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- Remove some leftover debug code.

This commit is contained in:
Mitchell Richters 2023-10-29 21:45:45 +11:00 committed by Christoph Oelckers
parent 9d3aaed1b7
commit b5da574613

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@ -891,11 +891,6 @@ bool checkRangeOfFaceSprite(DCoreActor* itActor, const DVector3& pos, double max
bool checkRangeOfWallSprite(DCoreActor* itActor, const DVector3& pos, double maxdist, double* theZs)
{
int t = itActor->time;
if ((t >= 485 && t <= 487) || t == 315)
{
int a = 0;
}
DVector2 verts[2];
GetWallSpritePosition(&itActor->spr, itActor->spr.pos.XY(), verts);
if (IsCloseToLine(pos.XY(), verts[0], verts[1], maxdist) == EClose::Outside) return false;