mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-11-23 12:53:09 +00:00
Get rid of dead code in the OSX backend
Not used by anything.
This commit is contained in:
parent
42841c2435
commit
cab89769b4
10 changed files with 0 additions and 483 deletions
|
@ -634,13 +634,10 @@ if (APPLE)
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sys/posix/posix_input.cpp
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sys/osx/PickMonitor.cpp
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sys/osx/PreferencesDialog.cpp
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sys/osx/macosx_guids.cpp
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sys/osx/DOOMController.mm
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sys/osx/macosx_event.mm
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sys/osx/macosx_glimp.mm
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sys/osx/macosx_misc.mm
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# sys/osx/macosx_utils.mm
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# sys/osx/macosx_sys.mm
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)
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elseif (WIN32)
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set(src_sys_base
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@ -44,7 +44,6 @@ If you have questions concerning this license or the applicable additional terms
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#import "idlib/Str.h"
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#import "framework/Licensee.h"
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#import "framework/Common.h"
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#import "sys/osx/macosx_common.h"
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#import "sys/osx/macosx_local.h"
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#import "sys/osx/macosx_sys.h"
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@ -136,12 +135,10 @@ FPU_EXCEPTION_DIVIDE_BY_ZERO | \
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}
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extern void CL_Quit_f(void);
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//extern void SetProgramPath(const char *path);
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- (IBAction)requestTerminate:(id)sender;
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{
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//osxQuit();
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common->Quit();
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}
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@ -333,11 +330,6 @@ extern void CL_Quit_f(void);
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[NSApp activateIgnoringOtherApps:YES];
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while (1) {
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#ifdef OMNI_TIMER
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OTPeriodicTimerReset();
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OTNodeStart(RootNode);
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#endif
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// maintain exceptions in case system calls are turning them off (is that needed)
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//Sys_FPU_EnableExceptions( TEST_FPU_EXCEPTIONS );
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@ -346,9 +338,6 @@ extern void CL_Quit_f(void);
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// We should think about doing this less frequently than every frame
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[pool release];
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pool = [[NSAutoreleasePool alloc] init];
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#ifdef OMNI_TIMER
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OTNodeStop(RootNode);
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#endif
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}
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[pool release];
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@ -1,2 +0,0 @@
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const char *macosx_scanForLibraryDirectory(void);
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@ -455,13 +455,6 @@ GLimp_Init
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Don't return unless OpenGL has been properly initialized
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===================
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*/
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#ifdef OMNI_TIMER
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static void GLImp_Dump_Stamp_List_f(void) {
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OTStampListDumpToFile(glThreadStampList, "/tmp/gl_stamps");
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}
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#endif
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bool GLimp_Init( glimpParms_t parms ) {
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char *buf;
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@ -1227,11 +1220,6 @@ GLExtension_t GLimp_ExtensionPointer(const char *name) {
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return (GLExtension_t)(NSAddressOfSymbol(symbol));
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}
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void * wglGetProcAddress(const char *name) {
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return (void *)GLimp_ExtensionPointer( name );
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}
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/*
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** GLW_InitExtensions
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*/
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@ -1,5 +0,0 @@
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#include "sys/platform.h"
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#define INITGUID
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#include "sound/snd_local.h"
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@ -3,8 +3,6 @@
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#include "sys/sys_public.h"
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void OutputDebugString( const char *text );
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// input
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void Sys_InitInput( void );
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void Sys_ShutdownInput( void );
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@ -15,8 +13,4 @@ void IN_ActivateMouse( void);
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void IN_Activate (bool active);
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void IN_Frame (void);
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void * wglGetProcAddress(const char *name);
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void Sleep( const int time );
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void Sys_UpdateWindowMouseInputRect( void );
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@ -6,20 +6,11 @@
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#import <ApplicationServices/ApplicationServices.h>
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#import <OpenGL/CGLTypes.h>
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// sys
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const char *macosx_scanForLibraryDirectory(void);
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// In macosx_input.m
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void Sys_InitInput(void);
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void Sys_ShutdownInput(void);
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CGDirectDisplayID Sys_DisplayToUse(void);
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//extern void osxQuit();
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void SetProgramPath(char *path);
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void Sys_SetMouseInputRect(CGRect newRect);
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void Sys_AnnoyingBanner();
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// In macosx_glimp.m
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bool Sys_Hide();
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bool Sys_Unhide();
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@ -1,254 +0,0 @@
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/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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// -*- mode: objc -*-
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#import <AppKit/AppKit.h>
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#import <sys/types.h>
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#import <sys/param.h>
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#import <sys/mount.h>
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#import <sys/wait.h>
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#import <unistd.h>
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#import <dlfcn.h>
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#import "sys/platform.h"
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#import "sys/osx/macosx_common.h"
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#import "sys/osx/macosx_local.h"
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#import "sys/osx/macosx_sys.h"
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#ifdef OMNI_TIMER
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#import "sys/osx/macosx_timers.h"
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#endif
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void Sys_Init (void);
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char *Sys_GetCurrentUser( void );
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void Sys_Error( const char *error, ...);
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void Sys_Quit (void);
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char *Sys_GetClipboardData( void ); // note that this isn't journaled...
