Use SDL GLimp and input implementations on Windows

The DirectX SDK is not required anymore.
This commit is contained in:
dhewg 2011-12-30 01:05:42 +01:00
parent 95233c470b
commit b83868090c
13 changed files with 35 additions and 2697 deletions

View file

@ -214,19 +214,10 @@ if (WIN32)
add_definitions(-D_WIN32_WINNT=0x0501)
set(sys_libs ${sys_libs}
dinput8
ksuser
dxguid
winmm
iphlpapi
wsock32
)
if (MINGW)
list(APPEND sys_libs dxerr8)
else()
list(APPEND sys_libs dxerr)
endif()
endif()
message(STATUS "Building ${CMAKE_BUILD_TYPE} for ${os}.${cpu}")
@ -655,17 +646,15 @@ elseif (WIN32)
set(src_sys_base
sys/cpu.cpp
sys/threads.cpp
sys/glimp.cpp
sys/events.cpp
sys/sys_local.cpp
sys/win32/win_cpu.cpp
# sys/win32/win_gamma.cpp
sys/win32/win_glimp.cpp
sys/win32/win_input.cpp
sys/win32/win_main.cpp
sys/win32/win_net.cpp
sys/win32/win_shared.cpp
sys/win32/win_syscon.cpp
sys/win32/win_taskkeyhook.cpp
sys/win32/win_wndproc.cpp
)
set(src_sys_core

View file

@ -44,9 +44,6 @@ If you have questions concerning this license or the applicable additional terms
#include <mmsystem.h>
#include <mmreg.h>
#define DIRECTINPUT_VERSION 0x0800 // was 0x0700 with the old mssdk
#include <dinput.h>
#pragma warning(disable : 4100) // unreferenced formal parameter
#pragma warning(disable : 4244) // conversion to smaller type, possible loss of data
#pragma warning(disable : 4714) // function marked as __forceinline not inlined

View file

@ -55,6 +55,9 @@ polygon offset factor causes occasional texture holes from highly angled texture
*/
// WGL_ARB_pixel_format
static PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB;
// WGL_ARB_pixel_format
static PFNWGLGETPIXELFORMATATTRIBIVARBPROC wglGetPixelFormatAttribivARB;
static PFNWGLGETPIXELFORMATATTRIBFVARBPROC wglGetPixelFormatAttribfvARB;
@ -523,6 +526,9 @@ void R_Exp_Allocate( void ) {
initialized = true;
// WGL_ARB_pixel_format
wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)GLimp_ExtensionPointer("wglChoosePixelFormatARB");
// WGL_ARB_pixel_format
wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)GLimp_ExtensionPointer("wglGetPixelFormatAttribivARB");
wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)GLimp_ExtensionPointer("wglGetPixelFormatAttribfvARB");

View file

@ -307,8 +307,11 @@ void Sys_ShutdownInput() {
Sys_InitScanTable
===========
*/
// Windows has its own version due to the tools
#ifndef _WIN32
void Sys_InitScanTable() {
}
#endif
/*
===============

View file

@ -34,6 +34,10 @@ If you have questions concerning this license or the applicable additional terms
#include "renderer/tr_local.h"
#ifdef _WIN32
#include "sys/win32/win_local.h"
#endif
idCVar sys_videoRam("sys_videoRam", "0", CVAR_SYSTEM | CVAR_ARCHIVE | CVAR_INTEGER, "Texture memory on the video card (in megabytes) - 0: autodetect", 0, 512);
/*
@ -162,6 +166,25 @@ bool GLimp_Init(glimpParms_t parms) {
glConfig.wgl_extensions_string = "";
#ifdef _WIN32
PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)GLimp_ExtensionPointer("wglGetExtensionsStringARB");
if (wglGetExtensionsStringARB)
glConfig.wgl_extensions_string = (const char *)wglGetExtensionsStringARB(wglGetCurrentDC());
// the editors still rely on these vars
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
if (SDL_GetWMInfo(&info)) {
win32.hDC = wglGetCurrentDC();
win32.hGLRC = info.hglrc;
}
win32.pixelformat = GetPixelFormat(win32.hDC);
DescribePixelFormat(win32.hDC, win32.pixelformat, sizeof(win32.pfd), &win32.pfd);
#endif
return true;
}

View file

@ -1,96 +0,0 @@
/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
/*
** WIN_GAMMA.C
*/
#include <assert.h>
#include "renderer/tr_local.h"
#include "sys/win32/win_local.h"
static unsigned short s_oldHardwareGamma[3][256];
/*
** WG_GetOldGammaRamp
**
*/
void WG_GetOldGammaRamp( void )
{
HDC hDC;
hDC = GetDC( GetDesktopWindow() );
GetDeviceGammaRamp( hDC, s_oldHardwareGamma );
ReleaseDC( GetDesktopWindow(), hDC );
/*
** GLimp_SetGamma
**
*/
void GLimp_SetGamma( unsigned char red[256], unsigned char green[256], unsigned char blue[256] )
{
unsigned short table[3][256];
int i;
if ( !glw_state.hDC )
{
return;
}
for ( i = 0; i < 256; i++ )
{
table[0][i] = ( ( ( unsigned short ) red[i] ) << 8 ) | red[i];
table[1][i] = ( ( ( unsigned short ) green[i] ) << 8 ) | green[i];
table[2][i] = ( ( ( unsigned short ) blue[i] ) << 8 ) | blue[i];
}
if ( !SetDeviceGammaRamp( glw_state.hDC, table ) ) {
common->Printf( "WARNING: SetDeviceGammaRamp failed.\n" );
}
}
/*
** WG_RestoreGamma
*/
void WG_RestoreGamma( void )
{
HDC hDC;
// if we never read in a reasonable looking
// table, don't write it out
if ( s_oldHardwareGamma[0][255] == 0 ) {
return;
}
hDC = GetDC( GetDesktopWindow() );
SetDeviceGammaRamp( hDC, s_oldHardwareGamma );
ReleaseDC( GetDesktopWindow(), hDC );
}

