crosshair system update

-a bunch of new configuration options
-fixed circle thickness being stuck at 1
This commit is contained in:
pierow 2021-02-23 10:00:05 -05:00
parent 4666af6cdf
commit 8e167f5eb8
2 changed files with 99 additions and 53 deletions

View file

@ -17,13 +17,20 @@ int CHudCrosshairs::Init()
cl_cross_size = CVAR_CREATE("cl_cross_size", "6", FCVAR_ARCHIVE);
cl_cross_gap = CVAR_CREATE("cl_cross_gap", "3", FCVAR_ARCHIVE);
cl_cross_outline = CVAR_CREATE("cl_cross_outline", "2", FCVAR_ARCHIVE);
cl_cross_outline_alpha = CVAR_CREATE("cl_cross_outline_alpha", "255", FCVAR_ARCHIVE);
cl_cross_outline_alpha = CVAR_CREATE("cl_cross_outline_alpha", "", FCVAR_ARCHIVE);
cl_cross_outline_inner = CVAR_CREATE("cl_cross_outline_inner", "0", FCVAR_ARCHIVE);
cl_cross_circle_radius = CVAR_CREATE("cl_cross_circle_radius", "0", FCVAR_ARCHIVE);
cl_cross_circle_color = CVAR_CREATE("cl_cross_circle_color", "", FCVAR_ARCHIVE);
cl_cross_circle_thickness = CVAR_CREATE("cl_cross_circle_thickness", "1", FCVAR_ARCHIVE);
cl_cross_circle_alpha = CVAR_CREATE("cl_cross_circle_alpha", "", FCVAR_ARCHIVE);
cl_cross_circle_outline = CVAR_CREATE("cl_cross_circle_outline", "", FCVAR_ARCHIVE);
cl_cross_circle_outline_alpha = CVAR_CREATE("cl_cross_circle_outline_alpha", "", FCVAR_ARCHIVE);
cl_cross_circle_outline_inner = CVAR_CREATE("cl_cross_circle_outline_inner", "", FCVAR_ARCHIVE);
cl_cross_dot_size = CVAR_CREATE("cl_cross_dot_size", "0", FCVAR_ARCHIVE);
cl_cross_dot_color = CVAR_CREATE("cl_cross_dot_color", "", FCVAR_ARCHIVE);
cl_cross_dot_alpha = CVAR_CREATE("cl_cross_dot_alpha", "", FCVAR_ARCHIVE);
cl_cross_dot_outline = CVAR_CREATE("cl_cross_dot_outline", "0", FCVAR_ARCHIVE);
cl_cross_dot_outline_alpha = CVAR_CREATE("cl_cross_dot_outline_alpha", "", FCVAR_ARCHIVE);
cl_cross_line_top = CVAR_CREATE("cl_cross_line_top", "1", FCVAR_ARCHIVE);
cl_cross_line_bottom = CVAR_CREATE("cl_cross_line_bottom", "1", FCVAR_ARCHIVE);
cl_cross_line_left = CVAR_CREATE("cl_cross_line_left", "1", FCVAR_ARCHIVE);
@ -53,14 +60,6 @@ int CHudCrosshairs::Draw(float time)
if (gHUD.GetInTopDownMode())
return 0;
// outline alpha perhaps unnecessary since odd numbered thicknesses feather the outline edges
unsigned char outalpha;
if (sscanf(cl_cross_outline_alpha->string, "%hhu", &outalpha) != 1)
outalpha = 255;
if (outalpha == 0)
return 0;
unsigned char r, g, b;
if (sscanf(cl_cross_color->string, "%hhu %hhu %hhu", &r, &g, &b) != 3) {
r = 0;
@ -80,7 +79,10 @@ int CHudCrosshairs::Draw(float time)
// Example below is for bottom line. Would also cause certain crosshairs that have outlines on invisible cross lines to not look right.
// gl.rectangle(Vector2D(center.x + offset, center.y + gap - half_width), Vector2D(center.x - offset, center.y + gap + size + half_width));
if (cl_cross_outline->value > 0.0f) {
//gl.color(0, 0, 0, alpha);
unsigned char outalpha;
if (sscanf(cl_cross_outline_alpha->string, "%hhu", &outalpha) != 1)
outalpha = alpha;
gl.color(0, 0, 0, outalpha);
gl.line_width(cl_cross_outline->value);
