- Blood: fixed bad scaling in viewBurnTime.

This commit is contained in:
Christoph Oelckers 2023-05-30 18:57:44 +02:00
parent af4189c2a1
commit 117874bb72

View file

@ -90,7 +90,7 @@ static void viewBurnTime(int gScale)
{
nScale = Scale(nScale, gScale, 600);
}
hud_drawsprite(burnTable[i].nX, burnTable[i].nY, nScale, 0, aTexIds[kTexTORCHEFFECT], 0, 0, RS_STRETCH, 1);
hud_drawsprite(burnTable[i].nX, burnTable[i].nY, nScale / 65536., 0, aTexIds[kTexTORCHEFFECT], 0, 0, RS_STRETCH, 1);
}
}