Rachael Alexanderson
f1c917cffc
- mimic gzdoom/01dfcc7d9564013ae26c79ecb642e4e5578905b1
2023-06-19 04:41:58 -04:00
Christoph Oelckers
5ac05971d2
- Duke: WEATHERWARN needs a statnum change on init so that it teleports.
2023-06-07 23:11:43 +02:00
Christoph Oelckers
d8e852fe10
- RR: fixed damage type handling for the dynamite arrows
2023-06-06 22:58:10 +02:00
Christoph Oelckers
8adc32c6c9
-fixed: tilenum 0 is a valid image for flat and wall sprites.
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It's only invalid for face sprites.
2023-06-05 23:35:24 +02:00
Christoph Oelckers
3f630c5cb6
- fixed some item issues in RR.
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* RedneckPowderKeg was missing its Initialize function and did not clamp its movement velocity.
* RedneckTikiLamp inherited from the wrong base class.
2023-06-04 11:37:10 +02:00
Christoph Oelckers
fcb8e7614f
- new names and SWActor properties.
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Not used yet
2023-06-03 10:16:48 +02:00
Christoph Oelckers
b2af4c0957
- Duke: fixed handling for when a slimer's target gets destroyed after eating it.
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temp_data[0] was renamed to counter some time ago, but this place seems to have missed this somehow so the slimer got stuck in the 'eating' state.
2023-06-03 10:16:18 +02:00
Christoph Oelckers
61bc698029
- sprite init code.
2023-06-01 22:08:42 +02:00
Christoph Oelckers
b31e8dd8b4
- some initial preparations for exporting SW's actors.
2023-06-01 22:07:47 +02:00
Christoph Oelckers
d74c2ba52f
- added a few texture names for picnum literals.
2023-05-31 21:53:14 +02:00
Christoph Oelckers
d7a00b76f1
- added extensions to texnames parser to handle fully rotated sprite animations in one line
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Also define all sprites for Shadow Warrior.
2023-05-30 22:32:58 +02:00
Christoph Oelckers
54335f7215
- got rid of the tilenum variant of hud_drawsprite.
2023-05-30 19:08:26 +02:00
Christoph Oelckers
0b158dbdd0
- Blood: use texture IDs in drawElements.
2023-05-30 19:05:33 +02:00
Christoph Oelckers
117874bb72
- Blood: fixed bad scaling in viewBurnTime.
2023-05-30 18:57:44 +02:00
Christoph Oelckers
af4189c2a1
- RR: fixed shotgun HUD placement
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This original code is technically dead wrong - it just works by happenstance.
2023-05-30 18:26:05 +02:00
Christoph Oelckers
0d3e5e68d1
- RR: fixed bad texture names for HUD pistol
2023-05-30 18:13:59 +02:00
Christoph Oelckers
8850f4caa2
- RR: the sawblade projectile was missing its shootThis function.
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This is mostly a stripped down version of the RPG's - this stuff really needs to be cleaned up later.
2023-05-30 17:31:23 +02:00
Christoph Oelckers
f8de8eb7a3
- Duke: fixed bad range check in tripbomb drawer.
2023-05-30 17:18:31 +02:00
Christoph Oelckers
517b77bfdc
- RR: spawn the correct player class.
2023-05-30 00:11:49 +02:00
Christoph Oelckers
27d17bc413
- moving around some constants.
2023-05-29 22:16:23 +02:00
Christoph Oelckers
a2f0bfb073
- clean out digi.h
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It's only the enum now - all the rest is externally defined.
2023-05-29 22:16:22 +02:00
Christoph Oelckers
d163e67a36
- named all breakable sprites.
2023-05-29 22:16:11 +02:00
Christoph Oelckers
e97dfb3687
- moved ActorActionFunc and Personality out of __LegacyState again.
2023-05-28 21:07:34 +02:00
Christoph Oelckers
b07a182df4
- change type of AF()
2023-05-28 11:19:36 +02:00
Christoph Oelckers
8d57281101
- turn the SO's Animator and PostMoveAnimator into non-functions as well.