@ -153,41 +155,62 @@ int CHudCrosshairs::Draw(float time)
gl.line(Vector2D(center.x + gap + half_width, center.y - half_thickness), Vector2D(center.x + gap + size - half_width, center.y - half_thickness));
}
}
}
// Dot
if (cl_cross_dot_size->value > 0.0f && cl_cross_dot_outline->value > 0.0f) {
float size = cl_cross_dot_size->value;
Vector2D offset = Vector2D(size / 2.0f, size / 2.0f);
float dot_half_width = cl_cross_dot_outline->value / 2.0f;
unsigned char dotout;
if (sscanf(cl_cross_dot_outline->string, "%hhu", &dotout) != 1)
dotout = cl_cross_outline->value;
// Dot outline
if (cl_cross_dot_size->value > 0.0f && dotout > 0.0f) {
unsigned char dotoutalpha;
if (sscanf(cl_cross_circle_outline_alpha->string, "%hhu", &dotoutalpha) != 1)
dotoutalpha = alpha;
gl.line(Vector2D(center.x - offset.x - dot_half_width, center.y - offset.y), Vector2D(center.x + offset.x + dot_half_width, center.y - offset.y));
gl.line(Vector2D(center.x + offset.x, center.y - offset.y + dot_half_width), Vector2D(center.x + offset.x, center.y + offset.y - dot_half_width));
gl.line(Vector2D(center.x - offset.x, center.y - offset.y + dot_half_width), Vector2D(center.x - offset.x, center.y + offset.y - dot_half_width));
gl.line(Vector2D(center.x - offset.x - dot_half_width, center.y + offset.y), Vector2D(center.x + offset.x + dot_half_width, center.y + offset.y));
gl.color(0, 0, 0, dotoutalpha);
float size = cl_cross_dot_size->value;
Vector2D offset = Vector2D(size / 2.0f, size / 2.0f);
float dot_half_width = dotout / 2.0f;
gl.line(Vector2D(center.x - offset.x - dot_half_width, center.y - offset.y), Vector2D(center.x + offset.x + dot_half_width, center.y - offset.y));
gl.line(Vector2D(center.x + offset.x, center.y - offset.y + dot_half_width), Vector2D(center.x + offset.x, center.y + offset.y - dot_half_width));
gl.line(Vector2D(center.x - offset.x, center.y - offset.y + dot_half_width), Vector2D(center.x - offset.x, center.y + offset.y - dot_half_width));
gl.line(Vector2D(center.x - offset.x - dot_half_width, center.y + offset.y), Vector2D(center.x + offset.x + dot_half_width, center.y + offset.y));
}
unsigned char circleout;
if (sscanf(cl_cross_circle_outline->string, "%hhu", &circleout) != 1)
circleout = cl_cross_outline->value;
// Circle outline
if (cl_cross_circle_radius->value > 0.0f && cl_cross_circle_thickness->value > 0.0f && circleout > 0.0f) {
unsigned char circleoutalpha;
if (sscanf(cl_cross_circle_outline_alpha->string, "%hhu", &circleoutalpha) != 1)
circleoutalpha = alpha;
unsigned char circleoutinner;
if (sscanf(cl_cross_circle_outline_inner->string, "%hhu", &circleoutinner) != 1)
circleoutinner = cl_cross_outline_inner->value;
gl.color(0, 0, 0, circleoutalpha);
auto radius = cl_cross_circle_radius->value;
if (circleoutinner == 0.0f)
{
radius += (cl_cross_circle_thickness->value * 0.5f) + (circleout * 0.5f);
gl.line_width(circleout);
}
else
{
gl.line_width(cl_cross_circle_thickness->value + circleout);
}
// Circle
if (cl_cross_circle_radius->value > 0.0f && cl_cross_circle_thickness->value > 0.0f) {
