raze/source
Christoph Oelckers 8aa34eea7b renamed $conreserve to $resourceid.
This better matches its use, especially since it is not exclusive to CON supporting games.
2023-12-05 22:39:30 +01:00
..
build - fixed bad slope sprite offset in clipmove. 2023-01-21 13:39:16 +01:00
common for line intersection, exclude the end point of the intersected line. 2023-12-05 22:39:29 +01:00
core renamed $conreserve to $resourceid. 2023-12-05 22:39:30 +01:00
games added some awful hackery to handle the different offsetting of Blood's native voxels vs. those imported via .DEF. 2023-12-05 22:39:29 +01:00
platform - Apply last remaining .GetChars() fixes for POSIX targets. 2023-12-05 22:39:27 +01:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - backend update from GZDoom. 2023-09-23 09:56:27 +02:00
g_pch.h - backend update from GZDoom. 2023-09-23 09:56:27 +02:00