- removed several non-actions from player.cpp's saveable code.

This commit is contained in:
Christoph Oelckers 2023-05-28 10:45:21 +02:00
parent 4bf0029c32
commit 20b39c6a0d

View file

@ -7212,37 +7212,19 @@ void CheckFootPrints(PLAYER* pp)
static saveable_code saveable_player_code[] =
{
SAVE_CODE(DoPlayerSlide),
SAVE_CODE(DoPlayerWade),
SAVE_CODE(DoPlayerBeginWade),
SAVE_CODE(DoPlayerBeginCrawl),
SAVE_CODE(DoPlayerCrawl),
SAVE_CODE(DoPlayerRun),
SAVE_CODE(DoPlayerBeginRun),
SAVE_CODE(DoPlayerFall),
SAVE_CODE(DoPlayerBeginFall),
SAVE_CODE(DoPlayerJump),
SAVE_CODE(DoPlayerBeginJump),
SAVE_CODE(DoPlayerForceJump),
SAVE_CODE(DoPlayerBeginFly),
SAVE_CODE(DoPlayerFly),
SAVE_CODE(DoPlayerBeginClimb),
SAVE_CODE(DoPlayerClimb),
SAVE_CODE(DoPlayerBeginDie),
SAVE_CODE(DoPlayerBeginOperateVehicle),
SAVE_CODE(DoPlayerBeginOperate),
SAVE_CODE(DoPlayerOperateVehicle),
SAVE_CODE(DoPlayerOperateTurret),
SAVE_CODE(DoPlayerBeginDive),
SAVE_CODE(DoPlayerDive),
SAVE_CODE(DoPlayerTeleportPause),
SAVE_CODE(DoPlayerTestCrawl),
SAVE_CODE(DoPlayerDeathFlip),
SAVE_CODE(DoPlayerDeathCrumble),
SAVE_CODE(DoPlayerDeathExplode),
SAVE_CODE(DoPlayerDeathFall),
SAVE_CODE(DoPlayerBeginDiveNoWarp),
SAVE_CODE(DoPlayerCurrent),
};
static saveable_data saveable_player_data[] =