- new names and SWActor properties.

Not used yet
This commit is contained in:
Christoph Oelckers 2023-05-26 18:49:36 +02:00
parent b2af4c0957
commit fcb8e7614f
2 changed files with 43 additions and 0 deletions

View file

@ -79,3 +79,24 @@ xx(Special)
xx(CloseAttack)
xx(Attack)
xx(Dive)
xx(Sword)
xx(Punch)
xx(HeadHurl)
xx(HangFall)
xx(Speeds)
xx(TicAdjust)
xx(MaxWeapons)
xx(AmbientSound)
xx(AlertSound)
xx(AttackSound)
xx(PainSound)
xx(DieSound)
xx(ExtraSound1)
xx(ExtraSound2)
xx(ExtraSound3)
xx(ExtraSound4)
xx(ExtraSound5)
xx(ExtraSound6)
xx(CloseAttackPercent)
xx(AttackPercent)

View file

@ -1,5 +1,27 @@
class SWActor : CoreActor native
{
const MAX_SPEED = 4;
const MAX_ACTOR_CLOSE_ATTACK = 2;
const MAX_ACTOR_ATTACK = 6;
meta int16 CloseAttackPercent[MAX_ACTOR_CLOSE_ATTACK];
meta int16 AttackPercent[MAX_ACTOR_ATTACK];
meta int16 Speeds[MAX_SPEED];
meta int8 TicAdjust[MAX_SPEED];
meta int8 MaxWeapons;
meta Sound AmbientSound;
meta Sound AlertSound;
meta Sound AttackSound;
meta Sound PainSound;
meta Sound DieSound;
meta Sound ExtraSound1;
meta Sound ExtraSound2;
meta Sound ExtraSound3;
meta Sound ExtraSound4;
meta Sound ExtraSound5;
meta Sound ExtraSound6;
// all ANIMATORs.
native int DoBunnyMove();
native int DoBunnyGrowUp();