raze/source
Christoph Oelckers 375ef31304 removed voxel offsetting in Blood's animateSprites function
Since offsetting is being done in the backend now, this one is redundant.
2023-12-05 22:39:29 +01:00
..
build - fixed bad slope sprite offset in clipmove. 2023-01-21 13:39:16 +01:00
common for line intersection, exclude the end point of the intersected line. 2023-12-05 22:39:29 +01:00
core fix compilation of release builds. 2023-12-05 22:39:28 +01:00
games removed voxel offsetting in Blood's animateSprites function 2023-12-05 22:39:29 +01:00
platform - Apply last remaining .GetChars() fixes for POSIX targets. 2023-12-05 22:39:27 +01:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - backend update from GZDoom. 2023-09-23 09:56:27 +02:00
g_pch.h - backend update from GZDoom. 2023-09-23 09:56:27 +02:00