File diff suppressed because it is too large Load diff

View file

@ -32,33 +32,6 @@ If you have questions concerning this license or the applicable additional terms
#include "sys/win32/win_local.h"
#define DINPUT_BUFFERSIZE 256
#define CHAR_FIRSTREPEAT 200
#define CHAR_REPEAT 100
typedef struct MYDATA {
LONG lX; // X axis goes here
LONG lY; // Y axis goes here
LONG lZ; // Z axis goes here
BYTE bButtonA; // One button goes here
BYTE bButtonB; // Another button goes here
BYTE bButtonC; // Another button goes here
BYTE bButtonD; // Another button goes here
} MYDATA;
static DIOBJECTDATAFORMAT rgodf[] = {
{ &GUID_XAxis, FIELD_OFFSET(MYDATA, lX), DIDFT_AXIS | DIDFT_ANYINSTANCE, 0,},
{ &GUID_YAxis, FIELD_OFFSET(MYDATA, lY), DIDFT_AXIS | DIDFT_ANYINSTANCE, 0,},
{ &GUID_ZAxis, FIELD_OFFSET(MYDATA, lZ), 0x80000000 | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0,},
{ 0, FIELD_OFFSET(MYDATA, bButtonA), DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,},
{ 0, FIELD_OFFSET(MYDATA, bButtonB), DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,},
{ 0, FIELD_OFFSET(MYDATA, bButtonC), 0x80000000 | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,},
{ 0, FIELD_OFFSET(MYDATA, bButtonD), 0x80000000 | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,},
};
//==========================================================================
static const unsigned char s_scantokey[256] = {
// 0 1 2 3 4 5 6 7
// 8 9 A B C D E F
@ -261,450 +234,6 @@ static const unsigned char *keyScanTable = s_scantokey;
// scan codes instead of just the first 128.
static unsigned char rightAltKey = K_ALT;
#define NUM_OBJECTS (sizeof(rgodf) / sizeof(rgodf[0]))
static DIDATAFORMAT df = {
sizeof(DIDATAFORMAT), // this structure
sizeof(DIOBJECTDATAFORMAT), // size of object data format
DIDF_RELAXIS, // absolute axis coordinates
sizeof(MYDATA), // device data size
NUM_OBJECTS, // number of objects
rgodf, // and here they are
};
/*
============================================================
DIRECT INPUT KEYBOARD CONTROL
============================================================
*/
bool IN_StartupKeyboard( void ) {
HRESULT hr;
bool bExclusive;
bool bForeground;
bool bImmediate;
bool bDisableWindowsKey;
DWORD dwCoopFlags;
if (!win32.g_pdi) {
common->Printf("keyboard: DirectInput has not been started\n");
return false;
}
if (win32.g_pKeyboard) {
win32.g_pKeyboard->Release();
win32.g_pKeyboard = NULL;
}
// Detrimine where the buffer would like to be allocated
bExclusive = false;
bForeground = true;
bImmediate = false;
bDisableWindowsKey = true;
if( bExclusive )
dwCoopFlags = DISCL_EXCLUSIVE;
else
dwCoopFlags = DISCL_NONEXCLUSIVE;
if( bForeground )
dwCoopFlags |= DISCL_FOREGROUND;
else
dwCoopFlags |= DISCL_BACKGROUND;
// Disabling the windows key is only allowed only if we are in foreground nonexclusive
if( bDisableWindowsKey && !bExclusive && bForeground )
dwCoopFlags |= DISCL_NOWINKEY;
// Obtain an interface to the system keyboard device.
if( FAILED( hr = win32.g_pdi->CreateDevice( GUID_SysKeyboard, &win32.g_pKeyboard, NULL ) ) ) {
common->Printf("keyboard: couldn't find a keyboard device\n");
return false;
}
// Set the data format to "keyboard format" - a predefined data format
//
// A data format specifies which controls on a device we
// are interested in, and how they should be reported.
//
// This tells DirectInput that we will be passing an array
// of 256 bytes to IDirectInputDevice::GetDeviceState.
if( FAILED( hr = win32.g_pKeyboard->SetDataFormat( &c_dfDIKeyboard ) ) )
return false;
// Set the cooperativity level to let DirectInput know how
// this device should interact with the system and with other
// DirectInput applications.
hr = win32.g_pKeyboard->SetCooperativeLevel( win32.hWnd, dwCoopFlags );
if( hr == DIERR_UNSUPPORTED && !bForeground && bExclusive ) {
common->Printf("keyboard: SetCooperativeLevel() returned DIERR_UNSUPPORTED.\nFor security reasons, background exclusive keyboard access is not allowed.\n");
return false;
}
if( FAILED(hr) ) {
return false;
}
if( !bImmediate ) {
// IMPORTANT STEP TO USE BUFFERED DEVICE DATA!
//
// DirectInput uses unbuffered I/O (buffer size = 0) by default.
// If you want to read buffered data, you need to set a nonzero
// buffer size.
//
// Set the buffer size to DINPUT_BUFFERSIZE (defined above) elements.
//
// The buffer size is a DWORD property associated with the device.
DIPROPDWORD dipdw;
dipdw.diph.dwSize = sizeof(DIPROPDWORD);
dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
dipdw.diph.dwObj = 0;
dipdw.diph.dwHow = DIPH_DEVICE;
dipdw.dwData = DINPUT_BUFFERSIZE; // Arbitary buffer size
if( FAILED( hr = win32.g_pKeyboard->SetProperty( DIPROP_BUFFERSIZE, &dipdw.diph ) ) )
return false;
}
// Acquire the newly created device
win32.g_pKeyboard->Acquire();
common->Printf( "keyboard: DirectInput initialized.\n");
return true;
}
/*
=======
MapKey
Map from windows to quake keynums
FIXME: scan code tables should include the upper 128 scan codes instead
of having to special-case them here. The current code makes it difficult
to special-case conversions for non-US keyboards. Currently the only
special-case is for right alt.
=======
*/
int IN_DIMapKey (int key) {
if ( key>=128 ) {
switch ( key ) {
case DIK_HOME:
return K_HOME;
case DIK_UPARROW:
return K_UPARROW;
case DIK_PGUP:
return K_PGUP;
case DIK_LEFTARROW:
return K_LEFTARROW;
case DIK_RIGHTARROW:
return K_RIGHTARROW;
case DIK_END:
return K_END;
case DIK_DOWNARROW:
return K_DOWNARROW;
case DIK_PGDN:
return K_PGDN;
case DIK_INSERT:
return K_INS;
case DIK_DELETE:
return K_DEL;
case DIK_RMENU:
return rightAltKey;
case DIK_RCONTROL:
return K_CTRL;
case DIK_NUMPADENTER:
return K_KP_ENTER;
case DIK_NUMPADEQUALS:
return K_KP_EQUALS;
case DIK_PAUSE:
return K_PAUSE;
case DIK_DIVIDE:
return K_KP_SLASH;
case DIK_LWIN:
return K_LWIN;
case DIK_RWIN:
return K_RWIN;
case DIK_APPS:
return K_MENU;
case DIK_SYSRQ:
return K_PRINT_SCR;
default:
return 0;
}
} else {
switch (key) {
case DIK_NUMPAD7:
return K_KP_HOME;
case DIK_NUMPAD8:
return K_KP_UPARROW;
case DIK_NUMPAD9:
return K_KP_PGUP;
case DIK_NUMPAD4:
return K_KP_LEFTARROW;
case DIK_NUMPAD5:
return K_KP_5;
case DIK_NUMPAD6:
