Commit graph

  • 833a9fad07
    Merge b4960d18db into e3795a36e0 Daniel Gibson 2025-01-18 03:51:02 +0100
  • b4960d18db Bump SAVEGAME_VERSION to 18 for the CstDoom3 GUI changes Daniel Gibson 2025-01-18 03:44:37 +0100
  • a9f1488780 Make CstDoom3 anchored GUIs work with dhewm3's menu scale fix Daniel Gibson 2025-01-18 02:27:03 +0100
  • 5fcb1740c8 Changes from CstDoom3 for anchored GUIs, #324 Daniel Gibson 2025-01-17 18:30:27 +0100
  • e3795a36e0 Use SDL_Start/StopTextInput() also with SDL2 master Daniel Gibson 2025-01-17 02:05:50 +0100
  • 38f415d50d
    Merge 0edfbdc05b into c23d819f5e Ralph Engels 2025-01-15 08:28:41 +0100
  • c23d819f5e Add com_disableAutoSaves CVar (fix #620) Daniel Gibson 2025-01-15 04:21:49 +0100
  • a0b52bd700 Fix scaling of Grabber cursor in RoE for non-4:3 resolutions (fix #637) Daniel Gibson 2025-01-15 00:11:46 +0100
  • 9ca50ac715
    Merge eb6e0c9f3b into ce4e6f076f Tobias Frost 2025-01-15 00:13:19 +0100
  • 66611b2cde
    Merge d1f58bfe6e into ce4e6f076f Alexandre Bouvier 2025-01-14 07:43:31 +0100
  • fa020daf49
    Merge 7619985ad7 into ce4e6f076f Turo Lamminen 2025-01-12 12:03:18 -0500
  • 81e14c14f5
    Merge f4f4894bef into ce4e6f076f Daniel Gibson 2024-12-28 02:13:59 +0000
  • f4f4894bef Make Sys_Milliseconds() inline Daniel Gibson 2024-08-16 05:38:23 +0200
  • 5a2113ec48 Fix oxygen consumption code (idPlayer::airTics) for > 60Hz Daniel Gibson 2024-08-16 04:00:03 +0200
  • 025386fe81 Bump Version to 1.6.0pre Daniel Gibson 2024-07-25 23:41:18 +0200
  • 9fa9e19900 Apply @dezo2's ragdoll fix Daniel Gibson 2024-07-25 06:02:27 +0200
  • 057fd563ca Apply @dezo2's fix for monsters sliding too fast Daniel Gibson 2024-07-25 05:55:48 +0200
  • f05b41225c Pressure user to not set com_gameHzVal to >250Hz Daniel Gibson 2024-07-25 05:38:14 +0200
  • 7563146ca1 Recalculate gameLocal.msec each frame so gameHz frames add up to 1000ms Daniel Gibson 2024-07-20 05:53:25 +0200
  • d1eca08f73 Fix d3xp Grabber at high framerates Daniel Gibson 2024-07-20 02:45:16 +0200
  • 4d3b2211f7 Fix monsters walking up stairs and noclip speed Daniel Gibson 2024-07-15 04:00:20 +0200
  • 60dfc36d81 Fix the crane again Daniel Gibson 2024-07-13 03:05:05 +0200
  • 827398a936 Merge some physics fixes from The Dark Mod Daniel Gibson 2024-07-12 19:11:36 +0200
  • d5a5b532e7 Undo changes to physics code for com_gameHz Daniel Gibson 2024-07-12 18:43:43 +0200
  • cd0069937f (Hopefully) fix STOP_SPEED in idPhysics_Rigidbody Daniel Gibson 2024-07-06 13:27:09 +0200
  • 24f2b8ba42 Fix crane (and potentially other similar problems) Daniel Gibson 2024-07-03 22:00:11 +0200
  • f365a2e378 com_showFPS: Use all frames from last half second Daniel Gibson 2024-07-03 16:23:11 +0200
  • 0214b5d42d Fix d3xp falling apart when changing com_gameHz while game is running Daniel Gibson 2024-07-03 16:11:04 +0200
  • 8e46f4a702 Fix cursor blinking speed Daniel Gibson 2024-07-03 06:26:44 +0200
  • 72c8ce311a Support com_showFPS 2, showing also avg/min/max frametimes Daniel Gibson 2024-07-03 02:05:50 +0200
  • 282266a4b3 GLimp_Init(): In fullscreen case log values from SDL Daniel Gibson 2024-07-03 01:27:40 +0200
  • e25ac87e6e Fix Windows build and small adjustments to Sys_MillisecondsPrecise() Daniel Gibson 2024-07-02 20:10:07 +0200
  • 3b7a9b6b1a Make the Async Loop more precise Daniel Gibson 2024-07-02 17:54:10 +0200
