dhewm3/neo/sys
dhewg 502aaa6fe2 Port Linux GLimp to SDL
Use SDL to set video modes, get a GL context and detect the
amount of VRAM.
As with the Linux GLimp implementation, sys_videoRam can be used
in case the SDL detection fails.
2012-01-02 15:44:09 -05:00
..
cmake Add a CMake build system 2011-12-14 02:40:49 +01:00
linux Port Linux GLimp to SDL 2012-01-02 15:44:09 -05:00
osx Get rid of GLimp_EnableLogging 2012-01-02 15:44:00 -05:00
posix Get rid of the unused Sys_FPU_ClearStack 2011-12-22 11:07:01 +01:00
scons Port Linux GLimp to SDL 2012-01-02 15:44:09 -05:00
stub Port Linux GLimp to SDL 2012-01-02 15:44:09 -05:00
win32 Get rid of GLW_WM_CREATE 2012-01-02 15:44:05 -05:00
cpu.cpp New define IDSTR_NO_REDIRECT 2011-12-22 11:21:55 +01:00
glimp.cpp Port Linux GLimp to SDL 2012-01-02 15:44:09 -05:00
platform.h Add ID_GAME_API for dllexport/attribute(visibility) 2011-12-23 13:24:47 +01:00
sys_local.cpp Get rid of Sys_GetProcessorString() 2011-12-22 10:38:40 +01:00
sys_local.h Get rid of Sys_GetProcessorString() 2011-12-22 10:38:40 +01:00
sys_public.h Get rid of the unused Sys_FPU_ClearStack 2011-12-22 11:07:01 +01:00
threads.cpp Port Sys_Milliseconds() to SDL 2011-12-22 10:38:38 +01:00