raze/source
Christoph Oelckers 8e6f0b0acd Exhumed: do raw serialization of FreeListArray.
This is for robustness reasons, there were occurences where this did not properly restore everything as intended.
2023-12-05 22:40:58 +01:00
..
build - fixed bad slope sprite offset in clipmove. 2023-01-21 13:39:16 +01:00
common move M_Calloc out of the #ifndef BSD etc... block. 2023-12-05 22:40:58 +01:00
core use FTranslationID in the 2D drawer. 2023-12-05 22:40:57 +01:00
games Exhumed: do raw serialization of FreeListArray. 2023-12-05 22:40:58 +01:00
platform - bumped minimum OS version to 10.13 in .plist file 2023-12-05 22:39:30 +01:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - Move PlayerAngles class directly into DCorePlayer. 2023-12-05 22:39:30 +01:00
g_pch.h - backend update from GZDoom. 2023-09-23 09:56:27 +02:00