  • 4b72ac4788 Introduce Sys_MillisecondsPrecise() and Sys_SleepUntilPrecise() Daniel Gibson 2024-12-28 03:13:37 +0100
  • e3dcf2f6c9 Use r_displayRefresh for real fullscreen mode (SDL2-only) Daniel Gibson 2024-07-02 03:14:42 +0200
  • bb85f67de2 Dhewm3SettingsMenu: Add setting for com_gameHz Daniel Gibson 2024-07-02 03:11:45 +0200
  • e87d84beea Change how com_frameTime is updated Daniel Gibson 2024-06-29 05:25:30 +0200
  • 0092f3a2e6 Make sure gameLocal.msec, .gameMsec, etc are always initialized Daniel Gibson 2024-06-28 00:10:32 +0200
  • b8f3f79e93 d3xp: When com_gameHz changes, scale some time values accordingly Daniel Gibson 2024-06-27 21:27:05 +0200
  • a2aa6e777e Add sys.getRawFrameTime() script event for GAME_FRAMETIME Daniel Gibson 2024-06-27 19:04:08 +0200
  • c1655738bd Add hacks for replacing some #defines in scripts Daniel Gibson 2024-06-27 18:13:01 +0200
  • 05a5743075 Framerate-independent idPlayer::Move() and idAI::AdjustFlyingAngles() Daniel Gibson 2024-06-27 04:12:44 +0200
  • be6224cc80 Merge dezo2's change in HUD scaling for d3xp grabber crosshair Daniel Gibson 2024-06-26 19:33:42 +0200
  • ae9e0511b6 Merge fixes from dezo2's 144Hz branch Daniel Gibson 2024-06-27 16:54:35 +0200
  • c743d3352c Configurable FPS: Add com_gameHz, use for USERCMD_HZ and USERCMD_MSEC Daniel Gibson 2024-06-27 16:37:55 +0200
  • b8c5950926 Revert "Soft particles: Disable Particle Stage "softeningRadius" keyword" Daniel Gibson 2024-07-25 04:29:02 +0200
  • 3cb915707f
    Merge ca68aabbcc into ce4e6f076f David CARLIER 2024-12-15 17:03:51 +0100
  • ce4e6f076f Don't ignore "ridiculous mouse deltas", allow sensitivity < 1.0 Daniel Gibson 2024-12-03 19:25:06 +0100
  • 56c1a093e5 Update Changelog Daniel Gibson 2024-12-03 14:38:13 +0100
  • a04b1a5670 Fix dhewm3ded build with newer OpenAL Soft headers, fix #633 Daniel Gibson 2024-12-01 00:13:15 +0100
  • 3d921a0aa5 Fix last commit Daniel Gibson 2024-11-30 20:38:09 +0100
  • b8e701b5e1 ImGui integration: Make sure scalingfactor is > 0, don't use X11 directly Daniel Gibson 2024-11-30 20:29:02 +0100
  • 0edfbdc05b
    DWORD is not recognized Ralph Engels 2024-11-21 02:09:48 +0100
  • 2240b7d90f
    minor whoops in disabling SSE intrinsics for ppc Ralph Engels 2024-11-21 01:41:54 +0100
  • 6edbc44fe3
    mac build error with sse Ralph Engels 2024-11-21 00:28:13 +0100
  • 158c17bcbc
    and hpåefully the last batch needed for the draft Ralph Engels 2024-11-21 00:14:17 +0100
  • f7c55eeea2
    further draft changes Ralph Engels 2024-11-21 00:13:06 +0100
  • 50b1ed4601
    bring draft in line with current Ralph Engels 2024-11-21 00:10:17 +0100
  • 3f3d2b7c6f
    turn of some warnings that make no sense Ralph Engels 2024-11-18 19:18:26 +0100
  • ddb3af0740
    cast from const char to char gcc error Ralph Engels 2024-11-18 19:14:16 +0100
  • 246602ae1d
    Try to make gcc happy Ralph Engels 2024-11-18 19:05:12 +0100
  • 92bf94aee8
    missing type for DepthBoundsTest Ralph Engels 2024-11-18 18:53:28 +0100
  • 453e122637
    myGlMultiMatrix name change Ralph Engels 2024-11-18 17:45:14 +0100
  • bdae6b7b96
    myGlMultiMatrix name change and SSE intrinsics Ralph Engels 2024-11-18 17:42:30 +0100
  • ff4ab5592d
    Another batch of misses Ralph Engels 2024-11-18 17:30:50 +0100
  • a2d68e3fc8
    VBO changes Ralph Engels 2024-11-18 10:48:45 +0100
  • 4d876e08b3
