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Always link the Windows binaries against OpenGL
Just as with every other platform.
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9 changed files with 21 additions and 2849 deletions
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@ -663,7 +663,6 @@ elseif (WIN32)
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sys/win32/win_input.cpp
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sys/win32/win_main.cpp
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sys/win32/win_net.cpp
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sys/win32/win_qgl.cpp
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sys/win32/win_shared.cpp
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sys/win32/win_syscon.cpp
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sys/win32/win_taskkeyhook.cpp
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@ -1673,11 +1673,7 @@ PurgeImage
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*/
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void idImage::PurgeImage() {
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if ( texnum != TEXTURE_NOT_LOADED ) {
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#ifdef _WIN32
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// sometimes is NULL when exiting with an error
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if ( qglDeleteTextures )
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#endif
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qglDeleteTextures( 1, &texnum ); // this should be the ONLY place it is ever called!
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qglDeleteTextures( 1, &texnum ); // this should be the ONLY place it is ever called!
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texnum = TEXTURE_NOT_LOADED;
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}
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@ -52,7 +52,6 @@ glconfig_t glConfig;
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const char *r_rendererArgs[] = { "best", "arb", "arb2", "Cg", "exp", "nv10", "nv20", "r200", NULL };
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idCVar r_inhibitFragmentProgram( "r_inhibitFragmentProgram", "0", CVAR_RENDERER | CVAR_BOOL, "ignore the fragment program extension" );
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idCVar r_glDriver( "r_glDriver", "", CVAR_RENDERER, "\"opengl32\", etc." );
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idCVar r_useLightPortalFlow( "r_useLightPortalFlow", "1", CVAR_RENDERER | CVAR_BOOL, "use a more precise area reference determination" );
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idCVar r_multiSamples( "r_multiSamples", "0", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_INTEGER, "number of antialiasing samples" );
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idCVar r_mode( "r_mode", "3", CVAR_ARCHIVE | CVAR_RENDERER | CVAR_INTEGER, "video mode number" );
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@ -166,7 +166,7 @@ extern PFNGLDEPTHBOUNDSEXTPROC qglDepthBoundsEXT;
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//===========================================================================
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// non-windows systems will just redefine qgl* to gl*
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#ifndef _WIN32
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#if 1
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#include "qgl_linked.h"
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@ -540,6 +540,6 @@ extern int ( WINAPI * qwglGetLayerPaletteEntries)(HDC, int, int, int,
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extern BOOL ( WINAPI * qwglRealizeLayerPalette)(HDC, int, BOOL);
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extern BOOL ( WINAPI * qwglSwapLayerBuffers)(HDC, UINT);
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#endif // _WIN32
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#endif
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#endif
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@ -363,6 +363,13 @@ If you have questions concerning this license or the applicable additional terms
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#define qglVertexPointer glVertexPointer
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#define qglViewport glViewport
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#ifdef _WIN32
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#define qwglCreateContext wglCreateContext
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#define qwglDeleteContext wglDeleteContext
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#define qwglMakeCurrent wglMakeCurrent
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#define qwglSwapBuffers SwapBuffers
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#define qwglGetProcAddress wglGetProcAddress
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#else
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#ifdef GLX_VERSION_1_1 // catch all for any GLX-aware situation
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#define qglXChooseVisual glXChooseVisual
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#define qglXCreateContext glXCreateContext
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@ -371,3 +378,4 @@ If you have questions concerning this license or the applicable additional terms
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#define qglXSwapBuffers glXSwapBuffers
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#define qglXGetProcAddressARB glXGetProcAddressARB
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#endif
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#endif
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@ -817,7 +817,6 @@ extern glconfig_t glConfig; // outside of TR since it shouldn't be cleared du
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//
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extern idCVar r_ext_vertex_array_range;
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extern idCVar r_glDriver; // "opengl32", etc
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extern idCVar r_mode; // video mode number
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extern idCVar r_displayRefresh; // optional display refresh rate option for vid mode
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extern idCVar r_fullscreen; // 0 = windowed, 1 = full screen
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@ -115,16 +115,6 @@ PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB;
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#define WGL_SAMPLE_BUFFERS_ARB 0x2041
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#define WGL_SAMPLES_ARB 0x2042
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//
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// function declaration
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//
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bool QGL_Init( const char *dllname );
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void QGL_Shutdown( void );
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/*
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========================
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GLimp_GetOldGammaRamp
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@ -743,7 +733,15 @@ static bool GLW_SetFullScreen( glimpParms_t parms ) {
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return false;
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}
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/*
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==================
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GLimp_EnableLogging
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==================
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*/
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void GLimp_EnableLogging( bool enable ) {
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common->DPrintf("GLimp_EnableLogging - not available\n");
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}
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/*
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===================
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@ -761,7 +759,6 @@ parameters and try again.
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===================
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*/
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bool GLimp_Init( glimpParms_t parms ) {
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const char *driverName;
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HDC hDC;
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common->Printf( "Initializing OpenGL subsystem\n" );
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@ -789,15 +786,6 @@ bool GLimp_Init( glimpParms_t parms ) {
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// this will load the dll and set all our qgl* function pointers,
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// but doesn't create a window
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// r_glDriver is only intended for using instrumented OpenGL
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// dlls. Normal users should never have to use it, and it is
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// not archived.
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driverName = r_glDriver.GetString()[0] ? r_glDriver.GetString() : "opengl32";
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if ( !QGL_Init( driverName ) ) {
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common->Printf( "^3GLimp_Init() could not load r_glDriver \"%s\"^0\n", driverName );
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return false;
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}
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// getting the wgl extensions involves creating a fake window to get a context,
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// which is pretty disgusting, and seems to mess with the AGP VAR allocation
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GLW_GetWGLExtensionsWithFakeWindow();
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@ -919,10 +907,8 @@ void GLimp_Shutdown( void ) {
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common->Printf( "Shutting down OpenGL subsystem\n" );
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// set current context to NULL
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if ( qwglMakeCurrent ) {
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retVal = qwglMakeCurrent( NULL, NULL ) != 0;
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common->Printf( "...wglMakeCurrent( NULL, NULL ): %s\n", success[retVal] );
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}
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retVal = qwglMakeCurrent( NULL, NULL ) != 0;
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common->Printf( "...wglMakeCurrent( NULL, NULL ): %s\n", success[retVal] );
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// delete HGLRC
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if ( win32.hGLRC ) {
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@ -955,9 +941,6 @@ void GLimp_Shutdown( void ) {
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// restore gamma
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GLimp_RestoreGamma();
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// shutdown QGL subsystem
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QGL_Shutdown();
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}
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@ -117,8 +117,6 @@ struct Win32Vars_t {
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PIXELFORMATDESCRIPTOR pfd;
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int pixelformat;
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HINSTANCE hinstOpenGL; // HINSTANCE for the OpenGL library
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int desktopBitsPixel;
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int desktopWidth, desktopHeight;
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