backend update from GZDoom.

This commit is contained in:
Christoph Oelckers 2023-12-10 13:30:50 +01:00
parent 80fe0788c9
commit c0d166c307
74 changed files with 1496 additions and 392 deletions

View file

@ -337,7 +337,7 @@ static ZMusic_MidiSource GetMIDISource(const char *fn)
}
auto data = wlump.Read();
auto source = ZMusic_CreateMIDISource(data.data(), data.size(), type);
auto source = ZMusic_CreateMIDISource(data.bytes(), data.size(), type);
if (source == nullptr)
{

View file

@ -215,10 +215,10 @@ FileReader FZipPatReader::OpenFile(const char *name)
FileReader fr;
if (resf != nullptr)
{
auto lump = resf->FindLump(name);
if (lump != nullptr)
auto lump = resf->FindEntry(name);
if (lump >= 0)
{
return lump->NewReader();
return resf->GetEntryReader(lump);
}
}
fr.OpenFile(name);
@ -367,10 +367,10 @@ void FSoundFontManager::ProcessOneFile(const char* fn)
auto zip = FResourceFile::OpenResourceFile(fn, true);
if (zip != nullptr)
{
if (zip->LumpCount() > 1) // Anything with just one lump cannot possibly be a packed GUS patch set so skip it right away and simplify the lookup code
if (zip->EntryCount() > 1) // Anything with just one lump cannot possibly be a packed GUS patch set so skip it right away and simplify the lookup code
{
auto zipl = zip->FindLump("timidity.cfg");
if (zipl != nullptr)
auto zipl = zip->FindEntry("timidity.cfg");
if (zipl >= 0)
{
// It seems like this is what we are looking for
FSoundFontInfo sft = { fb, fbe, fn, SF_GUS };

View file

@ -1141,7 +1141,7 @@ SoundHandle OpenALSoundRenderer::LoadSound(uint8_t *sfxdata, int length, int def
return retval;
}
std::vector<uint8_t> data;
TArray<uint8_t> data;
unsigned total = 0;
unsigned got;

View file

@ -216,7 +216,7 @@ private:
// Checks if a copy of this sound is already playing.
bool CheckSingular(FSoundID sound_id);
virtual std::vector<uint8_t> ReadSound(int lumpnum) = 0;
virtual TArray<uint8_t> ReadSound(int lumpnum) = 0;
protected:
virtual bool CheckSoundLimit(sfxinfo_t* sfx, const FVector3& pos, int near_limit, float limit_range, int sourcetype, const void* actor, int channel, float attenuation);

View file

@ -218,6 +218,9 @@ public:
void* GetExtraDataPointer();
int pnum = -1;
FName userinfoName;
protected:
virtual void DoSet (UCVarValue value, ECVarType type) = 0;
virtual void InstantiateZSCVar()

View file

@ -153,7 +153,7 @@ class AnmPlayer : public MoviePlayer
{
// This doesn't need its own class type
anim_t anim;
std::vector<uint8_t> buffer;
FileSys::ResourceData buffer;
int numframes = 0;
int curframe = 1;
int frametime = 0;
@ -171,9 +171,10 @@ public:
memcpy(frameTicks, frameticks, 3 * sizeof(int));
flags = flags_;
buffer = fr.ReadPadded(1);
if (buffer.size() < 4) return;
fr.Close();
if (ANIM_LoadAnim(&anim, buffer.data(), buffer.size() - 1) < 0)
if (ANIM_LoadAnim(&anim, buffer.bytes(), buffer.size() - 1) < 0)
{
return;
}

View file

@ -48,6 +48,7 @@ struct SystemCallbacks
bool (*OkForLocalization)(FTextureID, const char*);
FConfigFile* (*GetConfig)();
bool (*WantEscape)();
FTranslationID(*RemapTranslation)(FTranslationID trans);
};
extern SystemCallbacks sysCallbacks;

View file

@ -10,6 +10,7 @@ xx(Object)
xx(Actor)
xx(Class)
xx(Thinker)
xx(VisualThinker)
xx(Crosshairs)
xx(Untranslated)
@ -134,6 +135,10 @@ xx(FVector3)
xx(FVector4)
xx(FQuat)
xx(let)
xx(BlockThingsIterator)
xx(BlockLinesIterator)
xx(ActorIterator)
xx(ThinkerIterator)
xx(Min)
xx(Max)

View file

@ -150,7 +150,7 @@ bool FScanner::OpenFile (const char *name)
auto filebuff = fr.Read();
if (filebuff.size() == 0 && filesize > 0) return false;
ScriptBuffer = FString((const char *)filebuff.data(), filesize);
ScriptBuffer = FString(filebuff.string(), filesize);
ScriptName = name; // This is used for error messages so the full file name is preferable
LumpNum = -1;
PrepareScript ();

View file

@ -71,12 +71,10 @@ public:
void Open(const char *lumpname);
bool OpenFile(const char *filename);
void OpenMem(const char *name, const char *buffer, int size);
void OpenMem(const char *name, const TArray<uint8_t> &buffer)
{
OpenMem(name, (const char*)buffer.Data(), buffer.Size());
}
void OpenMem(const char* name, const std::vector<uint8_t>& buffer)
template<class T>
void OpenMem(const char* name, const T& buffer)
{
static_assert(sizeof(typename T::value_type) == 1);
OpenMem(name, (const char*)buffer.data(), (int)buffer.size());
}
void OpenString(const char *name, FString buffer);

View file

@ -56,6 +56,7 @@
#include "texturemanager.h"
#include "base64.h"
#include "vm.h"
#include "i_interface.h"
using namespace FileSys;
@ -1207,7 +1208,14 @@ FSerializer& Serialize(FSerializer& arc, const char* key, FTranslationID& value,
int v = value.index();
int* defv = (int*)defval;
Serialize(arc, key, v, defv);
value = FTranslationID::fromInt(v);
if (arc.isReading())
{
// allow games to alter the loaded value to handle dynamic lists.
if (sysCallbacks.RemapTranslation) value = sysCallbacks.RemapTranslation(FTranslationID::fromInt(v));
else value = FTranslationID::fromInt(v);
}
return arc;
}
@ -1749,6 +1757,19 @@ void SerializeFunctionPointer(FSerializer &arc, const char *key, FunctionPointer
}
}
bool FSerializer::ReadOptionalInt(const char * key, int &into)
{
if(!isReading()) return false;
auto val = r->FindKey(key);
if(val && val->IsInt())
{
into = val->GetInt();
return true;
}
return false;
}
#include "renderstyle.h"
FSerializer& Serialize(FSerializer& arc, const char* key, FRenderStyle& style, FRenderStyle* def)
{

View file

@ -108,6 +108,10 @@ public:
FSerializer &AddString(const char *key, const char *charptr);
const char *GetString(const char *key);
FSerializer &ScriptNum(const char *key, int &num);
bool ReadOptionalInt(const char * key, int &into);
bool isReading() const
{
return r != nullptr;
@ -240,7 +244,8 @@ FSerializer &Serialize(FSerializer &arc, const char *key, FName &value, FName *d
FSerializer &Serialize(FSerializer &arc, const char *key, FSoundID &sid, FSoundID *def);
FSerializer &Serialize(FSerializer &arc, const char *key, FString &sid, FString *def);
FSerializer &Serialize(FSerializer &arc, const char *key, NumericValue &sid, NumericValue *def);
FSerializer &Serialize(FSerializer &arc, const char *key, struct ModelOverride &sid, struct ModelOverride *def);
FSerializer &Serialize(FSerializer &arc, const char *key, struct ModelOverride &mo, struct ModelOverride *def);
FSerializer &Serialize(FSerializer &arc, const char *key, struct AnimOverride &ao, struct AnimOverride *def);
FSerializer& Serialize(FSerializer& arc, const char* key, FTranslationID& value, FTranslationID* defval);
void SerializeFunctionPointer(FSerializer &arc, const char *key, FunctionPointerValue *&p);

View file

@ -4,7 +4,7 @@
**
**---------------------------------------------------------------------------
** Copyright 1998-2008 Randy Heit
** Copyright 2005-2008 Christoph Oelckers
** Copyright 2005-2023 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
@ -90,6 +90,84 @@ enum
class FileReader;
// an opaque memory buffer to the file's content. Can either own the memory or just point to an external buffer.
class ResourceData
{
void* memory;
size_t length;
bool owned;
public:
using value_type = uint8_t;
ResourceData() { memory = nullptr; length = 0; owned = true; }
const void* data() const { return memory; }
size_t size() const { return length; }
const char* string() const { return (const char*)memory; }
const uint8_t* bytes() const { return (const uint8_t*)memory; }
ResourceData& operator = (const ResourceData& copy)
{
if (owned && memory) free(memory);
length = copy.length;
owned = copy.owned;
if (owned)
{
memory = malloc(length);
memcpy(memory, copy.memory, length);
}
else memory = copy.memory;
return *this;
}
ResourceData& operator = (ResourceData&& copy) noexcept
{
if (owned && memory) free(memory);
length = copy.length;
owned = copy.owned;
memory = copy.memory;
copy.memory = nullptr;
copy.length = 0;
copy.owned = true;
return *this;
}
ResourceData(const ResourceData& copy)
{
memory = nullptr;
*this = copy;
}
~ResourceData()
{
if (owned && memory) free(memory);
}
void* allocate(size_t len)
{
if (!owned) memory = nullptr;
length = len;
owned = true;
memory = realloc(memory, length);
return memory;
}
void set(const void* mem, size_t len)
{
memory = (void*)mem;
length = len;
owned = false;
}
void clear()
{
if (owned && memory) free(memory);
memory = nullptr;
length = 0;
owned = true;
}
};
class FileReaderInterface
{
public:
@ -171,10 +249,12 @@ public:
mReader = nullptr;
}
bool OpenFile(const char *filename, Size start = 0, Size length = -1);
bool OpenFile(const char *filename, Size start = 0, Size length = -1, bool buffered = false);
bool OpenFilePart(FileReader &parent, Size start, Size length);
bool OpenMemory(const void *mem, Size length); // read directly from the buffer
bool OpenMemoryArray(const void *mem, Size length); // read from a copy of the buffer.
bool OpenMemoryArray(std::vector<uint8_t>& data); // take the given array
bool OpenMemoryArray(ResourceData& data); // take the given array
bool OpenMemoryArray(std::function<bool(std::vector<uint8_t>&)> getter); // read contents to a buffer and return a reader to it
bool OpenDecompressor(FileReader &parent, Size length, int method, bool seekable, bool exceptions = false); // creates a decompressor stream. 'seekable' uses a buffered version so that the Seek and Tell methods can be used.
@ -193,33 +273,34 @@ public:
return mReader->Read(buffer, len);
}
std::vector<uint8_t> Read(size_t len)
ResourceData Read(size_t len)
{
std::vector<uint8_t> buffer(len);
ResourceData buffer;
if (len > 0)
{
Size length = mReader->Read(&buffer[0], len);
buffer.resize((size_t)length);
Size length = mReader->Read(buffer.allocate(len), len);
if ((size_t)length < len) buffer.allocate(length);
}
return buffer;
}
std::vector<uint8_t> Read()
ResourceData Read()
{
return Read(GetLength());
}
std::vector<uint8_t> ReadPadded(size_t padding)
ResourceData ReadPadded(size_t padding)
{
auto len = GetLength();
std::vector<uint8_t> buffer(len + padding);
ResourceData buffer;
if (len > 0)
{
Size length = mReader->Read(&buffer[0], len);
auto p = (char*)buffer.allocate(len + padding);
Size length = mReader->Read(p, len);
if (length < len) buffer.clear();
else memset(buffer.data() + len, 0, padding);
else memset(p + len, 0, padding);
}
else buffer[0] = 0;
return buffer;
}
@ -353,13 +434,13 @@ protected:
class BufferWriter : public FileWriter
{
protected:
TArray<unsigned char> mBuffer;
std::vector<unsigned char> mBuffer;
public:
BufferWriter() {}
virtual size_t Write(const void *buffer, size_t len) override;
TArray<unsigned char> *GetBuffer() { return &mBuffer; }
TArray<unsigned char>&& TakeBuffer() { return std::move(mBuffer); }
std::vector<unsigned char> *GetBuffer() { return &mBuffer; }
std::vector<unsigned char>&& TakeBuffer() { return std::move(mBuffer); }
};
}

View file

@ -174,7 +174,6 @@ public:
int AddFromBuffer(const char* name, const char* type, char* data, int size, int id, int flags);
FileReader* GetFileReader(int wadnum); // Gets a FileReader object to the entire WAD
void InitHashChains();
FResourceLump* GetFileAt(int no);
protected:

View file

@ -88,8 +88,8 @@ enum ELumpFlags
// This holds a compresed Zip entry with all needed info to decompress it.
struct FCompressedBuffer
{
unsigned mSize;
unsigned mCompressedSize;
size_t mSize;
size_t mCompressedSize;
int mMethod;
int mZipFlags;
unsigned mCRC32;
@ -110,18 +110,34 @@ struct FCompressedBuffer
struct FResourceLump
{
protected:
friend class FResourceFile;
friend class FWadFile; // this still needs direct access.
friend class FileData;
friend class FileSystem;
friend class FLumpFile;
friend class FLumpReader;
friend class FGrpFile;
friend class F7ZFile;
friend class FSSIFile;
friend class FWHResFile;
friend class FZipFile;
friend class FPakFile;
friend class FRFFFile;
friend class FDirectory;
friend int lumpcmp(const void* a, const void* b);
int LumpSize;
int RefCount;
protected:
//protected:
const char* FullName;
public:
//public:
uint8_t Flags;
char * Cache;
FResourceFile * Owner;
public:
FResourceLump()
{
Cache = NULL;
@ -129,9 +145,12 @@ public:
Flags = 0;
RefCount = 0;
FullName = "";
LumpSize = 0;
}
virtual ~FResourceLump();
protected:
virtual FileReader *GetReader();
virtual FileReader NewReader();
virtual int GetFileOffset() { return -1; }
@ -157,9 +176,9 @@ protected:
class FResourceFile
{
public:
protected:
FileReader Reader;
const char* FileName;
protected:
uint32_t NumLumps;
char Hash[48];
StringPool* stringpool;
@ -186,15 +205,61 @@ public:
static FResourceFile *OpenDirectory(const char *filename, LumpFilterInfo* filter = nullptr, FileSystemMessageFunc Printf = nullptr, StringPool* sp = nullptr);
virtual ~FResourceFile();
// If this FResourceFile represents a directory, the Reader object is not usable so don't return it.
FileReader *GetReader() { return Reader.isOpen()? &Reader : nullptr; }
uint32_t LumpCount() const { return NumLumps; }
FileReader *GetContainerReader() { return Reader.isOpen()? &Reader : nullptr; }
const char* GetFileName() const { return FileName; }
uint32_t GetFirstEntry() const { return FirstLump; }
void SetFirstLump(uint32_t f) { FirstLump = f; }
const char* GetHash() const { return Hash; }
virtual FResourceLump *GetLump(int no) = 0;
FResourceLump *FindLump(const char *name);
int EntryCount() const { return NumLumps; }
int FindEntry(const char* name);
size_t Length(int entry)
{
auto l = GetLump(entry);
return l ? l->LumpSize : -1;
}
FileReader GetEntryReader(int entry, bool newreader = true)
{
auto l = GetLump(entry);
return l ? l->NewReader() : FileReader();
}
int GetEntryFlags(int entry)
{
auto l = GetLump(entry);
return l ? l->Flags : 0;
}
ResourceData Read(int entry)
{
auto fr = GetEntryReader(entry, false);
return fr.Read();
}
const char* getName(int entry)
{
auto l = GetLump(entry);
return l ? l->FullName : nullptr;
}
FCompressedBuffer GetRawData(int entry)
{
auto l = GetLump(entry);
if (!l) return {};
return l->GetRawData();
}
FileReader Destroy()
{
auto fr = std::move(Reader);
delete this;
return fr;
}
};