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void Sys_Print( const char *msg );
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//===========================================================================
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int main(int argc, char *argv[]) {
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return NSApplicationMain(argc, (const char **)argv);
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}
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//===========================================================================
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void EditorPrintConsole( const char *test ) {
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}
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/*
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=================
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Sys_UnloadDll
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=================
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*/
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void Sys_UnloadDll( void *dllHandle ) {
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}
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/*
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=================
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Sys_LoadDll
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Used to load a development dll instead of a virtual machine
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=================
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*/
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extern char *FS_BuildOSPath( const char *base, const char *game, const char *qpath );
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void *Sys_LoadDll( const char *name, int (**entryPoint)(int, ...),
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int (*systemcalls)(int, ...) )
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{
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return NULL;
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}
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//===========================================================================
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char *Sys_GetClipboardData(void) // FIXME
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{
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NSPasteboard *pasteboard;
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NSArray *pasteboardTypes;
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pasteboard = [NSPasteboard generalPasteboard];
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pasteboardTypes = [pasteboard types];
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if ([pasteboardTypes containsObject:NSStringPboardType]) {
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NSString *clipboardString;
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clipboardString = [pasteboard stringForType:NSStringPboardType];
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if (clipboardString && [clipboardString length] > 0) {
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return strdup([clipboardString cString]);
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}
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}
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return NULL;
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}
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//===========================================================================
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void Sys_BeginProfiling(void)
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{
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}
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void Sys_EndProfiling(void)
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{
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}
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//===========================================================================
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/*
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================
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Sys_Init
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The cvar and file system has been setup, so configurations are loaded
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================
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*/
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void Sys_Init(void)
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{
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// Sys_InitNetwork();
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Sys_InitInput();
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}
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/*
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=================
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Sys_Shutdown
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=================
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*/
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void Sys_Shutdown(void)
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{
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common->Printf( "----- Sys_Shutdown -----\n" );
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Sys_EndProfiling();
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Sys_ShutdownInput();
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common->Printf( "------------------------\n" );
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}
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void Sys_Error(const char *error, ...)
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{
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va_list argptr;
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NSString *formattedString;
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Sys_Shutdown();
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va_start(argptr,error);
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formattedString = [[NSString alloc] initWithFormat:[NSString stringWithCString:error] arguments:argptr];
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va_end(argptr);
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NSLog(@"Sys_Error: %@", formattedString);
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NSRunAlertPanel(@"DOOM Error", formattedString, nil, nil, nil);
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Sys_Quit();
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}
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void Sys_Quit(void)
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{
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Sys_Shutdown();
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[NSApp terminate:nil];
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}
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/*
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================
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Sys_Print
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This is called for all console output, even if the game is running
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full screen and the dedicated console window is hidden.
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================
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*/
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char *ansiColors[8] =
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{ "\033[30m" , /* ANSI Black */
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"\033[31m" , /* ANSI Red */
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"\033[32m" , /* ANSI Green */
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"\033[33m" , /* ANSI Yellow */
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"\033[34m" , /* ANSI Blue */
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"\033[36m" , /* ANSI Cyan */
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"\033[35m" , /* ANSI Magenta */
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"\033[37m" }; /* ANSI White */
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void Sys_Print(const char *text)
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{
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#if 0
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/* Okay, this is a stupid hack, but what the hell, I was bored. ;) */
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char *scan = text;
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char code;
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int index;
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/* Make sure terminal mode is reset at the start of the line... */
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fputs("\033[0m", stdout);
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while(*scan) {
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/* See if we have a color control code. If so, snarf the character,
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print what we have so far, print the ANSI Terminal color code,
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skip over the color control code and continue */
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if(Q_IsColorString(scan)) {
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index = ColorIndex(scan[1]);
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/* Flush current message */
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if(scan != text) {
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fwrite(text, scan - text, 1, stdout);
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}
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/* Write ANSI color code */
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fputs(ansiColors[index], stdout);
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/* Reset search */
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text = scan+2;
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scan = text;
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continue;
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}
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scan++;
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}
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/* Flush whatever's left */
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fputs(text, stdout);
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/* Make sure terminal mode is reset at the end of the line too... */
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fputs("\033[0m", stdout);
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#else
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fputs(text, stdout);
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#endif
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}
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void OutputDebugString( const char *text ) {
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Sys_Print( text );
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}
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void Sys_OutputDebugString( const char *text ) {
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OutputDebugString( text );
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}
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/*
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================
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Sys_CheckCD
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Return true if the proper CD is in the drive
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================
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*/
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bool Sys_CheckCD( void ) {
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return macosx_scanForLibraryDirectory() != NULL;
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}
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@ -1,17 +0,0 @@
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#ifdef OMNI_TIMER
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#import <OmniTimer/OTTimerNode.h>
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extern OTTimerNode *RootNode;
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extern OTTimerNode *FrameNode;
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extern OTTimerNode *UpdateScreenNode;
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extern OTTimerNode *SurfaceMeshNode;
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extern OTTimerNode *LerpMeshVertexesNode;
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extern OTTimerNode *LerpMeshVertexesNode1;
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extern OTTimerNode *LerpMeshVertexesNode2;
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extern OTTimerNode *VectorArrayNormalizeNode;
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extern void InitializeTimers();
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extern void PrintTimers();
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#endif // OMNI_TIMER
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@ -1,164 +0,0 @@
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/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
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|
||||
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
||||
|
||||
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Doom 3 Source Code is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
||||
|
||||
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||||
|
||||
===========================================================================
|
||||
*/
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|
||||
// -*- mode: objc -*-
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||||
#import <Foundation/Foundation.h>
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||||
#import <mach/mach.h>
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#import <mach/vm_map.h>
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#import "sys/platform.h"
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#import "sys/osx/macosx_local.h"
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#import "sys/osx/macosx_sys.h"
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//extern "C" void *vm_allocate(unsigned, unsigned*, unsigned, int);
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//extern "C" void vm_deallocate(unsigned, unsigned*, unsigned);
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const char *macosx_scanForLibraryDirectory(void)
|
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{
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return "/Library/DOOM";
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}
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||||
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// EEEK!
