Commit graph

  • b01a5cbb18
    Merge 0edfbdc05b into d94bb42d50 Ralph Engels 2024-11-21 01:09:51 +0000
  • 0edfbdc05b
    DWORD is not recognized Ralph Engels 2024-11-21 02:09:48 +0100
  • 2240b7d90f
    minor whoops in disabling SSE intrinsics for ppc Ralph Engels 2024-11-21 01:41:54 +0100
  • 6edbc44fe3
    mac build error with sse Ralph Engels 2024-11-21 00:28:13 +0100
  • 158c17bcbc
    and hpåefully the last batch needed for the draft Ralph Engels 2024-11-21 00:14:17 +0100
  • f7c55eeea2
    further draft changes Ralph Engels 2024-11-21 00:13:06 +0100
  • 50b1ed4601
    bring draft in line with current Ralph Engels 2024-11-21 00:10:17 +0100
  • 3f3d2b7c6f
    turn of some warnings that make no sense Ralph Engels 2024-11-18 19:18:26 +0100
  • ddb3af0740
    cast from const char to char gcc error Ralph Engels 2024-11-18 19:14:16 +0100
  • 246602ae1d
    Try to make gcc happy Ralph Engels 2024-11-18 19:05:12 +0100
  • 92bf94aee8
    missing type for DepthBoundsTest Ralph Engels 2024-11-18 18:53:28 +0100
  • 453e122637
    myGlMultiMatrix name change Ralph Engels 2024-11-18 17:45:14 +0100
  • bdae6b7b96
    myGlMultiMatrix name change and SSE intrinsics Ralph Engels 2024-11-18 17:42:30 +0100
  • ff4ab5592d
    Another batch of misses Ralph Engels 2024-11-18 17:30:50 +0100
  • a2d68e3fc8
    VBO changes Ralph Engels 2024-11-18 10:48:45 +0100
  • 4d876e08b3
    externs and shader code for GLSL Ralph Engels 2024-11-18 10:46:45 +0100
  • 5071ad5d66
    Hybrid GLSL ARB2 renderer Ralph Engels 2024-11-18 10:44:22 +0100
  • f23f59c5f0
    changed ALIGNTYPE16 to ALIGN16 in DAZ detection Ralph Engels 2024-11-18 10:40:40 +0100
  • 59afa20e17
    revert addition of ALIGNTYPE16 Ralph Engels 2024-11-18 10:39:48 +0100
  • d0fc68cfbd
    trying to fix avx build failure on nix compiler Ralph Engels 2024-11-18 10:36:13 +0100
  • 8dcbdc2d9a
    more forgotten changes... Ralph Engels 2024-11-18 03:17:13 +0100
  • f50471bc0b
    Hopefully fixed some mistakes Ralph Engels 2024-11-18 02:09:36 +0100
  • 0a1f2a32b5
    enums for new cpu types Ralph Engels 2024-11-18 02:06:09 +0100
  • 29de621486
    new detection routine for AVX changes. Ralph Engels 2024-11-17 14:26:27 +0100
  • ca93e90975
    Changes to use the New AVX* based culling Ralph Engels 2024-11-17 14:11:41 +0100
  • eee2aaf842
    cmake changes for avx* support Ralph Engels 2024-11-17 14:06:46 +0100
  • 5411625043
    AVX* changes to idlib Ralph Engels 2024-11-17 14:03:53 +0100
  • 054ef8921a
    Merge ca68aabbcc into d94bb42d50 David CARLIER 2024-11-10 04:43:40 +0100
  • ced31615c6
    Merge d1f58bfe6e into d94bb42d50 Alexandre Bouvier 2024-11-10 04:43:16 +0100
  • d94bb42d50
    Merge pull request #626 from DanielGibson/fix-ppc64be master Daniel Gibson 2024-11-07 14:54:06 +0100
  • 218813efb3 Sys_DLL_Load() for Win32: Mention D3_ARCH in warning about wrong arch Daniel Gibson 2024-11-07 06:02:38 +0100
  • 373f59c484 If game DLL isn't found, fall back to fs_game_base DLL Daniel Gibson 2024-11-07 05:42:45 +0100
  • 47d803b4fe Use Mem_MallocA() in Model_Overlay.cpp, tr_light.cpp, tr_trisurf.cpp Daniel Gibson 2023-01-28 19:48:39 +0100
  • 8bddc84e62 Use Mem_MallocA() in Model_md5.cpp Daniel Gibson 2023-01-21 16:01:30 +0100
  • 5c9d9ff53c Implement Mem_MallocA()+Mem_FreeA(): alloca() but might use Heap Daniel Gibson 2024-10-31 18:13:40 +0100