View file

@ -367,8 +367,7 @@ FResourceFile *Check7Z(const char *filename, FileReader &file, LumpFilterInfo* f
auto rf = new F7ZFile(filename, file, sp);
if (rf->Open(filter, Printf)) return rf;
file = std::move(rf->Reader); // to avoid destruction of reader
delete rf;
file = rf->Destroy();
}
}
return NULL;

View file

@ -145,9 +145,7 @@ FResourceFile *CheckGRP(const char *filename, FileReader &file, LumpFilterInfo*
{
auto rf = new FGrpFile(filename, file, sp);
if (rf->Open(filter)) return rf;
file = std::move(rf->Reader); // to avoid destruction of reader
delete rf;
file = rf->Destroy();
}
}
return NULL;

View file

@ -89,8 +89,7 @@ FResourceFile *CheckLump(const char *filename, FileReader &file, LumpFilterInfo*
// always succeeds
auto rf = new FLumpFile(filename, file, sp);
if (rf->Open(filter)) return rf;
file = std::move(rf->Reader); // to avoid destruction of reader
delete rf;
file = rf->Destroy();
return NULL;
}

View file

@ -138,9 +138,7 @@ FResourceFile *CheckPak(const char *filename, FileReader &file, LumpFilterInfo*
{
auto rf = new FPakFile(filename, file, sp);
if (rf->Open(filter)) return rf;
file = std::move(rf->Reader); // to avoid destruction of reader
delete rf;
file = rf->Destroy();
}
}
return NULL;

View file

@ -252,9 +252,7 @@ FResourceFile *CheckRFF(const char *filename, FileReader &file, LumpFilterInfo*
{
auto rf = new FRFFFile(filename, file, sp);
if (rf->Open(filter)) return rf;
file = std::move(rf->Reader); // to avoid destruction of reader
delete rf;
file = rf->Destroy();
}
}
return NULL;

View file

@ -46,7 +46,7 @@ class FSSIFile : public FUncompressedFile
{
public:
FSSIFile(const char * filename, FileReader &file, StringPool* sp);
bool Open(int version, int lumpcount, LumpFilterInfo* filter);
bool Open(int version, int EntryCount, LumpFilterInfo* filter);
};
@ -68,13 +68,13 @@ FSSIFile::FSSIFile(const char *filename, FileReader &file, StringPool* sp)
//
//==========================================================================
bool FSSIFile::Open(int version, int lumpcount, LumpFilterInfo*)
bool FSSIFile::Open(int version, int EntryCount, LumpFilterInfo*)
{
NumLumps = lumpcount*2;
Lumps.Resize(lumpcount*2);
NumLumps = EntryCount*2;
Lumps.Resize(EntryCount*2);
int32_t j = (version == 2 ? 267 : 254) + (lumpcount * 121);
int32_t j = (version == 2 ? 267 : 254) + (EntryCount * 121);
for (uint32_t i = 0; i < NumLumps; i+=2)
{
char fn[13];
@ -147,8 +147,7 @@ FResourceFile* CheckSSI(const char* filename, FileReader& file, LumpFilterInfo*
}
auto ssi = new FSSIFile(filename, file, sp);
if (ssi->Open(version, numfiles, filter)) return ssi;
file = std::move(ssi->Reader); // to avoid destruction of reader
delete ssi;
file = ssi->Destroy();
}
}
return nullptr;

View file

@ -76,8 +76,8 @@ public:
{
if(!Compressed)
{
Owner->Reader.Seek(Position, FileReader::SeekSet);
return &Owner->Reader;
Owner->GetContainerReader()->Seek(Position, FileReader::SeekSet);
return Owner->GetContainerReader();
}
return NULL;
}
@ -85,7 +85,7 @@ public:
{
if(!Compressed)
{
const char * buffer = Owner->Reader.GetBuffer();
const char * buffer = Owner->GetContainerReader()->GetBuffer();
if (buffer != NULL)
{
@ -96,20 +96,20 @@ public:
}
}
Owner->Reader.Seek(Position, FileReader::SeekSet);
Owner->GetContainerReader()->Seek(Position, FileReader::SeekSet);
Cache = new char[LumpSize];
if(Compressed)
{
FileReader lzss;
if (lzss.OpenDecompressor(Owner->Reader, LumpSize, METHOD_LZSS, false, true))
if (lzss.OpenDecompressor(*Owner->GetContainerReader(), LumpSize, METHOD_LZSS, false, true))
{
lzss.Read(Cache, LumpSize);
}
}
else
{
auto read = Owner->Reader.Read(Cache, LumpSize);
auto read = Owner->GetContainerReader()->Read(Cache, LumpSize);
if (read != LumpSize)
{
throw FileSystemException("only read %d of %d bytes", (int)read, (int)LumpSize);
@ -478,8 +478,7 @@ FResourceFile *CheckWad(const char *filename, FileReader &file, LumpFilterInfo*
auto rf = new FWadFile(filename, file, sp);
if (rf->Open(filter, Printf)) return rf;
file = std::move(rf->Reader); // to avoid destruction of reader
delete rf;
file = rf->Destroy();
}
}
return NULL;

View file

@ -136,8 +136,7 @@ FResourceFile *CheckWHRes(const char *filename, FileReader &file, LumpFilterInfo
}
auto rf = new FWHResFile(filename, file, sp);
if (rf->Open(filter)) return rf;
file = std::move(rf->Reader); // to avoid destruction of reader
delete rf;
file = rf->Destroy();
}
return NULL;
}

View file

@ -52,7 +52,7 @@ namespace FileSys {
//
//==========================================================================
static bool UncompressZipLump(char *Cache, FileReader &Reader, int Method, int LumpSize, int CompressedSize, int GPFlags, bool exceptions)
static bool UncompressZipLump(char *Cache, FileReader &Reader, int Method, ptrdiff_t LumpSize, ptrdiff_t CompressedSize, int GPFlags, bool exceptions)
{
switch (Method)
{
@ -79,7 +79,7 @@ static bool UncompressZipLump(char *Cache, FileReader &Reader, int Method, int L
case METHOD_IMPLODE:
{
FZipExploder exploder;
if (exploder.Explode((unsigned char*)Cache, LumpSize, Reader, CompressedSize, GPFlags) == -1)
if (exploder.Explode((unsigned char*)Cache, (unsigned)LumpSize, Reader, (unsigned)CompressedSize, GPFlags) == -1)
{
// decompression failed so zero the cache.
memset(Cache, 0, LumpSize);
@ -89,7 +89,7 @@ static bool UncompressZipLump(char *Cache, FileReader &Reader, int Method, int L
case METHOD_SHRINK:
{
ShrinkLoop((unsigned char *)Cache, LumpSize, Reader, CompressedSize);
ShrinkLoop((unsigned char *)Cache, (unsigned)LumpSize, Reader, (unsigned)CompressedSize);
break;
}
@ -445,8 +445,8 @@ FCompressedBuffer FZipLump::GetRawData()
{
FCompressedBuffer cbuf = { (unsigned)LumpSize, (unsigned)CompressedSize, Method, GPFlags, CRC32, new char[CompressedSize] };
if (NeedFileStart) SetLumpAddress();
Owner->Reader.Seek(Position, FileReader::SeekSet);
Owner->Reader.Read(cbuf.mBuffer, CompressedSize);
Owner->GetContainerReader()->Seek(Position, FileReader::SeekSet);
Owner->GetContainerReader()->Read(cbuf.mBuffer, CompressedSize);
return cbuf;
}
@ -464,8 +464,8 @@ void FZipLump::SetLumpAddress()
FZipLocalFileHeader localHeader;
int skiplen;
Owner->Reader.Seek(Position, FileReader::SeekSet);
Owner->Reader.Read(&localHeader, sizeof(localHeader));
Owner->GetContainerReader()->Seek(Position, FileReader::SeekSet);
Owner->GetContainerReader()->Read(&localHeader, sizeof(localHeader));
skiplen = LittleShort(localHeader.NameLength) + LittleShort(localHeader.ExtraLength);
Position += sizeof(localHeader) + skiplen;
NeedFileStart = false;
@ -484,8 +484,8 @@ FileReader *FZipLump::GetReader()
if (Method == METHOD_STORED)
{
if (NeedFileStart) SetLumpAddress();
Owner->Reader.Seek(Position, FileReader::SeekSet);
return &Owner->Reader;
Owner->GetContainerReader()->Seek(Position, FileReader::SeekSet);
return Owner->GetContainerReader();
}
else return NULL;
}
@ -501,7 +501,7 @@ int FZipLump::FillCache()
if (NeedFileStart) SetLumpAddress();
const char *buffer;
if (Method == METHOD_STORED && (buffer = Owner->Reader.GetBuffer()) != NULL)
if (Method == METHOD_STORED && (buffer = Owner->GetContainerReader()->GetBuffer()) != NULL)
{
// This is an in-memory file so the cache can point directly to the file's data.
Cache = const_cast<char*>(buffer) + Position;
@ -509,9 +509,9 @@ int FZipLump::FillCache()
return -1;
}
Owner->Reader.Seek(Position, FileReader::SeekSet);
Owner->GetContainerReader()->Seek(Position, FileReader::SeekSet);
Cache = new char[LumpSize];
UncompressZipLump(Cache, Owner->Reader, Method, LumpSize, CompressedSize, GPFlags, true);
UncompressZipLump(Cache, *Owner->GetContainerReader(), Method, LumpSize, CompressedSize, GPFlags, true);
RefCount = 1;
return 1;
}
@ -548,9 +548,7 @@ FResourceFile *CheckZip(const char *filename, FileReader &file, LumpFilterInfo*
{
auto rf = new FZipFile(filename, file, sp);
if (rf->Open(filter, Printf)) return rf;
file = std::move(rf->Reader); // to avoid destruction of reader
delete rf;
file = rf->Destroy();
}
}
return NULL;
@ -606,8 +604,8 @@ static int AppendToZip(FileWriter *zip_file, const FCompressedBuffer &content, s
local.ModDate = LittleShort(dostime.first);
local.ModTime = LittleShort(dostime.second);
local.CRC32 = content.mCRC32;
local.UncompressedSize = LittleLong(content.mSize);
local.CompressedSize = LittleLong(content.mCompressedSize);
local.UncompressedSize = LittleLong((unsigned)content.mSize);
local.CompressedSize = LittleLong((unsigned)content.mCompressedSize);
local.NameLength = LittleShort((unsigned short)strlen(content.filename));
local.ExtraLength = 0;
@ -648,8 +646,8 @@ int AppendCentralDirectory(FileWriter *zip_file, const FCompressedBuffer &conten
dir.ModTime = LittleShort(dostime.first);
dir.ModDate = LittleShort(dostime.second);
dir.CRC32 = content.mCRC32;
dir.CompressedSize32 = LittleLong(content.mCompressedSize);
dir.UncompressedSize32 = LittleLong(content.mSize);
dir.CompressedSize32 = LittleLong((unsigned)content.mCompressedSize);
dir.UncompressedSize32 = LittleLong((unsigned)content.mSize);
dir.NameLength = LittleShort((unsigned short)strlen(content.filename));
dir.ExtraLength = 0;
dir.CommentLength = 0;

View file

@ -34,6 +34,7 @@
*/
#include <string>
#include <memory>
#include "files_internal.h"
namespace FileSys {
@ -285,7 +286,7 @@ ptrdiff_t MemoryReader::Seek(ptrdiff_t offset, int origin)
ptrdiff_t MemoryReader::Read(void *buffer, ptrdiff_t len)
{
if (len>Length - FilePos) len = Length - FilePos;
if (len > Length - FilePos) len = Length - FilePos;
if (len<0) len = 0;
memcpy(buffer, bufptr + FilePos, len);
FilePos += len;
@ -322,40 +323,37 @@ char *MemoryReader::Gets(char *strbuf, ptrdiff_t len)
return strbuf;
}
//==========================================================================
//
// MemoryArrayReader
//
// reads data from an array of memory
//
//==========================================================================
class MemoryArrayReader : public MemoryReader
int BufferingReader::FillBuffer(ptrdiff_t newpos)
{
std::vector<uint8_t> buf;
public:
MemoryArrayReader(const char *buffer, ptrdiff_t length)
if (newpos > Length) newpos = Length;
if (newpos < bufferpos) return 0;
auto read = baseReader->Read(&buf[bufferpos], newpos - bufferpos);
bufferpos += read;
if (bufferpos == Length)
{
if (length > 0)
{
buf.resize(length);
memcpy(&buf[0], buffer, length);
}
UpdateBuffer();
// we have read the entire file, so delete our data provider.
baseReader.reset();
}
return read == newpos - bufferpos ? 0 : -1;
}
std::vector<uint8_t> &GetArray() { return buf; }
void UpdateBuffer()
{
bufptr = (const char*)buf.data();
FilePos = 0;
Length = buf.size();
}
};
ptrdiff_t BufferingReader::Seek(ptrdiff_t offset, int origin)
{
if (-1 == MemoryReader::Seek(offset, origin)) return -1;
return FillBuffer(FilePos);
}
ptrdiff_t BufferingReader::Read(void* buffer, ptrdiff_t len)
{
if (FillBuffer(FilePos + len) < 0) return 0;
return MemoryReader::Read(buffer, len);
}
char* BufferingReader::Gets(char* strbuf, ptrdiff_t len)
{
if (FillBuffer(FilePos + len) < 0) return nullptr;
return MemoryReader::Gets(strbuf, len);
}
//==========================================================================
//
@ -365,7 +363,7 @@ public:
//
//==========================================================================
bool FileReader::OpenFile(const char *filename, FileReader::Size start, FileReader::Size length)
bool FileReader::OpenFile(const char *filename, FileReader::Size start, FileReader::Size length, bool buffered)
{
auto reader = new StdFileReader;
if (!reader->Open(filename, start, length))
@ -374,7 +372,8 @@ bool FileReader::OpenFile(const char *filename, FileReader::Size start, FileRead
return false;
}
Close();
mReader = reader;
if (buffered) mReader = new BufferingReader(reader);
else mReader = reader;
return true;
}
@ -396,13 +395,27 @@ bool FileReader::OpenMemory(const void *mem, FileReader::Size length)
bool FileReader::OpenMemoryArray(const void *mem, FileReader::Size length)
{
Close();
mReader = new MemoryArrayReader((const char *)mem, length);
mReader = new MemoryArrayReader<std::vector<uint8_t>>((const char *)mem, length);
return true;
}
bool FileReader::OpenMemoryArray(std::vector<uint8_t>& data)
{
Close();
if (data.size() > 0) mReader = new MemoryArrayReader<std::vector<uint8_t>>(data);
return true;
}
bool FileReader::OpenMemoryArray(ResourceData& data)
{
Close();
if (data.size() > 0) mReader = new MemoryArrayReader<ResourceData>(data);
return true;
}
bool FileReader::OpenMemoryArray(std::function<bool(std::vector<uint8_t>&)> getter)
{
auto reader = new MemoryArrayReader(nullptr, 0);
auto reader = new MemoryArrayReader<std::vector<uint8_t>>(nullptr, 0);
if (getter(reader->GetArray()))
{
Close();
@ -494,7 +507,8 @@ size_t FileWriter::Printf(const char *fmt, ...)
size_t BufferWriter::Write(const void *buffer, size_t len)
{
unsigned int ofs = mBuffer.Reserve((unsigned)len);
size_t ofs = mBuffer.size();
mBuffer.resize(ofs + len);
memcpy(&mBuffer[ofs], buffer, len);
return len;
}