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What little is here can be done just as easily by more traditional means which are easier to serialize.
2023-05-28 11:19:35 +02:00
Christoph Oelckers
5e64d6c7aa
- call ScaleSectorObject directly.
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It's the only PreMoveAnimator so a bool can be used as easily as the full pointer.
2023-05-28 11:19:35 +02:00
Christoph Oelckers
20b39c6a0d
- removed several non-actions from player.cpp's saveable code.
2023-05-28 11:19:35 +02:00
Christoph Oelckers
4bf0029c32
- remove lots of unneeded SAVE_CODE and SAVE_DATA declarations.
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Everything ported to VMFunctions can now be saved natively and the DECISIONs never get stored in serialized pointers.
2023-05-28 11:19:35 +02:00
Christoph Oelckers
ddfb485424
- added a serializer for VMFunction pointers.
2023-05-28 11:19:34 +02:00
Christoph Oelckers
64d012b073
- implement the VM call's return value
2023-05-28 11:19:23 +02:00
Christoph Oelckers
fb79228600
- get rid of all ANIMATOR function pointers.
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Everything now uses VMFunctions.
2023-05-28 09:06:51 +02:00
Christoph Oelckers
280d685774
- get rid of more ANIMATOR declarations.
2023-05-28 09:01:43 +02:00
Christoph Oelckers
4e5372133c
- removed the godawful hack to use function addresses as identifier for playing sounds.
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This already required a bad workaround, but let's do it cleanly now so it can be used from scripts properly.
In most places this wasn't even used to decide on sound playing at all - only the 'broadcast' decision matters.
2023-05-28 09:01:05 +02:00
Christoph Oelckers
f12cc01055
- wrap all personality decision actions in VM functions.
2023-05-28 08:52:46 +02:00
Christoph Oelckers
540f96407d
- clean up ANIMATOR declarations.
2023-05-28 08:46:03 +02:00
Christoph Oelckers
1b685d8652
- wrap all action functions in a VMFunction.
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To allow piece-by-piece refactoring.
2023-05-28 08:35:19 +02:00
Christoph Oelckers
89cce849e8
- wrapped more direct access to the states.
2023-05-28 08:32:52 +02:00
Christoph Oelckers
beb8368819
- more stateGroup wrapping
2023-05-28 08:24:56 +02:00
Christoph Oelckers
7eb713ab04
- wrap state setters so they can use state names.
2023-05-28 08:13:20 +02:00
Christoph Oelckers
213bdbadad
- allocate VMFunction's PrintableName from the ClassDataAllocator arena.
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This avoids execution order issues on shutdown. VMFunction should not use FString.
2023-05-27 22:40:47 +02:00
Christoph Oelckers
7d30f1921c
- moved remaining stuff to refactor to a substructure for easier lookup later.
2023-05-27 22:15:52 +02:00
Christoph Oelckers
3612127a5e
- move stuff to refactor to a sub-structure.
2023-05-27 12:37:24 +02:00
Christoph Oelckers
12266a3693
- SW: inline setting the end state.
2023-05-27 12:11:41 +02:00
Christoph Oelckers
c72e2dbbe0
- fix missing #include
2023-05-27 10:37:00 +02:00
Christoph Oelckers
98961b54a8
- removed unused variable
2023-05-27 10:11:31 +02:00
Christoph Oelckers
d20c37e708
- reinstated the state's sprite frame code.
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Having frames makes management a lot easier so let's keep it.
2023-05-27 10:11:30 +02:00
Christoph Oelckers
f3ea1e312a
- Backend update from GZDoom.
2023-05-27 10:10:42 +02:00
Christoph Oelckers
5dfb0c902a
- consolidation of sound init code.
2023-05-27 09:12:51 +02:00
Christoph Oelckers
6866e86e3e
- missed change for Blood
2023-05-27 09:11:26 +02:00
Christoph Oelckers
92f2503160
- did a bit of optimization on sfxinfo_t.
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Using two bytes of alignment gap to add a userval variable.
2023-05-27 09:03:10 +02:00