raze/source
Christoph Oelckers 8d4631eee9 fixed: Resource IDs for sounds must be unique.
If an ID gets used it must be taken off any other sound that has it.
2023-12-06 16:27:58 +01:00
..
build - fixed bad slope sprite offset in clipmove. 2023-01-21 13:39:16 +01:00
common fixed case mapping for Georgian script. 2023-12-05 22:41:00 +01:00
core fixed: Resource IDs for sounds must be unique. 2023-12-06 16:27:58 +01:00
games SW: fix vertical spread for the Uzi 2023-12-05 22:41:00 +01:00
platform - bumped minimum OS version to 10.13 in .plist file 2023-12-05 22:39:30 +01:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - Move PlayerAngles class directly into DCorePlayer. 2023-12-05 22:39:30 +01:00
g_pch.h - backend update from GZDoom. 2023-09-23 09:56:27 +02:00