- sprite init code.

This commit is contained in:
Christoph Oelckers 2023-05-25 20:31:47 +02:00
parent b31e8dd8b4
commit 61bc698029
2 changed files with 93 additions and 7 deletions

View file

@ -40,10 +40,86 @@
#include "thingdef.h"
#include "templates.h"
#include "states.h"
#include "texturemanager.h"
// stores indices for symbolic state labels for some old-style DECORATE functions.
FStateLabelStorage StateLabels;
TArray<FSpriteFrame> SpriteFrames;
TArray<FSpriteDef> SpriteDefs;
void InitSpriteDefs(const char** names, size_t count)
{
SpriteDefs.Clear();
SpriteDefs.Push({});
// allocate one buffer for all sprite names.
size_t maxlen = 0;
for (size_t i = 0; i < count; i++)
{
size_t ll = strlen(names[i]);
if (ll > maxlen) maxlen = ll;
}
TArray<char> work(maxlen + 4, true);
for (size_t i = 0; i < count; i++)
{
FSpriteFrame swork[26]{};
size_t ll = strlen(names[i]);
memcpy(work.Data(), names[i], ll);
work[ll] = '@';
int maxframe = -1;
for (int j = 0; j < 26; j++)
{
int bits = 0;
FTextureID texs[9];
work[ll + 1] = 'A' + j;
work[ll + 3] = 0;
for (int k = 0; k <= 8; k++)
{
work[ll + 2] = '0' + k;
texs[k] = TexMan.CheckForTexture(work.Data(), ETextureType::Any);
if (texs[k].isValid()) bits |= (1 << k);
}
if (bits == 1)
{
swork[j].Texture[0] = texs[0];
swork[j].RotMode = 1;
maxframe = j;
}
else if (bits == 2)
{
swork[j].Texture[0] = texs[1];
swork[j].RotMode = 1;
maxframe = j;
}
else if (bits == 62)
{
memcpy(swork[j].Texture, &texs[1], 5 * sizeof(FTextureID));
swork[j].RotMode = 5;
maxframe = j;
}
else if (bits == 510)
{
memcpy(swork[j].Texture, &texs[1], 8 * sizeof(FTextureID));
swork[j].RotMode = 8;
maxframe = j;
}
else
{
Printf("Incomplete frames for sprite %s, frame %c\n", names[i], 'A' + j);
}
}
maxframe++;
auto pos = SpriteFrames.Reserve(maxframe);
memcpy(&SpriteFrames[pos], swork, maxframe * sizeof(FSpriteFrame));
FSpriteDef def = { names[i], (uint8_t)maxframe, (uint16_t)pos };
SpriteDefs.Push(def);
}
}
// Each state is owned by an actor. Actors can own any number of
// states, but a single state cannot be owned by more than one

View file

@ -47,6 +47,23 @@ class FStateDefinitions;
class FInternalLightAssociation;
struct FState;
struct FSpriteFrame
{
FTextureID Texture[8];
uint8_t RotMode; // 1, 5, 8 are the regular ones. Duke also has mirrored 3 and 7 frame options.
};
struct FSpriteDef
{
FName name;
uint8_t numframes;
uint16_t spriteframes;
FTextureID GetSpriteFrame(int frame, int rot, DAngle ang, bool* mirror, bool flipagain = false);
};
extern TArray<FSpriteFrame> SpriteFrames;
extern TArray<FSpriteDef> SpriteDefs;
enum EStateDefineFlags
{
SDF_NEXT = 0,
@ -78,13 +95,6 @@ struct FStateParamInfo
};
// Sprites that are fixed in position because they can have special meanings.
enum
{
SPR_TNT1, // The empty sprite
SPR_FIXED, // Do not change sprite or frame
SPR_NOCHANGE, // Do not change sprite (frame change is okay)
};
struct FState
{