View file

@ -1,5 +1,6 @@
#pragma once
#include <memory>
#include "fs_files.h"
namespace FileSys {
@ -28,4 +29,71 @@ public:
virtual const char *GetBuffer() const override { return bufptr; }
};
class BufferingReader : public MemoryReader
{
std::vector<uint8_t> buf;
std::unique_ptr<FileReaderInterface> baseReader;
ptrdiff_t bufferpos = 0;
int FillBuffer(ptrdiff_t newpos);
public:
BufferingReader(FileReaderInterface* base)
: baseReader(base)
{
}
ptrdiff_t Seek(ptrdiff_t offset, int origin) override;
ptrdiff_t Read(void* buffer, ptrdiff_t len) override;
char* Gets(char* strbuf, ptrdiff_t len) override;
};
//==========================================================================
//
// MemoryArrayReader
//
// reads data from an array of memory
//
//==========================================================================
template<class T>
class MemoryArrayReader : public MemoryReader
{
T buf;
public:
MemoryArrayReader()
{
FilePos = 0;
Length = 0;
}
MemoryArrayReader(const char* buffer, ptrdiff_t length)
{
if (length > 0)
{
buf.resize(length);
memcpy(&buf[0], buffer, length);
}
UpdateBuffer();
}
MemoryArrayReader(T& buffer)
{
buf = std::move(buffer);
UpdateBuffer();
}
std::vector<uint8_t>& GetArray() { return buf; }
void UpdateBuffer()
{
bufptr = (const char*)buf.data();
FilePos = 0;
Length = buf.size();
}
};
bool OpenMemoryArray(std::vector<uint8_t>& data); // take the given array
}

View file

@ -404,14 +404,14 @@ void FileSystem::AddFile (const char *filename, FileReader *filer, LumpFilterInf
if (resfile != NULL)
{
if (Printf)
Printf(FSMessageLevel::Message, "adding %s, %d lumps\n", filename, resfile->LumpCount());
Printf(FSMessageLevel::Message, "adding %s, %d lumps\n", filename, resfile->EntryCount());
uint32_t lumpstart = (uint32_t)FileInfo.size();
resfile->SetFirstLump(lumpstart);
for (uint32_t i=0; i < resfile->LumpCount(); i++)
for (int i = 0; i < resfile->EntryCount(); i++)
{
FResourceLump *lump = resfile->GetLump(i);
FResourceLump* lump = resfile->GetLump(i);
FileInfo.resize(FileInfo.size() + 1);
FileSystem::LumpRecord* lump_p = &FileInfo.back();
lump_p->SetFromLump((int)Files.size(), lump, stringpool);
@ -419,15 +419,15 @@ void FileSystem::AddFile (const char *filename, FileReader *filer, LumpFilterInf
Files.push_back(resfile);
for (uint32_t i=0; i < resfile->LumpCount(); i++)
for (int i = 0; i < resfile->EntryCount(); i++)
{
FResourceLump *lump = resfile->GetLump(i);
if (lump->Flags & LUMPF_EMBEDDED)
int flags = resfile->GetEntryFlags(i);
if (flags & LUMPF_EMBEDDED)
{
std::string path = filename;
path += ':';
path += lump->getName();
auto embedded = lump->NewReader();
path += resfile->getName(i);
auto embedded = resfile->GetEntryReader(i, true);
AddFile(path.c_str(), &embedded, filter, Printf, hashfile);
}
}
@ -454,13 +454,12 @@ void FileSystem::AddFile (const char *filename, FileReader *filer, LumpFilterInf
else
fprintf(hashfile, "file: %s, Directory structure\n", filename);
for (uint32_t i = 0; i < resfile->LumpCount(); i++)
for (int i = 0; i < resfile->EntryCount(); i++)
{
FResourceLump *lump = resfile->GetLump(i);
if (!(lump->Flags & LUMPF_EMBEDDED))
int flags = resfile->GetEntryFlags(i);
if (!(flags & LUMPF_EMBEDDED))
{
auto reader = lump->NewReader();
auto reader = resfile->GetEntryReader(i, true);
md5Hash(filereader, cksum);
for (size_t j = 0; j < sizeof(cksum); ++j)
@ -468,7 +467,7 @@ void FileSystem::AddFile (const char *filename, FileReader *filer, LumpFilterInf
snprintf(cksumout + (j * 2), 3, "%02X", cksum[j]);
}
fprintf(hashfile, "file: %s, lump: %s, hash: %s, size: %d\n", filename, lump->getName(), cksumout, lump->LumpSize);
fprintf(hashfile, "file: %s, lump: %s, hash: %s, size: %llu\n", filename, resfile->getName(i), cksumout, (uint64_t)resfile->Length(i));
}
}
}
@ -1421,7 +1420,7 @@ FileReader *FileSystem::GetFileReader(int rfnum)
return NULL;
}
return Files[rfnum]->GetReader();
return Files[rfnum]->GetContainerReader();
}
//==========================================================================
@ -1441,7 +1440,7 @@ const char *FileSystem::GetResourceFileName (int rfnum) const noexcept
return NULL;
}
name = Files[rfnum]->FileName;
name = Files[rfnum]->GetFileName();
slash = strrchr (name, '/');
return (slash != nullptr && slash[1] != 0) ? slash+1 : name;
}
@ -1473,7 +1472,7 @@ int FileSystem::GetLastEntry (int rfnum) const noexcept
return 0;
}
return Files[rfnum]->GetFirstEntry() + Files[rfnum]->LumpCount() - 1;
return Files[rfnum]->GetFirstEntry() + Files[rfnum]->EntryCount() - 1;
}
//==========================================================================
@ -1488,7 +1487,7 @@ int FileSystem::GetEntryCount (int rfnum) const noexcept
return 0;
}
return Files[rfnum]->LumpCount();
return Files[rfnum]->EntryCount();
}
@ -1507,7 +1506,7 @@ const char *FileSystem::GetResourceFileFullName (int rfnum) const noexcept
return nullptr;
}
return Files[rfnum]->FileName;
return Files[rfnum]->GetFileName();
}
@ -1592,15 +1591,5 @@ static void PrintLastError (FileSystemMessageFunc Printf)
}
#endif
//==========================================================================
//
// NBlood style lookup functions
//
//==========================================================================
FResourceLump* FileSystem::GetFileAt(int no)
{
return FileInfo[no].lump;
}
}

View file

@ -157,7 +157,7 @@ static bool IsWadInFolder(const FResourceFile* const archive, const char* const
return false;
}
const auto dirName = ExtractBaseName(archive->FileName);
const auto dirName = ExtractBaseName(archive->GetFileName());
const auto fileName = ExtractBaseName(resPath, true);
const std::string filePath = dirName + '/' + fileName;
@ -242,7 +242,7 @@ void *FResourceLump::Lock()
catch (const FileSystemException& err)
{
// enrich the message with info about this lump.
throw FileSystemException("%s, file '%s': %s", getName(), Owner->FileName, err.what());
throw FileSystemException("%s, file '%s': %s", getName(), Owner->GetFileName(), err.what());
}
}
return Cache;
@ -360,13 +360,13 @@ int lumpcmp(const void * a, const void * b)
//
// Generates a hash identifier for use in file identification.
// Potential uses are mod-wide compatibility settings or localization add-ons.
// This only hashes the lump directory but not the actual content
// This only hashes the directory but not the actual content
//
//==========================================================================
void FResourceFile::GenerateHash()
{
// hash the lump directory after sorting
// hash the directory after sorting
using namespace FileSys::md5;
auto n = snprintf(Hash, 48, "%08X-%04X-", (unsigned)Reader.GetLength(), NumLumps);
@ -377,9 +377,10 @@ void FResourceFile::GenerateHash()
uint8_t digest[16];
for(uint32_t i = 0; i < NumLumps; i++)
{
auto lump = GetLump(i);
md5_append(&state, (const uint8_t*)lump->FullName, (unsigned)strlen(lump->FullName) + 1);
md5_append(&state, (const uint8_t*)&lump->LumpSize, 4);
auto name = getName(i);
auto size = Length(i);
md5_append(&state, (const uint8_t*)name, (unsigned)strlen(name) + 1);
md5_append(&state, (const uint8_t*)&size, sizeof(size));
}
md5_finish(&state, digest);
for (auto c : digest)
@ -618,17 +619,16 @@ bool FResourceFile::FindPrefixRange(const char* filter, void *lumps, size_t lump
//
//==========================================================================
FResourceLump *FResourceFile::FindLump(const char *name)
int FResourceFile::FindEntry(const char *name)
{
for (unsigned i = 0; i < NumLumps; i++)
{
FResourceLump *lump = GetLump(i);
if (!stricmp(name, lump->FullName))
if (!stricmp(name, getName(i)))
{
return lump;
return i;
}
}
return nullptr;
return -1;
}
//==========================================================================
@ -639,8 +639,8 @@ FResourceLump *FResourceFile::FindLump(const char *name)
FileReader *FUncompressedLump::GetReader()
{
Owner->Reader.Seek(Position, FileReader::SeekSet);
return &Owner->Reader;
Owner->GetContainerReader()->Seek(Position, FileReader::SeekSet);
return Owner->GetContainerReader();
}
//==========================================================================
@ -651,7 +651,7 @@ FileReader *FUncompressedLump::GetReader()
int FUncompressedLump::FillCache()
{
const char * buffer = Owner->Reader.GetBuffer();
const char * buffer = Owner->GetContainerReader()->GetBuffer();
if (buffer != NULL)
{
@ -661,10 +661,10 @@ int FUncompressedLump::FillCache()
return -1;
}
Owner->Reader.Seek(Position, FileReader::SeekSet);
Owner->GetContainerReader()->Seek(Position, FileReader::SeekSet);
Cache = new char[LumpSize];
auto read = Owner->Reader.Read(Cache, LumpSize);
auto read = Owner->GetContainerReader()->Read(Cache, LumpSize);
if (read != LumpSize)
{
throw FileSystemException("only read %d of %d bytes", (int)read, (int)LumpSize);

View file

@ -58,12 +58,12 @@ struct HexDataSource
//
//==========================================================================
void ParseDefinition(FileSys::FResourceLump* font)
void ParseDefinition(FResourceFile* resf, int index)
{
FScanner sc;
auto data = font->Lock();
sc.OpenMem("newconsolefont.hex", (const char*)data, font->Size());
auto data = resf->Read(index);
sc.OpenMem("newconsolefont.hex", data.string(), data.size());
sc.SetCMode(true);
glyphdata.Push(0); // ensure that index 0 can be used as 'not present'.
while (sc.GetString())
@ -97,7 +97,6 @@ struct HexDataSource
lumb = i * 255 / 17;
SmallPal[i] = PalEntry(255, lumb, lumb, lumb);
}
font->Unlock();
}
};
@ -440,8 +439,8 @@ void LoadHexFont(const char* filename)
{
auto resf = FResourceFile::OpenResourceFile(filename);
if (resf == nullptr) I_FatalError("Unable to open %s", filename);
auto hexfont = resf->FindLump("newconsolefont.hex");
if (hexfont == nullptr) I_FatalError("Unable to find newconsolefont.hex in %s", filename);
hexdata.ParseDefinition(hexfont);
auto hexfont = resf->FindEntry("newconsolefont.hex");
if (hexfont < 0) I_FatalError("Unable to find newconsolefont.hex in %s", filename);
hexdata.ParseDefinition(resf, hexfont);
delete resf;
}

View file

@ -297,37 +297,26 @@ unsigned FSavegameManagerBase::ExtractSaveData(int index)
!node->bOldVersion &&
(resf = FResourceFile::OpenResourceFile(node->Filename.GetChars(), true)) != nullptr)
{
auto info = resf->FindLump("info.json");
if (info == nullptr)
auto info = resf->FindEntry("info.json");
if (info < 0)
{
// this should not happen because the file has already been verified.
return index;
}
void* data = info->Lock();
auto data = resf->Read(info);
FSerializer arc;
if (!arc.OpenReader((const char*)data, info->LumpSize))
if (!arc.OpenReader(data.string(), data.size()))
{
info->Unlock();
return index;
}
info->Unlock();
SaveCommentString = ExtractSaveComment(arc);
auto pic = resf->FindLump("savepic.png");
if (pic != nullptr)
auto pic = resf->FindEntry("savepic.png");
if (pic >= 0)
{
FileReader picreader;
picreader.OpenMemoryArray([=](std::vector<uint8_t> &array)
{
auto cache = pic->Lock();
array.resize(pic->LumpSize);
memcpy(&array[0], cache, pic->LumpSize);
pic->Unlock();
return true;
});
FileReader picreader = resf->GetEntryReader(pic);
PNGHandle *png = M_VerifyPNG(picreader);
if (png != nullptr)
{

View file

@ -47,6 +47,7 @@
TArray<FString> savedModelFiles;
TDeletingArray<FModel*> Models;
TArray<FSpriteModelFrame> SpriteModelFrames;
TMap<void*, FSpriteModelFrame> BaseSpriteModelFrames;
/////////////////////////////////////////////////////////////////////////////

View file

@ -6,6 +6,8 @@
#include "matrix.h"
#include "palettecontainer.h"
#include "TRS.h"
#include "tarray.h"
#include "name.h"
class DBoneComponents;
class FModelRenderer;
@ -19,6 +21,7 @@ void FlushModels();
extern TArray<FString> savedModelFiles;
extern TDeletingArray<FModel*> Models;
extern TArray<FSpriteModelFrame> SpriteModelFrames;
extern TMap<void*, FSpriteModelFrame> BaseSpriteModelFrames;
#define MD3_MAX_SURFACES 32
#define MIN_MODELS 4
@ -72,13 +75,20 @@ public:
virtual ~FModel();
virtual bool Load(const char * fn, int lumpnum, const char * buffer, int length) = 0;
virtual int FindFrame(const char * name, bool nodefault = false) = 0;
// [RL0] these are used for decoupled iqm animations
virtual int FindFirstFrame(FName name) { return FErr_NotFound; }
virtual int FindLastFrame(FName name) { return FErr_NotFound; }
virtual double FindFramerate(FName name) { return FErr_NotFound; }
virtual void RenderFrame(FModelRenderer *renderer, FGameTexture * skin, int frame, int frame2, double inter, FTranslationID translation, const FTextureID* surfaceskinids, const TArray<VSMatrix>& boneData, int boneStartPosition) = 0;
virtual void BuildVertexBuffer(FModelRenderer *renderer) = 0;
virtual void AddSkins(uint8_t *hitlist, const FTextureID* surfaceskinids) = 0;
virtual float getAspectFactor(float vscale) { return 1.f; }
virtual const TArray<TRS>* AttachAnimationData() { return nullptr; };
virtual const TArray<VSMatrix> CalculateBones(int frame1, int frame2, double inter, const TArray<TRS>* animationData, DBoneComponents* bones, int index) { return {}; };
virtual const TArray<VSMatrix> CalculateBones(int frame1, int frame2, float inter, int frame1_prev, float inter1_prev, int frame2_prev, float inter2_prev, const TArray<TRS>* animationData, DBoneComponents* bones, int index) { return {}; };
void SetVertexBuffer(int type, IModelVertexBuffer *buffer) { mVBuf[type] = buffer; }
IModelVertexBuffer *GetVertexBuffer(int type) const { return mVBuf[type]; }
@ -86,7 +96,8 @@ public:
bool hasSurfaces = false;
FString mFileName;
FSpriteModelFrame *baseFrame;
private:
IModelVertexBuffer *mVBuf[NumModelRendererTypes];
};

View file

@ -6,6 +6,7 @@
#include "matrix.h"
#include "common/rendering/i_modelvertexbuffer.h"
#include "m_swap.h"
#include "name.h"
class DBoneComponents;
@ -112,11 +113,14 @@ public:
bool Load(const char* fn, int lumpnum, const char* buffer, int length) override;
int FindFrame(const char* name, bool nodefault) override;
int FindFirstFrame(FName name) override;
int FindLastFrame(FName name) override;
double FindFramerate(FName name) override;
void RenderFrame(FModelRenderer* renderer, FGameTexture* skin, int frame, int frame2, double inter, FTranslationID translation, const FTextureID* surfaceskinids, const TArray<VSMatrix>& boneData, int boneStartPosition) override;
void BuildVertexBuffer(FModelRenderer* renderer) override;
void AddSkins(uint8_t* hitlist, const FTextureID* surfaceskinids) override;
const TArray<TRS>* AttachAnimationData() override;
const TArray<VSMatrix> CalculateBones(int frame1, int frame2, double inter, const TArray<TRS>* animationData, DBoneComponents* bones, int index) override;
const TArray<VSMatrix> CalculateBones(int frame1, int frame2, float inter, int frame1_prev, float inter1_prev, int frame2_prev, float inter2_prev, const TArray<TRS>* animationData, DBoneComponents* bones, int index) override;
private:
void LoadGeometry();
@ -129,6 +133,9 @@ private:
void LoadBlendWeights(IQMFileReader& reader, const IQMVertexArray& vertexArray);
int mLumpNum = -1;
TMap<FName, int> NamedAnimations;
TArray<IQMMesh> Meshes;
TArray<IQMTriangle> Triangles;
TArray<IQMAdjacency> Adjacency;