return K_KP_RIGHTARROW;
case DIK_NUMPAD1:
return K_KP_END;
case DIK_NUMPAD2:
return K_KP_DOWNARROW;
case DIK_NUMPAD3:
return K_KP_PGDN;
case DIK_NUMPAD0:
return K_KP_INS;
case DIK_DECIMAL:
return K_KP_DEL;
case DIK_SUBTRACT:
return K_KP_MINUS;
case DIK_ADD:
return K_KP_PLUS;
case DIK_NUMLOCK:
return K_KP_NUMLOCK;
case DIK_MULTIPLY:
return K_KP_STAR;
default:
return keyScanTable[key];
}
}
}
/*
==========================
IN_DeactivateKeyboard
==========================
*/
void IN_DeactivateKeyboard( void ) {
if (!win32.g_pKeyboard) {
return;
}
win32.g_pKeyboard->Unacquire( );
}
/*
============================================================
DIRECT INPUT MOUSE CONTROL
============================================================
*/
/*
========================
IN_InitDirectInput
========================
*/
void IN_InitDirectInput( void ) {
HRESULT hr;
common->Printf( "Initializing DirectInput...\n" );
if ( win32.g_pdi != NULL ) {
win32.g_pdi->Release(); // if the previous window was destroyed we need to do this
win32.g_pdi = NULL;
}
// Register with the DirectInput subsystem and get a pointer
// to a IDirectInput interface we can use.
// Create the base DirectInput object
if ( FAILED( hr = DirectInput8Create( GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (void**)&win32.g_pdi, NULL ) ) ) {
common->Printf ("DirectInputCreate failed\n");
}
}
/*
========================
IN_InitDIMouse
========================
*/
bool IN_InitDIMouse( void ) {
HRESULT hr;
if ( win32.g_pdi == NULL) {
return false;
}
// obtain an interface to the system mouse device.
hr = win32.g_pdi->CreateDevice( GUID_SysMouse, &win32.g_pMouse, NULL);
if (FAILED(hr)) {
common->Printf ("mouse: Couldn't open DI mouse device\n");
return false;
}
// Set the data format to "mouse format" - a predefined data format
//
// A data format specifies which controls on a device we
// are interested in, and how they should be reported.
//
// This tells DirectInput that we will be passing a
// DIMOUSESTATE2 structure to IDirectInputDevice::GetDeviceState.
if( FAILED( hr = win32.g_pMouse->SetDataFormat( &c_dfDIMouse2 ) ) ) {
common->Printf ("mouse: Couldn't set DI mouse format\n");
return false;
}
// set the cooperativity level.
hr = win32.g_pMouse->SetCooperativeLevel( win32.hWnd, DISCL_EXCLUSIVE | DISCL_FOREGROUND);
if (FAILED(hr)) {
common->Printf ("mouse: Couldn't set DI coop level\n");
return false;
}
// IMPORTANT STEP TO USE BUFFERED DEVICE DATA!
//
// DirectInput uses unbuffered I/O (buffer size = 0) by default.
// If you want to read buffered data, you need to set a nonzero
// buffer size.
//
// Set the buffer size to SAMPLE_BUFFER_SIZE (defined above) elements.
//
// The buffer size is a DWORD property associated with the device.
DIPROPDWORD dipdw;
dipdw.diph.dwSize = sizeof(DIPROPDWORD);
dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
dipdw.diph.dwObj = 0;
dipdw.diph.dwHow = DIPH_DEVICE;
dipdw.dwData = DINPUT_BUFFERSIZE; // Arbitary buffer size
if( FAILED( hr = win32.g_pMouse->SetProperty( DIPROP_BUFFERSIZE, &dipdw.diph ) ) ) {
common->Printf ("mouse: Couldn't set DI buffersize\n");
return false;
}
IN_ActivateMouse();
// clear any pending samples
Sys_PollMouseInputEvents();
common->Printf( "mouse: DirectInput initialized.\n");
return true;
}
/*
==========================
IN_ActivateMouse
==========================
*/
void IN_ActivateMouse( void ) {
int i;
HRESULT hr;
if ( !win32.in_mouse.GetBool() || win32.mouseGrabbed || !win32.g_pMouse ) {
return;
}
win32.mouseGrabbed = true;
for ( i = 0; i < 10; i++ ) {
if ( ::ShowCursor( false ) < 0 ) {
break;
}
}
// we may fail to reacquire if the window has been recreated
hr = win32.g_pMouse->Acquire();
if (FAILED(hr)) {
return;
}
// set the cooperativity level.
hr = win32.g_pMouse->SetCooperativeLevel( win32.hWnd, DISCL_EXCLUSIVE | DISCL_FOREGROUND);
}
/*
==========================
IN_DeactivateMouse
==========================
*/
void IN_DeactivateMouse( void ) {
int i;
if (!win32.g_pMouse || !win32.mouseGrabbed ) {
return;
}
win32.g_pMouse->Unacquire();
for ( i = 0; i < 10; i++ ) {
if ( ::ShowCursor( true ) >= 0 ) {
break;
}
}
win32.mouseGrabbed = false;
}
/*
==========================
IN_DeactivateMouseIfWindowed
==========================
*/
void IN_DeactivateMouseIfWindowed( void ) {
if ( !win32.cdsFullscreen ) {
IN_DeactivateMouse();
}
}
/*
============================================================
MOUSE CONTROL
============================================================
*/
/*
===========
Sys_ShutdownInput
===========
*/
void Sys_ShutdownInput( void ) {
IN_DeactivateMouse();
IN_DeactivateKeyboard();
if ( win32.g_pKeyboard ) {
win32.g_pKeyboard->Release();
win32.g_pKeyboard = NULL;
}
if ( win32.g_pMouse ) {
win32.g_pMouse->Release();
win32.g_pMouse = NULL;
}
if ( win32.g_pdi ) {
win32.g_pdi->Release();
win32.g_pdi = NULL;
}
}
/*
===========
Sys_InitInput
===========
*/
void Sys_InitInput( void ) {
common->Printf ("\n------- Input Initialization -------\n");
IN_InitDirectInput();
if ( win32.in_mouse.GetBool() ) {
IN_InitDIMouse();
// don't grab the mouse on initialization
Sys_GrabMouseCursor( false );
} else {
common->Printf ("Mouse control not active.\n");
}
IN_StartupKeyboard();
common->Printf ("------------------------------------\n");
win32.in_mouse.ClearModified();
}
/*
===========
Sys_InitScanTable
@ -830,301 +359,3 @@ int Win_MapKey (int key)
return result;
}
/*
===============
Sys_GetConsoleKey
===============
*/
unsigned char Sys_GetConsoleKey( bool shifted ) {
return keyScanTable[41 + ( shifted ? 128 : 0 )];
}
/*
==================
IN_Frame
Called every frame, even if not generating commands
==================
*/
void IN_Frame( void ) {
bool shouldGrab = true;
if ( !win32.in_mouse.GetBool() ) {
shouldGrab = false;
}
// if fullscreen, we always want the mouse
if ( !win32.cdsFullscreen ) {
if ( win32.mouseReleased ) {
shouldGrab = false;
}
if ( win32.movingWindow ) {
shouldGrab = false;
}
if ( !win32.activeApp ) {
shouldGrab = false;
}
}
if ( shouldGrab != win32.mouseGrabbed ) {
if ( win32.mouseGrabbed ) {
IN_DeactivateMouse();
} else {
IN_ActivateMouse();
#if 0 // if we can't reacquire, try reinitializing
if ( !IN_InitDIMouse() ) {