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static long size_save;
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void *osxAllocateMemoryNV(long size, float readFrequency, float writeFrequency, float priority)
|
||||
{
|
||||
kern_return_t kr;
|
||||
vm_address_t buffer;
|
||||
|
||||
kr = vm_allocate(mach_task_self(),
|
||||
(vm_address_t *)&buffer,
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||||
size,
|
||||
VM_FLAGS_ANYWHERE);
|
||||
if(kr == 0) {
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||||
size_save = size;
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||||
return buffer;
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||||
}
|
||||
else
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||||
{
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||||
size_save = 0;
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return NULL;
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||||
}
|
||||
|
||||
}
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||||
|
||||
void osxFreeMemoryNV(void *pointer)
|
||||
{
|
||||
if(size_save) {
|
||||
vm_deallocate(mach_task_self(),
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(vm_address_t)pointer,
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size_save);
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||||
size_save = 0;
|
||||
}
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||||
}
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||||
|
||||
void *osxAllocateMemory(long size)
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{
|
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kern_return_t kr;
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||||
vm_address_t buffer;
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|
||||
size += sizeof( int );
|
||||
kr = vm_allocate(mach_task_self(),
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(vm_address_t *)&buffer,
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||||
size,
|
||||
VM_FLAGS_ANYWHERE);
|
||||
if(kr == 0) {
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int *ptr = buffer;
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||||
*ptr = size;
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||||
ptr = ptr + 1;
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return ptr;
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||||
}
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||||
else
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||||
{
|
||||
return NULL;
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||||
}
|
||||
|
||||
}
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|
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void osxFreeMemory(void *pointer)
|
||||
{
|
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int size;
|
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int *ptr = pointer;
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ptr = ptr - 1;
|
||||
size = *ptr;
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vm_deallocate(mach_task_self(), (vm_address_t)ptr, size);
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}
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static inline void __eieio(void)
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{
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__asm__ ("eieio");
|
||||
}
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|
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static inline void __sync(void)
|
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{
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__asm__ ("sync");
|
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}
|
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|
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static inline void __isync(void)
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||||
{
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__asm__ ("isync");
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}
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|
||||
static inline void __dcbf(void *base, unsigned long offset)
|
||||
{
|
||||
__asm__ ("dcbf %0, %1"
|
||||
:
|
||||
: "r" (base), "r" (offset)
|
||||
: "r0");
|
||||
}
|
||||
|
||||
static inline void __dcbst(void *base, unsigned long offset)
|
||||
{
|
||||
__asm__ ("dcbst %0, %1"
|
||||
:
|
||||
: "r" (base), "r" (offset)
|
||||
: "r0");
|
||||
}
|
||||
|
||||
static inline void __dcbz(void *base, unsigned long offset)
|
||||
{
|
||||
__asm__ ("dcbz %0, %1"
|
||||
:
|
||||
: "r" (base), "r" (offset)
|
||||
: "r0");
|
||||
}
|
||||
|
||||
void Sys_FlushCacheMemory( void *base, int bytes ) {
|
||||
unsigned long i;
|
||||
|
||||
for(i = 0; i < bytes; i+= 32) {
|
||||
__dcbf(base,i);
|
||||
}
|
||||
__sync();
|
||||
__isync();
|
||||
__dcbf(base, i);
|
||||
__sync();
|
||||
__isync();
|
||||
*(volatile unsigned long *)(base + i);
|
||||
__isync();
|
||||
}
|
Loading…
Reference in a new issue