View file

@ -137,9 +137,12 @@ bool IQMModel::Load(const char* path, int lumpnum, const char* buffer, int lengt
}
reader.SeekTo(ofs_anims);
for (IQMAnim& anim : Anims)
for(int i = 0; i < Anims.Size(); i++)
{
IQMAnim& anim = Anims[i];
anim.Name = reader.ReadName(text);
NamedAnimations.Insert(anim.Name, i);
anim.FirstFrame = reader.ReadUInt32();
anim.NumFrames = reader.ReadUInt32();
anim.Framerate = reader.ReadFloat();
@ -445,6 +448,27 @@ int IQMModel::FindFrame(const char* name, bool nodefault)
return FErr_NotFound;
}
int IQMModel::FindFirstFrame(FName name)
{
int * nam = NamedAnimations.CheckKey(name);
if(nam) return Anims[*nam].FirstFrame;
return FErr_NotFound;
}
int IQMModel::FindLastFrame(FName name)
{
int * nam = NamedAnimations.CheckKey(name);
if(nam) return Anims[*nam].FirstFrame + Anims[*nam].NumFrames;
return FErr_NotFound;
}
double IQMModel::FindFramerate(FName name)
{
int * nam = NamedAnimations.CheckKey(name);
if(nam) return Anims[*nam].Framerate;
return FErr_NotFound;
}
void IQMModel::RenderFrame(FModelRenderer* renderer, FGameTexture* skin, int frame1, int frame2, double inter, FTranslationID translation, const FTextureID* surfaceskinids, const TArray<VSMatrix>& boneData, int boneStartPosition)
{
renderer->SetupFrame(this, 0, 0, NumVertices, boneData, boneStartPosition);
@ -517,7 +541,26 @@ const TArray<TRS>* IQMModel::AttachAnimationData()
return &TRSData;
}
const TArray<VSMatrix> IQMModel::CalculateBones(int frame1, int frame2, double inter, const TArray<TRS>* animationData, DBoneComponents* boneComponentData, int index)
static TRS InterpolateBone(const TRS &from, const TRS &to, float t, float invt)
{
TRS bone;
bone.translation = from.translation * invt + to.translation * t;
bone.rotation = from.rotation * invt;
if ((bone.rotation | to.rotation * t) < 0)
{
bone.rotation.X *= -1; bone.rotation.Y *= -1; bone.rotation.Z *= -1; bone.rotation.W *= -1;
}
bone.rotation += to.rotation * t;
bone.rotation.MakeUnit();
bone.scaling = from.scaling * invt + to.scaling * t;
return bone;
}
const TArray<VSMatrix> IQMModel::CalculateBones(int frame1, int frame2, float inter, int frame1_prev, float inter1_prev, int frame2_prev, float inter2_prev, const TArray<TRS>* animationData, DBoneComponents* boneComponentData, int index)
{
const TArray<TRS>& animationFrames = animationData ? *animationData : TRSData;
if (Joints.Size() > 0)
@ -534,8 +577,13 @@ const TArray<VSMatrix> IQMModel::CalculateBones(int frame1, int frame2, double i
int offset1 = frame1 * numbones;
int offset2 = frame2 * numbones;
float t = (float)inter;
float invt = 1.0f - t;
int offset1_1 = frame1_prev * numbones;
int offset2_1 = frame2_prev * numbones;
float invt = 1.0f - inter;
float invt1 = 1.0f - inter1_prev;
float invt2 = 1.0f - inter2_prev;
float swapYZ[16] = { 0.0f };
swapYZ[0 + 0 * 4] = 1.0f;
@ -547,19 +595,26 @@ const TArray<VSMatrix> IQMModel::CalculateBones(int frame1, int frame2, double i
TArray<bool> modifiedBone(numbones, true);
for (int i = 0; i < numbones; i++)
{
TRS bone;
TRS from = animationFrames[offset1 + i];
TRS to = animationFrames[offset2 + i];
TRS prev;
bone.translation = from.translation * invt + to.translation * t;
bone.rotation = from.rotation * invt;
if ((bone.rotation | to.rotation * t) < 0)
if(frame1 >= 0 && (frame1_prev >= 0 || inter1_prev < 0))
{
bone.rotation.X *= -1; bone.rotation.Y *= -1; bone.rotation.Z *= -1; bone.rotation.W *= -1;
prev = inter1_prev < 0 ? animationFrames[offset1 + i] : InterpolateBone(animationFrames[offset1_1 + i], animationFrames[offset1 + i], inter1_prev, invt1);
}
TRS next;
if(frame2 >= 0 && (frame2_prev >= 0 || inter2_prev < 0))
{
next = inter2_prev < 0 ? animationFrames[offset2 + i] : InterpolateBone(animationFrames[offset2_1 + i], animationFrames[offset2 + i], inter2_prev, invt2);
}
TRS bone;
if(frame1 >= 0 || inter < 0)
{
bone = inter < 0 ? animationFrames[offset1 + i] : InterpolateBone(prev, next , inter, invt);
}
bone.rotation += to.rotation * t;
bone.rotation.MakeUnit();
bone.scaling = from.scaling * invt + to.scaling * t;
if (Joints[i].Parent >= 0 && modifiedBone[Joints[i].Parent])
{

View file

@ -179,8 +179,6 @@ public: \
#include "dobjgc.h"
class AActor;
class DObject
{
public:

View file

@ -210,8 +210,8 @@ class TObjPtr
{
union
{
T pp;
DObject *o;
mutable T pp;
mutable DObject *o;
};
public:
@ -273,16 +273,22 @@ public:
{
return GC::ReadBarrier(pp);
}
constexpr bool operator!=(T u) noexcept
constexpr const T operator->() const noexcept
{
return GC::ReadBarrier(pp);
}
constexpr bool operator!=(T u) const noexcept
{
return GC::ReadBarrier(o) != u;
}
constexpr bool operator==(T u) noexcept
constexpr bool operator==(T u) const noexcept
{
return GC::ReadBarrier(o) == u;
}
constexpr bool operator==(TObjPtr<T> u) noexcept
constexpr bool operator==(TObjPtr<T> u) const noexcept
{
return ForceGet() == u.ForceGet();
}

View file

@ -218,20 +218,21 @@ void RedrawProgressBar(int CurPos, int MaxPos)
CleanProgressBar();
struct winsize sizeOfWindow;
ioctl(STDOUT_FILENO, TIOCGWINSZ, &sizeOfWindow);
int windowColClamped = std::min((int)sizeOfWindow.ws_col, 512);
double progVal = std::clamp((double)CurPos / (double)MaxPos,0.0,1.0);
int curProgVal = std::clamp(int(sizeOfWindow.ws_col * progVal),0,(int)sizeOfWindow.ws_col);
int curProgVal = std::clamp(int(windowColClamped * progVal),0,windowColClamped);
char progressBuffer[512];
memset(progressBuffer,'.',512);
progressBuffer[sizeOfWindow.ws_col - 1] = 0;
progressBuffer[windowColClamped - 1] = 0;
int lengthOfStr = 0;
while (curProgVal-- > 0)
{
progressBuffer[lengthOfStr++] = '=';
if (lengthOfStr >= sizeOfWindow.ws_col - 1) break;
if (lengthOfStr >= windowColClamped - 1) break;
}
fprintf(stdout, "\0337\033[%d;%dH\033[2K[%s\033[%d;%dH]\0338", sizeOfWindow.ws_row, 0, progressBuffer, sizeOfWindow.ws_row, sizeOfWindow.ws_col);
fprintf(stdout, "\0337\033[%d;%dH\033[2K[%s\033[%d;%dH]\0338", sizeOfWindow.ws_row, 0, progressBuffer, sizeOfWindow.ws_row, windowColClamped);
fflush(stdout);
ProgressBarCurPos = CurPos;
ProgressBarMaxPos = MaxPos;

View file

@ -850,37 +850,6 @@ FString I_GetLongPathName(const FString &shortpath)
return longpath;
}
#ifdef _USING_V110_SDK71_
//==========================================================================
//
// _stat64i32
//
// Work around an issue where stat() function doesn't work
// with Windows XP compatible toolset.
// It uses GetFileInformationByHandleEx() which requires Windows Vista.
//
//==========================================================================
int _wstat64i32(const wchar_t *path, struct _stat64i32 *buffer)
{
WIN32_FILE_ATTRIBUTE_DATA data;
if(!GetFileAttributesExW(path, GetFileExInfoStandard, &data))
return -1;
buffer->st_ino = 0;
buffer->st_mode = ((data.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) ? S_IFDIR : S_IFREG)|
((data.dwFileAttributes & FILE_ATTRIBUTE_READONLY) ? S_IREAD : S_IREAD|S_IWRITE);
buffer->st_dev = buffer->st_rdev = 0;
buffer->st_nlink = 1;
buffer->st_uid = 0;
buffer->st_gid = 0;
buffer->st_size = data.nFileSizeLow;
buffer->st_atime = (*(uint64_t*)&data.ftLastAccessTime) / 10000000 - 11644473600LL;
buffer->st_mtime = (*(uint64_t*)&data.ftLastWriteTime) / 10000000 - 11644473600LL;
buffer->st_ctime = (*(uint64_t*)&data.ftCreationTime) / 10000000 - 11644473600LL;
return 0;
}
#endif
struct NumaNode
{

View file

@ -104,6 +104,7 @@ CUSTOM_CVAR(Int, vid_preferbackend, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_N
#ifdef HAVE_GLES2
case 3:
case 2:
self = 2;
Printf("Selecting OpenGLES 2.0 backend...\n");
break;
#endif
@ -122,7 +123,7 @@ CUSTOM_CVAR(Int, vid_preferbackend, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_N
int V_GetBackend()
{
int v = vid_preferbackend;
if (v == 3) v = 2;
if (v == 3) vid_preferbackend = v = 2;
else if (v < 0 || v > 3) v = 0;
return v;
}