win32.in_mouse.SetBool( false );
return;
}
#endif
}
}
}
void Sys_GrabMouseCursor( bool grabIt ) {
#ifndef ID_DEDICATED
win32.mouseReleased = !grabIt;
if ( !grabIt ) {
// release it right now
IN_Frame();
}
#endif
}
//=====================================================================================
static DIDEVICEOBJECTDATA polled_didod[ DINPUT_BUFFERSIZE ]; // Receives buffered data
static int diFetch;
static byte toggleFetch[2][ 256 ];
#if 1
// I tried doing the full-state get to address a keyboard problem on one system,
// but it didn't make any difference
/*
====================
Sys_PollKeyboardInputEvents
====================
*/
int Sys_PollKeyboardInputEvents( void ) {
DWORD dwElements;
HRESULT hr;
if( win32.g_pKeyboard == NULL ) {
return 0;
}
dwElements = DINPUT_BUFFERSIZE;
hr = win32.g_pKeyboard->GetDeviceData( sizeof(DIDEVICEOBJECTDATA),
polled_didod, &dwElements, 0 );
if( hr != DI_OK )
{
// We got an error or we got DI_BUFFEROVERFLOW.
//
// Either way, it means that continuous contact with the
// device has been lost, either due to an external
// interruption, or because the buffer overflowed
// and some events were lost.
hr = win32.g_pKeyboard->Acquire();
// nuke the garbage
if (!FAILED(hr)) {
//Bug 951: The following command really clears the garbage input.
//The original will still process keys in the buffer and was causing
//some problems.
win32.g_pKeyboard->GetDeviceData( sizeof(DIDEVICEOBJECTDATA), NULL, &dwElements, 0 );
dwElements = 0;
}
// hr may be DIERR_OTHERAPPHASPRIO or other errors. This
// may occur when the app is minimized or in the process of
// switching, so just try again later
}
if( FAILED(hr) ) {
return 0;
}
return dwElements;
}
#else
/*
====================
Sys_PollKeyboardInputEvents
Fake events by getting the entire device state
and checking transitions
====================
*/
int Sys_PollKeyboardInputEvents( void ) {
HRESULT hr;
if( win32.g_pKeyboard == NULL ) {
return 0;
}
hr = win32.g_pKeyboard->GetDeviceState( sizeof( toggleFetch[ diFetch ] ), toggleFetch[ diFetch ] );
if( hr != DI_OK )
{
// We got an error or we got DI_BUFFEROVERFLOW.
//
// Either way, it means that continuous contact with the
// device has been lost, either due to an external
// interruption, or because the buffer overflowed
// and some events were lost.
hr = win32.g_pKeyboard->Acquire();
// nuke the garbage
if (!FAILED(hr)) {
hr = win32.g_pKeyboard->GetDeviceState( sizeof( toggleFetch[ diFetch ] ), toggleFetch[ diFetch ] );
}
// hr may be DIERR_OTHERAPPHASPRIO or other errors. This
// may occur when the app is minimized or in the process of
// switching, so just try again later
}
if( FAILED(hr) ) {
return 0;
}
// build faked events
int numChanges = 0;
for ( int i = 0 ; i < 256 ; i++ ) {
if ( toggleFetch[0][i] != toggleFetch[1][i] ) {
polled_didod[ numChanges ].dwOfs = i;
polled_didod[ numChanges ].dwData = toggleFetch[ diFetch ][i] ? 0x80 : 0;
numChanges++;
}
}
diFetch ^= 1;
return numChanges;
}
#endif
/*
====================
Sys_PollKeyboardInputEvents
====================
*/
int Sys_ReturnKeyboardInputEvent( const int n, int &ch, bool &state ) {
ch = IN_DIMapKey( polled_didod[ n ].dwOfs );
state = (polled_didod[ n ].dwData & 0x80) == 0x80;
if ( ch == K_PRINT_SCR || ch == K_CTRL || ch == K_ALT || ch == K_RIGHT_ALT ) {
// for windows, add a keydown event for print screen here, since
// windows doesn't send keydown events to the WndProc for this key.
// ctrl and alt are handled here to get around windows sending ctrl and
// alt messages when the right-alt is pressed on non-US 102 keyboards.
Sys_QueEvent( GetTickCount(), SE_KEY, ch, state, 0, NULL );
}
return ch;
}
void Sys_EndKeyboardInputEvents( void ) {
}
void Sys_QueMouseEvents( int dwElements ) {
int i, value;
for( i = 0; i < dwElements; i++ ) {
int diaction = polled_didod[i].dwOfs;
if ( diaction >= DIMOFS_BUTTON0 && diaction <= DIMOFS_BUTTON7 ) {
value = (polled_didod[i].dwData & 0x80) == 0x80;
Sys_QueEvent( polled_didod[i].dwTimeStamp, SE_KEY, K_MOUSE1 + ( diaction - DIMOFS_BUTTON0 ), value, 0, NULL );
} else if (diaction == DIMOFS_X) {
value = polled_didod[i].dwData;
Sys_QueEvent( polled_didod[i].dwTimeStamp, SE_MOUSE, value, 0, 0, NULL );
} else if (diaction == DIMOFS_Y) {
value = polled_didod[i].dwData;
Sys_QueEvent( polled_didod[i].dwTimeStamp, SE_MOUSE, 0, value, 0, NULL );
} else if (diaction == DIMOFS_Z) {
value = ( (int) polled_didod[i].dwData ) / WHEEL_DELTA;
int key = value < 0 ? K_MWHEELDOWN : K_MWHEELUP;
value = abs( value );
while( value-- > 0 ) {
Sys_QueEvent( polled_didod[i].dwTimeStamp, SE_KEY, key, true, 0, NULL );
Sys_QueEvent( polled_didod[i].dwTimeStamp, SE_KEY, key, false, 0, NULL );
}
}
}
}
//=====================================================================================
int Sys_PollMouseInputEvents( void ) {
DWORD dwElements;
HRESULT hr;
if ( !win32.g_pMouse || !win32.mouseGrabbed ) {
return 0;
}
dwElements = DINPUT_BUFFERSIZE;
hr = win32.g_pMouse->GetDeviceData( sizeof(DIDEVICEOBJECTDATA), polled_didod, &dwElements, 0 );
if( hr != DI_OK ) {
hr = win32.g_pMouse->Acquire();
// clear the garbage
if (!FAILED(hr)) {
win32.g_pMouse->GetDeviceData( sizeof(DIDEVICEOBJECTDATA), polled_didod, &dwElements, 0 );
}
}
if( FAILED(hr) ) {
return 0;
}
Sys_QueMouseEvents( dwElements );
return dwElements;
}
int Sys_ReturnMouseInputEvent( const int n, int &action, int &value ) {
int diaction = polled_didod[n].dwOfs;
if ( diaction >= DIMOFS_BUTTON0 && diaction <= DIMOFS_BUTTON7 ) {
value = (polled_didod[n].dwData & 0x80) == 0x80;
action = M_ACTION1 + ( diaction - DIMOFS_BUTTON0 );
return 1;
}
if ( diaction == DIMOFS_X) {
value = polled_didod[n].dwData;
action = M_DELTAX;
return 1;
}
if ( diaction == DIMOFS_Y) {
value = polled_didod[n].dwData;
action = M_DELTAY;
return 1;
}
if ( diaction == DIMOFS_Z) {
// mouse wheel actions are impulses, without a specific up / down
value = ( (int) polled_didod[n].dwData ) / WHEEL_DELTA;
action = M_DELTAZ;
// a value of zero here should never happen
if ( value == 0 ) {
return 0;
}
return 1;
}
return 0;
}
void Sys_EndMouseInputEvents( void ) { }
unsigned char Sys_MapCharForKey( int key ) {
return (unsigned char)key;
}