    externs and shader code for GLSL Ralph Engels 2024-11-18 10:46:45 +0100
  • 5071ad5d66
    Hybrid GLSL ARB2 renderer Ralph Engels 2024-11-18 10:44:22 +0100
  • f23f59c5f0
    changed ALIGNTYPE16 to ALIGN16 in DAZ detection Ralph Engels 2024-11-18 10:40:40 +0100
  • 59afa20e17
    revert addition of ALIGNTYPE16 Ralph Engels 2024-11-18 10:39:48 +0100
  • d0fc68cfbd
    trying to fix avx build failure on nix compiler Ralph Engels 2024-11-18 10:36:13 +0100
  • 8dcbdc2d9a
    more forgotten changes... Ralph Engels 2024-11-18 03:17:13 +0100
  • f50471bc0b
    Hopefully fixed some mistakes Ralph Engels 2024-11-18 02:09:36 +0100
  • 0a1f2a32b5
    enums for new cpu types Ralph Engels 2024-11-18 02:06:09 +0100
  • 29de621486
    new detection routine for AVX changes. Ralph Engels 2024-11-17 14:26:27 +0100
  • ca93e90975
    Changes to use the New AVX* based culling Ralph Engels 2024-11-17 14:11:41 +0100
  • eee2aaf842
    cmake changes for avx* support Ralph Engels 2024-11-17 14:06:46 +0100
  • 5411625043
    AVX* changes to idlib Ralph Engels 2024-11-17 14:03:53 +0100
  • d94bb42d50
    Merge pull request #626 from DanielGibson/fix-ppc64be Daniel Gibson 2024-11-07 14:54:06 +0100
  • 218813efb3 Sys_DLL_Load() for Win32: Mention D3_ARCH in warning about wrong arch Daniel Gibson 2024-11-07 06:02:38 +0100
  • 373f59c484 If game DLL isn't found, fall back to fs_game_base DLL Daniel Gibson 2024-11-07 05:42:45 +0100
  • 47d803b4fe Use Mem_MallocA() in Model_Overlay.cpp, tr_light.cpp, tr_trisurf.cpp Daniel Gibson 2023-01-28 19:48:39 +0100
  • 8bddc84e62 Use Mem_MallocA() in Model_md5.cpp Daniel Gibson 2023-01-21 16:01:30 +0100
  • 5c9d9ff53c Implement Mem_MallocA()+Mem_FreeA(): alloca() but might use Heap Daniel Gibson 2024-10-31 18:13:40 +0100
  • a5a1a371e7 Sys_DLL_Load() for Win32: Mention D3_ARCH in warning about wrong arch Daniel Gibson 2024-11-07 06:02:38 +0100
  • 5b79f38cd0 If game DLL isn't found, fall back to fs_game_base DLL Daniel Gibson 2024-11-07 05:42:45 +0100
  • e3dc0e1e52 Use Mem_MallocA() in Model_Overlay.cpp, tr_light.cpp, tr_trisurf.cpp Daniel Gibson 2023-01-28 19:48:39 +0100
  • 5fc1570183 Use Mem_MallocA() in Model_md5.cpp Daniel Gibson 2023-01-21 16:01:30 +0100
  • fee046aa29 Implement Mem_MallocA()+Mem_FreeA(): alloca() but might use Heap Daniel Gibson 2024-10-31 18:13:40 +0100
  • 3ad384a0da Fix script interpreter on 64bit Big Endian platforms Daniel Gibson 2024-10-31 03:01:27 +0100
  • 76a9fdcebe idInterpreter::Call(Sys)Event(): Fix passing integers Daniel Gibson 2024-10-31 02:43:29 +0100
  • fb3f0cc2b4 idClass::operator new() and delete: align to intptr_t Daniel Gibson 2024-10-29 05:56:56 +0100
  • af13c20614 Fix Dear ImGui colors on Big Endian systems Daniel Gibson 2024-10-30 22:39:10 +0100
  • 21f2e3a56a ImGui: Use base85-compressed font Daniel Gibson 2024-10-25 00:49:06 +0200
  • 81cab591da Adjust imgui_savestyle.cpp for 1.91.4 Daniel Gibson 2024-10-29 03:55:07 +0100
  • 97edc598c1 Update Dear ImGui to 1.91.4 Daniel Gibson 2024-10-29 03:34:42 +0100
  • c142dac6f7 Merge branch 'SDL3' Daniel Gibson 2024-10-29 03:26:57 +0100
  • 81ba620984 SDL3: Handle r_fillWindowAlphaChan, cleanups and comments Daniel Gibson 2024-10-09 22:57:35 +0200
  • 7354fff406 Fix setting z_off64_t in minizconf.h Daniel Gibson 2024-10-11 01:03:53 +0200
  • 3a6210b154 Hopefully make macOS port compatible with SDL3 Daniel Gibson 2024-10-09 18:42:26 +0200