View file

@ -2728,7 +2728,7 @@ FxExpression *FxAssign::Resolve(FCompileContext &ctx)
{
FArgumentList args;
args.Push(Right);
auto call = new FxMemberFunctionCall(Base, NAME_Copy, args, ScriptPosition);
auto call = new FxMemberFunctionCall(Base, NAME_Copy, std::move(args), ScriptPosition);
Right = Base = nullptr;
delete this;
return call->Resolve(ctx);
@ -2756,7 +2756,7 @@ FxExpression *FxAssign::Resolve(FCompileContext &ctx)
{
FArgumentList args;
args.Push(Right);
auto call = new FxMemberFunctionCall(Base, NAME_Copy, args, ScriptPosition);
auto call = new FxMemberFunctionCall(Base, NAME_Copy, std::move(args), ScriptPosition);
Right = Base = nullptr;
delete this;
return call->Resolve(ctx);
@ -3826,6 +3826,16 @@ FxExpression *FxCompareRel::Resolve(FCompileContext& ctx)
delete left;
left = x;
}
else if (left->IsNumeric() && right->ValueType == TypeTranslationID && ctx.Version < MakeVersion(4, 12))
{
right = new FxTypeCast(right, TypeSInt32, true);
SAFE_RESOLVE(right, ctx);
}
else if (right->IsNumeric() && left->ValueType == TypeTranslationID && ctx.Version < MakeVersion(4, 12))
{
left = new FxTypeCast(left, TypeSInt32, true);
SAFE_RESOLVE(left, ctx);
}
if (left->ValueType == TypeString || right->ValueType == TypeString)
{
@ -4118,6 +4128,17 @@ FxExpression *FxCompareEq::Resolve(FCompileContext& ctx)
delete left;
left = x;
}
else if (left->IsNumeric() && right->ValueType == TypeTranslationID && ctx.Version < MakeVersion(4, 12))
{
right = new FxIntCast(right, true, true);
SAFE_RESOLVE(right, ctx);
}
else if (right->IsNumeric() && left->ValueType == TypeTranslationID && ctx.Version < MakeVersion(4, 12))
{
left = new FxTypeCast(left, TypeSInt32, true);
SAFE_RESOLVE(left, ctx);
}
// Special cases: Compare strings and names with names, sounds, colors, state labels and class types.
// These are all types a string can be implicitly cast into, so for convenience, so they should when doing a comparison.
if ((left->ValueType == TypeString || left->ValueType == TypeName) &&
@ -8181,7 +8202,7 @@ static bool CheckFunctionCompatiblity(FScriptPosition &ScriptPosition, PFunction
//
//==========================================================================
FxFunctionCall::FxFunctionCall(FName methodname, FName rngname, FArgumentList &args, const FScriptPosition &pos)
FxFunctionCall::FxFunctionCall(FName methodname, FName rngname, FArgumentList &&args, const FScriptPosition &pos)
: FxExpression(EFX_FunctionCall, pos)
{
MethodName = methodname;
@ -8608,7 +8629,7 @@ FxExpression *FxFunctionCall::Resolve(FCompileContext& ctx)
//
//==========================================================================
FxMemberFunctionCall::FxMemberFunctionCall(FxExpression *self, FName methodname, FArgumentList &args, const FScriptPosition &pos)
FxMemberFunctionCall::FxMemberFunctionCall(FxExpression *self, FName methodname, FArgumentList &&args, const FScriptPosition &pos)
: FxExpression(EFX_MemberFunctionCall, pos)
{
Self = self;
@ -9153,7 +9174,7 @@ FxExpression *FxMemberFunctionCall::Resolve(FCompileContext& ctx)
if (a->IsMap())
{
// Copy and Move must turn their parameter into a pointer to the backing struct type.
auto o = static_cast<PMapIterator*>(a->ValueType);
auto o = static_cast<PMap*>(a->ValueType);
auto backingtype = o->BackingType;
if (mapKeyType != o->KeyType || mapValueType != o->ValueType)
{
@ -11361,12 +11382,14 @@ ExpEmit FxForLoop::Emit(VMFunctionBuilder *build)
//
//==========================================================================
FxForEachLoop::FxForEachLoop(FName vn, FxExpression* arrayvar, FxExpression* arrayvar2, FxExpression* code, const FScriptPosition& pos)
: FxLoopStatement(EFX_ForEachLoop, pos), loopVarName(vn), Array(arrayvar), Array2(arrayvar2), Code(code)
FxForEachLoop::FxForEachLoop(FName vn, FxExpression* arrayvar, FxExpression* arrayvar2, FxExpression* arrayvar3, FxExpression* arrayvar4, FxExpression* code, const FScriptPosition& pos)
: FxLoopStatement(EFX_ForEachLoop, pos), loopVarName(vn), Array(arrayvar), Array2(arrayvar2), Array3(arrayvar3), Array4(arrayvar4), Code(code)
{
ValueType = TypeVoid;
if (Array != nullptr) Array->NeedResult = false;
if (Array2 != nullptr) Array2->NeedResult = false;
if (Array3 != nullptr) Array3->NeedResult = false;
if (Array4 != nullptr) Array4->NeedResult = false;
if (Code != nullptr) Code->NeedResult = false;
}
@ -11374,57 +11397,347 @@ FxForEachLoop::~FxForEachLoop()
{
SAFE_DELETE(Array);
SAFE_DELETE(Array2);
SAFE_DELETE(Array3);
SAFE_DELETE(Array4);
SAFE_DELETE(Code);
}
extern bool IsGameSpecificForEachLoop(FxForEachLoop *);
extern FxExpression * ResolveGameSpecificForEachLoop(FxForEachLoop *);
FxExpression* FxForEachLoop::DoResolve(FCompileContext& ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(Array, ctx);
SAFE_RESOLVE(Array2, ctx);
SAFE_RESOLVE(Array3, ctx);
SAFE_RESOLVE(Array4, ctx);
// Instead of writing a new code generator for this, convert this into
//
// int @size = array.Size();
// for(int @i = 0; @i < @size; @i++)
// {
// let var = array[i];
// body
// }
// and let the existing 'for' loop code sort out the rest.
FName sizevar = "@size";
FName itvar = "@i";
FArgumentList al;
auto block = new FxCompoundStatement(ScriptPosition);
auto arraysize = new FxMemberFunctionCall(Array, NAME_Size, al, ScriptPosition);
auto size = new FxLocalVariableDeclaration(TypeSInt32, sizevar, arraysize, 0, ScriptPosition);
auto it = new FxLocalVariableDeclaration(TypeSInt32, itvar, new FxConstant(0, ScriptPosition), 0, ScriptPosition);
block->Add(size);
block->Add(it);
if(Array->ValueType->isMap() || Array->ValueType->isMapIterator())
{
auto mapLoop = new FxTwoArgForEachLoop(NAME_None, loopVarName, Array, Array2, Array3, Array4, Code, ScriptPosition);
Array = Array2 = Array3 = Array4 = Code = nullptr;
delete this;
return mapLoop->Resolve(ctx);
}
else if(IsGameSpecificForEachLoop(this))
{
return ResolveGameSpecificForEachLoop(this)->Resolve(ctx);
}
else
{
// Instead of writing a new code generator for this, convert this into
//
// int @size = array.Size();
// for(int @i = 0; @i < @size; @i++)
// {
// let var = array[i];
// body
// }
// and let the existing 'for' loop code sort out the rest.
auto cit = new FxLocalVariable(it, ScriptPosition);
auto csiz = new FxLocalVariable(size, ScriptPosition);
auto comp = new FxCompareRel('<', cit, csiz); // new FxIdentifier(itvar, ScriptPosition), new FxIdentifier(sizevar, ScriptPosition));
FName sizevar = "@size";
FName itvar = "@i";
auto iit = new FxLocalVariable(it, ScriptPosition);
auto bump = new FxPreIncrDecr(iit, TK_Incr);
auto block = new FxCompoundStatement(ScriptPosition);
auto arraysize = new FxMemberFunctionCall(Array, NAME_Size, {}, ScriptPosition);
auto size = new FxLocalVariableDeclaration(TypeSInt32, sizevar, arraysize, 0, ScriptPosition);
auto it = new FxLocalVariableDeclaration(TypeSInt32, itvar, new FxConstant(0, ScriptPosition), 0, ScriptPosition);
block->Add(size);
block->Add(it);
auto ait = new FxLocalVariable(it, ScriptPosition);
auto access = new FxArrayElement(Array2, ait, true); // Note: Array must be a separate copy because these nodes cannot share the same element.
auto cit = new FxLocalVariable(it, ScriptPosition);
auto csiz = new FxLocalVariable(size, ScriptPosition);
auto comp = new FxCompareRel('<', cit, csiz); // new FxIdentifier(itvar, ScriptPosition), new FxIdentifier(sizevar, ScriptPosition));
auto assign = new FxLocalVariableDeclaration(TypeAuto, loopVarName, access, 0, ScriptPosition);
auto body = new FxCompoundStatement(ScriptPosition);
body->Add(assign);
body->Add(Code);
auto forloop = new FxForLoop(nullptr, comp, bump, body, ScriptPosition);
block->Add(forloop);
Array2 = Array = nullptr;
Code = nullptr;
delete this;
return block->Resolve(ctx);
auto iit = new FxLocalVariable(it, ScriptPosition);
auto bump = new FxPreIncrDecr(iit, TK_Incr);
auto ait = new FxLocalVariable(it, ScriptPosition);
auto access = new FxArrayElement(Array2, ait, true); // Note: Array must be a separate copy because these nodes cannot share the same element.
auto assign = new FxLocalVariableDeclaration(TypeAuto, loopVarName, access, 0, ScriptPosition);
auto body = new FxCompoundStatement(ScriptPosition);
body->Add(assign);
body->Add(Code);
auto forloop = new FxForLoop(nullptr, comp, bump, body, ScriptPosition);
block->Add(forloop);
Array2 = Array = nullptr;
Code = nullptr;
delete this;
return block->Resolve(ctx);
}
}
//==========================================================================
//
// FxMapForEachLoop
//
//==========================================================================
FxTwoArgForEachLoop::FxTwoArgForEachLoop(FName kv, FName vv, FxExpression* mapexpr, FxExpression* mapexpr2, FxExpression* mapexpr3, FxExpression* mapexpr4, FxExpression* code, const FScriptPosition& pos)
: FxExpression(EFX_TwoArgForEachLoop,pos), keyVarName(kv), valueVarName(vv), MapExpr(mapexpr), MapExpr2(mapexpr2), MapExpr3(mapexpr3), MapExpr4(mapexpr4), Code(code)
{
ValueType = TypeVoid;
if (MapExpr != nullptr) MapExpr->NeedResult = false;
if (MapExpr2 != nullptr) MapExpr2->NeedResult = false;
if (MapExpr3 != nullptr) MapExpr3->NeedResult = false;
if (MapExpr4 != nullptr) MapExpr4->NeedResult = false;
if (Code != nullptr) Code->NeedResult = false;
}
FxTwoArgForEachLoop::~FxTwoArgForEachLoop()
{
SAFE_DELETE(MapExpr);
SAFE_DELETE(MapExpr2);
SAFE_DELETE(MapExpr3);
SAFE_DELETE(MapExpr4);
SAFE_DELETE(Code);
}
extern bool HasGameSpecificTwoArgForEachLoopTypeNames();
extern const char * GetGameSpecificTwoArgForEachLoopTypeNames();
extern bool IsGameSpecificTwoArgForEachLoop(FxTwoArgForEachLoop *);
extern FxExpression * ResolveGameSpecificTwoArgForEachLoop(FxTwoArgForEachLoop *);
FxExpression *FxTwoArgForEachLoop::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(MapExpr, ctx);
SAFE_RESOLVE(MapExpr2, ctx);
SAFE_RESOLVE(MapExpr3, ctx);
SAFE_RESOLVE(MapExpr4, ctx);
bool is_iterator = false;
if(IsGameSpecificTwoArgForEachLoop(this))
{
return ResolveGameSpecificTwoArgForEachLoop(this)->Resolve(ctx);
}
else if(!(MapExpr->ValueType->isMap() || (is_iterator = MapExpr->ValueType->isMapIterator())))
{
if(HasGameSpecificTwoArgForEachLoopTypeNames())
{
ScriptPosition.Message(MSG_ERROR, "foreach( k, v : m ) - 'm' must be %s a map, or a map iterator, but is a %s", GetGameSpecificTwoArgForEachLoopTypeNames(), MapExpr->ValueType->DescriptiveName());
delete this;
return nullptr;
}
else
{
ScriptPosition.Message(MSG_ERROR, "foreach( k, v : m ) - 'm' must be a map or a map iterator, but is a %s", MapExpr->ValueType->DescriptiveName());
delete this;
return nullptr;
}
}
else if(valueVarName == NAME_None)
{
ScriptPosition.Message(MSG_ERROR, "missing value for foreach( k, v : m )");
delete this;
return nullptr;
}
auto block = new FxCompoundStatement(ScriptPosition);
auto valType = is_iterator ? static_cast<PMapIterator*>(MapExpr->ValueType)->ValueType : static_cast<PMap*>(MapExpr->ValueType)->ValueType;
auto keyType = is_iterator ? static_cast<PMapIterator*>(MapExpr->ValueType)->KeyType : static_cast<PMap*>(MapExpr->ValueType)->KeyType;
auto v = new FxLocalVariableDeclaration(valType, valueVarName, nullptr, 0, ScriptPosition);
block->Add(v);
if(keyVarName != NAME_None)
{
auto k = new FxLocalVariableDeclaration(keyType, keyVarName, nullptr, 0, ScriptPosition);
block->Add(k);
}
if(MapExpr->ValueType->isMapIterator())
{
/*
{
KeyType k;
ValueType v;
if(it.ReInit()) while(it.Next())
{
k = it.GetKey();
v = it.GetValue();
body
}
}
*/
auto inner_block = new FxCompoundStatement(ScriptPosition);
if(keyVarName != NAME_None)
{
inner_block->Add(new FxAssign(new FxIdentifier(keyVarName, ScriptPosition), new FxMemberFunctionCall(MapExpr, "GetKey", {}, ScriptPosition), true));
}
inner_block->Add(new FxAssign(new FxIdentifier(valueVarName, ScriptPosition), new FxMemberFunctionCall(MapExpr2, "GetValue", {}, ScriptPosition), true));
inner_block->Add(Code);
auto reInit = new FxMemberFunctionCall(MapExpr3, "ReInit", {}, ScriptPosition);
block->Add(new FxIfStatement(reInit, new FxWhileLoop(new FxMemberFunctionCall(MapExpr4, "Next", {}, ScriptPosition), inner_block, ScriptPosition), nullptr, ScriptPosition));
MapExpr = MapExpr2 = MapExpr3 = MapExpr4 = Code = nullptr;
delete this;
return block->Resolve(ctx);
}
else
{
/*
{
KeyType k;
ValueType v;
MapIterator<KeyType, ValueType> @it;
@it.Init(map);
while(@it.Next())
{
k = @it.GetKey();
v = @it.GetValue();
body
}
}
*/
PType * itType = NewMapIterator(keyType, valType);
auto it = new FxLocalVariableDeclaration(itType, "@it", nullptr, 0, ScriptPosition);
block->Add(it);
FArgumentList al_map;
al_map.Push(MapExpr);
block->Add(new FxMemberFunctionCall(new FxIdentifier("@it", ScriptPosition), "Init", std::move(al_map), ScriptPosition));
auto inner_block = new FxCompoundStatement(ScriptPosition);
if(keyVarName != NAME_None)
{
inner_block->Add(new FxAssign(new FxIdentifier(keyVarName, ScriptPosition), new FxMemberFunctionCall(new FxIdentifier("@it", ScriptPosition), "GetKey", {}, ScriptPosition), true));
}
inner_block->Add(new FxAssign(new FxIdentifier(valueVarName, ScriptPosition), new FxMemberFunctionCall(new FxIdentifier("@it", ScriptPosition), "GetValue", {}, ScriptPosition), true));
inner_block->Add(Code);
block->Add(new FxWhileLoop(new FxMemberFunctionCall(new FxIdentifier("@it", ScriptPosition), "Next", {}, ScriptPosition), inner_block, ScriptPosition));
delete MapExpr2;
delete MapExpr3;
delete MapExpr4;
MapExpr = MapExpr2 = MapExpr3 = MapExpr4 = Code = nullptr;
delete this;
return block->Resolve(ctx);
}
}
//==========================================================================
//
// FxThreeArgForEachLoop
//
//==========================================================================
FxThreeArgForEachLoop::FxThreeArgForEachLoop(FName vv, FName pv, FName fv, FxExpression* blockiteartorexpr, FxExpression* code, const FScriptPosition& pos)
: FxExpression(EFX_ThreeArgForEachLoop, pos), varVarName(vv), posVarName(pv), flagsVarName(fv), BlockIteratorExpr(blockiteartorexpr), Code(code)
{
ValueType = TypeVoid;
if (BlockIteratorExpr != nullptr) BlockIteratorExpr->NeedResult = false;
if (Code != nullptr) Code->NeedResult = false;
}
FxThreeArgForEachLoop::~FxThreeArgForEachLoop()
{
SAFE_DELETE(BlockIteratorExpr);
SAFE_DELETE(Code);
}
extern bool HasGameSpecificThreeArgForEachLoopTypeNames();
extern const char * GetGameSpecificThreeArgForEachLoopTypeNames();
extern bool IsGameSpecificThreeArgForEachLoop(FxThreeArgForEachLoop *);
extern FxExpression * ResolveGameSpecificThreeArgForEachLoop(FxThreeArgForEachLoop *);
FxExpression *FxThreeArgForEachLoop::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(BlockIteratorExpr, ctx);
if(IsGameSpecificThreeArgForEachLoop(this))
{
return ResolveGameSpecificThreeArgForEachLoop(this)->Resolve(ctx);
}
else
{
//put any non-game-specific typed for-each loops here
}
if(HasGameSpecificThreeArgForEachLoopTypeNames())
{
ScriptPosition.Message(MSG_ERROR, "foreach( a, b, c : it ) - 'it' must be % but is a %s", GetGameSpecificThreeArgForEachLoopTypeNames(), BlockIteratorExpr->ValueType->DescriptiveName());
delete this;
return nullptr;
}
else
{
ScriptPosition.Message(MSG_ERROR, "foreach( a, b, c : it ) - three-arg foreach loops not supported");
delete this;
return nullptr;
}
}
//==========================================================================
//
// FxCastForEachLoop
//
//==========================================================================
FxTypedForEachLoop::FxTypedForEachLoop(FName cv, FName vv, FxExpression* castiteartorexpr, FxExpression* code, const FScriptPosition& pos)
: FxExpression(EFX_TypedForEachLoop, pos), className(cv), varName(vv), Expr(castiteartorexpr), Code(code)
{
ValueType = TypeVoid;
if (Expr != nullptr) Expr->NeedResult = false;
if (Code != nullptr) Code->NeedResult = false;
}
FxTypedForEachLoop::~FxTypedForEachLoop()
{
SAFE_DELETE(Expr);
SAFE_DELETE(Code);
}
extern bool HasGameSpecificTypedForEachLoopTypeNames();
extern const char * GetGameSpecificTypedForEachLoopTypeNames();
extern bool IsGameSpecificTypedForEachLoop(FxTypedForEachLoop *);
extern FxExpression * ResolveGameSpecificTypedForEachLoop(FxTypedForEachLoop *);
FxExpression *FxTypedForEachLoop::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(Expr, ctx);
if(IsGameSpecificTypedForEachLoop(this))
{
return ResolveGameSpecificTypedForEachLoop(this)->Resolve(ctx);
}
else
{
//put any non-game-specific typed for-each loops here
}
if(HasGameSpecificTypedForEachLoopTypeNames())
{
ScriptPosition.Message(MSG_ERROR, "foreach(Type var : it ) - 'it' must be % but is a %s",GetGameSpecificTypedForEachLoopTypeNames(), Expr->ValueType->DescriptiveName());
delete this;
return nullptr;
}
else
{
ScriptPosition.Message(MSG_ERROR, "foreach(Type var : it ) - typed foreach loops not supported");
delete this;
return nullptr;
}
}
//==========================================================================
//
@ -12267,8 +12580,7 @@ FxExpression *FxLocalVariableDeclaration::Resolve(FCompileContext &ctx)
if (IsDynamicArray())
{
auto stackVar = new FxStackVariable(ValueType, StackOffset, ScriptPosition);
FArgumentList argsList;
clearExpr = new FxMemberFunctionCall(stackVar, "Clear", argsList, ScriptPosition);
clearExpr = new FxMemberFunctionCall(stackVar, "Clear", {}, ScriptPosition);
SAFE_RESOLVE(clearExpr, ctx);
}
@ -12586,10 +12898,9 @@ FxExpression *FxLocalArrayDeclaration::Resolve(FCompileContext &ctx)
else
{
FArgumentList argsList;
argsList.Clear();
argsList.Push(v);
FxExpression *funcCall = new FxMemberFunctionCall(stackVar, NAME_Push, argsList, (const FScriptPosition) v->ScriptPosition);
FxExpression *funcCall = new FxMemberFunctionCall(stackVar, NAME_Push, std::move(argsList), (const FScriptPosition) v->ScriptPosition);
SAFE_RESOLVE(funcCall, ctx);
v = funcCall;

