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Exhumed: fix handling of angles for the queen's eggs when colliding with a wall.
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@ -644,7 +644,7 @@ void AIQueenEgg::Tick(RunListEvent* ev)
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}
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[[fallthrough]];
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case kHitWall:
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pActor->spr.Angles.Yaw = (DAngle45 + DAngle90 + RandomAngle9()).Normalized360();
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pActor->spr.Angles.Yaw += (DAngle45 + DAngle90 + RandomAngle9()).Normalized360();
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pActor->VelFromAngle(-3);
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pActor->vel.Z = (-RandomSize(5)) / 256.;
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break;
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