLAYTEST_BUILD;BALANCE_ENABLED;PLAYTEST_BUILD</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<MinimalRebuild>false</MinimalRebuild>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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@ -157,7 +157,7 @@
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<AdditionalIncludeDirectories>$(SolutionDir);$(SolutionDir)\includes\lua\include;$(SolutionDir)\particles\;$(SolutionDir)\includes\vgui\include;$(SolutionDir)\includes\libcurl-7.50-nossl\include;$(SolutionDir)\common;$(SolutionDir)\public;$(SolutionDir)\util;$(SolutionDir)\engine;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<AdditionalDependencies>winmm.lib;ws2_32.lib;particles.lib;lua5.1.lib;libcurl_a.lib;%(AdditionalDependencies);legacy_stdio_definitions.lib</AdditionalDependencies>
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<AdditionalDependencies>winmm.lib;ws2_32.lib;particles.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<IgnoreSpecificDefaultLibraries>gdi32.lib user32.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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<ModuleDefinitionFile>.\hl.def</ModuleDefinitionFile>
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@ -169,7 +169,7 @@
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<SetChecksum>false</SetChecksum>
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<TreatLinkerWarningAsErrors>false</TreatLinkerWarningAsErrors>
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<AdditionalOptions>/NODEFAULTLIB:LIBCMT %(AdditionalOptions)</AdditionalOptions>
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<AdditionalLibraryDirectories>$(SolutionDir)includes\lua\lib;$(SolutionDir)\Release\Particles;$(SolutionDir)includes\libcurl-7.50-nossl;$(SolutionDir)includes\vgui\lib\win32_vc6;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories>$(SolutionDir)\Release\Particles;$(SolutionDir)\includes\lpng1251;$(SolutionDir)\includes\zlib-1.2.8;$(SolutionDir)\includes\vgui\lib\win32_vc6;$(SolutionDir)\lib\public;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<GenerateDebugInformation>false</GenerateDebugInformation>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<OutputFile>$(SolutionDir)\Playtest\Server\$(TargetName).dll</OutputFile>
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@ -215,7 +215,7 @@
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<OmitFramePointers>true</OmitFramePointers>
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</ClCompile>
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<Link>
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<AdditionalDependencies>winmm.lib;ws2_32.lib;particles.lib;lua5.1.lib;libcurl_a.lib;%(AdditionalDependencies);legacy_stdio_definitions.lib</AdditionalDependencies>
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<AdditionalDependencies>winmm.lib;ws2_32.lib;particles.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<IgnoreSpecificDefaultLibraries>gdi32.lib user32.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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<ModuleDefinitionFile>.\hl.def</ModuleDefinitionFile>
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@ -227,7 +227,7 @@
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<SetChecksum>false</SetChecksum>
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<TreatLinkerWarningAsErrors>false</TreatLinkerWarningAsErrors>
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<AdditionalOptions>/NODEFAULTLIB:LIBCMT %(AdditionalOptions)</AdditionalOptions>
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<AdditionalLibraryDirectories>$(SolutionDir)includes\lua\lib;$(SolutionDir)\Release\Particles;$(SolutionDir)includes\libcurl-7.50-nossl;$(SolutionDir)includes\vgui\lib\win32_vc6;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories>$(SolutionDir)\Release\Particles;$(SolutionDir)\includes\lpng1251;$(SolutionDir)\includes\zlib-1.2.8;$(SolutionDir)\includes\vgui\lib\win32_vc6;$(SolutionDir)\lib\public;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<GenerateDebugInformation>false</GenerateDebugInformation>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<OutputFile>$(SolutionDir)\Release\Server\$(TargetName).dll</OutputFile>
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@ -4,7 +4,8 @@
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<LocalDebuggerCommand>
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</LocalDebuggerCommand>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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<LocalDebuggerCommandArguments>-game ns</LocalDebuggerCommandArguments>
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<LocalDebuggerCommandArguments>
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</LocalDebuggerCommandArguments>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">
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<LocalDebuggerCommand />
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<LocalDebuggerCommandArguments>
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</LocalDebuggerCommandArguments>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">
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<LocalDebuggerCommandArguments>-allowdebug -dev -game ns</LocalDebuggerCommandArguments>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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</Project>
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