  • a5a1a371e7 Sys_DLL_Load() for Win32: Mention D3_ARCH in warning about wrong arch Daniel Gibson 2024-11-07 06:02:38 +0100
  • 5b79f38cd0 If game DLL isn't found, fall back to fs_game_base DLL Daniel Gibson 2024-11-07 05:42:45 +0100
  • e3dc0e1e52 Use Mem_MallocA() in Model_Overlay.cpp, tr_light.cpp, tr_trisurf.cpp Daniel Gibson 2023-01-28 19:48:39 +0100
  • 5fc1570183 Use Mem_MallocA() in Model_md5.cpp Daniel Gibson 2023-01-21 16:01:30 +0100
  • fee046aa29 Implement Mem_MallocA()+Mem_FreeA(): alloca() but might use Heap Daniel Gibson 2024-10-31 18:13:40 +0100
  • 3ad384a0da Fix script interpreter on 64bit Big Endian platforms Daniel Gibson 2024-10-31 03:01:27 +0100
  • 76a9fdcebe idInterpreter::Call(Sys)Event(): Fix passing integers Daniel Gibson 2024-10-31 02:43:29 +0100
  • fb3f0cc2b4 idClass::operator new() and delete: align to intptr_t Daniel Gibson 2024-10-29 05:56:56 +0100
  • af13c20614 Fix Dear ImGui colors on Big Endian systems Daniel Gibson 2024-10-30 22:39:10 +0100
  • 21f2e3a56a ImGui: Use base85-compressed font Daniel Gibson 2024-10-25 00:49:06 +0200
  • cbe3a7ca3f
    Merge eb6e0c9f3b into 81cab591da Tobias Frost 2024-10-29 18:25:04 -0400
  • 81cab591da Adjust imgui_savestyle.cpp for 1.91.4 Daniel Gibson 2024-10-29 03:55:07 +0100
  • 97edc598c1 Update Dear ImGui to 1.91.4 Daniel Gibson 2024-10-29 03:34:42 +0100
  • c142dac6f7 Merge branch 'SDL3' Daniel Gibson 2024-10-29 03:26:57 +0100
  • 81ba620984 SDL3: Handle r_fillWindowAlphaChan, cleanups and comments Daniel Gibson 2024-10-09 22:57:35 +0200
  • 892b3bcc89
    Merge 7ac7047ddb into 7354fff406 Daniel Gibson 2024-10-11 12:16:06 +0200
  • 7354fff406 Fix setting z_off64_t in minizconf.h Daniel Gibson 2024-10-11 01:03:53 +0200
  • 3a6210b154 Hopefully make macOS port compatible with SDL3 Daniel Gibson 2024-10-09 18:42:26 +0200
  • 6181f24c44 SDL3: Now works on Windows as well Daniel Gibson 2024-10-09 17:34:59 +0200
  • 19f28e3c2d Fix more SDL3 compatibility problems Daniel Gibson 2024-10-09 00:23:52 +0200
  • 08a8945bdf SDL3: Fix detecting fullscreen mode Daniel Gibson 2024-10-08 04:30:41 +0200
  • 01ea89ab3b SDL3: Fix textinput; print available displays and their fullscreen modes Daniel Gibson 2024-10-07 21:15:22 +0200
  • b3be9f7b31 Introduce and use sys_sdl.h to unify <SDL3/SDL.h> and <SDL.h> includes Daniel Gibson 2024-10-07 17:38:01 +0200
  • 1a1962088d It builds with SDL3 and SDL2 and SDL1.2 (on Linux) Daniel Gibson 2024-10-07 17:22:03 +0200
  • 5d3f143220 Detect endianess in CMakeLists.txt, get rid of most SDL_endian.h uses Daniel Gibson 2024-10-07 03:15:50 +0200
  • 0b0a08d7c4 SDL3 plumbing in CMakeLists.txt Daniel Gibson 2024-10-07 00:57:08 +0200
  • 60ec3141cf Update Dear ImGui to v1.91.3 Daniel Gibson 2024-10-05 17:49:03 +0200
  • 9f21cea354 Update code using Dear ImGui for v1.91.2 Daniel Gibson 2024-10-02 22:17:41 +0200
  • 9dffb367e2 imgui_impl_opengl2.cpp: Restore Doom3 compatibility Daniel Gibson 2024-10-02 22:16:36 +0200
  • 6bcd18e269 Update Dear ImGui to v1.91.2 Daniel Gibson 2024-10-02 20:34:00 +0200
  • c7ad16103b Update imgui_savestyle.cpp to my version with docking branch support Daniel Gibson 2024-10-02 20:23:50 +0200
  • 6bcab0dc4e
    Merge 7619985ad7 into e0e772ef92 Turo Lamminen 2024-09-12 03:38:23 +0000
  • e0e772ef92 Add 1.5.5 WIP entry to changelog Daniel Gibson 2024-09-10 15:58:52 +0200
