Commit graph

845 commits

Author SHA1 Message Date
Christoph Oelckers
b5c315978c - rename GetActorHeightF
(no edits here, just one replace.)
2022-10-18 18:34:28 +02:00
Christoph Oelckers
c65c317665 - eliminate GetActorHeight 2022-10-18 18:34:28 +02:00
Christoph Oelckers
55d01509fa - handle most of move.cpp. 2022-10-18 18:34:28 +02:00
Christoph Oelckers
dd152f6406 - floatified BuildLavaLimb 2022-10-18 18:34:28 +02:00
Christoph Oelckers
58c2af168f - floatified most of gun.cpp. 2022-10-18 18:34:28 +02:00
Christoph Oelckers
dc6745b935 - Set's movesprite. 2022-10-18 18:34:28 +02:00
Christoph Oelckers
31fcdd9e41 - sprite rotation angle math 2022-10-18 18:34:28 +02:00
Christoph Oelckers
18ade5e9bd - extremely trivial angle stuff 2022-10-18 18:34:27 +02:00
Christoph Oelckers
c7d7ecb692 - floatified grenade vector. 2022-10-18 18:34:27 +02:00
Christoph Oelckers
d381b51fac - trivial int_ang removals. 2022-10-18 18:34:27 +02:00
Christoph Oelckers
489f45ef99 - floatified AddFlow 2022-10-18 18:34:27 +02:00
Christoph Oelckers
029e0f6fa4 - floatified most of the grenade code and GetWallNormal 2022-10-18 18:34:27 +02:00
Christoph Oelckers
54a55b3d09 - floatified bobbing and a few other minor checks. 2022-10-18 18:34:27 +02:00
Christoph Oelckers
0fbddd8a2b - floatified standHeight 2022-10-18 18:34:27 +02:00
Christoph Oelckers
8aec43a915 - bugfix for floor movement builder 2022-10-18 18:34:26 +02:00
Christoph Oelckers
1eb1eabb75 - floatified SnapSectors 2022-10-18 18:34:26 +02:00
Christoph Oelckers
a7965b1d98 - floatified LongSeek and all calling code. 2022-10-18 18:34:26 +02:00
Christoph Oelckers
01624bf340 - renamed two variables 2022-10-18 18:34:26 +02:00
Christoph Oelckers
51733df1d7 - int_pos is all gone from Exhumed. 2022-10-18 18:34:26 +02:00
Christoph Oelckers
1a7671a2b7 - snake cleanup 2022-10-18 18:34:26 +02:00
Christoph Oelckers
bbabe298ba - floatified analyzeSprites 2022-10-18 18:34:26 +02:00
Christoph Oelckers
1e87ff8699 - floatified QueenAngleChase.
This was mostly copy/paste from AngleChase.
2022-10-18 18:34:26 +02:00
Christoph Oelckers
4e3c2d98d4 - angular stuff 2022-10-18 18:34:25 +02:00
Christoph Oelckers
e7f581a4fd - floatified AngleChase. 2022-10-18 18:34:25 +02:00
Christoph Oelckers
f8c789fdcb - floatified DExhumedActor::angle2 2022-10-18 18:34:25 +02:00
Christoph Oelckers
b777517789 - floatified MoveSector's API. 2022-10-18 18:34:25 +02:00
Christoph Oelckers
03c183d827 - clean up DoMovingSects. 2022-10-18 18:34:25 +02:00
Christoph Oelckers
52b2d1cd7d - split out CheckMovingBlocks from AIPlayer::Tick. 2022-10-18 18:34:25 +02:00
Christoph Oelckers
9d8f06612f - floatified MoveSector 2022-10-18 18:34:25 +02:00
Christoph Oelckers
c4a8cda95f - decrypted some leftover raw disassembly code in MoveSector 2022-10-18 18:34:24 +02:00
Christoph Oelckers
559fe495fb - floatified movesprite and the thrust vector. 2022-10-18 18:34:24 +02:00
Christoph Oelckers
5365066c05 - renamed variable to match its main purpose. 2022-10-18 18:34:24 +02:00
Christoph Oelckers
8137718133 - floatified movespritez 2022-10-18 18:34:24 +02:00
Christoph Oelckers
a62dcac514 - floatified BelowNear and deleted unused GetActorExtents. 2022-10-18 18:34:24 +02:00
Christoph Oelckers
48b34ad84d - floatified BuildBullet 2022-10-18 18:34:24 +02:00
Mitchell Richters
72e71cdc42 - Exhumed: Use minAngle in a place where -1 was previously.