View file

@ -38,9 +38,7 @@ If you have questions concerning this license or the applicable additional terms
#include <winsock2.h>
#include <mmsystem.h>
#include <mmreg.h>
#define DIRECTINPUT_VERSION 0x0800 // was 0x0700 with the old mssdk
#include <dinput.h>
#include <objbase.h>
#include <GL/gl.h>
@ -48,18 +46,10 @@ If you have questions concerning this license or the applicable additional terms
#include "renderer/wglext.h" // windows OpenGL extensions
#include "sys/sys_public.h"
// WGL_EXT_swap_interval
extern PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
// WGL_ARB_pixel_format
extern PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB;
#define MAX_OSPATH 256
#define WINDOW_STYLE (WS_OVERLAPPED|WS_BORDER|WS_CAPTION|WS_VISIBLE | WS_THICKFRAME)
void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr );
void Sys_CreateConsole( void );
void Sys_DestroyConsole( void );
@ -70,24 +60,6 @@ void Win_SetErrorText( const char *text );
const unsigned char *Win_GetScanTable( void );
int Win_MapKey (int key);
// Input subsystem
void IN_Init (void);
void IN_Shutdown (void);
// add additional non keyboard / non mouse movement on top of the keyboard move cmd
void IN_DeactivateMouseIfWindowed( void );
void IN_DeactivateMouse( void );
void IN_ActivateMouse( void );
void IN_Frame( void );
int IN_DIMapKey( int key );
void DisableTaskKeys( BOOL bDisable, BOOL bBeep, BOOL bTaskMgr );
// window procedure
LONG WINAPI MainWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
@ -97,56 +69,23 @@ struct Win32Vars_t {
HWND hWnd;
HINSTANCE hInstance;
bool activeApp; // changed with WM_ACTIVATE messages
bool mouseReleased; // when the game has the console down or is doing a long operation
bool movingWindow; // inhibit mouse grab when dragging the window
bool mouseGrabbed; // current state of grab and hide
OSVERSIONINFOEX osversion;
// when we get a windows message, we store the time off so keyboard processing
// can know the exact time of an event (not really needed now that we use async direct input)
int sysMsgTime;
bool windowClassRegistered;
WNDPROC wndproc;
HDC hDC; // handle to device context
HGLRC hGLRC; // handle to GL rendering context
PIXELFORMATDESCRIPTOR pfd;
int pixelformat;
int desktopBitsPixel;
int desktopWidth, desktopHeight;
bool cdsFullscreen;
unsigned short oldHardwareGamma[3][256];
// desktop gamma is saved here for restoration at exit
static idCVar sys_arch;
static idCVar in_mouse;
static idCVar win_allowAltTab;
static idCVar win_notaskkeys;
static idCVar win_username;
static idCVar win_xpos; // archived X coordinate of window position
static idCVar win_ypos; // archived Y coordinate of window position
static idCVar win_outputDebugString;
static idCVar win_outputEditString;
static idCVar win_viewlog;
static idCVar win_timerUpdate;
static idCVar win_allowMultipleInstances;
HINSTANCE hInstDI; // direct input
LPDIRECTINPUT8 g_pdi;
LPDIRECTINPUTDEVICE8 g_pMouse;
LPDIRECTINPUTDEVICE8 g_pKeyboard;
int wglErrors;
// SMP acceleration vars
};
extern Win32Vars_t win32;

View file

@ -53,16 +53,10 @@ If you have questions concerning this license or the applicable additional terms
#include <SDL_main.h>
idCVar Win32Vars_t::sys_arch( "sys_arch", "", CVAR_SYSTEM | CVAR_INIT, "" );
idCVar Win32Vars_t::in_mouse( "in_mouse", "1", CVAR_SYSTEM | CVAR_BOOL, "enable mouse input" );
idCVar Win32Vars_t::win_allowAltTab( "win_allowAltTab", "0", CVAR_SYSTEM | CVAR_BOOL, "allow Alt-Tab when fullscreen" );
idCVar Win32Vars_t::win_notaskkeys( "win_notaskkeys", "0", CVAR_SYSTEM | CVAR_INTEGER, "disable windows task keys" );
idCVar Win32Vars_t::win_username( "win_username", "", CVAR_SYSTEM | CVAR_INIT, "windows user name" );
idCVar Win32Vars_t::win_xpos( "win_xpos", "3", CVAR_SYSTEM | CVAR_ARCHIVE | CVAR_INTEGER, "horizontal position of window" );
idCVar Win32Vars_t::win_ypos( "win_ypos", "22", CVAR_SYSTEM | CVAR_ARCHIVE | CVAR_INTEGER, "vertical position of window" );
idCVar Win32Vars_t::win_outputDebugString( "win_outputDebugString", "0", CVAR_SYSTEM | CVAR_BOOL, "" );
idCVar Win32Vars_t::win_outputEditString( "win_outputEditString", "1", CVAR_SYSTEM | CVAR_BOOL, "" );
idCVar Win32Vars_t::win_viewlog( "win_viewlog", "0", CVAR_SYSTEM | CVAR_INTEGER, "" );
idCVar Win32Vars_t::win_timerUpdate( "win_timerUpdate", "0", CVAR_SYSTEM | CVAR_BOOL, "allows the game to be updated while dragging the window" );
idCVar Win32Vars_t::win_allowMultipleInstances( "win_allowMultipleInstances", "0", CVAR_SYSTEM | CVAR_BOOL, "allow multiple instances running concurrently" );
Win32Vars_t win32;
@ -581,165 +575,6 @@ void Sys_DLL_Unload( uintptr_t dllHandle ) {
}
}
/*
========================================================================
EVENT LOOP
========================================================================
*/
#define MAX_QUED_EVENTS 256
#define MASK_QUED_EVENTS ( MAX_QUED_EVENTS - 1 )
sysEvent_t eventQue[MAX_QUED_EVENTS];
int eventHead = 0;
int eventTail = 0;
/*
================
Sys_QueEvent
Ptr should either be null, or point to a block of data that can
be freed by the game later.
================
*/
void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr ) {
sysEvent_t *ev;
ev = &eventQue[ eventHead & MASK_QUED_EVENTS ];
if ( eventHead - eventTail >= MAX_QUED_EVENTS ) {
common->Printf("Sys_QueEvent: overflow\n");
// we are discarding an event, but don't leak memory
if ( ev->evPtr ) {
Mem_Free( ev->evPtr );
}
eventTail++;
}
eventHead++;
ev->evType = type;
ev->evValue = value;
ev->evValue2 = value2;
ev->evPtrLength = ptrLength;
ev->evPtr = ptr;
}
/*
=============
Sys_PumpEvents
This allows windows to be moved during renderbump
=============
*/
void Sys_PumpEvents( void ) {
MSG msg;
// pump the message loop
while( PeekMessage( &msg, NULL, 0, 0, PM_NOREMOVE ) ) {
if ( !GetMessage( &msg, NULL, 0, 0 ) ) {
common->Quit();
}
// save the msg time, because wndprocs don't have access to the timestamp
if ( win32.sysMsgTime && win32.sysMsgTime > (int)msg.time ) {
// don't ever let the event times run backwards
// common->Printf( "Sys_PumpEvents: win32.sysMsgTime (%i) > msg.time (%i)\n", win32.sysMsgTime, msg.time );
} else {
win32.sysMsgTime = msg.time;
}
#ifdef ID_ALLOW_TOOLS
if ( GUIEditorHandleMessage ( &msg ) ) {
continue;
}
#endif
TranslateMessage (&msg);
DispatchMessage (&msg);
}
}
/*
================
Sys_GenerateEvents
================
*/
void Sys_GenerateEvents( void ) {
static int entered = false;
char *s;
if ( entered ) {
return;
}
entered = true;
// pump the message loop
Sys_PumpEvents();
// make sure mouse and joystick are only called once a frame
IN_Frame();
// check for console commands
s = Sys_ConsoleInput();
if ( s ) {
char *b;
int len;
len = strlen( s ) + 1;
b = (char *)Mem_Alloc( len );
strcpy( b, s );
Sys_QueEvent( 0, SE_CONSOLE, 0, 0, len, b );
}
entered = false;
}
/*
================
Sys_ClearEvents
================
*/
void Sys_ClearEvents( void ) {
eventHead = eventTail = 0;
}
/*
================
Sys_GetEvent
================
*/
sysEvent_t Sys_GetEvent( void ) {
sysEvent_t ev;
// return if we have data
if ( eventHead > eventTail ) {
eventTail++;
return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ];
}
// return the empty event
memset( &ev, 0, sizeof( ev ) );
return ev;
}
//================================================================
/*
=================
Sys_In_Restart_f
Restart the input subsystem
=================
*/
void Sys_In_Restart_f( const idCmdArgs &args ) {
Sys_ShutdownInput();
Sys_InitInput();
}
/*
================
Sys_AlreadyRunning
@ -780,7 +615,6 @@ void Sys_Init( void ) {
// get WM_TIMER messages pumped every millisecond
// SetTimer( NULL, 0, 100, NULL );
cmdSystem->AddCommand( "in_restart", Sys_In_Restart_f, CMD_FL_SYSTEM, "restarts the input system" );
#ifdef DEBUG
cmdSystem->AddCommand( "createResourceIDs", CreateResourceIDs_f, CMD_FL_TOOL, "assigns resource IDs in _resouce.h files" );
#endif
@ -957,12 +791,6 @@ int main(int argc, char *argv[]) {
common->Printf( Sys_FPU_GetState() );
#endif
#ifndef ID_DEDICATED
if ( win32.win_notaskkeys.GetInteger() ) {
DisableTaskKeys( TRUE, FALSE, /*( win32.win_notaskkeys.GetInteger() == 2 )*/ FALSE );
}
#endif
// hide or show the early console as necessary
if ( win32.win_viewlog.GetInteger() || com_skipRenderer.GetBool() || idAsyncNetwork::serverDedicated.GetInteger() ) {
Sys_ShowConsole( 1, true );

