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- Duke: fixed bad range check in tripbomb drawer.
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@ -349,7 +349,7 @@ void displayweapon_d(int snum, double interpfrac)
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hud_drawpal(142 + offsets.X, 234 + offsets.Y, "TRIPBOMB", shade, o, pal, angle);
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int i = (*kb >> 2);
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if (i < 4)
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if (i < 3)
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{
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hud_drawpal(130 + offsets.X, 249 + offsets.Y, frames[i], shade, o, pal, angle);
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hud_drawpal(152 + offsets.X, 249 + offsets.Y, frames[i], shade, o | 4, pal, angle);
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