* Setup I did in "- Exhumed: Change `inita` into a DAngle." was less than what we consider the epsilon value for angles.
2022-10-18 18:29:07 +02:00
Christoph Oelckers
eb0fbf4b34 - BuildElev 2022-10-17 17:26:00 +02:00
Christoph Oelckers
9850c791e3 - lots of set_int_vel. 2022-10-17 17:25:59 +02:00
Christoph Oelckers
cea437df98 - lots of set_int_vel. 2022-10-17 17:25:59 +02:00
Christoph Oelckers
c811a4a6dc - all of add_int_ang 2022-10-17 17:25:59 +02:00
Christoph Oelckers
fdc6a49a97 - another movesprite wrapper to get rid of int_yvel and int_xvel 2022-10-17 17:25:59 +02:00
Christoph Oelckers
47ad4fccdc - convert all set/add_int_x/yvel calls 2022-10-17 17:25:59 +02:00
Christoph Oelckers
39d8591ffc - handle vel from angle assignments 2022-10-17 17:25:59 +02:00
Christoph Oelckers
44ff4a19c9 - handle some sound code fudging 2022-10-17 17:25:59 +02:00
Christoph Oelckers
6c44728d4a - deleted GetUpAngle
The only caller of this function did not even use its result so it all went to waste
2022-10-17 17:25:59 +02:00
Christoph Oelckers
6caec39afa - floatified feebtag 2022-10-17 17:25:59 +02:00
Christoph Oelckers
f62b9ac118 - eliminated int_hitpos in Exhumed 2022-10-17 17:25:58 +02:00
Christoph Oelckers
8e48911723 - very simple replacements 2022-10-17 17:25:58 +02:00
Christoph Oelckers
42cb8a74ea - Exhumed radius damage and rat 2022-10-17 17:25:58 +02:00
Christoph Oelckers
1ba20c7dce - wrapped most clipdist assignments 2022-10-17 17:03:53 +02:00
Christoph Oelckers
ef47040630 - renaming stuff for search purposes 2022-10-17 17:03:53 +02:00
Christoph Oelckers
3fc592c505 - wrap clipdist copy 2022-10-17 17:03:53 +02:00
Christoph Oelckers
08a53188a8 - wrapped all literal assignments to clipdist - part 4 2022-10-17 17:03:53 +02:00
Christoph Oelckers
3e36b5627b - wrap clipdist << 2 2022-10-17 17:03:52 +02:00
Christoph Oelckers
cf8b650446 - floatify Bullet::x,y,z 2022-10-17 17:03:52 +02:00
Christoph Oelckers
d2795e2def - use proper angle math to calculate a delta 2022-10-17 17:03:52 +02:00
Mitchell Richters
3019f9effc - Floatify smoothratio for GameInterface::processSprites().
* Exhumed is now completely free of any Q16.16 interpolation scaling.