View file

@ -275,6 +275,9 @@ enum EFxType
EFX_DoWhileLoop,
EFX_ForLoop,
EFX_ForEachLoop,
EFX_TwoArgForEachLoop,
EFX_ThreeArgForEachLoop,
EFX_TypedForEachLoop,
EFX_JumpStatement,
EFX_ReturnStatement,
EFX_ClassTypeCast,
@ -1621,7 +1624,7 @@ public:
FName MethodName;
FArgumentList ArgList;
FxFunctionCall(FName methodname, FName rngname, FArgumentList &args, const FScriptPosition &pos);
FxFunctionCall(FName methodname, FName rngname, FArgumentList &&args, const FScriptPosition &pos);
~FxFunctionCall();
FxExpression *Resolve(FCompileContext&);
};
@ -1638,10 +1641,11 @@ class FxMemberFunctionCall : public FxExpression
FxExpression *Self;
FName MethodName;
FArgumentList ArgList;
bool ResolveSelf;
public:
FxMemberFunctionCall(FxExpression *self, FName methodname, FArgumentList &args, const FScriptPosition &pos);
FxMemberFunctionCall(FxExpression *self, FName methodname, FArgumentList &&args, const FScriptPosition &pos);
~FxMemberFunctionCall();
FxExpression *Resolve(FCompileContext&);
};
@ -2069,17 +2073,83 @@ public:
class FxForEachLoop : public FxLoopStatement
{
public:
FName loopVarName;
FxExpression* Array;
FxExpression* Array2;
FxExpression* Array3;
FxExpression* Array4;
FxExpression* Code;
public:
FxForEachLoop(FName vn, FxExpression* arrayvar, FxExpression* arrayvar2, FxExpression* code, const FScriptPosition& pos);
FxForEachLoop(FName vn, FxExpression* arrayvar, FxExpression* arrayvar2, FxExpression* arrayvar3, FxExpression* arrayvar4, FxExpression* code, const FScriptPosition& pos);
~FxForEachLoop();
FxExpression* DoResolve(FCompileContext&);
};
//==========================================================================
//
// FxTwoArgForEachLoop
//
//==========================================================================
class FxTwoArgForEachLoop : public FxExpression
{
public:
FName keyVarName;
FName valueVarName;
FxExpression* MapExpr;
FxExpression* MapExpr2;
FxExpression* MapExpr3;
FxExpression* MapExpr4;
FxExpression* Code;
FxTwoArgForEachLoop(FName kv, FName vv, FxExpression* mapexpr, FxExpression* mapexpr2, FxExpression* mapexpr3, FxExpression* mapexpr4, FxExpression* code, const FScriptPosition& pos);
~FxTwoArgForEachLoop();
FxExpression *Resolve(FCompileContext&);
//ExpEmit Emit(VMFunctionBuilder *build); This node is transformed, so it won't ever be emitted itself
};
//==========================================================================
//
// FxThreeArgForEachLoop
//
//==========================================================================
class FxThreeArgForEachLoop : public FxExpression
{
public:
FName varVarName;
FName posVarName;
FName flagsVarName;
FxExpression* BlockIteratorExpr;
FxExpression* Code;
FxThreeArgForEachLoop(FName vv, FName pv, FName fv, FxExpression* blockiteartorexpr, FxExpression* code, const FScriptPosition& pos);
~FxThreeArgForEachLoop();
FxExpression *Resolve(FCompileContext&);
//ExpEmit Emit(VMFunctionBuilder *build); This node is transformed, so it won't ever be emitted itself
};
//==========================================================================
//
// FxTypedForEachLoop
//
//==========================================================================
class FxTypedForEachLoop : public FxExpression
{
public:
FName className;
FName varName;
FxExpression* Expr;
FxExpression* Code;
FxTypedForEachLoop(FName cv, FName vv, FxExpression* castiteartorexpr, FxExpression* code, const FScriptPosition& pos);
~FxTypedForEachLoop();
FxExpression *Resolve(FCompileContext&);
//ExpEmit Emit(VMFunctionBuilder *build); This node is transformed, so it won't ever be emitted itself
};
//==========================================================================
//
// FxJumpStatement

View file

@ -41,6 +41,9 @@
CVAR(Bool, strictdecorate, false, CVAR_GLOBALCONFIG | CVAR_ARCHIVE)
EXTERN_CVAR(Bool, vm_jit)
EXTERN_CVAR(Bool, vm_jit_aot)
struct VMRemap
{
uint8_t altOp, kReg, kType;
@ -928,6 +931,13 @@ void FFunctionBuildList::Build()
disasmdump.Write(sfunc, item.PrintableName);
sfunc->Unsafe = ctx.Unsafe;
#if HAVE_VM_JIT
if(vm_jit && vm_jit_aot)
{
sfunc->JitCompile();
}
#endif
}
catch (CRecoverableError &err)
{
@ -1094,8 +1104,6 @@ void FunctionCallEmitter::AddParameterStringConst(const FString &konst)
});
}
EXTERN_CVAR(Bool, vm_jit)
ExpEmit FunctionCallEmitter::EmitCall(VMFunctionBuilder *build, TArray<ExpEmit> *ReturnRegs)
{
unsigned paramcount = 0;

View file

@ -147,6 +147,24 @@ VMFunction *FindVMFunction(PClass *cls, const char *name)
}
//==========================================================================
//
// Find an action function in AActor's table from a qualified name
// This cannot search in structs. sorry. :(
//
//==========================================================================
VMFunction* FindVMFunction( const char* name)
{
auto p = strchr(name, '.');
if (p == nullptr) return nullptr;
std::string clsname(name, p - name);
auto cls = PClass::FindClass(clsname.c_str());
if (cls == nullptr) return nullptr;
return FindVMFunction(cls, p + 1);
}
//==========================================================================
//
// Sorting helpers

View file

@ -42,6 +42,8 @@
#include "textureid.h"
#include "maps.h"
#include "palettecontainer.h"
#include "texturemanager.h"
#include "i_interface.h"
FTypeTable TypeTable;
@ -1659,7 +1661,8 @@ PClassPointer::PClassPointer(PClass *restrict)
loadOp = OP_LP;
storeOp = OP_SP;
Flags |= TYPE_ClassPointer;
mVersion = restrict->VMType->mVersion;
if (restrict) mVersion = restrict->VMType->mVersion;
else mVersion = 0;
}
//==========================================================================
@ -2549,9 +2552,63 @@ static void PMapValueWriter(FSerializer &ar, const M *map, const PMap *m)
}
else if constexpr(std::is_same_v<typename M::KeyType,uint32_t>)
{
FString key;
key.Format("%u",p->Key);
m->ValueType->WriteValue(ar,key.GetChars(),static_cast<const void *>(&p->Value));
if(m->KeyType->Flags & 8 /*TYPE_IntNotInt*/)
{
if(m->KeyType == TypeName)
{
m->ValueType->WriteValue(ar,FName(ENamedName(p->Key)).GetChars(),static_cast<const void *>(&p->Value));
}
else if(m->KeyType == TypeSound)
{
m->ValueType->WriteValue(ar,soundEngine->GetSoundName(FSoundID::fromInt(p->Key)),static_cast<const void *>(&p->Value));
}
else if(m->KeyType == TypeTextureID)
{
if(!!(p->Key & 0x8000000))
{ // invalid
m->ValueType->WriteValue(ar,"invalid",static_cast<const void *>(&p->Value));
}
else if(p->Key == 0 || p->Key >= TexMan.NumTextures())
{ // null
m->ValueType->WriteValue(ar,"null",static_cast<const void *>(&p->Value));
}
else
{
FTextureID tid;
tid.SetIndex(p->Key);
FGameTexture *tex = TexMan.GetGameTexture(tid);
int lump = tex->GetSourceLump();
unsigned useType = static_cast<unsigned>(tex->GetUseType());
FString name;
if (TexMan.GetLinkedTexture(lump) == tex)
{
name = fileSystem.GetFileFullName(lump);
}
else
{
name = tex->GetName().GetChars();
}
name.AppendFormat(":%u",useType);
m->ValueType->WriteValue(ar,name.GetChars(),static_cast<const void *>(&p->Value));
}
}
else
{ // bool/color/enum/sprite/translationID
FString key;
key.Format("%u",p->Key);
m->ValueType->WriteValue(ar,key.GetChars(),static_cast<const void *>(&p->Value));
}
}
else
{
FString key;
key.Format("%u",p->Key);
m->ValueType->WriteValue(ar,key.GetChars(),static_cast<const void *>(&p->Value));
}
}
//else unknown key type
}
@ -2584,20 +2641,85 @@ static bool PMapValueReader(FSerializer &ar, M *map, const PMap *m)
const char * k;
while((k = ar.GetKey()))
{
typename M::ValueType * val;
typename M::ValueType * val = nullptr;
if constexpr(std::is_same_v<typename M::KeyType,FString>)
{
val = &map->InsertNew(k);
}
else if constexpr(std::is_same_v<typename M::KeyType,uint32_t>)
{
FString s(k);
if(!s.IsInt())
if(m->KeyType->Flags & 8 /*TYPE_IntNotInt*/)
{
ar.EndObject();
return false;
if(m->KeyType == TypeName)
{
val = &map->InsertNew(FName(k).GetIndex());
}
else if(m->KeyType == TypeSound)
{
val = &map->InsertNew(S_FindSound(k).index());
}
else if(m->KeyType == TypeTextureID)
{
FString s(k);
FTextureID tex;
if(s.Compare("invalid") == 0)
{
tex.SetInvalid();
}
else if(s.Compare("null") == 0)
{
tex.SetNull();
}
else
{
ptrdiff_t sep = s.LastIndexOf(":");
if(sep < 0)
{
ar.EndObject();
return false;
}
FString texName = s.Left(sep);
FString useType = s.Mid(sep + 1);
tex = TexMan.GetTextureID(texName.GetChars(), (ETextureType) useType.ToULong());
}
val = &map->InsertNew(tex.GetIndex());
}
else if(m->KeyType == TypeTranslationID)
{
FString s(k);
if(!s.IsInt())
{
ar.EndObject();
return false;
}
int v = s.ToULong();
if (sysCallbacks.RemapTranslation) v = sysCallbacks.RemapTranslation(FTranslationID::fromInt(v)).index();
val = &map->InsertNew(v);
}
else
{ // bool/color/enum/sprite
FString s(k);
if(!s.IsInt())
{
ar.EndObject();
return false;
}
val = &map->InsertNew(static_cast<uint32_t>(s.ToULong()));
}
}
else
{
FString s(k);
if(!s.IsInt())
{
ar.EndObject();
return false;
}
val = &map->InsertNew(static_cast<uint32_t>(s.ToULong()));
}
val = &map->InsertNew(static_cast<uint32_t>(s.ToULong()));
}
if (!m->ValueType->ReadValue(ar,nullptr,static_cast<void*>(val)))
{

View file

@ -742,6 +742,7 @@ extern PPointer *TypeVoidPtr;
extern PPointer* TypeRawFunction;
extern PPointer* TypeVMFunction;
inline FString &DObject::StringVar(FName field)
{
return *(FString*)ScriptVar(field, TypeString);

View file

@ -983,6 +983,53 @@ static void PrintArrayIterationStmt(FLispString &out, const ZCC_TreeNode *node)
out.Close();
}
static void PrintTwoArgIterationStmt(FLispString &out, const ZCC_TreeNode *node)
{
auto inode = (ZCC_TwoArgIterationStmt *)node;
out.Break();
out.Open("map-iteration-stmt");
PrintVarName(out, inode->ItKey);
out.Break();
PrintVarName(out, inode->ItValue);
out.Break();
PrintNodes(out, inode->ItMap);
out.Break();
PrintNodes(out, inode->LoopStatement);
out.Close();
}
static void PrintThreeArgIterationStmt(FLispString &out, const ZCC_TreeNode *node)
{
auto inode = (ZCC_ThreeArgIterationStmt *)node;
out.Break();
out.Open("block-iteration-stmt");
PrintVarName(out, inode->ItVar);
out.Break();
PrintVarName(out, inode->ItPos);
out.Break();
PrintVarName(out, inode->ItFlags);
out.Break();
PrintNodes(out, inode->ItBlock);
out.Break();
PrintNodes(out, inode->LoopStatement);
out.Close();
}
static void PrintTypedIterationStmt(FLispString &out, const ZCC_TreeNode *node)
{
auto inode = (ZCC_TypedIterationStmt *)node;
out.Break();
out.Open("cast-iteration-stmt");
PrintVarName(out, inode->ItType);
out.Break();
PrintVarName(out, inode->ItVar);
out.Break();
PrintNodes(out, inode->ItExpr);
out.Break();
PrintNodes(out, inode->LoopStatement);
out.Close();
}
static const NodePrinterFunc TreeNodePrinter[] =
{
PrintIdentifier,
@ -1050,6 +1097,9 @@ static const NodePrinterFunc TreeNodePrinter[] =
PrintMixinDef,
PrintMixinStmt,
PrintArrayIterationStmt,
PrintTwoArgIterationStmt,
PrintThreeArgIterationStmt,
PrintTypedIterationStmt,
};
FString ZCC_PrintAST(const ZCC_TreeNode *root)

View file

@ -378,6 +378,15 @@ flag_def(X) ::= FLAGDEF(T) IDENTIFIER(A) COLON IDENTIFIER(B) COMMA INTCONST(C) S
X = def;
}
flag_def(X) ::= FLAGDEF(T) INTERNAL IDENTIFIER(A) COLON IDENTIFIER(B) COMMA INTCONST(C) SEMICOLON.
{
NEW_AST_NODE(FlagDef,def,T);
def->NodeName = A.Name();
def->RefName = B.Name();
def->BitValue = C.Int | 0x10000;
X = def;
}
identifier_list(X) ::= IDENTIFIER(A).
{
@ -437,6 +446,7 @@ struct_member(X) ::= declarator(A). { X = A; /*X-overwrites-A*/ }
struct_member(X) ::= enum_def(A). { X = A; /*X-overwrites-A*/ }
struct_member(X) ::= const_def(A). { X = A; /*X-overwrites-A*/ }
struct_member(X) ::= staticarray_statement(A). { X = A; /*X-overwrites-A*/ }
struct_member(X) ::= flag_def(A). { X = A; /*X-overwrites-A*/ }
/*----- Constant Definition ------*/
/* Like UnrealScript, a constant's type is implied by its value's type. */
@ -1946,6 +1956,9 @@ statement(X) ::= expression_statement(A) SEMICOLON. { X = A; /*X-overwrites-A*/
statement(X) ::= selection_statement(X).
statement(X) ::= iteration_statement(X).
statement(X) ::= array_iteration_statement(X).
statement(X) ::= two_arg_iteration_statement(X).
statement(X) ::= three_arg_iteration_statement(X).
statement(X) ::= typed_iteration_statement(X).
statement(X) ::= jump_statement(X).
statement(X) ::= assign_statement(A) SEMICOLON. { X = A; /*X-overwrites-A*/ }
statement(X) ::= assign_decl_statement(A) SEMICOLON.{ X = A; /*X-overwrites-A*/ }
@ -2115,6 +2128,43 @@ array_iteration_statement(X) ::= FOREACH(T) LPAREN variable_name(IN) COLON expr(
X = iter;
}
%type two_arg_iteration_statement{ZCC_Statement *}
two_arg_iteration_statement(X) ::= FOREACH(T) LPAREN variable_name(KEY) COMMA variable_name(VAL) COLON expr(EX) RPAREN statement(ST).
{
NEW_AST_NODE(TwoArgIterationStmt, iter, T);
iter->ItKey = KEY;
iter->ItValue = VAL;
iter->ItMap = EX;
iter->LoopStatement = ST;
X = iter;
}
%type three_arg_iteration_statement{ZCC_Statement *}
three_arg_iteration_statement(X) ::= FOREACH(T) LPAREN variable_name(VAR) COMMA variable_name(POS) COMMA variable_name(FLAGS) COLON expr(EX) RPAREN statement(ST).
{
NEW_AST_NODE(ThreeArgIterationStmt, iter, T);
iter->ItVar = VAR;
iter->ItPos = POS;
iter->ItFlags = FLAGS;
iter->ItBlock = EX;
iter->LoopStatement = ST;
X = iter;
}
%type typed_iteration_statement{ZCC_Statement *}
typed_iteration_statement(X) ::= FOREACH(T) LPAREN variable_name(TYPE) variable_name(VAR) COLON expr(EX) RPAREN statement(ST).
{
NEW_AST_NODE(TypedIterationStmt, iter, T);
iter->ItType = TYPE;
iter->ItVar = VAR;
iter->ItExpr = EX;
iter->LoopStatement = ST;
X = iter;
}
while_or_until(X) ::= WHILE(T).
{
X.Int = ZCC_WHILE;

