Mitchell Richters
baa28dc6a8
- Exhumed: Adjust c66b9795b9
to always return the last sequence instead of a nullptr.
...
* Returning a nullptr and having the caller return from that potentially results in no animation being drawn at all.
* Change here is akin to fix applied in 1cb15ed878
.
2024-01-05 20:59:26 +11:00
Mitchell Richters
f800d6937c
Revert "- Exhumed: Fix OOB frame with the rat."
...
This reverts commit fe356f3183
.
* The applied fix in 1cb15ed878
covers this and probably does it in a better manner (i.e., play the last frame again vs. resetting the frame sequence).
2024-01-05 20:55:51 +11:00
Christoph Oelckers
0ee064ba3a
removed GZDoom specific content from the launcher.
2024-01-04 22:31:27 +01:00
Christoph Oelckers
5a232f8fa6
eliminated the small white part of the initial window content after the IWAD picker.
2024-01-04 22:23:05 +01:00
Christoph Oelckers
3b834b18af
fixed Linux include
2024-01-04 21:09:04 +01:00
Christoph Oelckers
6948ed41a1
added ZWidget based game picker
2024-01-04 20:54:04 +01:00
Christoph Oelckers
b72fcd5185
converted files to UTF-8
2024-01-04 18:29:28 +01:00
Christoph Oelckers
52b3d386cf
backend update from GZDoom
2024-01-04 18:24:00 +01:00
Christoph Oelckers
fb6beb905a
Blood: fixed cutscene sound not playing when starting a map from the console.
2024-01-04 18:08:23 +01:00
Christoph Oelckers
e2048bd8bd
fixed loading of embedded files from directories.
2024-01-04 17:56:15 +01:00
Christoph Oelckers
ac8e80e52f
account for resorted directories when accessing the local file path array in file_directory.cpp
2023-12-31 23:42:57 +01:00
Christoph Oelckers
9315c8b307
fixed autoaiming.
...
The WW2GI pistol check was completely wrong. :(
2023-12-30 09:07:32 +01:00
Christoph Oelckers
d352f564db
minor backend update.
2023-12-28 21:12:24 +01:00
Christoph Oelckers
542997a967
perform music volume lookup by lump number instead of name.
...
This way any setting will work for both short and long file names.
2023-12-27 20:10:54 +01:00
Christoph Oelckers
6c79e35c25
Backend update from GZDoom.
2023-12-26 22:28:44 +01:00
Christoph Oelckers
5b4aa573b1
fixed: The generic sound loader for SNDINFO must use S_LookupSound to match the feature set of the game specific code.
...
SW uses this and also needs to be able to handle the extended lookup.
2023-12-26 18:40:08 +01:00
Christoph Oelckers
485ad27a5a
added missing null check in clipmove.
...
This only very rarely triggered for Blood's projectiles, no other things use this code path.
2023-12-21 00:53:11 +01:00
Christoph Oelckers
af4eaf69e3
silenced some warnings.
2023-12-21 00:50:53 +01:00
Christoph Oelckers
27da9b6b79
fixed crash on trying to read from a mounted directory's content.
2023-12-19 19:01:30 +01:00
Christoph Oelckers
3b44c50dfd
Blood: fixed packSlots being cleared on loading a savegame.
...
Since the player refactor the order of operations had changed and this got called after reading the player, not before.
2023-12-19 18:53:43 +01:00
Christoph Oelckers
860a0c290b
fixed some filesystem issues with directories and compression.
2023-12-17 17:13:42 +01:00
Christoph Oelckers
adfbae8fbe
RR: fixed bad destination name for one Route66 sound
2023-12-17 12:59:41 +01:00
Christoph Oelckers
36930d44bd
filesystem update from GZDoom.
2023-12-17 12:48:03 +01:00
Christoph Oelckers
84e10beab4
Blood: fixed cutscene sound not playing when starting a map from the console.
2023-12-17 10:59:25 +01:00
Christoph Oelckers
1e618d2fdb
rewrote FileSystem::AddFromBuffer so that it gets backed by an actual FResourceFile.
2023-12-10 15:23:21 +01:00
Christoph Oelckers
745de36ead
added Unicode utilities
2023-12-10 15:23:05 +01:00
Christoph Oelckers
c0d166c307
backend update from GZDoom.