View file

@ -39,14 +39,6 @@ If you have questions concerning this license or the applicable additional terms
#include <io.h>
#include <conio.h>
#if !defined(ID_DEDICATED) && !defined(__MINGW32__)
#include <comdef.h>
#include <comutil.h>
#include <wbemidl.h>
#pragma comment (lib, "wbemuuid.lib")
#endif
/*
================
Sys_GetSystemRam
@ -84,68 +76,6 @@ int Sys_GetDriveFreeSpace( const char *path ) {
}
/*
================
Sys_GetVideoRam
returns in megabytes
================
*/
int Sys_GetVideoRam( void ) {
#if defined(ID_DEDICATED)
return 0;
#elif !defined(_MFC_VER)
// no <atlbase.h> (MinGW, VS Express etc.), so assume the min. req. 64Mb
return 64;
#else
unsigned int retSize = 64;
CComPtr<IWbemLocator> spLoc = NULL;
HRESULT hr = CoCreateInstance( CLSID_WbemLocator, 0, CLSCTX_SERVER, IID_IWbemLocator, ( LPVOID * ) &spLoc );
if ( hr != S_OK || spLoc == NULL ) {
return retSize;
}
CComBSTR bstrNamespace( _T( "\\\\.\\root\\CIMV2" ) );
CComPtr<IWbemServices> spServices;
// Connect to CIM
hr = spLoc->ConnectServer( bstrNamespace, NULL, NULL, 0, NULL, 0, 0, &spServices );
if ( hr != WBEM_S_NO_ERROR ) {
return retSize;
}
// Switch the security level to IMPERSONATE so that provider will grant access to system-level objects.
hr = CoSetProxyBlanket( spServices, RPC_C_AUTHN_WINNT, RPC_C_AUTHZ_NONE, NULL, RPC_C_AUTHN_LEVEL_CALL, RPC_C_IMP_LEVEL_IMPERSONATE, NULL, EOAC_NONE );
if ( hr != S_OK ) {
return retSize;
}
// Get the vid controller
CComPtr<IEnumWbemClassObject> spEnumInst = NULL;
hr = spServices->CreateInstanceEnum( CComBSTR( "Win32_VideoController" ), WBEM_FLAG_SHALLOW, NULL, &spEnumInst );
if ( hr != WBEM_S_NO_ERROR || spEnumInst == NULL ) {
return retSize;
}
ULONG uNumOfInstances = 0;
CComPtr<IWbemClassObject> spInstance = NULL;
hr = spEnumInst->Next( 10000, 1, &spInstance, &uNumOfInstances );
if ( hr == S_OK && spInstance ) {
// Get properties from the object
CComVariant varSize;
hr = spInstance->Get( CComBSTR( _T( "AdapterRAM" ) ), 0, &varSize, 0, 0 );
if ( hr == S_OK ) {
retSize = varSize.intVal / ( 1024 * 1024 );
if ( retSize == 0 ) {
retSize = 64;
}
}
}
return retSize;
#endif
}
/*
================
Sys_GetCurrentMemoryStatus

