dhewm3/neo/sys
dhewg 1af6da6fdd Make the printf() family on Windows print to stdout
SDL logs this into stdout.txt for us.
2012-01-02 15:44:41 -05:00
..
cmake Add a CMake build system 2011-12-14 02:40:49 +01:00
linux Port Linux events to SDL 2012-01-02 15:44:16 -05:00
osx Get rid of GLimp_EnableLogging 2012-01-02 15:44:00 -05:00
posix Port Linux events to SDL 2012-01-02 15:44:16 -05:00
scons Port Linux events to SDL 2012-01-02 15:44:16 -05:00
stub Port Linux GLimp to SDL 2012-01-02 15:44:09 -05:00
win32 Make the printf() family on Windows print to stdout 2012-01-02 15:44:41 -05:00
cpu.cpp New define IDSTR_NO_REDIRECT 2011-12-22 11:21:55 +01:00
events.cpp Use SDL GLimp and input implementations on Windows 2012-01-02 15:44:40 -05:00
glimp.cpp Use SDL GLimp and input implementations on Windows 2012-01-02 15:44:40 -05:00
platform.h Add ID_GAME_API for dllexport/attribute(visibility) 2011-12-23 13:24:47 +01:00
sys_local.cpp Get rid of Sys_GetProcessorString() 2011-12-22 10:38:40 +01:00
sys_local.h Get rid of Sys_GetProcessorString() 2011-12-22 10:38:40 +01:00
sys_public.h Make Sys_GetScanTable() only available on Windows 2012-01-02 15:44:35 -05:00
threads.cpp Port Sys_Milliseconds() to SDL 2011-12-22 10:38:38 +01:00