  • 7ac7047ddb Make Sys_Milliseconds() inline Daniel Gibson 2024-08-16 05:38:23 +0200
  • b158f243b7 Fix oxygen consumption code (idPlayer::airTics) for > 60Hz Daniel Gibson 2024-08-16 04:00:03 +0200
  • 8451dd071b Bump Version to 1.6.0pre Daniel Gibson 2024-07-25 23:41:18 +0200
  • c89e2618b0 Apply @dezo2's ragdoll fix Daniel Gibson 2024-07-25 06:02:27 +0200
  • 25ea927eea Apply @dezo2's fix for monsters sliding too fast Daniel Gibson 2024-07-25 05:55:48 +0200
  • 4dc3ec7292 Pressure user to not set com_gameHzVal to >250Hz Daniel Gibson 2024-07-25 05:38:14 +0200
  • 4024a2e145 Recalculate gameLocal.msec each frame so gameHz frames add up to 1000ms Daniel Gibson 2024-07-20 05:53:25 +0200
  • 88a5659872 Fix d3xp Grabber at high framerates Daniel Gibson 2024-07-20 02:45:16 +0200
  • 9e10c901f8 Fix monsters walking up stairs and noclip speed Daniel Gibson 2024-07-15 04:00:20 +0200
  • 6c17461c27 Fix the crane again Daniel Gibson 2024-07-13 03:05:05 +0200
  • da2f017734 Merge some physics fixes from The Dark Mod Daniel Gibson 2024-07-12 19:11:36 +0200
  • f1ebfc2993 Undo changes to physics code for com_gameHz Daniel Gibson 2024-07-12 18:43:43 +0200
  • a6daf555a1 (Hopefully) fix STOP_SPEED in idPhysics_Rigidbody Daniel Gibson 2024-07-06 13:27:09 +0200
  • 2141198ba3 Fix crane (and potentially other similar problems) Daniel Gibson 2024-07-03 22:00:11 +0200
  • a183987b52 com_showFPS: Use all frames from last half second Daniel Gibson 2024-07-03 16:23:11 +0200
  • 5c2bc003b9 Fix d3xp falling apart when changing com_gameHz while game is running Daniel Gibson 2024-07-03 16:11:04 +0200
  • 65e4b8d316 Fix cursor blinking speed Daniel Gibson 2024-07-03 06:26:44 +0200
  • 4c37f647ec Support com_showFPS 2, showing also avg/min/max frametimes Daniel Gibson 2024-07-03 02:05:50 +0200
  • e39e6cb2e1 GLimp_Init(): In fullscreen case log values from SDL Daniel Gibson 2024-07-03 01:27:40 +0200
  • 2cd4b57385 Fix Windows build and small adjustments to Sys_MillisecondsPrecise() Daniel Gibson 2024-07-02 20:10:07 +0200
  • e8368e8422 Make the Async Loop more precise Daniel Gibson 2024-07-02 17:54:10 +0200
  • caa83c574b Introduce Sys_MillisecondsPrecise() and Sys_SleepUntilPrecise() Daniel Gibson 2024-07-02 17:48:18 +0200
  • 694e8de4e0 Use r_displayRefresh for real fullscreen mode (SDL2-only) Daniel Gibson 2024-07-02 03:14:42 +0200
  • 6d6d38d551 Dhewm3SettingsMenu: Add setting for com_gameHz Daniel Gibson 2024-07-02 03:11:45 +0200
  • ae1b8ee281 Change how com_frameTime is updated Daniel Gibson 2024-06-29 05:25:30 +0200
  • d063a0ee30 Make sure gameLocal.msec, .gameMsec, etc are always initialized Daniel Gibson 2024-06-28 00:10:32 +0200
  • 4c0db2143d d3xp: When com_gameHz changes, scale some time values accordingly Daniel Gibson 2024-06-27 21:27:05 +0200
  • 9f45b8ca00 Add sys.getRawFrameTime() script event for GAME_FRAMETIME Daniel Gibson 2024-06-27 19:04:08 +0200
  • 8911910ff0 Add hacks for replacing some #defines in scripts Daniel Gibson 2024-06-27 18:13:01 +0200
  • f0c9f4e631 Framerate-independent idPlayer::Move() and idAI::AdjustFlyingAngles() Daniel Gibson 2024-06-27 04:12:44 +0200
  • edb0b8d7ec Merge dezo2's change in HUD scaling for d3xp grabber crosshair Daniel Gibson 2024-06-26 19:33:42 +0200
  • e08236038e Merge fixes from dezo2's 144Hz branch Daniel Gibson 2024-06-27 16:54:35 +0200