2022-10-15 13:32:03 +02:00
Mitchell Richters
8f2d6f0779 - Floatify smoothratio for render_drawrooms() and `render_camtex(). 2022-10-15 13:32:03 +02:00
Mitchell Richters
01d185dc6b - Floatify smoothratio for DrawOverheadMap(). 2022-10-15 13:32:03 +02:00
Mitchell Richters
5e410ff738 - Eliminate most uses of DAngle::Buildfang(). 2022-10-15 13:32:03 +02:00
Mitchell Richters
fc47cec222 - Exhumed: Change inita into a DAngle. 2022-10-15 13:32:03 +02:00
Mitchell Richters
0625d4b65f - Exhumed: Floatify smoothratio for analyzesprites(). 2022-10-15 13:32:02 +02:00
Mitchell Richters
6716d0f2e9 - Floatify smoothratio for calcChaseCamPos(). 2022-10-15 13:32:02 +02:00
Mitchell Richters
e84a0f3245 - Exhumed: Floatify nQuake[] array. 2022-10-15 13:32:02 +02:00
Mitchell Richters
ee30e770f7 - Exhumed: Floatify eyelevel. 2022-10-15 13:32:02 +02:00
Mitchell Richters
f02035b15a - Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so. 2022-10-15 13:32:01 +02:00
Mitchell Richters
2c8cb8f052 - Rename DCoreActor method interpolatedvec3() to interpolatedpos(). 2022-10-15 13:32:01 +02:00
Mitchell Richters
39ac3b44b0 - Add scaler operators to fixedhorizon class and eliminate class-specific interpolatedhorizon() inlines. 2022-10-15 13:32:01 +02:00
Mitchell Richters
74167e1a7c - Remove interpolators for TVector and TAngle objects, replacing with single generic version. 2022-10-15 13:32:01 +02:00
Mitchell Richters
8fd6452baf - Rename interpolatedvaluef() in preparation for replacement. 2022-10-15 13:32:01 +02:00
Christoph Oelckers
f0fe6463a4 - fixed duplicate savegame key. 2022-10-15 13:32:01 +02:00
Mitchell Richters
dea34609cd - Exhumed: nCamera -> nCamerapos. 2022-10-15 13:32:00 +02:00
Mitchell Richters
48c2b5d89a - Exhumed: nCameraa -> nCameraang. 2022-10-15 13:32:00 +02:00
Christoph Oelckers
e5b2a0f0a6 - simple angle stuff. 2022-10-15 12:42:31 +02:00
Christoph Oelckers
6b0b8f944c - floatified the height parameter of nextsectorneighborptr 2022-10-15 12:42:30 +02:00
Mitchell Richters
f378c481b3 - Exhumed: Flatten smoothratio back to float and rename to interpfrac. 2022-10-15 12:41:12 +02:00
Mitchell Richters
8a4601ef8d - Exhumed: Tidy up nCameraa. 2022-10-15 12:41:12 +02:00
Mitchell Richters
91c0ff814f - Exhumed: Tidy up nCamerapan. 2022-10-15 12:41:12 +02:00
Mitchell Richters
7cbe3564ce - Exhumed: Repair what looked like a bug with camera Z clamping.
* Looked wrong, compared to GDX and confirmed.
2022-10-15 12:40:36 +02:00
Mitchell Richters
36ed1ac1de - Exhumed: Convert draw code to floating point. 2022-10-15 12:16:53 +02:00
Mitchell Richters
7d5040f560 - Fix all calls to interpolatedangle() that didn't revert smoothratio back to a float. 2022-10-15 12:16:53 +02:00
Mitchell Richters
f72d42bb8e - Uplift renderer entry point to DVector3 and provide wrappers for old setups. 2022-10-15 12:16:53 +02:00
Mitchell Richters
977d8f8109 - Convert gi->chaseCamPos() to return a floating point DVector3 object. 2022-10-15 12:16:53 +02:00
Mitchell Richters
5685af33d8 - Exhumed: Remove zbob from draw code, it's not used at all. 2022-10-15 12:16:53 +02:00
Mitchell Richters
ef56d00d78 - Pass automap angle vector as an actual vector.
* Also reconfigure setup so that angle requires zero pre-processing or setup in the automap code, have it all handled in `OutAutomapVector()`.
