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- new names and SWActor properties.
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@ -79,3 +79,24 @@ xx(Special)
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xx(CloseAttack)
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xx(Attack)
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xx(Dive)
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xx(Sword)
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xx(Punch)
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xx(HeadHurl)
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xx(HangFall)
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xx(Speeds)
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xx(TicAdjust)
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xx(MaxWeapons)
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xx(AmbientSound)
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xx(AlertSound)
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xx(AttackSound)
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xx(PainSound)
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xx(DieSound)
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xx(ExtraSound1)
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xx(ExtraSound2)
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xx(ExtraSound3)
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xx(ExtraSound4)
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xx(ExtraSound5)
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xx(ExtraSound6)
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xx(CloseAttackPercent)
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xx(AttackPercent)
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@ -1,5 +1,27 @@
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class SWActor : CoreActor native
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{
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const MAX_SPEED = 4;
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const MAX_ACTOR_CLOSE_ATTACK = 2;
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const MAX_ACTOR_ATTACK = 6;
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meta int16 CloseAttackPercent[MAX_ACTOR_CLOSE_ATTACK];
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meta int16 AttackPercent[MAX_ACTOR_ATTACK];
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meta int16 Speeds[MAX_SPEED];
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meta int8 TicAdjust[MAX_SPEED];
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meta int8 MaxWeapons;
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meta Sound AmbientSound;
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meta Sound AlertSound;
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meta Sound AttackSound;
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meta Sound PainSound;
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meta Sound DieSound;
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meta Sound ExtraSound1;
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meta Sound ExtraSound2;
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meta Sound ExtraSound3;
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meta Sound ExtraSound4;
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meta Sound ExtraSound5;
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meta Sound ExtraSound6;
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// all ANIMATORs.
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native int DoBunnyMove();
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native int DoBunnyGrowUp();
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