mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 00:42:08 +00:00
- Backend update from GZDoom.
This commit is contained in:
parent
5dfb0c902a
commit
f3ea1e312a
11 changed files with 309 additions and 17 deletions
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@ -965,6 +965,7 @@ set (PCH_SOURCES
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core/maploader.cpp
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core/postprocessor.cpp
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core/searchpaths.cpp
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core/serializer_raze.cpp
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core/screenjob.cpp
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core/initfs.cpp
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core/statistics.cpp
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@ -220,6 +220,7 @@ std2:
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'bright' { RET(StateOptions ? TK_Bright : TK_Identifier); }
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'fast' { RET(StateOptions ? TK_Fast : TK_Identifier); }
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'slow' { RET(StateOptions ? TK_Slow : TK_Identifier); }
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'ticadjust' { RET(StateOptions ? TK_NoDelay : TK_Identifier); }
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'nodelay' { RET(StateOptions ? TK_NoDelay : TK_Identifier); }
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'canraise' { RET(StateOptions ? TK_CanRaise : TK_Identifier); }
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'offset' { RET(StateOptions ? TK_Offset : TK_Identifier); }
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@ -308,13 +308,6 @@ inline FSerializer& Serialize(FSerializer& arc, const char* key, BitArray& value
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}
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template<> FSerializer& Serialize(FSerializer& arc, const char* key, PClass*& clst, PClass** def);
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template<> inline FSerializer& Serialize(FSerializer& arc, const char* key, PClassActor*& clst, PClassActor** def)
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{
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PClass* c = (PClass*)clst;
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Serialize(arc, key, c, (PClass**)def);
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clst = (PClassActor*)c;
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return arc;
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}
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template<> FSerializer& Serialize(FSerializer& arc, const char* key, FFont*& font, FFont** def);
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template<> FSerializer &Serialize(FSerializer &arc, const char *key, Dictionary *&dict, Dictionary **def);
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@ -312,7 +312,7 @@ void UpdateGenericUI(bool cvar)
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}
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// Turkish i crap. What a mess, just to save two code points... :(
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switchstr = GStrings["REQUIRED_CHARACTERS"];
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special_i = switchstr && strstr(switchstr, "\xc4\xb0") != nullptr; // capital dotted i (I).
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special_i = switchstr && strstr(switchstr, "\xc4\xb0") != nullptr; // capital dotted i (İ).
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if (special_i)
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{
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upperforlower['i'] = 0x130;
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@ -635,11 +635,15 @@ void I_StartFrame ()
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void I_GetAxes(float axes[NUM_JOYAXIS])
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{
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memset(axes, 0, sizeof(float) * NUM_JOYAXIS);
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int i;
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for (i = 0; i < NUM_JOYAXIS; ++i)
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{
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axes[i] = 0;
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}
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if (use_joystick)
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{
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for (unsigned i = 0; i < NUM_JOYDEVICES; ++i)
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for (i = 0; i < NUM_JOYDEVICES; ++i)
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{
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if (JoyDevices[i] != NULL)
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{
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@ -189,6 +189,8 @@ CUSTOM_CVAR (Int, in_mouse, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL)
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//
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//==========================================================================
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static bool mouse_shown = true;
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static void SetCursorState(bool visible)
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{
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CursorState = visible || !m_hidepointer;
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@ -196,13 +198,19 @@ static void SetCursorState(bool visible)
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{
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if (CursorState)
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{
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ShowCursor(1);
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SetCursor((HCURSOR)(intptr_t)GetClassLongPtr(mainwindow.GetHandle(), GCLP_HCURSOR));
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if(!mouse_shown)
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{
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ShowCursor(true);
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mouse_shown = true;
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}
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}
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else
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{
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ShowCursor(0);
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SetCursor(NULL);
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if(mouse_shown)
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{
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ShowCursor(false);
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mouse_shown = false;
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}
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}
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}
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}
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@ -2568,7 +2568,15 @@ ExpEmit FxAssign::Emit(VMFunctionBuilder *build)
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}
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pointer.Free(build);
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return result;
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if(intconst)
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{ //fix int constant return for assignment
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return Right->Emit(build);
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}
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else
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{
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return result;
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}
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}
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//==========================================================================
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@ -140,7 +140,7 @@ bool ReadSavegame(const char* name)
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}
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void* data = info->Lock();
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FSerializer arc;
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FRazeSerializer arc;
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if (!arc.OpenReader((const char*)data, info->LumpSize))
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{
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info->Unlock();
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@ -173,7 +173,7 @@ bool WriteSavegame(const char* filename, const char *name)
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{
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BufferWriter savepic;
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FSerializer savegameinfo; // this is for displayable info about the savegame.
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FSerializer savegamesession; // saved game session settings.
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FRazeSerializer savegamesession; // saved game session settings.
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char buf[100];
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mysnprintf(buf, countof(buf), GAMENAME " %s", GetVersionString());
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@ -4,6 +4,7 @@
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#include "build.h"
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#include "gamefuncs.h"
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#include "coreactor.h"
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#include "serializer_raze.h"
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// Savegame utilities
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class FileReader;
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254
source/core/serializer_raze.cpp
Normal file
254
source/core/serializer_raze.cpp
Normal file
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@ -0,0 +1,254 @@
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/*
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** serializer.cpp
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** Savegame wrapper around RapidJSON
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**
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**---------------------------------------------------------------------------
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** Copyright 2016 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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// The #defines here *MUST* match serializer.cpp, or we will get countless strange errors.
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#define RAPIDJSON_48BITPOINTER_OPTIMIZATION 0 // disable this insanity which is bound to make the code break over time.