2022-10-15 12:16:52 +02:00
Christoph Oelckers
b84158ecec - Exhumed snake stuff 2022-10-15 11:35:38 +02:00
Christoph Oelckers
486ef8bfc5 - floatify VelFromAngle 2022-10-15 11:35:38 +02:00
Christoph Oelckers
b462c3d998 - consolidated Exhumed’s velocity setters 2022-10-15 11:35:37 +02:00
Christoph Oelckers
eed7f0806c - more quick replacements 2022-10-15 10:15:21 +02:00
Christoph Oelckers
3e76d49b6e - removed the mul vel wrappers 2022-10-15 10:15:21 +02:00
Christoph Oelckers
6fd8dae380 - removed the non-Blood float_* access wrappers 2022-10-15 10:15:21 +02:00
Christoph Oelckers
62ba753585 - remove vel clear wrappers 2022-10-15 10:15:21 +02:00
Christoph Oelckers
9621cd08d2 - use PlayerIndex plus a bit of cleanup. 2022-10-14 23:17:45 +02:00
Christoph Oelckers
45d95ec053 - spr.yvel is gone in Exhumed 2022-10-14 23:13:34 +02:00
Christoph Oelckers
490d4d3555 - set_int_yvel 2022-10-14 23:13:34 +02:00
Christoph Oelckers
b0e67ab88d - clear_yvel 2022-10-14 23:13:34 +02:00
Christoph Oelckers
9600face4a - the rest. 2022-10-14 23:13:33 +02:00
Christoph Oelckers
567b20f9ef - almost the rest. 2022-10-14 23:13:33 +02:00
Christoph Oelckers
643dda6085 -add_int_xvel(- 2022-10-14 23:13:33 +02:00
Christoph Oelckers
d19e99481d - add_int_xvel 2022-10-14 23:13:33 +02:00
Christoph Oelckers
33eeb8d9c2 - right shifts 2022-10-14 23:13:33 +02:00
Christoph Oelckers
ec88d1ea6c - set_int_xvel 2022-10-14 23:13:32 +02:00
Christoph Oelckers
fb1a9881e3 - half done with xvel 2022-10-14 23:13:32 +02:00
Christoph Oelckers
434548a5aa - more xvel wraps. 2022-10-14 23:13:32 +02:00
Christoph Oelckers
0aad018796 - second batch of xvel wraps. 2022-10-14 23:13:32 +02:00
Christoph Oelckers
36f109502d - use clear_xvel wrapper. 2022-10-14 23:02:11 +02:00
Christoph Oelckers
aa22e48036 - preparations for xvel wrapping.
Mainly providing alternative names for the spritetype members and redirecting all relevant access to those.
2022-10-14 23:02:11 +02:00
Christoph Oelckers
a006482c07 - this concludes all trivial int_zvel replacements. 2022-10-14 22:57:37 +02:00
Christoph Oelckers
9f9858d8f4 - handle remaining zvel comparisons. 2022-10-14 22:57:36 +02:00
Christoph Oelckers
56e5388150 - handle 'zvel >' comparisons with constants. 2022-10-14 22:55:27 +02:00
Christoph Oelckers
7e8afd58da - handle 'zvel <' comparisons with constants. 2022-10-14 22:53:22 +02:00
Christoph Oelckers
07bac24234 - quickly got rid of a significant bunch of int_zvel calls.
Mapping to float_zvel what could be done with search and replace.
2022-10-14 20:31:57 +02:00
Christoph Oelckers
446b02c11b - Exhumed: separate AngleChase abuse from zvel variable. 2022-10-14 20:31:57 +02:00
Christoph Oelckers
999cd16b24 - use clear_zvel 2022-10-14 20:31:57 +02:00
Christoph Oelckers
8946a66350 - handle zvel multiplications with a wrapper.
This completes wrapping of zvel.
2022-10-14 20:31:56 +02:00
Christoph Oelckers
231107921e - handle a few more operators 2022-10-14 20:31:56 +02:00
Christoph Oelckers
588af5aa71 - add_int_zvel with - 2022-10-14 20:31:56 +02:00
Christoph Oelckers
8bfedc327f - add_int_zvel 2022-10-14 20:31:56 +02:00
Christoph Oelckers
6ddfd8e97a - set_int_zvel 2022-10-14 20:31:55 +02:00
Christoph Oelckers
70d0d0622b - wrapped 0 assignments to zvel 2022-10-14 20:31:55 +02:00
Christoph Oelckers
a9d96864d3 - more zvel wrapping 2022-10-14 20:31:55 +02:00
Christoph Oelckers
3f7b423a4a - zvel wrapping, part 1. 2022-10-14 20:31:55 +02:00
Christoph Oelckers
5a580c145e - Backend update from GZDoom. 2022-10-14 20:19:48 +02:00
Mitchell Richters
5407de6924 - Use MaxSmoothRatio everywhere so refactoring is easier later on. 2022-10-14 18:19:03 +02:00
Mitchell Richters
7d85acac13 - Clean up remaining automap interfaces to finish the floatification.
