mirror of
https://github.com/ZDoom/Raze.git
synced 2025-03-22 00:41:05 +00:00
- removed several non-actions from player.cpp's saveable code.
This commit is contained in:
parent
4bf0029c32
commit
20b39c6a0d
1 changed files with 0 additions and 18 deletions
|
@ -7212,37 +7212,19 @@ void CheckFootPrints(PLAYER* pp)
|
|||
|
||||
static saveable_code saveable_player_code[] =
|
||||
{
|
||||
SAVE_CODE(DoPlayerSlide),
|
||||
SAVE_CODE(DoPlayerWade),
|
||||
SAVE_CODE(DoPlayerBeginWade),
|
||||
SAVE_CODE(DoPlayerBeginCrawl),
|
||||
SAVE_CODE(DoPlayerCrawl),
|
||||
SAVE_CODE(DoPlayerRun),
|
||||
SAVE_CODE(DoPlayerBeginRun),
|
||||
SAVE_CODE(DoPlayerFall),
|
||||
SAVE_CODE(DoPlayerBeginFall),
|
||||
SAVE_CODE(DoPlayerJump),
|
||||
SAVE_CODE(DoPlayerBeginJump),
|
||||
SAVE_CODE(DoPlayerForceJump),
|
||||
SAVE_CODE(DoPlayerBeginFly),
|
||||
SAVE_CODE(DoPlayerFly),
|
||||
SAVE_CODE(DoPlayerBeginClimb),
|
||||
SAVE_CODE(DoPlayerClimb),
|
||||
SAVE_CODE(DoPlayerBeginDie),
|
||||
SAVE_CODE(DoPlayerBeginOperateVehicle),
|
||||
SAVE_CODE(DoPlayerBeginOperate),
|
||||
SAVE_CODE(DoPlayerOperateVehicle),
|
||||
SAVE_CODE(DoPlayerOperateTurret),
|
||||
SAVE_CODE(DoPlayerBeginDive),
|
||||
SAVE_CODE(DoPlayerDive),
|
||||
SAVE_CODE(DoPlayerTeleportPause),
|
||||
SAVE_CODE(DoPlayerTestCrawl),
|
||||
SAVE_CODE(DoPlayerDeathFlip),
|
||||
SAVE_CODE(DoPlayerDeathCrumble),
|
||||
SAVE_CODE(DoPlayerDeathExplode),
|
||||
SAVE_CODE(DoPlayerDeathFall),
|
||||
SAVE_CODE(DoPlayerBeginDiveNoWarp),
|
||||
SAVE_CODE(DoPlayerCurrent),
|
||||
};
|
||||
|
||||
static saveable_data saveable_player_data[] =
|
||||
|
|
Loading…
Reference in a new issue