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- Blood: fixed bad scaling in viewBurnTime.
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@ -90,7 +90,7 @@ static void viewBurnTime(int gScale)
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{
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nScale = Scale(nScale, gScale, 600);
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}
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hud_drawsprite(burnTable[i].nX, burnTable[i].nY, nScale, 0, aTexIds[kTexTORCHEFFECT], 0, 0, RS_STRETCH, 1);
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hud_drawsprite(burnTable[i].nX, burnTable[i].nY, nScale / 65536., 0, aTexIds[kTexTORCHEFFECT], 0, 0, RS_STRETCH, 1);
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}
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}
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