* Even though we pre-calculate the sine/cosine needed in `DrawOverheadMap()`, Duke and SW require the full angle for their more mature automaps.
2022-10-14 18:19:02 +02:00
Mitchell Richters
79f4702d1e - Exhumed: Floatify automap draw code. 2022-10-14 18:13:50 +02:00
Christoph Oelckers
785575604b - no need to use int_delta when all we want is the angle. 2022-10-13 22:54:43 +02:00
Christoph Oelckers
05a7fe8f36 - renamed walltype::fdelta and fcenter 2022-10-13 22:54:43 +02:00
Christoph Oelckers
6ce01e24d2 - renamed walltype::delta and walltype::center 2022-10-13 22:54:42 +02:00
Christoph Oelckers
70d0b2ea93 - Exhumed: floatified most of CreatePushBlock 2022-10-13 22:54:42 +02:00
Christoph Oelckers
559c24fa92 - 3 simple set_int_pos replacements 2022-10-13 20:58:12 +02:00
Christoph Oelckers
ac3302733f - floatified FindWallSprites 2022-10-13 20:58:12 +02:00
Christoph Oelckers
f4d8ccf7b9 - floatified WarpToCoords 2022-10-13 20:58:12 +02:00
Christoph Oelckers
93fd94ecbb - partial floatification of movesprite 2022-10-13 20:23:52 +02:00
Christoph Oelckers
21feb41d78 - Exhumed: gave local variables in FindWallSprites meaningful names 2022-10-13 19:59:16 +02:00
Christoph Oelckers
7ddfd944e6 - floatified position in BuildEnergyBlock 2022-10-13 19:59:15 +02:00
Christoph Oelckers
07826c7791 - eliminated DCoreActor::copyXY 2022-10-13 00:59:05 +02:00
Mitchell Richters
4d04a4dd3a - Floatified automap's gZoom.
* Also use the global directly in automap functions instead of passing it around as function variables.
2022-10-13 00:59:04 +02:00
Mitchell Richters
f5116dd787 - Pass a DAngle through to all the automap code. 2022-10-13 00:59:04 +02:00
Mitchell Richters
e970ed0f27 - Migrate spritetypebase::interpolatedvec3() to backend solution.
* Also eliminate unused `interpolatedvec2() method from class.
2022-10-13 00:59:03 +02:00
Mitchell Richters
1e36aa0e7f - Move TAngle<> interpolation function to common and add ones for TVector<> classes. 2022-10-13 00:59:03 +02:00
Mitchell Richters
dbcde19834 - Remove some Normalized360() method calls I added where it shouldn't be necessary. 2022-10-13 00:59:03 +02:00
Christoph Oelckers
d573ba4cad - pass map start as DVector3 2022-10-13 00:59:01 +02:00
Christoph Oelckers
45be09e6ab - more angle assignments 2022-10-13 00:59:01 +02:00
Christoph Oelckers
a5a3669238 - eliminated the SetActor/Z function receiving a vec3_t pointer.
The only one left is the one with a DVector3 now.
2022-10-12 22:10:36 +02:00
Christoph Oelckers
9af2045dee - code cleanup in Exhumed's Lion AI. 2022-10-12 22:10:36 +02:00
Christoph Oelckers
97223af592 - silenced a few conversion truncation warnings. 2022-10-12 15:49:07 +02:00
Christoph Oelckers
f35c610328 - the remaining cansee calls 2022-10-11 18:09:48 +02:00
Christoph Oelckers
72187a7f3b - mummy’s cansee and FindPlayer 2022-10-11 18:09:05 +02:00
Christoph Oelckers
209867e036 - cleaned out some unnecessary inlines. 2022-10-09 22:00:43 +02:00