2023-12-10 13:30:50 +01:00
Christoph Oelckers
2efb8ffc5c
RR: fixed secret trigger reporting.
2023-12-06 21:02:55 +01:00
Christoph Oelckers
8d4631eee9
fixed: Resource IDs for sounds must be unique.
...
If an ID gets used it must be taken off any other sound that has it.
2023-12-06 16:27:58 +01:00
Christoph Oelckers
60d3a5e6b3
SW: fix vertical spread for the Uzi
2023-12-05 22:41:00 +01:00
Christoph Oelckers
aceed7f71c
fixed case mapping for Georgian script.
2023-12-05 22:41:00 +01:00
Christoph Oelckers
c66b9795b9
Exhumed: fix crash on bad player animation sequence.
2023-12-05 22:40:59 +01:00
Christoph Oelckers
3590dde6df
Duke: remove setting the xflip flag for sprites rendered in a mirror
...
The new renderer handles this internally so this flag will just un-flip the sprite again.
2023-12-05 22:40:59 +01:00
Christoph Oelckers
9367394809
fix ChangeLevel when called for ending the game.
2023-12-05 22:40:59 +01:00
Mitchell Richters
417b7a20ad
- Fix pitch clamping for GameInput::getInput()
.
2023-12-05 22:40:59 +01:00
Christoph Oelckers
2e80c3034f
we're past 1.8 now
2023-12-05 22:40:59 +01:00
Christoph Oelckers
63ea4dfbba
bump savegame version.
2023-12-05 22:40:59 +01:00
Christoph Oelckers
8e6f0b0acd
Exhumed: do raw serialization of FreeListArray.
...
This is for robustness reasons, there were occurences where this did not properly restore everything as intended.
2023-12-05 22:40:58 +01:00
Christoph Oelckers
9c595c6204
move M_Calloc out of the #ifndef BSD etc... block.
2023-12-05 22:40:58 +01:00
Mitchell Richters
376b695fb6
- Duke: Fix missed symbolic constant from 13d57cdbd6
.
2023-12-05 22:40:58 +01:00
Christoph Oelckers
f6bca4177c
- Don't inline M_Calloc()
calls because GCC is shit.
...
* Fixes #1009 .
2023-12-05 22:40:58 +01:00
Christoph Oelckers
4133c4602c
use symbolic constant in two places close to the last commit.
2023-12-05 22:40:58 +01:00
Christoph Oelckers
712ea95203
Duke/RR: fixed player dying when falling from great heights while god mode being on.
2023-12-05 22:40:58 +01:00
Mitchell Richters
bd915763c2
- Duke: Remove incur_damage()
from dispatcher.
...
* Only used locally within `processinput()` for each game.
2023-12-05 22:40:58 +01:00
Mitchell Richters
834fed369b
Revert "- clamp player sprite's xvel between 0 and 512 to stop it going into the negative with rapid posx/posy changes due to teleporting."
...
This reverts commit cf548e055e
.
* Shouldn't be necessary now with doubles instead of integers for coordinates.
* Affected spot in commit message appears fine upon testing.
2023-12-05 22:40:57 +01:00
Mitchell Richters
977d562c57
- Duke: Tidy up return setup in checkp()
.
2023-12-05 22:40:57 +01:00
Mitchell Richters
b5bb747f61
- Duke: Use checkp()
in ParseState::parse()
to remove some duplicated code.
2023-12-05 22:40:57 +01:00
Mitchell Richters
7b030cef20
- Duke: Remove a few remaining triple negations missed in 7498be6f5d
.
2023-12-05 22:40:57 +01:00
Mitchell Richters
baaf1e0557
- Blood: Clean up player vel code following InputPacket
changes.
2023-12-05 22:40:57 +01:00
Christoph Oelckers
c06e795703
use FTranslationID in the 2D drawer.
2023-12-05 22:40:57 +01:00
Christoph Oelckers
0265d37fdb
use FTranslationID in the model code.
2023-12-05 22:40:56 +01:00
Christoph Oelckers
4cb3b96ddf
migrate to FTranslationID support
...
So far this only adapts to the changes in the backend without making further use of this type.
