- get rid of more ANIMATOR declarations.

This commit is contained in:
Christoph Oelckers 2023-05-24 18:51:14 +02:00
parent 4e5372133c
commit 280d685774
10 changed files with 0 additions and 40 deletions

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@ -40,7 +40,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
BEGIN_SW_NS
ANIMATOR InitActorRunToward;
bool DropAhead(DSWActor* actor, double min_height);
VMFunction* ChooseAction(DECISION decision[]);

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@ -725,8 +725,6 @@ ACTOR_ACTION_SET BunnyWhiteActionSet =
int SetupBunny(DSWActor* actor)
{
ANIMATOR DoActorDecide;
if (!(actor->spr.cstat & CSTAT_SPRITE_RESTORE))
{
SpawnUser(actor, BUNNY_RUN_R0, s_BunnyRun[0]);

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@ -37,8 +37,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
BEGIN_SW_NS
ANIMATOR DoCoolgCircle,InitCoolgCircle;
const int COOLG_BOB_AMT = 8;
DECISION CoolgBattle[] =

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@ -37,8 +37,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
BEGIN_SW_NS
ANIMATOR InitCoolieCharge;
DECISION CoolieBattle[] =
{
{700, AF(InitCoolieCharge ) },

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@ -37,9 +37,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
BEGIN_SW_NS
ANIMATOR DoHornetCircle, InitHornetCircle;
DECISION HornetBattle[] =
{
{50, AF(InitHornetCircle ) },
@ -86,8 +83,6 @@ DECISION HornetCloseRange[] =
{1024, AF(InitActorReposition) }
};
ANIMATOR InitHornetSting;
DECISION HornetTouchTarget[] =
{
{500, AF(InitHornetCircle) },

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@ -38,8 +38,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
BEGIN_SW_NS
ANIMATOR InitRipperHang;
DECISION RipperBattle[] =
{
{748, AF(InitActorMoveCloser)},

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@ -37,8 +37,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
BEGIN_SW_NS
ANIMATOR InitRipper2Hang, InitRipper2Charge;
DECISION Ripper2Battle[] =
{
{879, AF(InitRipper2Charge)},

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@ -58,7 +58,6 @@ enum
SINE_SLOPED = BIT(3),
};
ANIMATOR DoGrating;
void DoPlayerBeginForceJump(PLAYER*);
sectortype* FindNextSectorByTag(sectortype* sect, int tag);

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@ -228,7 +228,6 @@ STATE* s_Key[] =
#define RED_COIN_RATE 10
#define YELLOW_COIN_RATE 8
#define GREEN_COIN_RATE 6
ANIMATOR DoCoin;
STATE s_RedCoin[] =
{
{Red_COIN + 0, RED_COIN_RATE, AF(DoCoin), &s_RedCoin[1]},
@ -266,9 +265,6 @@ STATE s_GreenCoin[] =
{Green_COIN + 7, GREEN_COIN_RATE, AF(DoCoin), &s_GreenCoin[0]},
};
ANIMATOR DoFireFly;
STATE s_FireFly[] =
{
{FIRE_FLY0, FIRE_FLY_RATE * 4, AF(DoFireFly), &s_FireFly[0]}
@ -1929,23 +1925,6 @@ void SpriteSetup(void)
break;
}
#if 0
case SECT_DEBRIS_SEWER:
{
ANIMATOR DoGenerateSewerDebris;
SpawnUser(actor, 0, nullptr);
ASSERT(actor->hasU());
actor->user.__legacyState.RotNum = 0;
actor->user.WaitTics = actor->spr.lotag * 120;
actor->user.__legacyState.ActorActionFunc = DoGenerateSewerDebris;
change_actor_stat(actor, STAT_NO_STATE);
break;
}
#endif
case SECT_VATOR:
{

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@ -51,8 +51,6 @@ bool bosswasseen[3];
DSWActor* BossSpriteNum[3];
ANIMATOR InitSumoCharge;
DECISION SumoBattle[] =
{
{690, AF(InitActorMoveCloser) },