Commit graph

138 commits

Author SHA1 Message Date
dhewg
545d98fc08 CMake: Create config.h
Use config.h for configure time settings.
2012-01-14 15:09:27 +01:00
dhewg
dca4721c8f Get rid of the scons build system
This only works for linux and cmake works on all platforms.
Hopefully this prevents invalid reports.
2012-01-14 15:01:19 +01:00
dhewg
1a5499e6f5 Fix compilation of the dedicated server
Add missing OpenAL stubs.
2012-01-14 13:26:01 +01:00
dhewg
ad48afdbd7 Fix compilation via scons
SConscript.core was missing jpeg_memory_src.cpp.
Reported by ameyp.

Fixes #2.
2012-01-11 18:56:38 +01:00
dhewg
1ce658e835 Get rid of memory status functions
Unused.
2012-01-08 12:24:58 +01:00
dhewg
fe7b32d47e Get rid of dead prototype 2012-01-08 12:24:58 +01:00
dhewg
6a1d6cb842 Always allow multiple instances 2012-01-08 12:24:58 +01:00
dhewg
438685e6e6 Get rid of Sys_FlushCacheMemory()
Stub on all platforms.
2012-01-08 12:24:58 +01:00
dhewg
9542663097 Get rid of Sys_DefaultCDPath()
Stub on all platforms.
2012-01-08 12:24:58 +01:00
dhewg
79fa35d0ec Get rid of ID_MCHECK
mcheck() is not thread safe, use MALLOC_CHECK_ or TCMalloc
instead.
2012-01-08 12:24:57 +01:00
dhewg
5f8712902c Return at least 64MB VRAM in case the detection fails 2012-01-08 12:24:57 +01:00
dhewg
a35d8c08b6 Fix usage of wrong define in sys/cpu.cpp 2012-01-08 12:24:57 +01:00
dhewg
47e486b62a Add SDL_win32_main.c
Don't link against SDLmain.[a|lib], always compile it.
We can use pure C MinGW cross compiled libraries with MSVC, and
this is the only static library used.
2012-01-07 19:01:53 +01:00
dhewg
b3085e03b4 Fix sys/win32/* for x86_64 2012-01-07 19:00:43 +01:00
dhewg
4927299cb9 Include malloc.h for alloca for MinGW
Newer versions of MinGW do not seem to require this, but older
ones do.
2012-01-07 15:40:22 +01:00
dhewg
989b812a6e Cleanup DOOMController.mm
Cleanup headers and use MAXPATHLEN.
2012-01-05 00:24:16 +01:00
dhewg
6fa12c3a44 Get rid of the NSObject in DOOMController.mm
SDLmain.m does the bulk of the work for us, so get rid of
the DOOMController NSObject, move the quakeMain() contents to
main() and let SDL do its thing.
2012-01-05 00:24:16 +01:00
dhewg
532b642222 Get rid of checkOS() and checkDVD()
Former is already handled by cmake via -mmacosx-version-min=
and the latter is just a stub.
2012-01-05 00:24:15 +01:00
dhewg
8e5702ef36 Get rid of applicationShouldTerminate()
Redundant, already handled by SDL_QUIT event.
2012-01-05 00:24:15 +01:00
dhewg
23752a2cd2 Get rid of applicationDidFinishLaunching()
SDL already implements this for us and the assert()s are
already part of idlib.
2012-01-05 00:24:15 +01:00
spiral
ec0f836f41 Generate an .app bundle for OSX
Add missing SDLMain and icon/resource files to generated .xcodeproj

Now builds on Lion in XCode4 with the 10.6 SDK using LLVM-GCC4.2.