2023-12-05 22:40:56 +01:00
Christoph Oelckers
6df1a14a92
gave translations a dedicated scripted type.
...
This is needed for implementing reliable serialization of custom translations. As long as they are merely ints they cannot be restored on loading a savegame because the serialization code does not know that these variables are special.
2023-12-05 22:40:56 +01:00
Mitchell Richters
1d6b001884
- Exhumed: Return early in movesprite()
if the actor's sector is null.
...
* This is what PowerSlaveGDX does.
* Fixes #1010 .
2023-12-05 22:39:35 +01:00
Mitchell Richters
f60b0ea823
- Exhumed: Adjust angle change in 47a77fc8f1
to be 1:1 with the source.
2023-12-05 22:39:35 +01:00
Christoph Oelckers
6c702847ff
Backend update from GZDoom.
2023-12-05 22:39:34 +01:00
Christoph Oelckers
a9dc57e99f
fixed potentially undefined behavior with bool parameters in direct native functions.
2023-12-05 22:39:34 +01:00
Christoph Oelckers
98f2257aad
Exhumed: fix handling of angles for the queen's eggs when colliding with a wall.
2023-12-05 22:39:34 +01:00
Mitchell Richters
d753c92cfa
- Exhumed: Remove sequence post-processing since range checks from c039882dcc
handle this.
2023-12-05 22:39:34 +01:00
Mitchell Richters
23a557a361
- Exhumed: Clean up push factor in runlist_CheckRadialDamage()
for players.
...
* Some fudging was added due to issues that have now been properly resolved in 40265e649f
.
2023-12-05 22:39:34 +01:00
Christoph Oelckers
5b56fb7939
Exhumed: fixed a few more bad velocities in queen code.
2023-12-05 22:39:34 +01:00
Christoph Oelckers
1cb15ed878
Exhumed: Always perform a range check on a sequence's length.
...
Too many of these are not correct and prone to overflows so ignoring this is not good.
2023-12-05 22:39:34 +01:00
Christoph Oelckers
8dfb21636a
Exhumed: fixed radial damage push factor.
...
The original did 'bsin(x) >> 3' with vel being Q18.14 and bsin also returning Q18.14. So for fully floatified values we still must multiply by 1/8, not 128.
2023-12-05 22:39:33 +01:00
Christoph Oelckers
5a176fdf3d
Exhumed: sanitize stupid implementation of UpdateEnemy and fixed bad use of it for the queen's eggs.
2023-12-05 22:39:33 +01:00
Mitchell Richters
91dfeb42bd
- Blood: Fix GCC fallthrough warning.
2023-12-05 22:39:33 +01:00
Mitchell Richters
aea71092cc
- Clean up some GCC const warnings.
2023-12-05 22:39:33 +01:00
Mitchell Richters
be101bfc6c
- Change paused
check in 433c051751ebdf3b9d82ec4cabf01122414de961
as to not affect the crouch_toggle
while paused.
2023-12-05 22:39:33 +01:00
Mitchell Richters
be41bbcd28
- Move gi->getCrouchState()
into DCorePlayer
.
2023-12-05 22:39:33 +01:00
Mitchell Richters
1608c331a7
- Fix bad indentation in searchpaths.cpp
.
2023-12-05 22:39:33 +01:00
Mitchell Richters
c989d4c3a4
- statFPS()
doesn't need to be in GameInterface
.
2023-12-05 22:39:32 +01:00
Mitchell Richters
79504254a2
- Blood: Clean up some getPlayer()
and DCorePlayer::GetActor()
accesses in ticker.
2023-12-05 22:39:32 +01:00
Mitchell Richters
f219ee0208
- Clean up some leftover floats in the input code.
2023-12-05 22:39:32 +01:00
Mitchell Richters
73e68705da
- Duke: Slight cleanup in drawoverlays()
.
2023-12-05 22:39:32 +01:00
Mitchell Richters
085aefb1a5
- Repair issue where opening the menu cancels player's pitch returning to centre.
2023-12-05 22:39:32 +01:00
Mitchell Richters
b5da574613
- Remove some leftover debug code.