View file

@ -57,6 +57,13 @@ double GetFloatConst(FxExpression *ex, FCompileContext &ctx)
return ex ? static_cast<FxConstant*>(ex)->GetValue().GetFloat() : 0;
}
VMFunction* GetFuncConst(FxExpression* ex, FCompileContext& ctx)
{
ex = new FxTypeCast(ex, TypeVMFunction, false);
ex = ex->Resolve(ctx);
return static_cast<VMFunction*>(ex ? static_cast<FxConstant*>(ex)->GetValue().GetPointer() : nullptr);
}
const char * ZCCCompiler::GetStringConst(FxExpression *ex, FCompileContext &ctx)
{
ex = new FxStringCast(ex);
@ -452,6 +459,11 @@ void ZCCCompiler::ProcessStruct(ZCC_Struct *cnode, PSymbolTreeNode *treenode, ZC
}
break;
case AST_FlagDef:
cls->FlagDefs.Push(static_cast<ZCC_FlagDef*>(node));
break;
default:
assert(0 && "Unhandled AST node type");
break;
@ -2987,12 +2999,12 @@ FxExpression *ZCCCompiler::ConvertNode(ZCC_TreeNode *ast, bool substitute)
{
case AST_ExprID:
// The function name is a simple identifier.
return new FxFunctionCall(static_cast<ZCC_ExprID *>(fcall->Function)->Identifier, NAME_None, ConvertNodeList(args, fcall->Parameters), *ast);
return new FxFunctionCall(static_cast<ZCC_ExprID *>(fcall->Function)->Identifier, NAME_None, std::move(ConvertNodeList(args, fcall->Parameters)), *ast);
case AST_ExprMemberAccess:
{
auto ema = static_cast<ZCC_ExprMemberAccess *>(fcall->Function);
return new FxMemberFunctionCall(ConvertNode(ema->Left, true), ema->Right, ConvertNodeList(args, fcall->Parameters), *ast);
return new FxMemberFunctionCall(ConvertNode(ema->Left, true), ema->Right, std::move(ConvertNodeList(args, fcall->Parameters)), *ast);
}
case AST_ExprBinary:
@ -3002,7 +3014,7 @@ FxExpression *ZCCCompiler::ConvertNode(ZCC_TreeNode *ast, bool substitute)
auto binary = static_cast<ZCC_ExprBinary *>(fcall->Function);
if (binary->Left->NodeType == AST_ExprID && binary->Right->NodeType == AST_ExprID)
{
return new FxFunctionCall(static_cast<ZCC_ExprID *>(binary->Left)->Identifier, static_cast<ZCC_ExprID *>(binary->Right)->Identifier, ConvertNodeList(args, fcall->Parameters), *ast);
return new FxFunctionCall(static_cast<ZCC_ExprID *>(binary->Left)->Identifier, static_cast<ZCC_ExprID *>(binary->Right)->Identifier, std::move(ConvertNodeList(args, fcall->Parameters)), *ast);
}
}
// fall through if this isn't an array access node.
@ -3376,10 +3388,45 @@ FxExpression *ZCCCompiler::ConvertNode(ZCC_TreeNode *ast, bool substitute)
auto iter = static_cast<ZCC_ArrayIterationStmt*>(ast);
auto var = iter->ItName->Name;
FxExpression* const itArray = ConvertNode(iter->ItArray);
FxExpression* const itArray2 = ConvertNode(iter->ItArray); // the handler needs two copies of this - here's the easiest place to create them.
FxExpression* const itArray2 = ConvertNode(iter->ItArray);
FxExpression* const itArray3 = ConvertNode(iter->ItArray);
FxExpression* const itArray4 = ConvertNode(iter->ItArray); // the handler needs copies of this - here's the easiest place to create them.
FxExpression* const body = ConvertImplicitScopeNode(ast, iter->LoopStatement);
return new FxForEachLoop(iter->ItName->Name, itArray, itArray2, body, *ast);
return new FxForEachLoop(iter->ItName->Name, itArray, itArray2, itArray3, itArray4, body, *ast);
}
case AST_TwoArgIterationStmt:
{
auto iter = static_cast<ZCC_TwoArgIterationStmt*>(ast);
auto key = iter->ItKey->Name;
auto var = iter->ItValue->Name;
FxExpression* const itMap = ConvertNode(iter->ItMap);
FxExpression* const itMap2 = ConvertNode(iter->ItMap);
FxExpression* const itMap3 = ConvertNode(iter->ItMap);
FxExpression* const itMap4 = ConvertNode(iter->ItMap);
FxExpression* const body = ConvertImplicitScopeNode(ast, iter->LoopStatement);
return new FxTwoArgForEachLoop(key, var, itMap, itMap2, itMap3, itMap4, body, *ast);
}
case AST_ThreeArgIterationStmt:
{
auto iter = static_cast<ZCC_ThreeArgIterationStmt*>(ast);
auto var = iter->ItVar->Name;
auto pos = iter->ItPos->Name;
auto flags = iter->ItFlags->Name;
FxExpression* const itBlock = ConvertNode(iter->ItBlock);
FxExpression* const body = ConvertImplicitScopeNode(ast, iter->LoopStatement);
return new FxThreeArgForEachLoop(var, pos, flags, itBlock, body, *ast);
}
case AST_TypedIterationStmt:
{
auto iter = static_cast<ZCC_TypedIterationStmt*>(ast);
auto cls = iter->ItType->Name;
auto var = iter->ItVar->Name;
FxExpression* const itExpr = ConvertNode(iter->ItExpr);
FxExpression* const body = ConvertImplicitScopeNode(ast, iter->LoopStatement);
return new FxTypedForEachLoop(cls, var, itExpr, body, *ast);
}
case AST_IterationStmt:

View file

@ -6,7 +6,6 @@
struct Baggage;
struct FPropertyInfo;
class AActor;
class FxExpression;
typedef TDeletingArray<FxExpression*> FArgumentList;
@ -23,6 +22,7 @@ struct ZCC_StructWork
TArray<ZCC_VarDeclarator *> Fields;
TArray<ZCC_FuncDeclarator *> Functions;
TArray<ZCC_StaticArrayStatement *> Arrays;
TArray<ZCC_FlagDef*> FlagDefs;
ZCC_StructWork()
{

View file

@ -1177,6 +1177,46 @@ ZCC_TreeNode *TreeNodeDeepCopy_Internal(ZCC_AST *ast, ZCC_TreeNode *orig, bool c
break;
}
case AST_TwoArgIterationStmt:
{
TreeNodeDeepCopy_Start(TwoArgIterationStmt);
// ZCC_TwoArgIterationStmt
copy->ItKey = static_cast<ZCC_VarName*>(TreeNodeDeepCopy_Internal(ast, origCasted->ItKey, true, copiedNodesList));
copy->ItValue = static_cast<ZCC_VarName*>(TreeNodeDeepCopy_Internal(ast, origCasted->ItValue, true, copiedNodesList));
copy->LoopStatement = static_cast<ZCC_Statement*>(TreeNodeDeepCopy_Internal(ast, origCasted->LoopStatement, true, copiedNodesList));
copy->ItMap = static_cast<ZCC_Expression*>(TreeNodeDeepCopy_Internal(ast, origCasted->ItMap, true, copiedNodesList));
break;
}
case AST_ThreeArgIterationStmt:
{
TreeNodeDeepCopy_Start(ThreeArgIterationStmt);
// ZCC_TwoArgIterationStmt
copy->ItVar = static_cast<ZCC_VarName*>(TreeNodeDeepCopy_Internal(ast, origCasted->ItVar, true, copiedNodesList));
copy->ItPos = static_cast<ZCC_VarName*>(TreeNodeDeepCopy_Internal(ast, origCasted->ItPos, true, copiedNodesList));
copy->ItFlags = static_cast<ZCC_VarName*>(TreeNodeDeepCopy_Internal(ast, origCasted->ItFlags, true, copiedNodesList));
copy->LoopStatement = static_cast<ZCC_Statement*>(TreeNodeDeepCopy_Internal(ast, origCasted->LoopStatement, true, copiedNodesList));
copy->ItBlock = static_cast<ZCC_Expression*>(TreeNodeDeepCopy_Internal(ast, origCasted->ItBlock, true, copiedNodesList));
break;
}
case AST_TypedIterationStmt:
{
TreeNodeDeepCopy_Start(TypedIterationStmt);
// ZCC_TwoArgIterationStmt
copy->ItType = static_cast<ZCC_VarName*>(TreeNodeDeepCopy_Internal(ast, origCasted->ItType, true, copiedNodesList));
copy->ItVar = static_cast<ZCC_VarName*>(TreeNodeDeepCopy_Internal(ast, origCasted->ItVar, true, copiedNodesList));
copy->LoopStatement = static_cast<ZCC_Statement*>(TreeNodeDeepCopy_Internal(ast, origCasted->LoopStatement, true, copiedNodesList));
copy->ItExpr = static_cast<ZCC_Expression*>(TreeNodeDeepCopy_Internal(ast, origCasted->ItExpr, true, copiedNodesList));
break;
}
case AST_IfStmt:
{
TreeNodeDeepCopy_Start(IfStmt);

View file

@ -145,6 +145,9 @@ enum EZCCTreeNodeType
AST_MixinDef,
AST_MixinStmt,
AST_ArrayIterationStmt,
AST_TwoArgIterationStmt,
AST_ThreeArgIterationStmt,
AST_TypedIterationStmt,
NUM_AST_NODE_TYPES
};
@ -532,6 +535,31 @@ struct ZCC_ArrayIterationStmt : ZCC_Statement
ZCC_Statement* LoopStatement;
};
struct ZCC_TwoArgIterationStmt : ZCC_Statement
{
ZCC_VarName* ItKey;
ZCC_VarName* ItValue;
ZCC_Expression* ItMap;
ZCC_Statement* LoopStatement;
};
struct ZCC_ThreeArgIterationStmt : ZCC_Statement
{
ZCC_VarName* ItVar;
ZCC_VarName* ItPos;
ZCC_VarName* ItFlags;
ZCC_Expression* ItBlock;
ZCC_Statement* LoopStatement;
};
struct ZCC_TypedIterationStmt : ZCC_Statement
{
ZCC_VarName* ItType;
ZCC_VarName* ItVar;
ZCC_Expression* ItExpr;
ZCC_Statement* LoopStatement;
};
struct ZCC_IfStmt : ZCC_Statement
{
ZCC_Expression *Condition;

View file

@ -724,6 +724,11 @@ struct AFuncDesc
extern FieldDesc const *const VMField_##cls##_##scriptname##_HookPtr; \
MSVC_FSEG FieldDesc const *const VMField_##cls##_##scriptname##_HookPtr GCC_FSEG = &VMField_##cls##_##scriptname;
#define DEFINE_FIELD_NAMED_UNSIZED(cls, name, scriptname) \
static const FieldDesc VMField_##cls##_##scriptname = { #cls, #scriptname, (unsigned)myoffsetof(cls, name), ~0u, 0 }; \
extern FieldDesc const *const VMField_##cls##_##scriptname##_HookPtr; \
MSVC_FSEG FieldDesc const *const VMField_##cls##_##scriptname##_HookPtr GCC_FSEG = &VMField_##cls##_##scriptname;
#define DEFINE_FIELD_BIT(cls, name, scriptname, bitval) \
static const FieldDesc VMField_##cls##_##scriptname = { #cls, #scriptname, (unsigned)myoffsetof(cls, name), (unsigned)sizeof(cls::name), bitval }; \
extern FieldDesc const *const VMField_##cls##_##scriptname##_HookPtr; \
@ -792,6 +797,7 @@ class AActor;
class PFunction;
VMFunction *FindVMFunction(PClass *cls, const char *name);
VMFunction* FindVMFunction(const char* name);
#define DECLARE_VMFUNC(cls, name) static VMFunction *name; if (name == nullptr) name = FindVMFunction(RUNTIME_CLASS(cls), #name);
FString FStringFormat(VM_ARGS, int offset = 0);

View file

@ -54,8 +54,14 @@ CUSTOM_CVAR(Bool, vm_jit, true, CVAR_NOINITCALL)
Printf("You must restart " GAMENAME " for this change to take effect.\n");
Printf("This cvar is currently not saved. You must specify it on the command line.");
}
CUSTOM_CVAR(Bool, vm_jit_aot, true, CVAR_NOINITCALL)
{
Printf("You must restart " GAMENAME " for this change to take effect.\n");
Printf("This cvar is currently not saved. You must specify it on the command line.");
}
#else
CVAR(Bool, vm_jit, false, CVAR_NOINITCALL|CVAR_NOSET)
CVAR(Bool, vm_jit_aot, false, CVAR_NOINITCALL|CVAR_NOSET)
FString JitCaptureStackTrace(int framesToSkip, bool includeNativeFrames, int maxFrames) { return FString(); }
void JitRelease() {}
#endif
@ -282,6 +288,25 @@ static bool CanJit(VMScriptFunction *func)
return false;
}
void VMScriptFunction::JitCompile()
{
if(!(VarFlags & VARF_Abstract))
{
#ifdef HAVE_VM_JIT
if (vm_jit && CanJit(this))
{
ScriptCall = ::JitCompile(this);
if (!ScriptCall)
ScriptCall = VMExec;
}
else
#endif // HAVE_VM_JIT
{
ScriptCall = VMExec;
}
}
}
int VMScriptFunction::FirstScriptCall(VMFunction *func, VMValue *params, int numparams, VMReturn *ret, int numret)
{
// [Player701] Check that we aren't trying to call an abstract function.
@ -291,18 +316,8 @@ int VMScriptFunction::FirstScriptCall(VMFunction *func, VMValue *params, int num
{
ThrowAbortException(X_OTHER, "attempt to call abstract function %s.", func->PrintableName);
}
#ifdef HAVE_VM_JIT
if (vm_jit && CanJit(static_cast<VMScriptFunction*>(func)))
{
func->ScriptCall = JitCompile(static_cast<VMScriptFunction*>(func));
if (!func->ScriptCall)
func->ScriptCall = VMExec;
}
else
#endif // HAVE_VM_JIT
{
func->ScriptCall = VMExec;
}
static_cast<VMScriptFunction*>(func)->JitCompile();
return func->ScriptCall(func, params, numparams, ret, numret);
}

View file

@ -481,4 +481,6 @@ public:
private:
static int FirstScriptCall(VMFunction *func, VMValue *params, int numparams, VMReturn *ret, int numret);
void JitCompile();
friend class FFunctionBuildList;
};

View file

@ -72,9 +72,10 @@ FImageSource *AnmImage_TryCreate(FileReader & file, int lumpnum)
if (memcmp(check, "LPF ", 4)) return nullptr;
file.Seek(0, FileReader::SeekSet);
auto buffer = file.ReadPadded(1);
if (buffer.size() < 4) return nullptr;
std::unique_ptr<anim_t> anim = std::make_unique<anim_t>(); // note that this struct is very large and should not go onto the stack!
if (ANIM_LoadAnim(anim.get(), buffer.data(), buffer.size() - 1) < 0)
if (ANIM_LoadAnim(anim.get(), buffer.bytes(), buffer.size() - 1) < 0)
{
return nullptr;
}

