dhewm3/neo/sys
dhewg 6fa12c3a44 Get rid of the NSObject in DOOMController.mm
SDLmain.m does the bulk of the work for us, so get rid of
the DOOMController NSObject, move the quakeMain() contents to
main() and let SDL do its thing.
2012-01-05 00:24:16 +01:00
..
cmake Add a CMake build system 2011-12-14 02:40:49 +01:00
linux Get rid of Sys_DoPreferences() 2012-01-05 00:24:13 +01:00
osx Get rid of the NSObject in DOOMController.mm 2012-01-05 00:24:16 +01:00
posix Use SDL GLimp and input implementations on OSX 2012-01-05 00:24:13 +01:00
scons Don't link against X11 libraries 2012-01-05 00:24:13 +01:00
stub Get rid of Sys_DoPreferences() 2012-01-05 00:24:13 +01:00
win32 Get rid of Sys_DoPreferences() 2012-01-05 00:24:13 +01:00
cpu.cpp New define IDSTR_NO_REDIRECT 2011-12-22 11:21:55 +01:00
events.cpp Add support for spanish keyboard layouts 2012-01-05 00:21:43 +01:00
glimp.cpp Use SDL GLimp and input implementations on OSX 2012-01-05 00:24:13 +01:00
glimp_ati_fragment_shader.cpp Move OSX ATI_fragment_shader functions 2012-01-05 00:24:12 +01:00
glimp_ati_fragment_shader.h Move OSX ATI_fragment_shader functions 2012-01-05 00:24:12 +01:00
platform.h Add ID_GAME_API for dllexport/attribute(visibility) 2011-12-23 13:24:47 +01:00
sys_local.cpp Get rid of Sys_GetProcessorString() 2011-12-22 10:38:40 +01:00
sys_local.h Get rid of Sys_GetProcessorString() 2011-12-22 10:38:40 +01:00
sys_public.h Get rid of Sys_DoPreferences() 2012-01-05 00:24:13 +01:00
threads.cpp Port Sys_Milliseconds() to SDL 2011-12-22 10:38:38 +01:00