2023-12-05 22:39:32 +01:00
Mitchell Richters
9d3aaed1b7
- SW: Reduce some line lengths in DoPlayerVehicleInputScaling()
.
2023-12-05 22:39:32 +01:00
Mitchell Richters
08d808089f
- Simplify some vector math in calcChaseCamPos()
.
2023-12-05 22:39:31 +01:00
Mitchell Richters
ac91a70950
- Remove some unnecessary casts in SetupViewpoint()
.
2023-12-05 22:39:31 +01:00
Mitchell Richters
98046afa28
- Consolidate player coord stat/CCMD into coreplayer.cpp
.
2023-12-05 22:39:31 +01:00
Mitchell Richters
f22b6b95d2
- Remove DCorePlayer::getCameraAngles()
.
...
* `CameraAngles` used to be private within `PlayerAngles` and accessed via a friendship with `GameInput`.
* Just make it public for now, its not worth the complex setup to protect against this as we can control access by simply not exporting it to ZScript.
2023-12-05 22:39:31 +01:00
Mitchell Richters
fcc09afa18
- Consolidate Exhumed's nCamerapos
and SW's DSWPlayer::si
into something inside DCorePlayer
.
2023-12-05 22:39:31 +01:00
Mitchell Richters
1c725377ea
- Interalise slope tilting checks for DCorePlayer::doViewPitch()
.
2023-12-05 22:39:31 +01:00
Mitchell Richters
59366d3ffc
- Internalise player velocity setup for DCorePlayer::doRollInput()
.
...
* Would have been nice to have this constexpr, but can only do that when we switch to C++20.
2023-12-05 22:39:30 +01:00
Mitchell Richters
ce75f7d7ef
- Internalise player InputPacket
access.
2023-12-05 22:39:30 +01:00
Mitchell Richters
531c95c7ca
- Move PlayerAngles
class directly into DCorePlayer
.
...
* No refactoring around it yet.
* The #includes could use some cleaning up...
2023-12-05 22:39:30 +01:00
alexey.lysiuk
7230ceebaf
- bumped minimum OS version to 10.13 in .plist file
2023-12-05 22:39:30 +01:00
Christoph Oelckers
62c471e225
Duke: fixed breakable ceilings.
2023-12-05 22:39:30 +01:00
Christoph Oelckers
8aa34eea7b
renamed $conreserve to $resourceid.
...
This better matches its use, especially since it is not exclusive to CON supporting games.
2023-12-05 22:39:30 +01:00
Christoph Oelckers
c12b94cf48
fix handling of super secrets in statistics code.
2023-12-05 22:39:29 +01:00
Christoph Oelckers
b67f2cb727
added some awful hackery to handle the different offsetting of Blood's native voxels vs. those imported via .DEF.
2023-12-05 22:39:29 +01:00
Christoph Oelckers
375ef31304
removed voxel offsetting in Blood's animateSprites function
...
Since offsetting is being done in the backend now, this one is redundant.
2023-12-05 22:39:29 +01:00
Christoph Oelckers
93294b2d44
for line intersection, exclude the end point of the intersected line.
...
This is needed to make Build's utilities work as expected.
2023-12-05 22:39:29 +01:00
Christoph Oelckers
f00a90aa07
two minor backend fixes
2023-12-05 22:39:29 +01:00
Christoph Oelckers
9f2808df1f
Duke fixed two issues with displaying incorrect sprites
...
* We cannot check a projectiles owner because it may have been destroyed, so copy all info over
* CON changing an actor's type to one without class did not do anything at all.
2023-12-05 22:39:28 +01:00
Christoph Oelckers
272f44786c
added some more symbolic constants.
2023-12-05 22:39:28 +01:00
Christoph Oelckers
e8dd2d5b89
did some flag naming
2023-12-05 22:39:28 +01:00
Christoph Oelckers
6229a6256c
fix compilation of release builds.
2023-12-05 22:39:28 +01:00
Christoph Oelckers
1573e6fb49
fix some bad English
2023-12-05 22:39:28 +01:00
Christoph Oelckers
b68e79e4bc
use symbolic constants for explosion types.
2023-12-05 22:39:28 +01:00
Christoph Oelckers
54035f9396
replace sprintf with snprintf.
2023-12-05 22:39:27 +01:00