View file

@ -161,7 +161,7 @@ void FPCXTexture::ReadPCX1bit (uint8_t *dst, FileReader & lump, PCXHeader *hdr)
uint8_t rle_value = 0;
auto srcp = lump.Read(lump.GetLength() - sizeof(PCXHeader));
uint8_t * src = srcp.data();
const uint8_t * src = srcp.bytes();
for (y = 0; y < Height; ++y)
{
@ -211,7 +211,7 @@ void FPCXTexture::ReadPCX4bits (uint8_t *dst, FileReader & lump, PCXHeader *hdr)
TArray<uint8_t> colorIndex(Width, true);
auto srcp = lump.Read(lump.GetLength() - sizeof(PCXHeader));
uint8_t * src = srcp.data();
const uint8_t * src = srcp.bytes();
for (y = 0; y < Height; ++y)
{
@ -265,7 +265,7 @@ void FPCXTexture::ReadPCX8bits (uint8_t *dst, FileReader & lump, PCXHeader *hdr)
int y, bytes;
auto srcp = lump.Read(lump.GetLength() - sizeof(PCXHeader));
uint8_t * src = srcp.data();
const uint8_t * src = srcp.bytes();
for (y = 0; y < Height; ++y)
{
@ -306,7 +306,7 @@ void FPCXTexture::ReadPCX24bits (uint8_t *dst, FileReader & lump, PCXHeader *hdr
int bytes;
auto srcp = lump.Read(lump.GetLength() - sizeof(PCXHeader));
uint8_t * src = srcp.data();
const uint8_t * src = srcp.bytes();
for (y = 0; y < Height; ++y)
{

View file

@ -65,9 +65,9 @@ FImageSource *WebPImage_TryCreate(FileReader &file, int lumpnum)
file.Seek(0, FileReader::SeekSet);
auto bytes = file.Read();
if (WebPGetInfo(bytes.data(), bytes.size(), &width, &height))
if (WebPGetInfo(bytes.bytes(), bytes.size(), &width, &height))
{
WebPData data{ bytes.data(), bytes.size() };
WebPData data{ bytes.bytes(), bytes.size() };
WebPData chunk_data;
auto mux = WebPMuxCreate(&data, 0);
if (mux)

View file

@ -1,5 +1,7 @@
#pragma once
#include <cstddef>
enum class ETextureType : uint8_t
{
Any,
@ -28,6 +30,7 @@ class FTextureID
public:
FTextureID() = default;
FTextureID(std::nullptr_t) : texnum(0) {}
bool isNull() const { return texnum == 0; }
bool isValid() const { return texnum > 0; }
bool Exists() const { return texnum >= 0; }

View file

@ -657,6 +657,44 @@ public:
std::swap(Most, other.Most);
}
// aliases with STL compliant names to allow using TArrays with templates designed for STL containers
size_t size() const
{
return Count;
}
T* data() const
{
return Data();
}
T& front() const
{
return *Data();
}
T& back() const
{
return Last();
}
void resize(size_t i)
{
Resize(i);
}
void push_back(T& elem)
{
Push(elem);
}
void clear()
{
Clear();
}
private:
T *Array;
unsigned int Count;

View file

@ -519,3 +519,19 @@ void SetRazeCompileEnvironment()
compileEnvironment.CheckSpecialMember = CheckForMemberDefault;
compileEnvironment.CheckCustomGlobalFunctions = ResolveGlobalCustomFunction;
}
// todo: clean up this mess
extern bool HasGameSpecificTwoArgForEachLoopTypeNames() { return false; }
extern const char* GetGameSpecificTwoArgForEachLoopTypeNames() { return ""; }
extern bool IsGameSpecificTwoArgForEachLoop(FxTwoArgForEachLoop*) { return false; }
extern FxExpression* ResolveGameSpecificTwoArgForEachLoop(FxTwoArgForEachLoop*) { return nullptr; }
extern bool HasGameSpecificThreeArgForEachLoopTypeNames() { return false; }
extern const char* GetGameSpecificThreeArgForEachLoopTypeNames() { return ""; }
extern bool IsGameSpecificThreeArgForEachLoop(FxThreeArgForEachLoop*) { return false; }
extern FxExpression* ResolveGameSpecificThreeArgForEachLoop(FxThreeArgForEachLoop*) { return nullptr; }
extern bool HasGameSpecificTypedForEachLoopTypeNames() { return false; }
extern const char* GetGameSpecificTypedForEachLoopTypeNames() { return ""; }
extern bool IsGameSpecificTypedForEachLoop(FxTypedForEachLoop*) { return false; }
extern FxExpression* ResolveGameSpecificTypedForEachLoop(FxTypedForEachLoop*) { return nullptr; }
extern bool IsGameSpecificForEachLoop(FxForEachLoop*) { return false; }
extern FxExpression* ResolveGameSpecificForEachLoop(FxForEachLoop*) { return nullptr; }

View file

@ -47,6 +47,7 @@
#include "findfile.h"
#include "palutil.h"
#include "startupinfo.h"
#include "files.h"
using namespace FileSys;
@ -153,6 +154,7 @@ static std::vector<std::string> ParseGameInfo(std::vector<std::string>& pwads, c
static std::vector<std::string> CheckGameInfo(std::vector<std::string>& pwads)
{
#if 1
// scan the list of WADs backwards to find the last one that contains a GAMEINFO lump
for (int i = (int)pwads.size() - 1; i >= 0; i--)
{
@ -180,18 +182,18 @@ static std::vector<std::string> CheckGameInfo(std::vector<std::string>& pwads)
else
resfile = FResourceFile::OpenDirectory(filename);
FName gameinfo = "GAMEINFO.TXT";
if (resfile != NULL)
const char* gameinfo = "GAMEINFO.TXT";
if (resfile != nullptr)
{
uint32_t cnt = resfile->LumpCount();
uint32_t cnt = resfile->EntryCount();
for (int c = cnt - 1; c >= 0; c--)
{
FResourceLump* lmp = resfile->GetLump(c);
if (FName(lmp->getName(), true) == gameinfo)
if (!stricmp(resfile->getName(c), gameinfo))
{
// Found one!
auto bases = ParseGameInfo(pwads, resfile->FileName, (const char*)lmp->Lock(), lmp->LumpSize);
auto data = resfile->Read(c);
auto wadname = resfile->GetFileName();
auto bases = ParseGameInfo(pwads, wadname, data.string(), (int)data.size());
delete resfile;
return bases;
}
@ -199,6 +201,7 @@ static std::vector<std::string> CheckGameInfo(std::vector<std::string>& pwads)
delete resfile;
}
}
#endif
return std::vector<std::string>();
}
@ -445,8 +448,8 @@ void InitFileSystem(TArray<GrpEntry>& groups)
FILE* f = fopen("filesystem.dir", "wb");
for (int num = 0; num < fileSystem.GetNumEntries(); num++)
{
auto fd = fileSystem.GetFileAt(num);
fprintf(f, "%.50s %60s %d\n", fd->getName(), fileSystem.GetResourceFileFullName(fileSystem.GetFileContainer(num)), fd->Size());
auto fd = fileSystem.FileLength(num);
fprintf(f, "%.50s %60s %d\n", fileSystem.GetFileFullName(num), fileSystem.GetResourceFileFullName(fileSystem.GetFileContainer(num)), fd);
}
fclose(f);
}

View file

@ -320,7 +320,7 @@ CCMD(md4sum)
{
auto data = fr.Read();
uint8_t digest[16];
md4once(data.data(), (uint32_t)data.size(), digest);
md4once(data.bytes(), (uint32_t)data.size(), digest);
for (int j = 0; j < 16; ++j)
{
Printf("%02x", digest[j]);

View file

@ -547,7 +547,7 @@ void loadMap(const char* filename, int flags, DVector3* pos, int16_t* ang, secto
fr.Seek(0, FileReader::SeekSet);
auto buffer = fr.Read();
uint8_t md4[16];
md4once(buffer.data(), (unsigned)buffer.size(), md4);
md4once(buffer.bytes(), (unsigned)buffer.size(), md4);
PostProcessLevel(md4, filename, sprites);
loadMapHack(filename, md4, sprites);
setWallSectors();
@ -589,7 +589,7 @@ static void Decrypt(void* to_, const void* from_, int len, int key)
//
//==========================================================================
static void P_LoadBloodMapWalls(uint8_t* data, size_t len, TArray<walltype>& lwalls)
static void P_LoadBloodMapWalls(const uint8_t* data, size_t len, TArray<walltype>& lwalls)
{
uint8_t infoBlock[37];
int mapver = data[5];
@ -698,7 +698,7 @@ TArray<walltype> loadMapWalls(const char* filename)
if (isBlood())
{
auto data = fr.Read();
P_LoadBloodMapWalls(data.data(), data.size(), lwalls);
P_LoadBloodMapWalls(data.bytes(), data.size(), lwalls);
return lwalls;
}

View file

@ -71,14 +71,14 @@ void FSavegameManager::ReadSaveStrings()
FResourceFile *savegame = FResourceFile::OpenResourceFile(entry.FilePath.c_str(), true);
if (savegame != nullptr)
{
FResourceLump *info = savegame->FindLump("info.json");
if (info == nullptr)
auto info = savegame->FindEntry("info.json");
if (info < 0)
{
// savegame info not found. This is not a savegame so leave it alone.
delete savegame;
continue;
}
auto fr = info->NewReader();
auto fr = savegame->GetEntryReader(info, true);
FString title;
int check = G_ValidateSavegame(fr, &title, true);
fr.Close();

View file

@ -125,7 +125,7 @@ void paletteLoadFromDisk(void)
unsigned length = numshades * 256;
auto buffer = fil.Read(length);
if (buffer.size() != length) return;
lookups.setTable(0, buffer.data());
lookups.setTable(0, buffer.bytes());
paletteloaded |= PALETTE_SHADE | PALETTE_TRANSLUC;
}

View file

@ -89,10 +89,13 @@ void S_SetReverb(int strength)
//
//==========================================================================
std::vector<uint8_t> RazeSoundEngine::ReadSound(int lumpnum)
TArray<uint8_t> RazeSoundEngine::ReadSound(int lumpnum)
{
auto wlump = fileSystem.OpenFileReader(lumpnum);
return wlump.Read();
TArray<uint8_t> buffer(wlump.GetLength(), true);
auto len = wlump.Read(buffer.data(), buffer.size());
buffer.Resize(len);
return buffer;
}
//==========================================================================

View file

@ -47,5 +47,5 @@ public:
virtual bool SourceIsActor(FSoundChan* chan) { return chan->SourceType == SOURCE_Actor; }
virtual int SoundSourceIndex(FSoundChan* chan) { return 0; }
virtual void SetSource(FSoundChan* chan, int index) {}
std::vector<uint8_t> ReadSound(int lumpnum) override;
TArray<uint8_t> ReadSound(int lumpnum) override;
};

View file

@ -136,13 +136,13 @@ bool ReadSavegame(const char* name)
if (savereader != nullptr)
{
auto lump = savereader->FindLump("info.json");
if (!lump)
auto lump = savereader->FindEntry("info.json");
if (lump < 0)
{
delete savereader;
return false;
}
auto file = lump->NewReader();
auto file = savereader->GetEntryReader(lump);
if (G_ValidateSavegame(file, nullptr, false) <= 0)
{
delete savereader;
@ -150,18 +150,17 @@ bool ReadSavegame(const char* name)
}
file.Close();
auto info = savereader->FindLump("session.json");
if (info == nullptr)
auto info = savereader->FindEntry("session.json");
if (info < 0)
{
delete savereader;
return false;
}
void* data = info->Lock();
auto data = savereader->Read(info);
FRazeSerializer arc;
if (!arc.OpenReader((const char*)data, info->LumpSize))
if (!arc.OpenReader(data.string(), data.size()))
{
info->Unlock();
delete savereader;
return false;
}
@ -171,7 +170,6 @@ bool ReadSavegame(const char* name)
SerializeSession(arc);
g_nextskill = gi->GetCurrentSkill();
arc.Close();
info->Unlock();
delete savereader;
// this can only be done after the load is complete
@ -247,7 +245,7 @@ bool WriteSavegame(const char* filename, const char *name)
M_FinishPNG(&savepic);
auto picdata = savepic.GetBuffer();
FileSys::FCompressedBuffer bufpng = { picdata->Size(), picdata->Size(), FileSys::METHOD_STORED, 0, static_cast<unsigned int>(crc32(0, &(*picdata)[0], picdata->Size())), (char*)&(*picdata)[0] };
FileSys::FCompressedBuffer bufpng = { picdata->size(), picdata->size(), FileSys::METHOD_STORED, 0, static_cast<unsigned int>(crc32(0, &(*picdata)[0], picdata->size())), (char*)&(*picdata)[0] };
TArray<FileSys::FCompressedBuffer> savegame_content;
TArray<FString> savegame_filenames;

View file

@ -628,10 +628,10 @@ TArray<GrpInfo> ParseAllGrpInfos(TArray<FileEntry>& filelist)
engine_res.reset(FResourceFile::OpenResourceFile(baseres, true));
if (engine_res)
{
auto basegrp = engine_res->FindLump("engine/grpinfo.txt");
if (basegrp)
auto basegrp = engine_res->FindEntry("engine/grpinfo.txt");
if (basegrp >= 0)
{
auto fr = basegrp->NewReader();
auto fr = engine_res->GetEntryReader(basegrp, true);
if (fr.isOpen())
{
groups = ParseGrpInfo("engine/grpinfo.txt", fr, CRCMap);
@ -787,7 +787,7 @@ TArray<GrpEntry> GrpScan()
bool ok = true;
for (auto &lump : grp->mustcontain)
{
if (!resf->FindLump(lump.GetChars()))
if (resf->FindEntry(lump.GetChars()) < 0)
{
ok = false;
break;

View file

@ -560,7 +560,7 @@ FStateLabels *FStateDefinitions::CreateStateLabelList(TArray<FStateDefine> & sta
//
//===========================================================================
void FStateDefinitions::InstallStates(PClassActor *info, AActor *defaults)
void FStateDefinitions::InstallStates(PClassActor *info, DCoreActor *defaults)
{
if (defaults == nullptr)
{

View file

@ -39,6 +39,7 @@
#include "dobject.h"
class DCoreActor;
struct Baggage;
class FScanner;
struct FActorInfo;
@ -238,7 +239,7 @@ public:
void SetStateLabel(const char *statename, FState *state, uint8_t defflags = SDF_STATE);
void AddStateLabel(const char *statename);
int GetStateLabelIndex (FName statename);
void InstallStates(PClassActor *info, AActor *defaults);
void InstallStates(PClassActor *info, DCoreActor *defaults);
int FinishStates(PClassActor *actor);
void MakeStateDefines(const PClassActor *cls);

View file

@ -613,11 +613,11 @@ void dbLoadMap(const char* pPath, DVector3& pos, short* pAngle, sectortype** cur
fr.Seek(0, FileReader::SeekSet);
auto buffer = fr.Read();
uint8_t md4[16];
md4once(buffer.data(), (unsigned)buffer.size(), md4);
md4once(buffer.bytes(), (unsigned)buffer.size(), md4);
PostProcessLevel(md4, mapname, sprites);
loadMapHack(mapname.GetChars(), md4, sprites);
if (CalcCRC32(buffer.data(), (unsigned)buffer.size() - 4) != nCRC)
if (CalcCRC32(buffer.bytes(), (unsigned)buffer.size() - 4) != nCRC)
{
I_Error("%s: Map File does not match CRC", mapname.GetChars());
}

View file

@ -144,7 +144,7 @@ public:
auto wbuffer = audio.samples + audio.nWrite * kSampleSize;
for (int i = 0; i < 2205; i++)
{
wbuffer[i] = (buffer[i] - 128) << 8;
wbuffer[i] = (buffer.bytes()[i] - 128) << 8;
}
audio.nWrite++;
if (audio.nWrite >= numAudioBlocks) audio.nWrite = 0;

View file

@ -67,26 +67,25 @@ static bool tokenready; // only true if UnGetToken was ju
==============
*/
std::vector<uint8_t> LoadScriptFile(const char *filename)
TArray<uint8_t> LoadScriptFile(const char *filename)
{
TArray<uint8_t> ret;
FileReader fp;
if (!(fp = fileSystem.OpenFileReader(filename)).isOpen())
{
// If there's no script file, forget it.
return std::vector<uint8_t>();
return ret;
}
auto scriptbuffer = fp.Read();
if (scriptbuffer.size() != 0)
ret.Resize(fp.GetLength() + 1);
if (fp.Read(ret.Data(), fp.GetLength()) < fp.GetLength())
{
scriptbuffer.push_back(0);
scriptline = 1;
endofscript = false;
tokenready = false;
}
return scriptbuffer;
return ret;
}