Also tested on WinXP in VS 9 2008 Professional, I don't appear to have
broken anything there, stuff like MACOSX_BUNDLE_INFO_PLIST is
effectively ignored.
2012-01-05 00:24:15 +01:00
spiral
6453bce10c We don't need XOPEN_SOURCE deprecated content
Just what's in sys/ucontext.h specifically.
2012-01-05 00:24:15 +01:00
dhewg
1fed72fbb4 Get rid of Sys_DoPreferences()
The OSX backend was the only one utilizing this to set CVars
for the video mode.
Not required anymore since its now based on SDL.
2012-01-05 00:24:13 +01:00
dhewg
3c90c12605 Don't link against X11 libraries
Not required anymore. All backends use SDL based implementations
now.
2012-01-05 00:24:13 +01:00
dhewg
bf69f7ec76 Use SDL GLimp and input implementations on OSX 2012-01-05 00:24:13 +01:00
dhewg
8df54ffad2 Move OSX ATI_fragment_shader functions
Move the software implementation to
sys/glimp_ati_fragment_shader.cpp in preparation to move to
the SDL based GLimp and events.
2012-01-05 00:24:12 +01:00
dhewg
36870b7e10 Get rid of stubs in the OSX backend 2012-01-05 00:24:12 +01:00
dhewg
b875b54b8b Get rid of Sys_FadeScreens() and Sys_UnfadeScreens()
Unused functions in the OSX backend.
2012-01-05 00:24:12 +01:00
dhewg
fdd6360712 Get rid of Sys_PauseGL() and Sys_ResumeGL()
Unused functions in the OSX backend.
2012-01-05 00:24:12 +01:00
dhewg
fa8e50a086 Get rid of unused Sys_Hide() and Sys_Unhide()
Unused functions in the OSX backend.
2012-01-05 00:24:12 +01:00
dhewg
cab89769b4 Get rid of dead code in the OSX backend
Not used by anything.
2012-01-05 00:24:11 +01:00
dhewg
42841c2435 Get rid of RegCodeHandler()
Unhooked ancient code in the OSX backend which isn't working
for D3XP.
2012-01-05 00:24:11 +01:00
dhewg
8fbc629be6 Add support for spanish keyboard layouts
There is no keyNum_t for º or ª; catch unmapped console keys.
2012-01-05 00:21:43 +01:00
dhewg
bf30c8216a Get rid of GetExceptionCodeInfo()
Unused function is the Windows backend.
2012-01-03 18:14:20 +01:00
dhewg
f7915a5ffa Get rid of dead code in the Windows backend
Not used by anything.
2012-01-02 20:00:11 +01:00
dhewg
1af6da6fdd Make the printf() family on Windows print to stdout
SDL logs this into stdout.txt for us.
2012-01-02 15:44:41 -05:00
dhewg
b83868090c Use SDL GLimp and input implementations on Windows
The DirectX SDK is not required anymore.
2012-01-02 15:44:40 -05:00
dhewg
95233c470b Use BufferCommandText() in win_syscon.cpp
Get rid of the dependency of the local event queue.
2012-01-02 15:44:36 -05:00
dhewg
44b35ccf13 Make Sys_GetScanTable() only available on Windows
Sys_GetScanTable() and MapKey() are only used by the Windows backend
or the Windows-only tools.
Rename to Win_GetScanTable() and move MapKey() as Win_MapKey() to
win_input.cpp.
2012-01-02 15:44:35 -05:00
dhewg
29013ff57d Use SDL for r_swapInterval
Enables vsync support for more platforms than just Windows.
2012-01-02 15:44:28 -05:00
dhewg
cd1561ac57 Implement alt+tab for toggling fullscreen mode 2012-01-02 15:44:22 -05:00
dhewg
ba3ae581ab Implement SDL_QUIT event
Shut down gracefully upon WM quit event.
2012-01-02 15:44:19 -05:00
dhewg
79aea4082f Port Linux events to SDL
New CVar "in_kbd" to set the layout for the keyboard. SDL 1.2
doesn't offer any way to determine it, and we need this feature
to use the same key for toggling the console independent of the
keyboard layout.
The old "in_nograb" from the Linux backend is still supported.
2012-01-02 15:44:16 -05:00
dhewg
5d69699edf Rename Posix_ConsoleInput() to Sys_ConsoleInput()
Sync with Windows implementation and add it to sys_public.h in
preparation to move the event queue to SDL.
2012-01-02 15:44:16 -05:00
dhewg
502aaa6fe2 Port Linux GLimp to SDL
Use SDL to set video modes, get a GL context and detect the
amount of VRAM.
As with the Linux GLimp implementation, sys_videoRam can be used
in case the SDL detection fails.
2012-01-02 15:44:09 -05:00
dhewg
1ecf98416c Get rid of GLW_WM_CREATE
Another stub.
2012-01-02 15:44:05 -05:00
dhewg
73779eca39 Get rid of unused GLW_InitExtensions()
Unused forward declaration.
2012-01-02 15:44:02 -05:00
dhewg
32530bf7a2 Get rid of GLimp_EnableLogging
Only stubs left.
2012-01-02 15:44:00 -05:00
dhewg
3be7fae15c Always link the Windows binaries against OpenGL
Just as with every other platform.
2012-01-02 15:43:59 -05:00
dhewg
21f6eeaaeb Move wgl* function pointers
Most are only used in the unused draw_exp.cpp, move them there.
2012-01-02 15:43:56 -05:00