View file

@ -1,140 +0,0 @@
/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "sys/platform.h"
#include "sys/win32/win_local.h"
//
// This file implements the low-level keyboard hook that traps the task keys.
//
// Magic registry key/value for "Remove Task Manager" policy.
LPCTSTR KEY_DisableTaskMgr = "Software\\Microsoft\\Windows\\CurrentVersion\\Policies\\System";
LPCTSTR VAL_DisableTaskMgr = "DisableTaskMgr";
// The section is SHARED among all instances of this DLL.
// A low-level keyboard hook is always a system-wide hook.
#pragma data_seg (".mydata")
HHOOK g_hHookKbdLL = NULL; // hook handle
BOOL g_bBeep = FALSE; // beep on illegal key
#pragma data_seg ()
#pragma comment(linker, "/SECTION:.mydata,RWS") // tell linker: make it shared
/*
================
MyTaskKeyHookLL
Low-level keyboard hook:
Trap task-switching keys by returning without passing along.
================
*/
LRESULT CALLBACK MyTaskKeyHookLL( int nCode, WPARAM wp, LPARAM lp ) {
KBDLLHOOKSTRUCT *pkh = (KBDLLHOOKSTRUCT *) lp;
if ( nCode == HC_ACTION ) {
BOOL bCtrlKeyDown = GetAsyncKeyState( VK_CONTROL)>>((sizeof(SHORT) * 8) - 1 );
if ( ( pkh->vkCode == VK_ESCAPE && bCtrlKeyDown ) // Ctrl+Esc
|| ( pkh->vkCode == VK_TAB && pkh->flags & LLKHF_ALTDOWN ) // Alt+TAB
|| ( pkh->vkCode == VK_ESCAPE && pkh->flags & LLKHF_ALTDOWN ) // Alt+Esc
|| ( pkh->vkCode == VK_LWIN || pkh->vkCode == VK_RWIN ) // Start Menu
) {
if ( g_bBeep && ( wp == WM_SYSKEYDOWN || wp == WM_KEYDOWN ) ) {
MessageBeep( 0 ); // beep on downstroke if requested
}
return 1; // return without processing the key strokes
}
}
return CallNextHookEx( g_hHookKbdLL, nCode, wp, lp );
}
/*
================
AreTaskKeysDisabled
Are task keys disabled--ie, is hook installed?
Note: This assumes there's no other hook that does the same thing!
================
*/
BOOL AreTaskKeysDisabled() {
return g_hHookKbdLL != NULL;
}
/*
================
IsTaskMgrDisabled
================
*/
BOOL IsTaskMgrDisabled() {
HKEY hk;
if ( RegOpenKey( HKEY_CURRENT_USER, KEY_DisableTaskMgr, &hk ) != ERROR_SUCCESS ) {
return FALSE; // no key ==> not disabled
}
DWORD val = 0;
DWORD len = 4;
return RegQueryValueEx( hk, VAL_DisableTaskMgr, NULL, NULL, (BYTE*)&val, &len ) == ERROR_SUCCESS && val == 1;
}
/*
================
DisableTaskKeys
================
*/
void DisableTaskKeys( BOOL bDisable, BOOL bBeep, BOOL bTaskMgr ) {
// task keys (Ctrl+Esc, Alt-Tab, etc.)
if ( bDisable ) {
if ( !g_hHookKbdLL ) {
g_hHookKbdLL = SetWindowsHookEx( WH_KEYBOARD_LL, MyTaskKeyHookLL, win32.hInstance, 0 );
}
} else if ( g_hHookKbdLL != NULL ) {
UnhookWindowsHookEx( g_hHookKbdLL );
g_hHookKbdLL = NULL;
}
g_bBeep = bBeep;
// task manager (Ctrl+Alt+Del)
if ( bTaskMgr ) {
HKEY hk;
if ( RegOpenKey( HKEY_CURRENT_USER, KEY_DisableTaskMgr, &hk ) != ERROR_SUCCESS ) {
RegCreateKey( HKEY_CURRENT_USER, KEY_DisableTaskMgr, &hk );
}
if ( bDisable ) {
// disable TM: set policy = 1
DWORD val = 1;
RegSetValueEx( hk, VAL_DisableTaskMgr, NULL, REG_DWORD, (BYTE*)&val, sizeof(val) );
} else {
// enable TM: remove policy
RegDeleteValue( hk,VAL_DisableTaskMgr );
}
}
}

