dhewm3/neo/sys
dhewg 3be7fae15c Always link the Windows binaries against OpenGL
Just as with every other platform.
2012-01-02 15:43:59 -05:00
..
cmake Add a CMake build system 2011-12-14 02:40:49 +01:00
linux Get rid of dead render thread code 2012-01-02 15:43:48 -05:00
osx Get rid of dead render thread code 2012-01-02 15:43:48 -05:00
posix Get rid of the unused Sys_FPU_ClearStack 2011-12-22 11:07:01 +01:00
scons Unify CPUID_FTZ and CPUID_DAZ 2011-12-22 10:38:40 +01:00
stub Get rid of dead render thread code 2012-01-02 15:43:48 -05:00
win32 Always link the Windows binaries against OpenGL 2012-01-02 15:43:59 -05:00
cpu.cpp New define IDSTR_NO_REDIRECT 2011-12-22 11:21:55 +01:00
platform.h Add ID_GAME_API for dllexport/attribute(visibility) 2011-12-23 13:24:47 +01:00
sys_local.cpp Get rid of Sys_GetProcessorString() 2011-12-22 10:38:40 +01:00
sys_local.h Get rid of Sys_GetProcessorString() 2011-12-22 10:38:40 +01:00
sys_public.h Get rid of the unused Sys_FPU_ClearStack 2011-12-22 11:07:01 +01:00
threads.cpp Port Sys_Milliseconds() to SDL 2011-12-22 10:38:38 +01:00