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Revert setmousevisibility showcursor change. Old piemenu showcursor code fixed.
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parent
086c9a4aa6
commit
d4d05b21c5
2 changed files with 31 additions and 15 deletions
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@ -123,7 +123,8 @@ void AvHPieMenuHandler::ClosePieMenu(void)
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IN_ResetMouse();
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gHUD.ShowCrosshair();
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sPieMenuOpen = false;
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// 2021 - moved to InternalClosePieMenu for ShowCursor fix.
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//sPieMenuOpen = false;
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}
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@ -137,6 +138,12 @@ void AvHPieMenuHandler::InternalClosePieMenu(void)
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if(!gHUD.GetInTopDownMode())
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{
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gHUD.GetManager().SetMouseVisibility(false);
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// OS cursor displaying over in game cursor fix. Remove if showcursor code in SetMouseVisibility is made bug free.
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#ifdef WIN32
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if(sPieMenuOpen)
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ShowCursor(TRUE);
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#endif
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}
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theMarineMenu->SetFadeState(false);
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@ -146,6 +153,7 @@ void AvHPieMenuHandler::InternalClosePieMenu(void)
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}
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sLastNodeHighlighted = NULL;
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// Return to raw input after menu closes
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if (CVAR_GET_FLOAT("m_rawinput") != 0)
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{
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SDL_SetRelativeMouseMode(SDL_TRUE);
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@ -160,7 +168,7 @@ void AvHPieMenuHandler::InternalClosePieMenu(void)
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// }
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// }
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}
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sPieMenuOpen = false;
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}
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void AvHPieMenuHandler::OpenPieMenu(void)
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@ -181,18 +189,21 @@ void AvHPieMenuHandler::OpenPieMenu(void)
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if(!gHUD.GetInTopDownMode())
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{
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gHUD.GetManager().SetMouseVisibility(true);
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// OS cursor displaying over in game cursor fix. Remove if showcursor code in SetMouseVisibility is made bug free.
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#ifdef WIN32
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ShowCursor(FALSE);
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#endif
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}
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gHUD.HideCrosshair();
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// Workaround for not being able to center mouse with raw input enabled.
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if (CVAR_GET_FLOAT("m_rawinput") != 0)
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{
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SDL_SetRelativeMouseMode(SDL_FALSE);
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gEngfuncs.pfnSetMousePos(gEngfuncs.GetWindowCenterX(), gEngfuncs.GetWindowCenterY());
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}
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//App::getInstance()->setCursorOveride(App::getInstance()->getScheme()->getCursor(Scheme::scu_none));
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//App::getInstance()->setCursorOveride(gHUD.GetManager().mBlankCursor);
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// Only do this when in full screen
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//App::getInstance()->setCursorPos(ScreenWidth/2, ScreenHeight/2);
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@ -307,13 +307,16 @@ void UIManager::SetMouseVisibility(bool inState)
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//App::getInstance()->setCursorOveride(App::getInstance()->getScheme()->getCursor(Scheme::SchemeCursor::scu_arrow));
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// Remove above line and put this line back in for sprite cursors
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App::getInstance()->setCursorOveride(this->mBlankCursor);
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#ifdef WIN32
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// 2021 - Prevent windows OS cursor from appearing over sprite cursor.
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// Uncomment below to track windows showcursor value because you can only increment or decrement by 1 with no min or max on the value so it can get stuck in a high or low range.
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// If the cursor breaks, create a for loop to increment or decrement the value as necessary to fix it. https://devblogs.microsoft.com/oldnewthing/20091217-00/?p=15643
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/*int sc = */ShowCursor(FALSE);
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//gEngfuncs.Con_Printf("showcursor:%d\n", sc);
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#endif
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// OS cursor show/hide fix for m_rawinput 0. Disabled until we can find a way to check if options menu is open. Otherwise cursor is hidden in options menu when commanding or spectating.
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// If uncommenting this, remove Showcursor code in PieMenuHandler.
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//#ifdef WIN32
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// // 2021 - Prevent windows OS cursor from appearing over sprite cursor.
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// // Uncomment below to track windows showcursor value because you can only increment or decrement by 1 with no min or max on the value so it can get stuck in a high or low range.
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// // If the cursor breaks, create a for loop to increment or decrement the value as necessary to fix it. https://devblogs.microsoft.com/oldnewthing/20091217-00/?p=15643
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// /*int sc = */ShowCursor(FALSE);
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// //gEngfuncs.Con_Printf("showcursor:%d\n", sc);
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//#endif
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}
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else
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{
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@ -325,9 +328,11 @@ void UIManager::SetMouseVisibility(bool inState)
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// Hide cursor again
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App::getInstance()->setCursorOveride( App::getInstance()->getScheme()->getCursor(Scheme::scu_none) );
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#ifdef WIN32
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ShowCursor(TRUE);
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#endif
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// OS cursor show/hide fix for m_rawinput 0.
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//#ifdef WIN32
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// ShowCursor(TRUE);
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//#endif
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}
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//App::getInstance()->setCursorOveride( App::getInstance()->getScheme()->getCursor(Scheme::SchemeCursor::scu_none) );
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