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#define RAPIDJSON_HAS_CXX11_RVALUE_REFS 1
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#define RAPIDJSON_HAS_CXX11_RANGE_FOR 1
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#define RAPIDJSON_PARSE_DEFAULT_FLAGS kParseFullPrecisionFlag
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#include <zlib.h>
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#include "rapidjson/rapidjson.h"
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#include "rapidjson/writer.h"
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#include "rapidjson/prettywriter.h"
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#include "rapidjson/document.h"
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#include "serializer_raze.h"
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#include "states.h"
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#include "actorinfo.h"
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#include "printf.h"
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#include "utf8.h"
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#include "serializer_internal.h"
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//==========================================================================
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//
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//
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//
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//==========================================================================
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FSerializer &FRazeSerializer::Sprite(const char *key, int32_t &spritenum, int32_t *def)
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{
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#if 0
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if (isWriting())
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{
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if (w->inObject() && def != nullptr && *def == spritenum) return *this;
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WriteKey(key);
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w->String(sprites[spritenum].name);
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}
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else
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{
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auto val = r->FindKey(key);
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if (val != nullptr)
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{
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if (val->IsString())
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{
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FName name = val->GetString();
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for (auto hint = NumStdSprites; hint-- != 0; )
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{
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if (sprites[hint].dwName == name)
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{
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spritenum = hint;
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break;
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}
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}
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}
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}
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}
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#endif
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return *this;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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FSerializer& FRazeSerializer::StatePointer(const char* key, void* ptraddr, bool *res)
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{
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if (isWriting())
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{
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if (res) *res = true;
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(*this)(key, *(FState**)ptraddr);
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}
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else
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{
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::Serialize(*this, key, *(FState**)ptraddr, nullptr, res);
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}
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return *this;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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template<> FSerializer &Serialize(FSerializer &arc, const char *key, PClassActor *&clst, PClassActor **def)
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{
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if (arc.isWriting())
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{
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if (!arc.w->inObject() || def == nullptr || clst != *def)
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{
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arc.WriteKey(key);
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if (clst == nullptr)
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{
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arc.w->Null();
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}
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else
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{
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arc.w->String(clst->TypeName.GetChars());
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}
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}
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}
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else
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{
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auto val = arc.r->FindKey(key);
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if (val != nullptr)
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{
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assert(val->IsString() || val->IsNull());
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if (val->IsString())
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{
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clst = PClass::FindActor(UnicodeToString(val->GetString()));
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}
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else if (val->IsNull())
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{
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clst = nullptr;
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}
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else
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{
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Printf(TEXTCOLOR_RED "string type expected for '%s'\n", key);
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clst = nullptr;
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arc.mErrors++;
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}
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}
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}
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return arc;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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FSerializer &Serialize(FSerializer &arc, const char *key, FState *&state, FState **def, bool *retcode)
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{
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#if 0
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if (retcode) *retcode = false;
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if (arc.isWriting())
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{
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if (!arc.w->inObject() || def == nullptr || state != *def)
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{
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if (retcode) *retcode = true;
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arc.WriteKey(key);
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if (state == nullptr)
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{
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arc.w->Null();
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}
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else
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{
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PClassActor *info = FState::StaticFindStateOwner(state);
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if (info != NULL)
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{
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arc.w->StartArray();
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arc.w->String(info->TypeName.GetChars());
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arc.w->Uint((uint32_t)(state - info->GetStates()));
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arc.w->EndArray();
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}
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else
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{
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arc.w->Null();
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}
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}
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}
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}
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else
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{
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auto val = arc.r->FindKey(key);
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if (val != nullptr)
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{
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if (val->IsNull())
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{
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if (retcode) *retcode = true;
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state = nullptr;
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}
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else if (val->IsArray())
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{
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if (retcode) *retcode = true;
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const rapidjson::Value &cls = (*val)[0];
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const rapidjson::Value &ndx = (*val)[1];
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state = nullptr;
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assert(cls.IsString() && ndx.IsUint());
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if (cls.IsString() && ndx.IsUint())
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{
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PClassActor *clas = PClass::FindActor(UnicodeToString(cls.GetString()));
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if (clas && ndx.GetUint() < (unsigned)clas->GetStateCount())
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{
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state = clas->GetStates() + ndx.GetUint();
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}
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else
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{
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// this can actually happen by changing the DECORATE so treat it as a warning, not an error.
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state = nullptr;
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Printf(TEXTCOLOR_ORANGE "Invalid state '%s+%d' for '%s'\n", cls.GetString(), ndx.GetInt(), key);
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}
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}
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else
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{
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assert(false && "not a state");
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Printf(TEXTCOLOR_RED "data does not represent a state for '%s'\n", key);
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arc.mErrors++;
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}
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}
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else if (!retcode)
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{
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assert(false && "not an array");
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Printf(TEXTCOLOR_RED "array type expected for '%s'\n", key);
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arc.mErrors++;
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}
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}
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}
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#endif
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return arc;
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}
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22
source/core/serializer_raze.h
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22
source/core/serializer_raze.h
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#pragma once
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#include "serializer.h"
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class PClassActor;
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struct FState;
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class FRazeSerializer : public FSerializer
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{
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public:
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FSerializer &Sprite(const char *key, int32_t &spritenum, int32_t *def) override;
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FSerializer& StatePointer(const char* key, void* ptraddr, bool *res) override;
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};
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template<> FSerializer &Serialize(FSerializer &arc, const char *key, PClassActor *&clst, PClassActor **def);
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FSerializer &Serialize(FSerializer &arc, const char *key, FState *&state, FState **def, bool *retcode);
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template<> inline FSerializer &Serialize(FSerializer &arc, const char *key, FState *&state, FState **def)
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{
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return Serialize(arc, key, state, def, nullptr);
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}
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Reference in a new issue