View file

@ -1,367 +0,0 @@
/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "sys/platform.h"
#include "framework/Session.h"
#include "framework/KeyInput.h"
#include "renderer/tr_local.h"
#include "sys/win32/win_local.h"
LONG WINAPI MainWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
static bool s_alttab_disabled;
static void WIN_DisableAltTab( void ) {
if ( s_alttab_disabled || win32.win_allowAltTab.GetBool() ) {
return;
}
if ( !idStr::Icmp( cvarSystem->GetCVarString( "sys_arch" ), "winnt" ) ) {
RegisterHotKey( 0, 0, MOD_ALT, VK_TAB );
} else {
BOOL old;
SystemParametersInfo( SPI_SCREENSAVERRUNNING, 1, &old, 0 );
}
s_alttab_disabled = true;
}
static void WIN_EnableAltTab( void ) {
if ( !s_alttab_disabled || win32.win_allowAltTab.GetBool() ) {
return;
}
if ( !idStr::Icmp( cvarSystem->GetCVarString( "sys_arch" ), "winnt" ) ) {
UnregisterHotKey( 0, 0 );
} else {
BOOL old;
SystemParametersInfo( SPI_SCREENSAVERRUNNING, 0, &old, 0 );
}
s_alttab_disabled = false;
}
void WIN_Sizing(WORD side, RECT *rect)
{
if ( !glConfig.isInitialized || glConfig.vidHeight <= 0 || glConfig.vidWidth <= 0 ) {
return;
}
if ( idKeyInput::IsDown( K_CTRL ) ) {
return;
}
int width = rect->right - rect->left;
int height = rect->bottom - rect->top;
// Adjust width/height for window decoration
RECT decoRect = { 0, 0, 0, 0 };
AdjustWindowRect( &decoRect, WINDOW_STYLE|WS_SYSMENU, FALSE );
int decoWidth = decoRect.right - decoRect.left;
int decoHeight = decoRect.bottom - decoRect.top;
width -= decoWidth;
height -= decoHeight;
// Clamp to a minimum size
int minWidth = 160;
int minHeight = minWidth * SCREEN_HEIGHT / SCREEN_WIDTH;
if ( width < minWidth ) {
width = minWidth;
}
if ( height < minHeight ) {
height = minHeight;
}
// Set the new size
switch ( side ) {
case WMSZ_LEFT:
rect->left = rect->right - width - decoWidth;
rect->bottom = rect->top + ( width * SCREEN_HEIGHT / SCREEN_WIDTH ) + decoHeight;
break;
case WMSZ_RIGHT:
rect->right = rect->left + width + decoWidth;
rect->bottom = rect->top + ( width * SCREEN_HEIGHT / SCREEN_WIDTH ) + decoHeight;
break;
case WMSZ_BOTTOM:
case WMSZ_BOTTOMRIGHT:
rect->bottom = rect->top + height + decoHeight;
rect->right = rect->left + ( height * SCREEN_WIDTH / SCREEN_HEIGHT ) + decoWidth;
break;
case WMSZ_TOP:
case WMSZ_TOPRIGHT:
rect->top = rect->bottom - height - decoHeight;
rect->right = rect->left + ( height * SCREEN_WIDTH / SCREEN_HEIGHT ) + decoWidth;
break;
case WMSZ_BOTTOMLEFT:
rect->bottom = rect->top + height + decoHeight;
rect->left = rect->right - ( height * SCREEN_WIDTH / SCREEN_HEIGHT ) - decoWidth;
break;
case WMSZ_TOPLEFT:
rect->top = rect->bottom - height - decoHeight;
rect->left = rect->right - ( height * SCREEN_WIDTH / SCREEN_HEIGHT ) - decoWidth;
break;
}
}
//==========================================================================
// Keep this in sync with the one in win_input.cpp
// This one is used in the menu, the other one is used in game
static byte s_scantokey[128] =
{
// 0 1 2 3 4 5 6 7
// 8 9 A B C D E F
0, 27, '1', '2', '3', '4', '5', '6',
'7', '8', '9', '0', '-', '=', K_BACKSPACE, 9, // 0
'q', 'w', 'e', 'r', 't', 'y', 'u', 'i',
'o', 'p', '[', ']', K_ENTER,K_CTRL, 'a', 's', // 1
'd', 'f', 'g', 'h', 'j', 'k', 'l', ';',
'\'', '`', K_SHIFT, '\\', 'z', 'x', 'c', 'v', // 2
'b', 'n', 'm', ',', '.', '/', K_SHIFT, K_KP_STAR,
K_ALT, ' ', K_CAPSLOCK,K_F1, K_F2, K_F3, K_F4, K_F5, // 3
K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE, K_SCROLL, K_HOME,
K_UPARROW, K_PGUP, K_KP_MINUS,K_LEFTARROW,K_KP_5, K_RIGHTARROW,K_KP_PLUS,K_END, // 4
K_DOWNARROW,K_PGDN, K_INS, K_DEL, 0, 0, 0, K_F11,
K_F12, 0, 0, K_LWIN, K_RWIN, K_MENU, 0, 0, // 5
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, // 6
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0 // 7
};
static byte s_scantoshift[128] =
{
// 0 1 2 3 4 5 6 7
// 8 9 A B C D E F
0, 27, '!', '@', '#', '$', '%', '^',
'&', '*', '(', ')', '_', '+', K_BACKSPACE, 9, // 0
'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I',
'O', 'P', '{', '}', K_ENTER,K_CTRL, 'A', 'S', // 1
'D', 'F', 'G', 'H', 'J', 'K', 'L', ':',
'|' , '~', K_SHIFT, '\\', 'Z', 'X', 'C', 'V', // 2
'B', 'N', 'M', '<', '>', '?', K_SHIFT, K_KP_STAR,
K_ALT, ' ', K_CAPSLOCK,K_F1, K_F2, K_F3, K_F4, K_F5, // 3
K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE, K_SCROLL, K_HOME,
K_UPARROW, K_PGUP, K_KP_MINUS,K_LEFTARROW,K_KP_5, K_RIGHTARROW,K_KP_PLUS,K_END, // 4
K_DOWNARROW,K_PGDN, K_INS, K_DEL, 0, 0, 0, K_F11,
K_F12, 0, 0, K_LWIN, K_RWIN, K_MENU, 0, 0, // 5
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, // 6
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0 // 7
};
/*
====================
MainWndProc
main window procedure
====================
*/
LONG WINAPI MainWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam ) {
int key;
switch( uMsg ) {
case WM_WINDOWPOSCHANGED:
if (glConfig.isInitialized) {
RECT rect;
if (::GetClientRect(win32.hWnd, &rect)) {
glConfig.vidWidth = rect.right - rect.left;
glConfig.vidHeight = rect.bottom - rect.top;
}
}
break;
case WM_CREATE:
win32.hWnd = hWnd;
if ( win32.cdsFullscreen ) {
WIN_DisableAltTab();
} else {
WIN_EnableAltTab();
}
break;
case WM_DESTROY:
// let sound and input know about this?
win32.hWnd = NULL;
if ( win32.cdsFullscreen ) {
WIN_EnableAltTab();
}
break;
case WM_CLOSE:
cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "quit" );
break;
case WM_ACTIVATE:
// if we got here because of an alt-tab or maximize,
// we should activate immediately. If we are here because
// the mouse was clicked on a title bar or drag control,
// don't activate until the mouse button is released
{
int fActive, fMinimized;
fActive = LOWORD(wParam);
fMinimized = (BOOL) HIWORD(wParam);
win32.activeApp = (fActive != WA_INACTIVE);
if ( win32.activeApp ) {
idKeyInput::ClearStates();
com_editorActive = false;
Sys_GrabMouseCursor( true );
}
if ( fActive == WA_INACTIVE ) {
win32.movingWindow = false;
}
// start playing the game sound world
session->SetPlayingSoundWorld();
// we do not actually grab or release the mouse here,
// that will be done next time through the main loop
}
break;
case WM_MOVE: {
int xPos, yPos;
RECT r;
int style;
if (!win32.cdsFullscreen )
{
xPos = (short) LOWORD(lParam); // horizontal position
yPos = (short) HIWORD(lParam); // vertical position
r.left = 0;
r.top = 0;
r.right = 1;
r.bottom = 1;
style = GetWindowLong( hWnd, GWL_STYLE );
AdjustWindowRect( &r, style, FALSE );
win32.win_xpos.SetInteger( xPos + r.left );
win32.win_ypos.SetInteger( yPos + r.top );
win32.win_xpos.ClearModified();
win32.win_ypos.ClearModified();
}
break;
}
case WM_TIMER: {
if ( win32.win_timerUpdate.GetBool() ) {
common->Frame();
}
break;
}
case WM_SYSCOMMAND:
if ( wParam == SC_SCREENSAVE || wParam == SC_KEYMENU ) {
return 0;
}
break;
case WM_SYSKEYDOWN:
if ( wParam == 13 ) { // alt-enter toggles full-screen
cvarSystem->SetCVarBool( "r_fullscreen", !renderSystem->IsFullScreen() );
cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "vid_restart\n" );
return 0;
}
// fall through for other keys
case WM_KEYDOWN:
key = Win_MapKey( lParam );
if ( key == K_CTRL || key == K_ALT || key == K_RIGHT_ALT ) {
// let direct-input handle this because windows sends Alt-Gr
// as two events (ctrl then alt)
break;
}
Sys_QueEvent( win32.sysMsgTime, SE_KEY, key, true, 0, NULL );
break;
case WM_SYSKEYUP:
case WM_KEYUP:
key = Win_MapKey( lParam );
if ( key == K_PRINT_SCR ) {
// don't queue printscreen keys. Since windows doesn't send us key
// down events for this, we handle queueing them with DirectInput
break;
} else if ( key == K_CTRL || key == K_ALT || key == K_RIGHT_ALT ) {
// let direct-input handle this because windows sends Alt-Gr
// as two events (ctrl then alt)
break;
}
Sys_QueEvent( win32.sysMsgTime, SE_KEY, key, false, 0, NULL );
break;
case WM_CHAR:
Sys_QueEvent( win32.sysMsgTime, SE_CHAR, wParam, 0, 0, NULL );
break;
case WM_NCLBUTTONDOWN:
// win32.movingWindow = true;
break;
case WM_ENTERSIZEMOVE:
win32.movingWindow = true;
break;
case WM_EXITSIZEMOVE:
win32.movingWindow = false;
break;
case WM_SIZING:
WIN_Sizing(wParam, (RECT *)lParam);
break;
case WM_RBUTTONDOWN:
case WM_RBUTTONUP:
case WM_MBUTTONDOWN:
case WM_MBUTTONUP:
case WM_MOUSEMOVE: {
break;
}
case WM_MOUSEWHEEL: {
int delta = GET_WHEEL_DELTA_WPARAM( wParam ) / WHEEL_DELTA;
int key = delta < 0 ? K_MWHEELDOWN : K_MWHEELUP;
delta = abs( delta );
while( delta-- > 0 ) {
Sys_QueEvent( win32.sysMsgTime, SE_KEY, key, true, 0, NULL );
Sys_QueEvent( win32.sysMsgTime, SE_KEY, key, false, 0, NULL );
}
break;
}
}
return DefWindowProc( hWnd, uMsg, wParam, lParam );
}