auto radius = cl_cross_circle_radius->value;
if (cl_cross_outline_inner->value == 0.0f)
{
radius += (cl_cross_circle_thickness->value * 0.5f) + (cl_cross_outline->value * 0.5f);
gl.line_width(cl_cross_outline->value);
}
else
{
gl.line_width(cl_cross_circle_thickness->value + cl_cross_outline->value);
}
if (old_circle_radius != radius) {
// Recompute the circle points.
circle_points = HudGL::compute_circle(radius);
old_circle_radius = radius;
}
gl.circle(center, circle_points);
if (old_circle_radius != radius) {
// Recompute the circle points.
circle_points = HudGL::compute_circle(radius);
old_circle_radius = radius;
}
gl.circle(center, circle_points);
}
gl.color(r, g, b, alpha);
@ -209,12 +232,23 @@ int CHudCrosshairs::Draw(float time)
gl.line(Vector2D(center.x + gap + size, center.y), Vector2D(center.x + gap, center.y));
}
//#ifdef __APPLE__
// //Remove when OSX builds with c++11
//#else
// Draw the circle.
if (cl_cross_circle_radius->value > 0.0f) {
gl.line_width(1.0f);
if (cl_cross_circle_radius->value > 0.0f && cl_cross_circle_thickness->value > 0.0f) {
unsigned char circlealpha;
if (sscanf(cl_cross_circle_alpha->string, "%hhu", &circlealpha) != 1)
circlealpha = alpha;
unsigned char circr, circg, circb;
if (sscanf(cl_cross_circle_color->string, "%hhu %hhu %hhu", &circr, &circg, &circb) == 3)
{
gl.color(circr, circg, circb, circlealpha);
}
else
{
gl.color(r, g, b, circlealpha);
}
gl.line_width(cl_cross_circle_thickness->value);
float radius = cl_cross_circle_radius->value;
if (old_circle_radius != radius) {
@ -225,13 +259,22 @@ int CHudCrosshairs::Draw(float time)
gl.circle(center, circle_points);
}
//#endif
// Draw the dot.
if (cl_cross_dot_size->value > 0.0f) {
unsigned char r, g, b;
if (sscanf(cl_cross_dot_color->string, "%hhu %hhu %hhu", &r, &g, &b) == 3)
gl.color(r, g, b, alpha);
unsigned char dotalpha;
if (sscanf(cl_cross_dot_alpha->string, "%hhu", &dotalpha) != 1)
dotalpha = alpha;
unsigned char dotr, dotg, dotb;
if (sscanf(cl_cross_dot_color->string, "%hhu %hhu %hhu", &dotr, &dotg, &dotb) == 3)
{
gl.color(dotr, dotg, dotb, dotalpha);
}
else
{
gl.color(r, g, b, dotalpha);
}
float size = cl_cross_dot_size->value;
Vector2D offset = Vector2D(size / 2.0f, size / 2.0f);

View file

@ -16,21 +16,24 @@ class CHudCrosshairs : public CHudBase
cvar_t* cl_cross_outline_alpha;
cvar_t* cl_cross_outline_inner;
cvar_t* cl_cross_circle_radius;
cvar_t* cl_cross_circle_color;
cvar_t* cl_cross_circle_thickness;
cvar_t* cl_cross_circle_alpha;
cvar_t* cl_cross_circle_outline;
cvar_t* cl_cross_circle_outline_alpha;
cvar_t* cl_cross_circle_outline_inner;
cvar_t* cl_cross_dot_size;
cvar_t* cl_cross_dot_color;
cvar_t* cl_cross_dot_alpha;
cvar_t* cl_cross_dot_outline;
cvar_t* cl_cross_dot_outline_alpha;
cvar_t* cl_cross_line_top;
cvar_t* cl_cross_line_bottom;
cvar_t* cl_cross_line_left;
cvar_t* cl_cross_line_right;
//#ifdef __APPLE__
// //Remove when OSX builds with c++11
//#else
float old_circle_radius;
std::vector<Vector2D> circle_points;
//#endif
public:
virtual int Init();