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- Duke: Remove incur_damage()
from dispatcher.
* Only used locally within `processinput()` for each game.
This commit is contained in:
parent
834fed369b
commit
bd915763c2
4 changed files with 4 additions and 9 deletions
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@ -43,8 +43,6 @@ void addweapon_d(DDukePlayer* p, int weapon, bool wswitch);
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void addweapon_r(DDukePlayer* p, int weapon, bool wswitch);
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int ifhitbyweapon_r(DDukeActor* sn);
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int ifhitbyweapon_d(DDukeActor* sn);
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void incur_damage_d(DDukePlayer* p);
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void incur_damage_r(DDukePlayer* p);
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void selectweapon_d(DDukePlayer* const p, int j);
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void selectweapon_r(DDukePlayer* const p, int j);
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int doincrements_d(DDukePlayer* p);
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@ -80,7 +78,6 @@ void SetDispatcher()
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addweapon_d,
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ifhitbyweapon_d,
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incur_damage_d,
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selectweapon_d,
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doincrements_d,
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checkweapons_d,
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@ -102,7 +99,6 @@ void SetDispatcher()
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addweapon_r,
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ifhitbyweapon_r,
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incur_damage_r,
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selectweapon_r,
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doincrements_r,
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checkweapons_r,
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@ -77,7 +77,6 @@ struct Dispatcher
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int (*ifhitbyweapon)(DDukeActor* sectnum);
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// player
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void (*incur_damage)(DDukePlayer* p);
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void (*selectweapon)(DDukePlayer* const p, int j);
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int (*doincrements)(DDukePlayer* p);
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void (*checkweapons)(DDukePlayer* p);
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@ -49,7 +49,7 @@ void operateweapon_ww(DDukePlayer* const p, ESyncBits actions);
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//
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//---------------------------------------------------------------------------
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void incur_damage_d(DDukePlayer* p)
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static void incur_damage(DDukePlayer* p)
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{
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const auto pact = p->GetActor();
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int damage = 0L, shield_damage = 0L;
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@ -1597,7 +1597,7 @@ void processinput_d(DDukePlayer* const p)
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}
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if (pact->spr.extra > 0) fi.incur_damage(p);
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if (pact->spr.extra > 0) incur_damage(p);
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else
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{
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pact->spr.extra = 0;
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@ -43,7 +43,7 @@ BEGIN_DUKE_NS
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//
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//---------------------------------------------------------------------------
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void incur_damage_r(DDukePlayer* p)
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static void incur_damage(DDukePlayer* p)
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{
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int damage = 0, shield_damage = 0;
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int gut = 0;
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@ -2419,7 +2419,7 @@ void processinput_r(DDukePlayer* const p)
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}
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if (pact->spr.extra > 0) fi.incur_damage(p);
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if (pact->spr.extra > 0) incur_damage(p);
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else
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{
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pact->spr.extra = 0;
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